Swordsman Archive
Thread: Easy Fixes / Low Hanging Fruit
I feel that resists should be taken into account when it comes to the likelyhood of a bleed taking effect, but once it hits it should hit for a consistent amount that's regardless of resists - I've already penetrated the guys armour and made him bleed, why isn't he taking full damage ?
Say someone has 80% resist to blast damage, there should be a 20% chance of the bleed sticking, if it does, it should bleed as though he has 0% resistance to it.
I agree with a lot of you on the fix ideas that you are presenting, but almost all of them that you have stated are more than Easy fixes that St Gabe asked for.
StGabe asked for easy things that could be addressed in a short amount of time before the majority of the Combat balance goes through.
With that said, I'll stick with my earlier post and recommend that we get accuracy fixed on our weapons, and beefed up two hand toughness.
NashDarksabre wrote:
i have to dissagree with you on that, having a AP3 weapon would let me do twice as much damage as i currently do against Krayts, Elders and such. this way i would be more of a damage dealer than just a tank while the rifleman do all the damage.
Ummm, no, AP3 will NOT make you do twice as much damage, lol. All AP3 will do is make you do a slightly higher amount of damage. But after armor is factored in, that slight amount of damage becomes even more slight.
im not sure how you can say that, say i have a 100 damage AP2 weapon and im attacking a krayt dragon with heavy armor and 60% resists, the damage calculation looks like: 100 * 0.5 *0.4, with the .5 being in there cause our AP is less than the targets and the .4 is there to factor in the resists and you get 20 damage to the target.if the weapon is heavy AP its just the 100 * 0.4 and you get 40 damage done to the target. this looks like double the DPS to the target to me unless they give the weapon really crappy stats.
Makarish wrote:
NashDarksabre wrote:
i have to dissagree with you on that, having a AP3 weapon would let me do twice as much damage as i currently do against Krayts, Elders and such. this way i would be more of a damage dealer than just a tank while the rifleman do all the damage.
Ummm, no, AP3 will NOT make you do twice as much damage, lol. All AP3 will do is make you do a slightly higher amount of damage. But after armor is factored in, that slight amount of damage becomes even more slight.
im not sure how you can say that, say i have a 100 damage AP2 weapon and im attacking a krayt dragon with heavy armor and 60% resists, the damage calculation looks like: 100 * 0.5 *0.4, with the .5 being in there cause our AP is less than the targets and the .4 is there to factor in the resists and you get 20 damage to the target.if the weapon is heavy AP its just the 100 * 0.4 and you get 40 damage done to the target. this looks like double the DPS to the target to me unless they give the weapon really crappy stats.
I would like for them to give the Waeponsmiths the ability to make weapons of all damage type
i.e. A power hammer that does stun
or scatter that does heat
or heavy cleaver do cold
get my point.
if not a full time thing maybe weapon power ups that add <insert damage type here> to your weapon
something like would be cool
I think you guys are so annoying. YOUR ARMOR HAS NO STUN PROTECTION..so adapt..
but anyhow
I think more questable swords would do nicely...
Werve got the emp's groovy 2hander
the gamorean battle axe
and the sythe... and thats a good start..
But MORE MORE MORE...
We need to have quests for rare sword Items (not the genosian camp'a'thon) I do like the aklay bones...good reward for a decently challenging dungeon.
BUT MORE MORE MORE
CONTENT!!!! CONTENT!!! CONTENT!!!
Maybe questable skilltapes (that work)
and other fun stuff...
The are just touching the tip of the iceberg that could be considered game content. AND WE DESERVE MORE FOR OUR MONEY.
Not just over crowded dungeons..quests! loots! schematics! Components! THE WORKS.
MORE ACCURACY AND BEEFED UP TOUGHNESS...
Maybe even melee defense...heck pistoleers get more than we do... and they get a knocdown lol...
Gimperial666 wrote:
And /agree with home dude about
MORE ACCURACY AND BEEFED UP TOUGHNESS...
Maybe even melee defense...heck pistoleers get more than we do... and they get a knocdown lol...
I understand you feelings but it's mainly a tradeoff...we can't have everything. Pistoleers get lots of defenses...but their offense is pretty bad.
I think we, as swordmen, want to be damages dealers...not main tanks. Accuracy is a good idea since it also increase our DSP in a way, but I don't think we need more defense ATM.
increase bleeds and accuracy...
Also I think a nice melee weapon powerup for bladed weapons craftable by CMs to deliver poison would be a very nice addition.
yea, stun attacks sound good.
or, maybe if sweep 1 was changed to have a chance to blind, and sweep 2 was changed to a single target kd/blind. sounds like a defensive move to me! but, this is not exactly low hanging fruit, so ill stick with my first post.
Message Edited by APEist_theReb on 03-19-2004 05:37 AM