Swordsman Archive

Thread: How would you make swordsman a better damage dealer?

KreyMerr
Wed Jun 01, 2005 3:41 pm
#1

Title asks the question. I think its obvious that we arent doing the large amounts of damage that we should be. We are rated at a 5 offence, yet can be out damaged by several profs with less rating. So what are some of your ideas?

Mine include:

Make berserk an actual useful skill. Make this the offencive version of CoB. The damage output should be higher.

Adjust a move to become sort of a finishing move. Have the move do massive damage, but have some negative effect, like a defencive debuff. (for example, hit for 2250 instead of 1900 but decrease defences for 20 seconds)

Anyway, include your ideas so I can get some sent in for the devs to look at.



-X-____________________Cos KreyMerr
Profession:_________________________________Master Of Awesome
Server:____________________________________Chilastra
Look out! Hes got a pink duster!
Former Swordsman Correspondent and Swordsman for life.

Ciao
Wed Jun 01, 2005 5:25 pm
#2

Master the Fencer Profession and use the ROTW Fencer weapons which are superior to any Swordsman's weapon but use some of the swordsman's specials like improved crit and armor break.



Roboute Guiliman
Melee Master
Rebel’s Bane
APEist_Revenge
Wed Jun 01, 2005 5:40 pm
#3






Ciao wrote:

Master the Fencer Profession and use the ROTW Fencer weapons which are superior to any Swordsman's weapon but use some of the swordsman's specials like improved crit and armor break.





so are you suggesting either giving swordsman better weapons or making their existing weapons more powerful?



/APEist\
dRebel Soldier of Shieldd
If I had a penny for all the people I've damned, I'd be a trillionaire, and btw, damn you.The Swordsman you've never heard of, but the one you'll regret not expecting.
Swordsman Motto: We like our women like our enemies, hammered.
- I support the un-nerfing of Lunge and it's counterparts. - You can too!

APEist_Revenge
Wed Jun 01, 2005 5:41 pm
#4

and btw, we here on the swordsman professon board want to wield our professions weapons, not anothers.



/APEist\
dRebel Soldier of Shieldd
If I had a penny for all the people I've damned, I'd be a trillionaire, and btw, damn you.The Swordsman you've never heard of, but the one you'll regret not expecting.
Swordsman Motto: We like our women like our enemies, hammered.
- I support the un-nerfing of Lunge and it's counterparts. - You can too!

En-Sabah-Nur
Wed Jun 01, 2005 6:54 pm
#5

I like the idea of making berserk stronger. Make it truly a useful unique skill to the profession. My only other thought is to either give us weapons that are lootable with worth while dmg or drop our hammers to something matching the rest of the lootable. There are weapons of equal dmg in melee from Kashyyyk with 95 action cost. This may not sound like alot but it adds up. That or slightly drop the action costs of our attacks letting us hit for a little longer with our 104 action cost hammers.



^TORAX NIGHTWIND^ TORAX' NIGHTWIND ^ TORVAN ^TALIC^
-V- Vengeance
THE EMPIRE WANTS YOU!
Disclaimer: I donot proof readmy posts. Use liquor to translate.
Disclaimer:
I post strictly for my own amusement.


SoloMek
Wed Jun 01, 2005 7:57 pm
#6

My 2 credits:


Let's give the weaponsmiths the opportunity to craft a SWG version of the Excalibur, or the like. Make this a quested search for a lost schematic. That made the Scythe a highly sought after weapon, before it was rendered useless by the CU.


Make the specials mean something. I can close my eyes, click and feel confident that my Power Attack and Critical Strike will cause the same amount of damage. The CU made the game risky again but the specials are not set apart enough and carry almost no risk.


Hammers??? Come on. Give us swords that are worthy of our 5 rating given to our damage dealing ability.


Armor Break is great, make it greater. Critical Strike is fun, but it's what the "means instant death" message meant pre-CU, absolutely nothing. A Critical Strike should cause exactly that kind of damage, critical.


I never use Beserk. Enough said.


Great thread. Thank you.



____________________________________________________________________

My name is Ewizan Mek
and I approved this message


Premium Wares on my vendor 3763, -5983 outside Mos Eisley, Tatooine
ThreeWinds
Wed Jun 01, 2005 8:05 pm
#7


I really like your idea KreyMerr about making beserk like COB it should be master certed and our weapons need there DPS and SAC more in line with other nukers. We are a severe disadvantage compared to ranged professions since they have made it were we have virtually no range ( Taunt doesn't have any range either) so they can steal any npc or creature from us before we even get close to it, lol/cry. They have more variety of high damage weapons 370 base DPS weapons with lower SAC cost??? They can root DJM's, Krayts and such kill them at there leisure.


It would also be nice to have more viable crafted choices of weapons to accomplish our role but the COB/Berserk is nice maybe a combo of speed and damage temp buff


I really appreciate your help cause I loved Sword and meleepre cu and I really want to love it now but it just isnt viable to be a highend player now as Master Sword...I dont even see anyother Swords most nights



Thanks Fellow Swordsman


Ta'Tanka


Message Edited by ThreeWinds on 06-01-2005 11:08 PM

Sculley
Wed Jun 01, 2005 8:32 pm
#8

fencer would be nice




sSsCsUsLsLsEsYs\-VF-\
vInternet Superstar of the Rebellionv/////////
"I'd kill for a Nobel Peace Prize."
AshenOsskin
Wed Jun 01, 2005 9:32 pm
#9

I think the action cost of our specials is another thing which prevents us from really being major damage dealers. In a group, I always seem to be the one with low action whilst the ranged types seem to have a lot more up their sleeves.



Ashen-Osskin | Ashn | Ashliee | Shoki | Shokii
Imp Thru and Thru (mostly!)
[OM] | Ordo Malleus
[ABC] Industries
grifta
Thu Jun 02, 2005 3:28 am
#10

How about you just quit.



Doc_Rocker
Thu Jun 02, 2005 4:19 am
#11

I think a lot of what has been said is very relavent.. Apart from the Sith Sword (Which i am still to get) we have had no 'Uber' weapons provided by ROTW..

I think that there should be a move to generate swordman equivalent versions of these that would do more damage...

Beserk should do something as stated previously

Dual wielding would be a very nice master skill.. and have the weapon damage stack

Another Master Swordsman weapon that is actually a Sword rather than a hammer...


just a few thoughts
FireFists
Thu Jun 02, 2005 5:21 am
#12






KreyMerr wrote:
Title asks the question. I think its obvious that we arent doing the large amounts of damage that we should be. We are rated at a 5 offence, yet can be out damaged by several profs with less rating. So what are some of your ideas?

Mine include:

Make berserk an actual useful skill. Make this the offencive version of CoB. The damage output should be higher.

Adjust a move to become sort of a finishing move. Have the move do massive damage, but have some negative effect, like a defencive debuff. (for example, hit for 2250 instead of 1900 but decrease defences for 20 seconds)

Anyway, include your ideas so I can get some sent in for the devs to look at.





our number one priority is to have a good sword. (Since all the other proffesions seem to get a realy nice weapon.)


And an improvement to the beserk would me me a happy fish





n}}}}}}}}}ggggggggggggg) Fencer Forever

O
rder of the Red Phoenix

=====================================================
FireFists
/ Fire-Fists- Ultimate f
ishy commando and elder jedi


Co-Leader of ORP on Eclipse

Yuuster
Thu Jun 02, 2005 5:27 am
#13

Duel wielding would be fun, or, give us some sort of speed benifits.


Decrease our action costs (by at least half) and speed up our attacks, but keep the damage the same. Make us the swift, light on our feet swordsmen we should be, low on defenses but high on power and speed. Maybe, a "heaviness rating" for our weapons could be introduced, that affects our speed. The Power Hammer might have a rating of 1.00, meaning we gain no speed bonus (as it is the heaviest - and hardest hitting - weapon), with the Sith Sword (for example) at 0.25 (meaning a speed bonus of 75%).


Then make the Scythe and Executioners Hack and Kashyyyk Sword (the Wookie Toothpick is fine) all with higher damage values, and varied heaviness ratings. This could also be experimented on by WS's..maybe using lower quality (lighter) resources a lesser "heaviness rating"..the possibilities with this can carry on, into other professions.


I came up with this in 2 minutes, and I understand it would be hard to implement, so maybe just increasing speed and decreasing action cost would do, so we deal damage faster rather then more at a slower rate.





Yvvi
Master Swordsman | Master Doctor
Alliance Ace Pilot - Captain of the Heart of Gold

Twin Suns Squadron
Page 1 of 8
Previous Next