Swordsman Archive

Thread: Easy Fixes / Low Hanging Fruit

Soulburner69
Wed Mar 17, 2004 2:39 pm
#14


heavy armor piercing would be nice, and would be a step in the direction of helping swordsman clain the title of being the melee heavy hitters that we are supposed to be.


more weapons would be nice as well. give us another axe and, as well as a sword, and maybe another large weapon like the powerhammer, and the certifications for them would be in the various master level swordsman slots (ie: techniques IV for a sword, offense IV for an axe, ect) give the sword maybe electrical damage (i've heard a request for vibro sword on various occasions) and various things like that.


as far as bleeds go i can understand that they needed to be brought down a little bit, but where they are at right now is completely useless. and instead of giving them a second major overhaul, i propose instead of them doing 20% of the initial damage, have bleeds do 50% of the initial damage. that way they are not as powerfull as they were, but they are still usefull.


and with warcry, i think a good way to go about that is to make it a slowing (to half the normal movement/attack speed) area effect. it would be usefull, and it would be a big assist in the kiting department, and it doesnt lock them down completely. like warcry 1 can be a 10 meter circle with a 10 second slow, and warcry 2 could be a 20 meter circle with a 20 second slow (thus making warcry2 a powerfull ability, but worth the skillpoints you use to get master brawler)



i forgot to mention that maybe a stun attack would be usefull. maybe make head hit 3 a stun attack (polearms get polearm stun, and tka get unarmed stun so why cant we) it would help largely with poor accuracy mods. and make hit 3 a definate dizzy, instead of a chance to dizzy.

Message Edited by Soulburner69 on 03-17-2004 01:47 PM



Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
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*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
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NashDarksabre
Wed Mar 17, 2004 3:13 pm
#15

What you guys are asking for will really do nothing for our class. AP3 would hardly do jack squat. Acid/Cold/any other damage type besides stun, will be useless.

If they don't want to give us stun damage, then I suggest they make bleeds 75% as powerful as they were before they were nerfed, and remove the 75% PvP reduction on them. That way, they still can't be used to kill high level mobs with ease, yet they will still be very strong in PvP, and will give us an ability to bypass armor.



Nash Darksabre --- Swordsman since beta, swordsman for life.

"We like our women like our enemies, hammered."
Makarish
Wed Mar 17, 2004 4:18 pm
#16






NashDarksabre wrote:
What you guys are asking for will really do nothing for our class. AP3 would hardly do jack squat. Acid/Cold/any other damage type besides stun, will be useless.



i have to dissagree with you on that, having a AP3 weapon would let me do twice as much damage as i currently do against Krayts, Elders and such. this way i would be more of a damage dealer than just a tank while the rifleman do all the damage.





____________________________________________________________________________

Makarish the Master Doctor/ Novice Musician of Chilastra
Colonel Krith'cha Torak the Master Swordsman/ Master Brawler/ Master Fencer/ TKA of Chilastra
Proud member of Sacred Nemesis - www.SacredNemesis.com
NashDarksabre
Wed Mar 17, 2004 4:43 pm
#17

i have to dissagree with you on that, having a AP3 weapon would let me do twice as much damage as i currently do against Krayts, Elders and such. this way i would be more of a damage dealer than just a tank while the rifleman do all the damage.

Ummm, no, AP3 will NOT make you do twice as much damage, lol. All AP3 will do is make you do a slightly higher amount of damage. But after armor is factored in, that slight amount of damage becomes even more slight.

Also, we're not really lacking in PvE. Our main problems are with PvP.



Nash Darksabre --- Swordsman since beta, swordsman for life.

"We like our women like our enemies, hammered."
keiban
Wed Mar 17, 2004 6:55 pm
#18






NashDarksabre wrote:
A weapon that does stun damage.





I've always thought that the hammer should do stun. Yes it's nice it does blast. But really, if I club you upside the head with a great hammer, are you going to be stunned???



KEIBAN BRICKMAN Well fed, not sober
Mos Elsewhere, Tat, HOME OF THE MOB
Life's short and hard like a bodybuilding elf!!

APEist_theReb
Wed Mar 17, 2004 7:04 pm
#19






Henzo-Kauri wrote:

Bleeds needs to be upped in power a bit, maybe even re-instate the incapp from bleed since they are so weak now.


Warcry needs to be AoE and maybe increase the effectiveness of it, make it harder to resist.


AP3 weapon.








I absolutely agree with what henzo has said. whats the point of war cry being cone effect? stupidest thing ive ever heard, yea, if your lucky enough you mightbe fightinga group of mobs that are all in the same position, but...no. lol. no. stupid, it would only be useful at the beginning of a fight, when you find a lair of something, but after wards completely useless.



APEist

Rebel Soldier of VYRIS

If I had a penny for all the people I've damned,
I'd be a trillionaire, and btw, damn you.


+80 speed and I'll still kick your ass.

Swordsman Motto: We like our women like our enemies, hammered.

ccmetal555
Wed Mar 17, 2004 7:32 pm
#20

Please do not give us a stun weapon. They are unbalanced. Instead, nerf the stun weapons of other classes. Just do the same thing that was done to the FWG5, no Krayt Enhanced stun weapons, and make Acklay Bones unable to go into Stun Batons. Stun weapons are too powerful, so instead of overpowering new weapons we should work at making existing overpowered weapons more balanced.


Change the "delay" effect of Warcry. As is it is worthless. Certainly make it so that autoattacking a Warcried target will not happen. If I want to delay something because it's killing me and I want to get away it sure doesn't help me that I autoattack the create 1 second after I do a Warcry.


Instead of a delay effect it should have some other type of effect such a damage reduction, accuracy reduction, damage amplier (to damage taken) or some other negative effect(s). With the changes the delay aspect of Warcry is worthless, it's time for a revamp on that skill.


Remove the Two Hand Sweeps. Nobody uses them to my knowledge, and they cause alot of controversy. Remove them and think up some new attacks to put in. Personally I would like to see a Stun1 added and at a higher box Stun2 (much like Dizzy1 and Dizzy2 of Fencer). I feel that the ability to stun enemies would be beneficial.


Change the name of counterattack unless we are actually going to start returning damage to the target when we are hit.

NashDarksabre
Wed Mar 17, 2004 7:49 pm
#21

Though I agree warcry is pretty stupid now, I don't think that's what we should ask for.

Warcry is not a swordsman skill. If they're gonna throw a bone, they should throw a bone to our class itself. Warcry 2 is a brawler skill, not a swordsman skill.



Nash Darksabre --- Swordsman since beta, swordsman for life.

"We like our women like our enemies, hammered."
Chrysahor
Wed Mar 17, 2004 9:01 pm
#22

+5 speed

remove sweep and give us 2-handed stun 1 and 2

make bleed more viable (tried it today with 4 heavy swordman...8 bleed stacked on a force crystal hunter...really laughable, you'd better use headhit3).

No need for a AP3 weapon, give us something like "2-handed armor mitigation", wich lower resist.



Stacy Whittaker - CommanDoc
Mandalorian Commando - TC-EP3 Tester
Henzo-Kauri
Wed Mar 17, 2004 9:05 pm
#23

Oh yeah, fix counter attack so that everytime it fires we take no damage or effects from the attack and we get a regular normal attack back at the target. This would help us with our damage issues also. ( the counter attack should be imediate and should not effect delay of our weapon or the special attacks queue).
Jedika
Wed Mar 17, 2004 11:43 pm
#24

Getting Stun weapons is a big mistake, in a while all the armor is going to have stun dmg resist because of these, we need a weapon that does its unique type of dmg. The scythe needs a different dmg type, nothing thats already here, kind of like the lightsaber should be getting new dmg type, A sword should have ap3 especially the ones you getafter novice swordsman.


I think my idea about a dual bladed sword would be very good, but this should have the same dmg type as the scythe, not sure what we should call the dmg type but it should not be kinetic, and it should also have ap3 because a sword can cut through armor right.


Well maybe with power hammer it should stay at ap2 or whatever it is but scythe and thenew swords should be ap3 with the new dmg type that the devs should make up.


A good name for the new dmg type could be sever, I found it ina web thesaurus.


These are the synonyms of slice, the kind of dmg a scythe should do....

carve, chiv, cleave, cut, dissect, dissever, divide, gash, hack, incise, pierce, segment, sever, shave, shred, slash, slit, split, strip, subdivide, sunder, whack admeasure, allot, apportion, appropriate, budget, cut, designate, dish out, divide, divvy, divvy up, earmark, give, mete, set aside, share.



Kamy Kamy
~ Master Swordsman ~
~ Stop...HAMMERTIME ~
"Knockdown, Dizzy, a Swordsman craves these things not."

LordMiston
Wed Mar 17, 2004 11:47 pm
#25

make bleed2 the only bleed across the board. give us a 'state' move like stun or dizzy. not a hit that randomly adds a state in. as far as the other professions go with losing a bleed, they can get a different move/shot as well. But with the bleed nerf, what is the point in having them at all especially two of them



Miston Master Swords Back to top
WarFerret
Thu Mar 18, 2004 6:37 am
#26

Get rid of the non-working skill mods, these damned things are cluttering up everywhere, almost certainly an easy fix.

2 Handed sweep 2 is a complete waste of time, make it do something else, like a stun as suggested a couple of posts up.

Fix the description on 2handareahit3 so it says dizzy instead of blind.

Get rid of the limited use of scythe schematics, make them require geonosian sword cores instead or allow us to retrieve multiple schematics, otherwise 6 months down the line both of our scythes will be shafted and we'll be completely unable to get more unless we get other players to sacrifice their scythe schematics to us.

Fix the bloody repair kits, I destroyed a good power hammer the other day with a 99% kit, total failure, Lightsabers don't get this rubbish any more, it takes multiple repairs to render one useless, why are the rest of us any different ? (considering the randomness of slicing or the fact that rare looted components went into the thing, God forbid you **edit** up a repair on an Exceptional looted hammer), this is especially worth considering that Jedi can make multiple sabers if they get the relevant items, rather than being limited to 2 without relying on other players sacrificing their schematics to us (scythes again).



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
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