Swordsman Archive

Thread: Now how are you gonna make money...

Mothr
Thu Nov 11, 2004 8:05 am
#14

Today you have 100 million.


You sit this one out, take a break from swg maybe, or keep your expenditures down to a minimum. Wait for the prices to drop, now where you would today have spent 300k on a comp suit after ½ year youll only have to spend something like 100k on a comp suit = a 200k profit by waiting.


See where its heading ? The stuff you can buy for your 100 mill just doubled = 100 mill today will equal = 200 mill or more in buying power! Now someone who has enough money can wait it out while we who have lets say 2 millions will have spent it all by the time the prices drop sufficient enough for us to have more buying power. So since well probably see a deflation of the economy, the rich will become richer in the sense that they can then pretty much get what they want with out breaking a sweat.


Hence: If you have any sense, the only thing you will worry about untill this hits the game, is to get as much creds as you possibly can, so you have a greater chance of doing well in the future.


Basically this: If you are a new player you r screwed, for the time to come, untill the prices drop to a level where your 3k income per mission can get you what you want.


Advise: Sell what you have thats anything worth, and hope theres someone out there stupid enough to buy, cause that completed gong or uber super duper pearlyou have in your pocket can go from beign worth millions to thousandsif you wait long enough, simply because the demand is the same but the cashflow of the players will go down. So something that is in high demand today, will offcourse still be in high demand in the future cause of its rarerity but you wont be able to get the same amount for it as you could since people no longer have the same amount of cash to spend on it.





"Forgiveness is between them and god. Its my job to make sure they meet" - Denzel Washington - Man On Fire

- I support keeping & balancing the current combat system You can too
Mothr
Thu Nov 11, 2004 8:46 am
#15

ill grant you that.


I was peaking in more larger terms than swordsman.


The thing that ticked me was that I cant see me playing this game while i wait for the prices to come down.

Its the wait thats killing me, as I belive it will take a much longer time than a month before the item prices will go down. In basic the game work like this, and yeah I know u know this


Im just spelling it out to make a point


A player pulls and do missions - Buys a waepon - do more missions - buy an amour - do more missions - buy food - more missions etc etc.


now when the player buys something he circulates the cash to other players who again circulate the cash to other players who spend something on repairs, shuttels, harvestors, maintenance etc.


The problem in Swg is this that there have been too much money commeing in than beign spent on maintenance, repairs etc. Which are basically the only way that money gets transfered out of the game. The barrel has been flooded by water, trying to stop the water from flowing wont dry the barrel out soon, unless you start taxeing people for playing As such I cant see this vast amount of money disapearing from the game soon.



"Forgiveness is between them and god. Its my job to make sure they meet" - Denzel Washington - Man On Fire

- I support keeping & balancing the current combat system You can too
bdwsrkob
Thu Nov 11, 2004 9:12 am
#16


YAY!!!!!! Finally an end to the solo groups for money. Now just gotta get rid of solo groups for xp...


This game has become boring to play, nobody talks anymore, always too busy killing mokks or janta to talk in guildchat. This is a social game and it has lost that social aspect. If you want solo action go play DOOM or something. This is a MMORPG, i believe thats MASSIVLY MULTIPLAYER meaning lots of people. Whats the point of MASSIVLY MULTIPLAYER if you don't ever see or talk to those other players. Again go play DOOM or something if you don't want a MASSIVLY MULTIPLAYER game.


Forgot to add how PvP is died because ot these solo groups. Now the game is about killing Jedi and killing Mokks. I finally got to a profession that could stand up in PvP and now I never get the chance. "Come on lets go raid some Imps, or go to Theed overt." reply - "Nah, I'm busy killing mokks and janta, gotta buy that new 10 million Scythe I saw on the forums."


Lofenagado - TKM, Master Swords
-AoWL - Army of Wookiee Liberation

Message Edited by bdwsrkob on 11-11-2004 08:16 AM

Mothr
Thu Nov 11, 2004 10:46 am
#17

Well if you feel the social aspect of the game is alcking, all I can say is that you know the wrong people, and maybe you should broaden your field of friends, I spend 1/4 of my playing time chatting, the other75% is split on either grinding money and xp ordoing some fun stuff with my guildies like corvette runs, dwb or pvp.


I dont forsee this changeing in the future untillthe prices settle down that is. Untill then, im on hold as far as doing anything really fun in swg, since I refuse to use all the money ive saved on overpriced comp when I know the prices will drop eventually. And I refuse to end beign one of those running around begging for a buck for a ticket to somewhere. So when this goes live ill be running around in my undies killing what I can while my comp will be sitting and only be used when and if we decide to go on the hunt for something big!


That is if they dont nerf this game even more, more of the same nerf and I think its time I'd tip a friend my cash give away my stuff, and go play something that's hopefully fun....



"Forgiveness is between them and god. Its my job to make sure they meet" - Denzel Washington - Man On Fire

- I support keeping & balancing the current combat system You can too
bdwsrkob
Thu Nov 11, 2004 12:12 pm
#18

welp, sounds as though you'll be leaving in January then. The upgrade is planned for then, we'll see if that happens, and it will be more of the nerfs to everything, say goodbye to that 80% Comp armor you're stashing. Anyway, this is a step in the right direction.


Lofenagado - TKM, Master Swords
-AoWL - Army of Wookiee Liberation
Othdrakk
Thu Nov 11, 2004 1:44 pm
#19

it will probobly hit hard first.

hurt economy? well prices will finally fall. It takes money to make money so if people want to sell stuff they will have to drop prices.

In the long run i think this will be good, hopefully it will be a more social game than it is now. And hopefully crafters will be able to make a better living, all kind of crafters.





-
Mothr
Thu Nov 11, 2004 3:59 pm
#20

Ive come to the conclusion that ill wait and see how bad it gets, as soon as im not capable of haveing fun in swg anymore its time to move on to better things, like som many others that have quit swg allready. Seems like the only way to get soe to listen is mass numbers of cancellations.


Which by my estimates theyll see plenty off if the combat revamp ruins more than it fixes. A lot of people are betting on the combat revamp to save the game, failure to do so will mean the end of swg for a large amount of people... They only get one shot at it, so better make it really good!



"Forgiveness is between them and god. Its my job to make sure they meet" - Denzel Washington - Man On Fire

- I support keeping & balancing the current combat system You can too
Etozae
Thu Nov 11, 2004 4:35 pm
#21

This fix has good intentions but is fundamentally flawed. Everyone saying how absolutely AWFUL solo groups are need to realize something. This fix will not end solo play. There is even less reason to meet up with players now than ever before. Instead of going to Dant and seeing people interacting to get into a solo group, you will now see them pulling 8k missions alone. There is no longer any benefit to grouping if you want money, so why would you do it?

You guys openly admit that everyone you know if just playing to grind credits. You think that's going to chance once this patch hits? Of course not! Now instead of grinding 15 hours to get that 10m for an excellent weapon, they will grind 30 hours or just quit in disgust. 90% of the credit grinding playerbase will continue grinding credits alone as it's the only way to feasibly do it.

Now, you can also consider that this is being implemented to try and get rid of some of the apparent inflation problems. To be perfectly honest, inflation is not as big of a problem as a lot of people crack it up to be.

An example I see all the time is that you used to be able to get by on 10k credits and now you need millions to even start up. To that I say that that inflation is both normal and expected. As the game progresses, things naturally become more expensive as a broader range of items are stocked and more ways of making money are found. This type of inflation lasts only a few months. Since then, has anyone really noticed inflation in normal items? I can get a suit of composite for about 1/3 the price now as I could have 4 months ago. Weapons are and have always been cheap. Buffs are around the same 10k they've been for months. The -ONLY- items that have increased in value are the extremely highend ones -- again, this is natural. While it's a bit disheartening to see 2h speed sell for 2m/point on some servers, it's not unexpected. The people who would be searching for such an item have that kind of money to blow. If you're arguing inflation, that's the only place it's apparent, and that affects only about 5% of the population.

In short, this change is worthless. Anyone saying it's "a step in the right direction" needs to take a look at exactly what kind of effect this will have on the game. It amazes me how people can be such proponents of grouping and then support a change which will eliminate the only form of it left in the game.



(Test Center)
Atwes Ezotae

(Lowca)
Nabe Ezotae/O'rly
TheRealBaci
Thu Nov 11, 2004 7:35 pm
#22

Well, The "nerf" is coming now or later, but either way it is going to happen. Will it balance out the economy? No, becasue there are too many people hording money as it is. As long as someone will pay top dollar someone will charge it. The thing is, there are a ton of people that screamed about sologroups hurting the game. Well, the devs listened. I think the moral there for a lot of people is becareful what you ask for........................



[-[-[-[-[-[-[-[-[-: B : A : C : I :]-]-]-]-]-]-]-]-]
The Heavenly Father of WRATH!
Luthos lvl60 Priest - NightWalk lvl54 Rouge
=================[ SP ]==================
"You enjoy manipulating peoples emotions." -calazure

CalArsou
Thu Nov 11, 2004 10:12 pm
#23

The main problem with this "fix" is that it's being introduced at the wrong time. Solo groups work beacuse most players can solo the biggest monsters in the game right now.

With this fix, we've simply got a ton of excess power. There is still no point to group hunting (outside of DWB and such). This should have waited until the CU (where we'd be forced to group to take out Jantas).

Also, the economy: this probably won't fix it, just shift the money to the crafters. Docs won't have to charge less since a lot of players have the bank account to still pay 13-15k for a set of buffs (doing Quenkers you can still make the money up in 3 missions, the rest is profit). It won't lower the price of loot for a long time. Lastly, with mid-level ships costing 90-100k at 2 CPU, this isn't the time to shut off the money supply.

In the long term this will slow inflation, but until the CU, we're left with a broken and non-sensical economy.



Aen'ene Escaa
g Master Medic // Royal Security Forces Ace

Auctions 101: directions, do's, and don'ts all rolled into one HERE!


Marssk
Fri Nov 12, 2004 1:34 am
#24






bdwsrkob wrote:


YAY!!!!!! Finally an end to the solo groups for money. Now just gotta get rid of solo groups for xp...


This game has become boring to play, nobody talks anymore, always too busy killing mokks or janta to talk in guildchat. This is a social game and it has lost that social aspect. If you want solo action go play DOOM or something. This is a MMORPG, i believe thats MASSIVLY MULTIPLAYER meaning lots of people. Whats the point of MASSIVLY MULTIPLAYER if you don't ever see or talk to those other players. Again go play DOOM or something if you don't want a MASSIVLY MULTIPLAYER game.


Forgot to add how PvP is died because ot these solo groups. Now the game is about killing Jedi and killing Mokks. I finally got to a profession that could stand up in PvP and now I never get the chance. "Come on lets go raid some Imps, or go to Theed overt." reply - "Nah, I'm busy killing mokks and janta, gotta buy that new 10 million Scythe I saw on the forums."


Lofenagado - TKM, Master Swords
-AoWL - Army of Wookiee Liberation

Message Edited by bdwsrkob on 11-11-2004 08:16 AM





hmm, time to find a new guild if thast how it is



Osskzzi Kussh
Imp-chasing Lizard
Nuke Smedley
Force In-Sensitive MMO Developer
WenBo
Shady Smuggler


jassi007
Fri Nov 12, 2004 7:10 am
#25

wow people are really bent the wrong way in thinkin on this.

30k mission, 10 man group.

3k per person. Each person pulls 2 missions same direction. 20 missions x 30k. 600k/10 players 60k each. Now, since working together in a group is more benificial than not financially (ala have to be together to get the cash), then all 10 people we assume will work together. Now how long would it take 10 people to blow a janta lair? 10 seconds? 15 tops? Get this. Faster missions, with a group, and the end result is you'll get the "full" payout for your 2 missions if you help everyone with theres.

Or be a greedy bish and take 10k missions, and just run more of them.



Jassi Cowin
Master Doctor/ Master Swordsman
Officially Klaws biznitch.
"I don't do hawtpants"
Yeobot
Fri Nov 12, 2004 9:09 am
#26

Well, hopefully this works, remember that people don't run around in real life in groups of 10 to do missions, unless it's called work, and if they do, they aren't probably playing this game - they are outdoors or playing only on the weekends, etc. Two, taking candy from a baby isn't easy - people are going to be ticked. Three, if they don't reduce house costs, harvestor costs, etc the economy will be out of wack and then crafters will be ticked too. Four, I like being able to log, join a solo group and then go enjoy myself, the multi-player aspect is nice as people make cities, decorate, etc and it's neat to see and interact with that, but now, solo people are going to be punished because they might actually like being a loner most of the time (yes I am in a guild, etc) and also most of my on-line friends are in different time zones. SOE needs to look at how most people are playing the game and enhance that instead of taking shots in the dark (maybe they are and I stand corrected) - but perhaps the devs should look at the stats and see how many people are actually soloing - a lot I bet, and see if the game is still working. You want people to group, then introduce NEW CONTENT where people have to group - don't nerf the old working stuff. It just seems that they are constantly nerfing stuff because they "fix" one thing and then the rest is messed... I think for the most part they should just fix the broken attacks, etc before they start messing with the economy - which affects everyone... or when they post a new change they should explain why they think it needs to be fixed.. and give an example of how that fix will change things...


My two cents worth...


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