Swordsman Archive

Thread: How would you make swordsman a better damage dealer?

Zeilik
Thu Jun 02, 2005 9:23 pm
#27

It believe that the swordsman damage for there weapons should be on par with the rifles or close to it...it seems our cap for dps on our weapons are around 300 while the riflemans weapons are around 340-350.

Swordsman were meant to be the the riflemans equivalent in melee, but our weapons are not. Weapons are what makes or breaks a person, we should not have to rely on a fencer weapon in order to do good damage, it just doesnt make sense when a fencer weapon does more dpd then a swordsman weapon.


Please KreyMerr bring up the weapon dps problems with our weapons!
APEist_Revenge
Thu Jun 02, 2005 9:40 pm
#28






velocity-x wrote:

Alphabet Soup, lazy bum.


Swordsman is just fine, if you want more, then dabble. This is by design.






yep, because the devs have never done anything to any professions that wasnt by design, idiot.



/APEist\
dRebel Soldier of Shieldd
If I had a penny for all the people I've damned, I'd be a trillionaire, and btw, damn you.The Swordsman you've never heard of, but the one you'll regret not expecting.
Swordsman Motto: We like our women like our enemies, hammered.
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velocity-x
Fri Jun 03, 2005 1:28 pm
#29






APEist_Revenge wrote:





velocity-x wrote:

Alphabet Soup, lazy bum.


Swordsman is just fine, if you want more, then dabble. This is by design.






yep, because the devs have never done anything to any professions that wasnt by design, idiot.





Your sarcasm only exists to disguise your infinite ignorance, which is fine by me. Moving on...



You guys are arguing that you should be able to tank like a TK, and hit as fast as a Fencer, by just being a Swordsman, which is rediculous. I have a nice PH, thatis just as effective as my Blade of Nyenthi'oris, so no complaints there. As for not being able to outdamage other professions, you can, an it's because you have advanced armor break, use it. Have you all forgotten that you have the highest damage multiplier hits? Head hit? Critical? Other professions don't have these heavy hitting skills.




Morbious Nemes



APEist_Revenge
Fri Jun 03, 2005 2:29 pm
#30






velocity-x wrote:






APEist_Revenge wrote:





velocity-x wrote:

Alphabet Soup, lazy bum.


Swordsman is just fine, if you want more, then dabble. This is by design.






yep, because the devs have never done anything to any professions that wasnt by design, idiot.





Your sarcasm only exists to disguise your infinite ignorance, which is fine by me. Moving on...



You guys are arguing that you should be able to tank like a TK, and hit as fast as a Fencer, by just being a Swordsman, which is rediculous. I have a nice PH, thatis just as effective as my Blade of Nyenthi'oris, so no complaints there. As for not being able to outdamage other professions, you can, an it's because you have advanced armor break, use it. Have you all forgotten that you have the highest damage multiplier hits? Head hit? Critical? Other professions don't have these heavy hitting skills.






I love all the thought you put into the first sentence of this reply.


We dont want to tank like a TK. We dont want to hit as FAST as a Fencer, we want our weapons to HIT HARD (which they currently do) with at least a slightly reduced SAC cost. Also, argueing that our damage abilities make us the most damaging professions is useless, since profession abilities no longer soley define them, as anyone can pick them up and use them with their preferred professions weapon. What truly defines a profession now is its weapons.OurSAC is too high, and you cant deny that. while we use SAC powerups other professions can usedmg ones.





/APEist\
dRebel Soldier of Shieldd
If I had a penny for all the people I've damned, I'd be a trillionaire, and btw, damn you.The Swordsman you've never heard of, but the one you'll regret not expecting.
Swordsman Motto: We like our women like our enemies, hammered.
- I support the un-nerfing of Lunge and it's counterparts. - You can too!

Zodiac-B
Fri Jun 03, 2005 3:27 pm
#31






Zeilik wrote:
It believe that the swordsman damage for there weapons should be on par with the rifles or close to it...it seems our cap for dps on our weapons are around 300 while the riflemans weapons are around 340-350.

Swordsman were meant to be the the riflemans equivalent in melee, but our weapons are not. Weapons are what makes or breaks a person, we should not have to rely on a fencer weapon in order to do good damage, it just doesnt make sense when a fencer weapon does more dpd then a swordsman weapon.


Please KreyMerr bring up the weapon dps problems with our weapons!





We should be higher damage dealers than Rifleman for two reasons:


1) We're both ranked as a 5


2) We have the cojones to stand in front of our prey and stare them in the eyes while Rifleman are too busy covering themselves in leaves.


Seriously, Rifleman should not outpower us at all. A new Master level weapon would be nice as a loot on Kashyyk. This time, let's make it a sword considering we are "Swordsman".







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En-Sabah-Nur
Fri Jun 03, 2005 4:23 pm
#32

When you think about it with survival/risk reward a swordsman should hit for harder than a rifelman simply for the fact that we have to take dmg no matter what to attack. A rifleman has skills that let him hit a creature and not even be seen for a portion. A swordsman has no such luxury. I'm not talking that we would hit for 400 more than a rifleman but to really get that risk reward for our supposed dmg ability we need to either be able to swing for longer or do more dmg to kill things faster.



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Ryuukon
Fri Jun 03, 2005 4:43 pm
#33






Velocity-x wrote:


You guys are arguing that you should be able to tank like a TK, and hit as fast as a Fencer, by just being a Swordsman, which is rediculous. I have a nice PH, thatis just as effective as my Blade of Nyenthi'oris, so no complaints there. As for not being able to outdamage other professions, you can, an it's because you have advanced armor break, use it. Have you all forgotten that you have the highest damage multiplier hits? Head hit? Critical? Other professions don't have these heavy hitting skills.






And you're leaving facts out of the equation. Every melee profession can both GET and USE swordsman abilities. I could care less about hitting as fast as a fencer. The simple fact of that matter is that we can not match the damage output of a fencer, who is rated at 4 while we are a 5.


THAT is where the problem lies Velocity-x. Our weapons should be superior indamage to a fencers because of our rating. That is what it is there for. I'd like to point something out that you said... "I have a nice PH, thatis just as effective as my Blade of Nyenthi'oris, so no complaints there." That shouldn't be the case. A fencer can pick up swordsman to use our skills with their weapon to inflict even more damage than a swordsman can on any given day. True, at that point the fencer is also a swordsman, but it's still a one-handed weapon that is causing all the damage, not a two-hander like it should be.


Sad thing is, when fencers get their AE attack, then pikemen will also become a dabbler profession just like TKA and Swordsman is now...



Ryuujin
Teras Kasi Artist - Swordsman - Ace Rebel Pilot
Master Shipwright - Master Commando - Master Smuggler

"All that is needed for evil to triumph is for good men to do nothing." - Edmund Burke
Zeilik
Fri Jun 03, 2005 7:04 pm
#34

I would have to say make the scythe a LOT stronger then it is now...maybe in the 330-350 dps range(This would be the cap sort of like how rifles are capped at around 340-350)

And also make the Necrosis drop the Executer sword around 340-350 dps maybe even better would to make it a one use schematic so ws can have the business. I would have no problem paying for a ws to craft my weapon.

I would very much like to see that Necrosis sword to be one of our top weapons!!!
quitch
Fri Jun 03, 2005 8:36 pm
#35






Zodiac-B wrote:



We should be higher damage dealers than Rifleman for two reasons:


1) We're both ranked as a 5


2) We have the cojones to stand in front of our prey and stare them in the eyes while Rifleman are too busy covering themselves in leaves.


Seriously, Rifleman should not outpower us at all. A new Master level weapon would be nice as a loot on Kashyyk. This time, let's make it a sword considering we are "Swordsman".






as a past swordsman and current rifleman... have you ever seen a rifleman get hit by another ranged profession? it hurts a LOT. more than swordsman i think



-who lightdust
quitch
Fri Jun 03, 2005 8:37 pm
#36


isnt swordsman already the biggest damage dealer for melee... who does more? noone i can think of

Message Edited by quitch on 06-04-2005 02:52 AM



-who lightdust
Zeilik
Fri Jun 03, 2005 10:57 pm
#37

We need our weapon damage to be around a riflemans maybe 20 dps less but we still need to compete if not only because of the lag issues which makes it hard to get up to someone in pvp...

As for the rifleman taking a lot of damage, it all depends on what proffesion you get with it. BH you do pretty well as TKM/Swords would probably be the equivalent.
Ryuukon
Sat Jun 04, 2005 2:54 am
#38

Actually Quitch a Fencer will do more now unless someone has a pre-CU hammer that converted exceptionally well.



Ryuujin
Teras Kasi Artist - Swordsman - Ace Rebel Pilot
Master Shipwright - Master Commando - Master Smuggler

"All that is needed for evil to triumph is for good men to do nothing." - Edmund Burke
FireFists
Sat Jun 04, 2005 3:42 am
#39








quitch wrote:


as a past swordsman and current rifleman... have you ever seen a rifleman get hit by another ranged profession? it hurts a LOT. more than swordsman i think





I think that us swordsmen need a damage output equal to rifleman, but greater would be imbalanced.


Since ranged professions are made to have a high damage output, but a low defensive ability compared to melee classes. Aswe are the highest damage dealers (or atleast supposed to be) out of the mellee classes, our damage output should equal rifleman's. This would be perfectly balanced, as we have a higher defence, and they have the avantage of hitting from upto 64m. (and beyond with cybernetics)


As i mentioned earlier this would be eaily done, if our weapons got theirstats tuned up to the same level as rifleman.



(And making beserk better, so it adds a significant amount of damage for the defensive penaly it gives would help alot.)

Message Edited by FireFists on 06-04-2005 11:43 AM



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