Swordsman Archive
Thread: PvP Swordsman
AriasImmortal wrote:
Stun damage, LS damage, and dots are NOT the only way to win in PvP. Stun damage is easily mitigated by stun armor+PSGs. LS damage is weak, especially if you keep the jedi intimidated, and jedi can be killed pretty fast as it is now. As i've found it blast and kinetic work perfectly well in PvP (I actually used a scythe the other day...). Swordsman's combination of AP2 and pretty nice damage makes it a viable profession... A speedcapped swordsman with an acklay hammer can dominate if played right (just look at me... single best melee PvPer on intrepid bar none).
Best templates a swordsman can use for PvP is one of the various stacker templates, or a doc template. I prefer the doc template over the stacker template, because when you're not intimidated (healstate is fun) CoBd counterattack works just as well as a stacker template.
TreindTyde wrote:Cool, nobody cares, you don't need speed cap anyways, and apeist was trying to tell you that. It is quite frustrating to hear though.
Anyways, riflemen can eat **edit** and die for all I care. I went up a rifleman/doc and for starters he couldn't hit me and I had dizzy/blind/stun/intimidate on him and he was so busy healing that he didn't shoot me and when he did he missed 4/5 times.
Kinetic is fine, saying kinetic is bad in pvp is saying the T21 is bad in pvP. Damage type doesn't matter, when it comes down to it high min and AP will get the job done. Everyone who is anyone usually has like 80%+ armor so that goes for energy/kinetic/blast but with the scythe compared to the power hammer you have a higher min damage and better accuaracy mods, so you will land more hits. If you go up against anything but a stacker you should be winning with ease.
You had blind and stun states on him you say? Bullsh*t.
AriasImmortal wrote:
Stun damage, LS damage, and dots are NOT the only way to win in PvP. Stun damage is easily mitigated by stun armor+PSGs. LS damage is weak, especially if you keep the jedi intimidated, and jedi can be killed pretty fast as it is now. As i've found it blast and kinetic work perfectly well in PvP (I actually used a scythe the other day...). Swordsman's combination of AP2 and pretty nice damage makes it a viable profession... A speedcapped swordsman with an acklay hammer can dominate if played right (just look at me... single best melee PvPer on intrepid bar none).
Best templates a swordsman can use for PvP is one of the various stacker templates, or a doc template. I prefer the doc template over the stacker template, because when you're not intimidated (healstate is fun) CoBd counterattack works just as well as a stacker template.
Umm, sure.
I'm sorry, but going up against a meleer with good quality armor makes a special dmg type essential. I went at it with a TKM the other day, 12 minutes, we were intimidating and bleeding, stating the hell out of each other, and we weren't losing any HAM. Pulled out a DoT, fight ended. A PSG is fluff, synthsteak is a bloody joke, 35-40 hits? Rofl, we must've hit eachother 500 times. As for group PvP, that's generally just a bunch of riflemen gteffing with one overt fencer stacker, and again, no place for a swordsman.
All that said, melee duels rock, tons of fun even if no one dies.
Group PvP is a great place for a swordsman... If you have the right group then riflemen are literally only as dangerous as the time it takes you to kill them. Most people underrate swordsman (although not so much as carbineer/pikeman... which are very good with the right gear). Anyone with no mitigation or riflemen with it but using a rifle (no toughness) will die fast to an acklay PH on a speedcapped swordsman (without its like 1k per hit on an avg 750 max acklay... with its like 500).
As for jedi? Easy enough to beat, especially because they can't FR3 kite now. The only problems I have are hitting the ones with the melee def line from defender, or Mdefenders (beat the only one on our server though, without dots).
Few professions ARE good without good equipment... TKM comes to mind as one that can function well without insane weapons or dots. It all depends on what you use and how you use it.
As for me... I use dots rarely. I have one dot weapon (150 str mindfire... 97% potency tho) that I only use when we're outnumbered and the Rebels have multitudes of Jedi. Otherwise I don't need it, I can do far more damage and live far longer using my Powerhammer.
A lot of the FOTMers/bandwagoners are those who don't want to have to think in order to win. Swordsman, with thought, becomes the single most powerful melee profession in the game.
Don't beleive me? make a TKM stacker template on intrepid, get some 90% blast armor, and come duel me. You'll be surprised
speed caped
accuracy caped
a 450 max dmg scythe
or 700 ish ph no pu
spam 2hmelee3 tell hes dizzyed and use lunge2 once and he should
you get dmg bonuses when they are posture changed and since we have ap2 you get 25% taked off of there armor protection
600dmg (ave)* .5 (intimidate) *.43 (57 TKM toughness)*.1 (90% comp)*1.25 (AP2 bonus over AR1)*3.5 (HH3 multiplier)=56.43dps
Against someone with musician buffs and 3 brandies that just won't get the job done. Add in the fact that you'll inevitably miss a few rounds thanks to TKA's KD2, and the fight will go until someone runs out of buffs. I'm not saying the TKM ever would've beaten me, just that we were getting nowhere fast.
wow im glad you KNOW what your talkign about any swordsman that has +12 acc and +12 speed with a 1k dmg hammer will kill anything in this game creature or player i can hit for 500+ a hit if they dont habe melee mintagation with a 721 dmg ph and if you would do the math there youll waste a tkm swordsman has a kd too
Keuller wrote:
500-1000dmg PH, at speedcap.
600dmg (ave)* .5 (intimidate) *.43 (57 TKM toughness)*.1 (90% comp)*1.25 (AP2 bonus over AR1)*3.5 (HH3 multiplier)=56.43dps
Against someone with musician buffs and 3 brandies that just won't get the job done. Add in the fact that you'll inevitably miss a few rounds thanks to TKA's KD2, and the fight will go until someone runs out of buffs. I'm not saying the TKM ever would've beaten me, just that we were getting nowhere fast.
vonbraat wrote:
TreindTyde wrote:
Cool, nobody cares, you don't need speed cap anyways, and apeist was trying to tell you that. It is quite frustrating to hear though.
Anyways, riflemen can eat **edit** and die for all I care. I went up a rifleman/doc and for starters he couldn't hit me and I had dizzy/blind/stun/intimidate on him and he was so busy healing that he didn't shoot me and when he did he missed 4/5 times.
Kinetic is fine, saying kinetic is bad in pvp is saying the T21 is bad in pvP. Damage type doesn't matter, when it comes down to it high min and AP will get the job done. Everyone who is anyone usually has like 80%+ armor so that goes for energy/kinetic/blast but with the scythe compared to the power hammer you have a higher min damage and better accuaracy mods, so you will land more hits. If you go up against anything but a stacker you should be winning with ease.
You had blind and stun states on him you say? Bullsh*t.
You know how to read? Bullsh*t. Look at the sig.
sofrash wrote:
wow im glad you KNOW what your talkign about any swordsman that has +12 acc and +12 speed with a 1k dmg hammer will kill anything in this game creature or player i can hit for 500+ a hit if they dont habe melee mintagation with a 721 dmg ph and if you would do the math there youll waste a tkm swordsman has a kd too
I'm just running the numbers. And in the first one I forgot to include the PvP damage reduction, and 1.86x actual dmg modifier. Including those it comes to 26.24dps.
Hitting someone for 500dmg in PvP is...difficult to believe, at best.
721*3.5 (HH3 modifier)*.33 (39stun/67%base armor)*1.25 (AP bonus)*1.86 (Actual melee damage bonus)*.25 (PvP reduction)=484dmg, max. So...against a rifleman, in encumberance sliced PvP armor (aka complete idiocy) you could almost hit for 500dmg, at the very top of your weapon's range.
GarronDarkweaver wrote:90% of the people that commented on this thread know jack about pvp. People discussing the t-21 and power hammers armour piercing capability, it doesn't even apply in pvp AT ALL. Armour peircing only works in pve, something that has been stated time and time again.
Actually, it does. Why do you think stun batons have become mostly worthless weapons now (unless they're 400+ max)? 40% stun armor makes you AR1 to stun... so a stun batons AP0 automatically gives an additional 50% decrease in damage, on top of the 40% stun. Add a stun PSG and the fencer is no longer doing damage. I'll try to test this out later today, using HH3 against people wearing armor and people not wearing armor (if you hit something with no resists to your damage type AP vs AR doesn't apply).