Swordsman Archive

Thread: Swords PvP info combine

JeffIncredible
Fri Jul 08, 2005 9:20 am
#14


That's a viable recommendation about the KD vs. Snare.


That box in fencer also gives you +5 1h speed and +5 general melee speed. In my experience the improved version of KD has worked quite well, so unless I start seeing it fail a few more times than i'd like then i'll take my +10 spd since i'm going to be wielding a 1h weapon often.


But it's a good point.

Message Edited by JeffIncredible on 07-08-2005 09:24 AM



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
D4rthReven
Fri Jul 08, 2005 10:22 am
#15

The template you have listed may be the best template for all out swordsmen support. I do prefer tka though cause I like switching things up. TKM/Swords/Doc 4000 simple template yet devestating action regen decrease and snare are things I miss but I dont need them. Sapping attackings are mainly countered with food and timing mainly turn off autoattack and your gold.

Now Im not a swordsmen purist though I love the class, Ive always loved diversity in strategy. Tkm is better for jedi fighting in my oppinion the added defense and lower sac cost with say the necrosis tka weapon or the katarn knucklers is simply awesome when combined with swords skills. The powerhammer is the weapon of choice when fighting other melee or ranged you need the nuking power versus other tanks and well anything can swat a kiter a hammer works well enough . A non defender will go down fast with a hammer too. If you can get a speed buff with this template the hammer is unstoppable for about 3 seconds then your action is gone

With swords and tka all I do is nuke armor break and knockdown. I dont waste any action or skillpoints with states that can be basically ignored. I am perfect simplicity Nuke+Tank+Healer=I win. Im thinking about changing my template cause I dont want to be like cm pre cu.

Note: I have been a dabbler and a stating jerk for my playing career. The cu has made me a purist hehe. If anyone cares to test that I am not the best melee player on corbantis please try and duel me sometime.



Flagg...

has challenged you to a duel

JeffIncredible
Fri Jul 08, 2005 2:04 pm
#16

"If you can get a speed buff with this template the hammer is unstoppable for about 3 seconds then your action is gone"


That's true with any profession using their high powered specials, it will take a few more seconds with TK. Which is why you need to use melee strike much more often. I'm going to borrow an analogy from a guild mate of mine. Melee strike is like your Jab as a boxer, you use it early and often and then when you have them right where you want them you unleash hell on them.


Where you want them is on the ground with low action and binding strike on them so they stay there an extra couple seconds while you hammer them (pun intended).


If you choose to go armorless and rely on TKM innate armor then there is a flaw. You don't get the armor break reduction slice option. Which will make an enormous difference (75% dmg) when fighting a MLS or another Swordsperson.


From the sounds of it you seem to getting by pretty well that withstanding. Might be even better with that further advantage.



But fellow swordsman seriously. Melee Hit is underrated, use it often and you will only greater your chances of being the victor in all your pvp encounters.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
fessestarsider
Fri Jul 08, 2005 2:15 pm
#17

The template is important but i actually think the person behind the keyboard and the equipement he carries will make the final difference

I'm a swordsman/doc with FS skills and people often told me i had a Pre-CU template that was inefficient now... i politely disagree and some of the jedi i fought would probably also disagree


Cheers,


Fesse
JeffIncredible
Fri Jul 08, 2005 2:19 pm
#18






fessestarsider wrote:

The template is important but i actually think the person behind the keyboard and the equipement he carries will make the final difference

I'm a swordsman/doc with FS skills and people often told me i had a Pre-CU template that was inefficient now... i politely disagree and some of the jedi i fought would probably also disagree


Cheers,


Fesse






totally agree with you. The player and equipment is just as important as a template, and often times more important.


There is an excellent post on the Jedi forums about food combinations. I dont' have the link handy at the moment but it shouldnt' be too hard to find. Food plays a large part in your success. I've discussed weapons a little bit but our best weapons in the above template unfortunatley are the 1 handed loot/reward weapons. With exception to a few very well converted or very well post cu crafted PH's. PH just suck up too much sac. I do have one available for those ideal moments of maximum damage though.


Weapons to get a hold of for this template: Blade of Nyethi'oris, Xris Acid Sword and Junti Mace all have comparable numbers. For 2h the Bloodshot ripper is not a bad option, as well as the NK-executor i believe. Other than that it would take a very finely crafted PH to fit in with these.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
Fight-
Sat Jul 09, 2005 4:38 am
#19






D4rthReven wrote:
The template you have listed may be the best template for all out swordsmen support. I do prefer tka though cause I like switching things up. TKM/Swords/Doc 4000 simple template yet devestating action regen decrease and snare are things I miss but I dont need them. Sapping attackings are mainly countered with food and timing mainly turn off autoattack and your gold.

Now Im not a swordsmen purist though I love the class, Ive always loved diversity in strategy. Tkm is better for jedi fighting in my oppinion the added defense and lower sac cost with say the necrosis tka weapon or the katarn knucklers is simply awesome when combined with swords skills. The powerhammer is the weapon of choice when fighting other melee or ranged you need the nuking power versus other tanks and well anything can swat a kiter a hammer works well enough . A non defender will go down fast with a hammer too. If you can get a speed buff with this template the hammer is unstoppable for about 3 seconds then your action is gone

With swords and tka all I do is nuke armor break and knockdown. I dont waste any action or skillpoints with states that can be basically ignored. I am perfect simplicity Nuke+Tank+Healer=I win. Im thinking about changing my template cause I dont want to be like cm pre cu.

Note: I have been a dabbler and a stating jerk for my playing career. The cu has made me a purist hehe. If anyone cares to test that I am not the best melee player on corbantis please try and duel me sometime.




agreed, however they just fixed states so we'll see what happens there. With this template I rarely heal the only thing letting me down now is my hammer. atm im using a 1100 hammer with 85 sac. it still needs a slicing but as far as im concerned its just not good enough. with all that defensive stuff going on your hits need to be hard and fast when you have a chance to get them off. otherwise you're just some guy who's hard to kill but not really a threat.


time will tell






---------------------------------------------
Fight-
corbantis stacker

EnderUK
Sat Jul 09, 2005 6:17 am
#20

Not a master swords but I have dabbled in it


Template Master Fencer, TKA 0400 Swords 0034 Doc 4004


Weapon:MY BABY


Armour ADKed 6500 Primus Battle armour with teir 3 armour break slices. (I laugh when someone uses AB on me) It's also stuff full of one handed speed, accuracy and defence attachements that are going very very cheap. I'm capped on 1 handed I've got a little work on the general melee accuracy.


IMO TKA 0100 and Doc 4000 are the success for any pvp melee template. With COB and Improved Healing I can tank two Jedi on me for about a minute with them going full out on their attacks. I've manage to hold off three for about thrity seconds before but with them wacking you you can't keep cob on and keep up with the healing.


I haven't lost a one on one fight with a non-Jedi melee template yet though I admit there's not many out there. I'm afraid to say this but I usualy eat master swordsman for breakfast through equipment, cob, heals, my weaponposted above and tactics. I'm hitting for around 1k dps for about 5 seconds which is normaly enough to take out anyone by over loading there heals. After that 5 seconds of insane damagemy action is down to nothing.


Foods: Using two combos of foods. The light filling long lasting lower regen foods for long drawn out battles. And mandolorine Wine for when I'm going into short fight though I don't like using it I will if I must.


Secondary Foods: Ruby bliel means I can pretty much tank anything up to about 3 jedi with my doctor heals and spamming stims and ruby. That's the reason I don't like using the heavy drink filling of mandolorine wine. I've had groups of Jedi say WoW when they see the punishment I can take and they usualy go off for easier targets like other jedi leaving me to run around causing serious damage. Foods I use crispic but thinking of getting some ale. I usualy have loads of room for foods becuase I like using parwan to kill kiters. If you have a snare on hit a parwan and chase them down snare him, KD and hit them till they die. I've only been incapped to one kiter so far one on one since I mastered my template.


I've come up with anvery effective method to taking out healers and Jedi one on one.

You need: To be able to tank and recover from any damage dealt to you be that with defence stacking, healing or stimming for a period of time. Take your accuracy and regenfoods and booster.


Now the method:

#1 Take the damage dealt to you. They'll probably use their KD on you first chance they get, recove and heal.

#2 defualt attack, that's right don't use that action.

#3 Heal up but don't waste your damage. Your oppenent will think you're on the defensive and get cocky.

#4 When their action get's between 1/4-1/2 hit them with crippling strike.

#5 Time it right, hit them with a blind, followed by a Armour break (if you have it), don't worry if they don't stick, just use them once your going to need your action.

#6 Watch their action hit rock bottom, this is when you hit them with the KD (You shoudl have at least the normal leg sweep on your tool bar .

#7 Lay into them with your powerful attacks and watch them squirm on the ground unable to stand due to their action being less than 25%. If their non-Jedi their's no chance of them to heal up. Jedi you've got about 2 hits before they can heal up due to no action and you'll be doing more damage than they can heal up while they are on their backs.

#8 Deathblow as required.



Counter Method: Watch your action try not to let it go below 25% Hard to keep track of I know but do able.




I too use to have a fancy sig, then it got pwned - Kenney Ender
EnderUK
Sat Jul 09, 2005 6:40 am
#21

forgot about macros. For pvp keep macros as simple as possible and never loop them.


the only macro's you need are


BUFFSELF


/nutrientInjection self;
/pause 8;
/serotoninInjection self;
/pause 8;
/endorphineInjection self;
/pause 8;
/adrenalBoost self;


BUFFOTHERS


same as above but remove self, may want to remove adrenal line as well as some poeple don't like the action killer as I call it.


COB


/cob;
/pause 42;
/alarmAddIn 0 .1 ***Center of Being Ending***;


DO NOT LOOP IT WILL ALL GO WRONG


BACTASHOTSELF


/bactashot self;


BACTAJABSELF


/bactajab self;


DUMP


/dump;


FOR WHEN THESE SIMPLE MACROS GO WRONG.


DO NOT USE A LOOPINGINFUSION MACRO. you're mind will quickly disappear leaving you dead. Use shot, jab, stims an ruby bliel and use infusion as a last resort.





I too use to have a fancy sig, then it got pwned - Kenney Ender
galandroxxx
Sat Jul 09, 2005 7:14 am
#22

well i was master swords master tk master brawler 0440 pike and loved it but respeced to get the snare in the fencer line and so far i am not likeing it at all :-( i lost like 40 points of accuracy and it might be my imagination but i swear i miss more in pvp now then i ever did before . i was at like 340 now down to 294 acc :-( so i wll probaly go back as far as fighting jedi never won never will i use all the foods all the stims drugs every thing and caitn for the life of me win a fight with these guys it jsut sucks lol



Criton Elder Swordsman
Mr_Anonymous
Sat Jul 09, 2005 3:02 pm
#23






EnderUK wrote:

Not a master swords but I have dabbled in it


Template Master Fencer, TKA 0400 Swords 0034 Doc 4004


Weapon:MY BABY


Armour ADKed 6500 Primus Battle armour with teir 3 armour break slices. (I laugh when someone uses AB on me) It's also stuff full of one handed speed, accuracy and defence attachements that are going very very cheap. I'm capped on 1 handed I've got a little work on the general melee accuracy.


IMO TKA 0100 and Doc 4000 are the success for any pvp melee template. With COB and Improved Healing I can tank two Jedi on me for about a minute with them going full out on their attacks. I've manage to hold off three for about thrity seconds before but with them wacking you you can't keep cob on and keep up with the healing.


I haven't lost a one on one fight with a non-Jedi melee template yet though I admit there's not many out there. I'm afraid to say this but I usualy eat master swordsman for breakfast through equipment, cob, heals, my weaponposted above and tactics. I'm hitting for around 1k dps for about 5 seconds which is normaly enough to take out anyone by over loading there heals. After that 5 seconds of insane damagemy action is down to nothing.


Foods: Using two combos of foods. The light filling long lasting lower regen foods for long drawn out battles. And mandolorine Wine for when I'm going into short fight though I don't like using it I will if I must.


Secondary Foods: Ruby bliel means I can pretty much tank anything up to about 3 jedi with my doctor heals and spamming stims and ruby. That's the reason I don't like using the heavy drink filling of mandolorine wine. I've had groups of Jedi say WoW when they see the punishment I can take and they usualy go off for easier targets like other jedi leaving me to run around causing serious damage. Foods I use crispic but thinking of getting some ale. I usualy have loads of room for foods becuase I like using parwan to kill kiters. If you have a snare on hit a parwan and chase them down snare him, KD and hit them till they die. I've only been incapped to one kiter so far one on one since I mastered my template.


I've come up with anvery effective method to taking out healers and Jedi one on one.

You need: To be able to tank and recover from any damage dealt to you be that with defence stacking, healing or stimming for a period of time. Take your accuracy and regenfoods and booster.


Now the method:

#1 Take the damage dealt to you. They'll probably use their KD on you first chance they get, recove and heal.

#2 defualt attack, that's right don't use that action.

#3 Heal up but don't waste your damage. Your oppenent will think you're on the defensive and get cocky.

#4 When their action get's between 1/4-1/2 hit them with crippling strike.

#5 Time it right, hit them with a blind, followed by a Armour break (if you have it), don't worry if they don't stick, just use them once your going to need your action.

#6 Watch their action hit rock bottom, this is when you hit them with the KD (You shoudl have at least the normal leg sweep on your tool bar .

#7 Lay into them with your powerful attacks and watch them squirm on the ground unable to stand due to their action being less than 25%. If their non-Jedi their's no chance of them to heal up. Jedi you've got about 2 hits before they can heal up due to no action and you'll be doing more damage than they can heal up while they are on their backs.

#8 Deathblow as required.



Counter Method: Watch your action try not to let it go below 25% Hard to keep track of I know but do able.






with your equipment you should never lose to any single person, ever. you suck.



APEist
JeffIncredible
Sat Jul 09, 2005 3:41 pm
#24

How about giving that Kiter a little bit of credit



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
EnderUK
Sat Jul 09, 2005 3:53 pm
#25






Mr_Anonymous wrote:

with your equipment you should never lose to any single person, ever. you suck.






A well thought out comment on pvping


EDIT: Removed the response to this idiot.

Message Edited by EnderUK on 07-10-2005 12:17 AM



I too use to have a fancy sig, then it got pwned - Kenney Ender
EnderUK
Sat Jul 09, 2005 3:58 pm
#26






JeffIncredible wrote:

How about giving that Kiter a little bit of credit






I said non-jedi melee


Yes I've lost against jedi, usualy becuase of; good combination of specials on their part, missed heals, lag, etc....


Yes I've lost to a couple of ranged. One of them was againstJeff who is also a very good pvper and knew his template well. He beat me the first time with some very very nicely timed specials. The second time he held be off to what was it? 15 or 30 minutes?


Message Edited by EnderUK on 07-10-2005 12:17 AM



I too use to have a fancy sig, then it got pwned - Kenney Ender
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