Swordsman Archive
Thread: How would you make swordsman a better damage dealer?
Max damage caps on weapons and the special move multipliers seem to be reasonably balanced, I don't see the devs changing these.
The problem I see isaction costs, SACon powerhammers is out of control! Most of us are likely using converted hammers with 104 SAC, which is bad enough, but try using a typical post-CU crafted hammer at 120-130.. it's awful. And if they experiment SAC down, dps stinks.
(BTW the reason SAC is important is 1 - it's not fun idling on Melee Hit most of the time, and 2 - SAC affects sustained damage output over time. Example: my ranged toon can drop a giant kimo in 3:02 using a 420dps carbine (powerup)... or 2:40 using a 309dps carbine with 10 lower SAC)
My solution to this would be to change melee weapons crafting to make it less primitive and unflexible. And also to make melee weapon enhancements beneficial and more available:
1. A krayt tissue incorporated into an advanced blaster power handler will alwaysmake a better, more powerful weapon. Why is the same not true for rancor teeth?They replace the reinforcement core, yet their stats are almost always lower, resulting in a worse weapon.Instead of replacingthecore, the advanced reinforcement core schematic should have an optional enhancement slot that will accepta rancor tooth (or Acklay bone)to improve its stats.
2. Enhancements like krayt tissues are 100x more available than Acklay bones. Add enhancements like Acklay bones to appropriate level mobs that are huntable outside of the geo cave.
3.A very well made post-CU stock (talking about weapon components here)can reduce SAC on a blaster by 10 at a penalty of .1 speed. Why is there no analogue for melee weapons, such as an ergonomic grip?
If enhancements are more available andactually improve the weapon stats, weaponsmiths can put points into experimenting SAC down and still maintain good damage. This will improve Swordsman damage output over time and make it more fun to play, since you can use your power moves more often.
Message Edited by raider7734 on 06-02-2005 10:40 AM
KreyMerr wrote:
Title asks the question. I think its obvious that we arent doing the large amounts of damage that we should be. We are rated at a 5 offence, yet can be out damaged by several profs with less rating. So what are some of your ideas?
Mine include:
Make berserk an actual useful skill. Make this the offencive version of CoB. The damage output should be higher.
Adjust a move to become sort of a finishing move. Have the move do massive damage, but have some negative effect, like a defencive debuff. (for example, hit for 2250 instead of 1900 but decrease defences for 20 seconds)
Anyway, include your ideas so I can get some sent in for the devs to look at.
To be honest my one suggestion outside of what has already been said has been a problem with swordsman since opening day. Our end-game weapons (MHS) are not swords. Its a hammer. I personally find the hammer boring and while I use ot all the time, its more out of the damage that it puts out then anything else. I'd like to see end-game swordsman non-quest weapons be swords, not hammers.
Ciao wrote:
Master the Fencer Profession and use the ROTW Fencer weapons which are superior to any Swordsman's weapon but use some of the swordsman's specials like improved crit and armor break.
Simply put the only way to make swordsman the heavy damage dealer is the weapon. There should be a two-handed sword in ROTW that matches the Alphabet Soup Sword that Fencer gets. Swordsman specials are godly, simple as that. The only one that comes close is Impale from Pikeman.
Swordsman weapons are mediocre at best because of the massive SAC costs. You see all these people using 1200+ max damage power hammers, but with a 104 SAC you aren't gonna be swinging that power hammer long. I'm not saying make a questable two hander with 1200+ max damage. I'd say 1100 would be more in line. But it's the SAC that is most important. Can you imagine hitting with an 1100 max sword that only has 80 SAC? Talk about going to town...
So in my mind that's the only way to help the swordsman profession. SAC is our enemy. Bring it DOWN!!!!
Message Edited by Ryuukon on 06-02-2005 02:52 PM
Alphabet Soup, lazy bum.
Swordsman is just fine, if you want more, then dabble. This is by design.
velocity-x wrote:
Alphabet Soup, lazy bum.
Swordsman is just fine, if you want more, then dabble. This is by design.
I believe the question was how to make swordsman a better damage dealer in and of it'self. To cop out and say just get other professions doesn't address what the correspondent asked fully.
velocity-x wrote:
Alphabet Soup, lazy bum.
Swordsman is just fine, if you want more, then dabble. This is by design.