Swordsman Archive

Thread: Easy Fixes / Low Hanging Fruit

WarFerret
Thu Mar 18, 2004 6:40 am
#27

Oh yes, and bleeds are currently completely worthless, stop them stacking by all means, but they should do a lot more damage than they currently do or it simply isn't worth using them. Either make them tick faster or tick for more damage.

I feel that resists should be taken into account when it comes to the likelyhood of a bleed taking effect, but once it hits it should hit for a consistent amount that's regardless of resists - I've already penetrated the guys armour and made him bleed, why isn't he taking full damage ?

Say someone has 80% resist to blast damage, there should be a 20% chance of the bleed sticking, if it does, it should bleed as though he has 0% resistance to it.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Darhan
Thu Mar 18, 2004 8:30 am
#28


I agree with a lot of you on the fix ideas that you are presenting, but almost all of them that you have stated are more than Easy fixes that St Gabe asked for.


StGabe asked for easy things that could be addressed in a short amount of time before the majority of the Combat balance goes through.


With that said, I'll stick with my earlier post and recommend that we get accuracy fixed on our weapons, and beefed up two hand toughness.






Sarkime


Master heavy Swordsman
Teras Kasi Master~ Master Brawler
Makarish
Thu Mar 18, 2004 8:48 am
#29






NashDarksabre wrote:
i have to dissagree with you on that, having a AP3 weapon would let me do twice as much damage as i currently do against Krayts, Elders and such. this way i would be more of a damage dealer than just a tank while the rifleman do all the damage.

Ummm, no, AP3 will NOT make you do twice as much damage, lol. All AP3 will do is make you do a slightly higher amount of damage. But after armor is factored in, that slight amount of damage becomes even more slight.




im not sure how you can say that, say i have a 100 damage AP2 weapon and im attacking a krayt dragon with heavy armor and 60% resists, the damage calculation looks like: 100 * 0.5 *0.4, with the .5 being in there cause our AP is less than the targets and the .4 is there to factor in the resists and you get 20 damage to the target.if the weapon is heavy AP its just the 100 * 0.4 and you get 40 damage done to the target. this looks like double the DPS to the target to me unless they give the weapon really crappy stats.







____________________________________________________________________________

Makarish the Master Doctor/ Novice Musician of Chilastra
Colonel Krith'cha Torak the Master Swordsman/ Master Brawler/ Master Fencer/ TKA of Chilastra
Proud member of Sacred Nemesis - www.SacredNemesis.com
damocles88
Thu Mar 18, 2004 10:16 am
#30






Makarish wrote:





NashDarksabre wrote:
i have to dissagree with you on that, having a AP3 weapon would let me do twice as much damage as i currently do against Krayts, Elders and such. this way i would be more of a damage dealer than just a tank while the rifleman do all the damage.

Ummm, no, AP3 will NOT make you do twice as much damage, lol. All AP3 will do is make you do a slightly higher amount of damage. But after armor is factored in, that slight amount of damage becomes even more slight.




im not sure how you can say that, say i have a 100 damage AP2 weapon and im attacking a krayt dragon with heavy armor and 60% resists, the damage calculation looks like: 100 * 0.5 *0.4, with the .5 being in there cause our AP is less than the targets and the .4 is there to factor in the resists and you get 20 damage to the target.if the weapon is heavy AP its just the 100 * 0.4 and you get 40 damage done to the target. this looks like double the DPS to the target to me unless they give the weapon really crappy stats.










You're both right...



An AP3 weapon (compared to anAP2) would do double damage only against a target with heavy armor. Against a target with medium armor the damage increase would be 25% before resists. Against a target with light armor its like 37%. Against AP0 its 43%... I think.


Correct me if I'm wrong.



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ShlepRoq
Thu Mar 18, 2004 2:30 pm
#31

I would like for them to give the Waeponsmiths the ability to make weapons of all damage type



i.e. A power hammer that does stun


or scatter that does heat


or heavy cleaver do cold


get my point.


if not a full time thing maybe weapon power ups that add <insert damage type here> to your weapon



something like would be cool





Shlep Roq

"Alright Brain...Its all up to you....." Homer Simpson
"Be quiet, Brain, or I'll stab you with a Q-tip" Homer Simpson
Gimperial666
Thu Mar 18, 2004 2:42 pm
#32

All the stun whines are annoying as heck...
I think you guys are so annoying. YOUR ARMOR HAS NO STUN PROTECTION..so adapt..

but anyhow

I think more questable swords would do nicely...
Werve got the emp's groovy 2hander
the gamorean battle axe
and the sythe... and thats a good start..
But MORE MORE MORE...
We need to have quests for rare sword Items (not the genosian camp'a'thon) I do like the aklay bones...good reward for a decently challenging dungeon.
BUT MORE MORE MORE

CONTENT!!!! CONTENT!!! CONTENT!!!

Maybe questable skilltapes (that work)
and other fun stuff...

The are just touching the tip of the iceberg that could be considered game content. AND WE DESERVE MORE FOR OUR MONEY.

Not just over crowded dungeons..quests! loots! schematics! Components! THE WORKS.



-->May each note i now play be a black arow of death sent straight to the heart of all those who play FALSE METAL...
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(O..o)
' I I'
Gimperial666
Thu Mar 18, 2004 2:47 pm
#33

And /agree with home dude about

MORE ACCURACY AND BEEFED UP TOUGHNESS...
Maybe even melee defense...heck pistoleers get more than we do... and they get a knocdown lol...



-->May each note i now play be a black arow of death sent straight to the heart of all those who play FALSE METAL...
EEEEEYYYYEEEEEEAAARRRGGGGHHHHHH!!!
//////The guy from MANOWAR////////

---->Slaine from ketimoor
(O..o)
' I I'
Chrysahor
Thu Mar 18, 2004 9:11 pm
#34



Gimperial666 wrote:
And /agree with home dude about

MORE ACCURACY AND BEEFED UP TOUGHNESS...
Maybe even melee defense...heck pistoleers get more than we do... and they get a knocdown lol...




I understand you feelings but it's mainly a tradeoff...we can't have everything. Pistoleers get lots of defenses...but their offense is pretty bad.
I think we, as swordmen, want to be damages dealers...not main tanks. Accuracy is a good idea since it also increase our DSP in a way, but I don't think we need more defense ATM.



Stacy Whittaker - CommanDoc
Mandalorian Commando - TC-EP3 Tester
Aoxus
Thu Mar 18, 2004 9:34 pm
#35

i think we need a /arteryhit2 so that we can just bleed them... id say 1000 across the boards... then we can talk about loosing the mind hit
SebastianFisker
Thu Mar 18, 2004 10:23 pm
#36

A stun damage weapon would be really nice.. all other proffesions got one.. or.. almost all other proffesions
Zigstercb
Thu Mar 18, 2004 11:34 pm
#37

Ok heres an easy fix:

Typo on the description of Two handed Center of Being Duration, it reads:

"This skill mod controls the duration o fthe center of bering......."


Not much but its been like that since we got CoB and its been bothering me
Redondo
Fri Mar 19, 2004 1:13 am
#38

increase bleeds and accuracy...


Also I think a nice melee weapon powerup for bladed weapons craftable by CMs to deliver poison would be a very nice addition.





Prin Eckbo
Hall Monitor

APEist_theReb
Fri Mar 19, 2004 5:32 am
#39


yea, stun attacks sound good.


or, maybe if sweep 1 was changed to have a chance to blind, and sweep 2 was changed to a single target kd/blind. sounds like a defensive move to me! but, this is not exactly low hanging fruit, so ill stick with my first post.


Message Edited by APEist_theReb on 03-19-2004 05:37 AM



APEist

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