Squad Leader Archive

Thread: Squad Leader the DOOMED profession here's why....Jedi nerf cries Mounting(UPDATED)

captiansarcasmo
Fri Oct 28, 2005 3:24 pm
#92

/salute _scout_

noted sir!



jailyn

Sylow
Fri Oct 28, 2005 5:09 pm
#93


From all i know, i dare to state one correction. It's not SOE who wanted and planed all those quick releases and half-done jobs.Lucasarts is pulling the strings, RotW was asked for and scheduled by Lucasarts, the CU was also "scheduled" by them to be ready at the set time.


This timescale, dictated by Lucasarts, lead to the current state of the combat system. The same is true for ToOW, Lucasarts wanted another expansion SOE had to deliver, the new expansion was not in the interest of Sony but contracts allowed Lucasarts to force them to do it.


Of course, staff decissions, reorganisations and investments in other (not so well running) other MMORPGs at Sony, as described above, also didn't help matters.


Anyways, please take my statement with the small grain of salt, while i trust my memory, i can't easily provide evidence to prove that.








Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
SecondComing
Fri Oct 28, 2005 9:39 pm
#94






JediAsh wrote:




Vegitaa wrote:






Frag99 wrote:





Bloodfin_Architect wrote:


Frag99,


Somehow, I'm not surprised a BH authored this thread. We don't have to be rocket scientists to see where this is going. Much like BH's posting in the CM threads, pretending to be champions of thier cause. Don't you think there is enough hate and discontent over our two professions without coming to the SL forum to rachet it up?


There are a lot more issues than Jedi / BH affecting the SL changes. What about groups of overts with a SL? How about guild wars, the GCW, space combat, quests, the new instances in ToW, and PVE grinding (will this be the new FTW grind group) to name a few? Did you think that maybe a small group of just 2 people with a SL might be able to camp any loot site in the game 24/7? SL has been the step-child of this game for as long as I've been playing (over 2 years now) and while this change is certain to be an improvement, its almost certainy headed for the nerf bat before the first volley is fired.


Let SL's work this out please. I don't think they need either a BH or Jedi telling them how it is going to be?






Somebody better start supporting the revamp for this profession. This could have been one of the coolest professions in game, encouraging grouping and social interaction. Like everything else in SWG it got left behind by the Jedi Jihad.


ENOUGH!


I want to see ANY non-Jedi profession get something decent done for them, its about time.


SAY NO TO PREEMPTIVE NERFING!





I have 2 Jedi and I say no to pre-emptive nerfing. Matter of fact I don't support nerfing anyone. Simply though, this is unbalancing. 5k hits in one shot is a bit ridiculous. But the key is not to nerf'ing Squad Leader before the patch even goes through.


The solution is to remove Squad Leader buffs from considiration during BH/Jedi pvp. Under all other circumstances SL buffs are in full affect but when it comes to Jedi vs BH they should not apply. I hate Nerfs.. HATE NERFS!!!! As far as Jedi being the only one's getting good things.. we've recieved at least one nerf in every patch since 19. But, thats not even the issue. I agree that the BH/Jedi pvp has become too much of the focus for this Dev team.


The snare "fix" or "nerf" will come and people will learn to deal with it. Just like everything else. Leave the Squad Leaders alone. Give them their patch (though I don't think they deserved it before Smugglers.. but again, whatcha gonna do?)


Realize, this doesn't only benefit BH'ers. Do you really think the Jedi aren't going to use the same advantage of grouping with a squad leader? This is not and should not be a Jedi/BH issue. The issue is that Squad Leaders will now become one of the new dabbler classes. Now we will see people standing in starports spamming "Looking to group with SL. Will pay for buffs!".


Give them their patch as the patch notes said, no changes. As a Jedi I'm not stressing it, I have a second account. I'll just grind out SL in 2 days or so, log him in on a laptop. /follow, /SLmacro.


Stop with the damn nerfs. Try fixing things for once. Squad Leaders were the least played profession not too long ago, now they've been thrust into the same box as the respec BH'ers. Welcome to the spotlight, I feel sorry for the old school squad leaders.







This is so true. I also feel this is a trap many many BH and Jedi fall into when thinking about they're profession. Everytime I read some post about adding/changing a pile of things that relate ONLY to BH/Jedi interaction, I just shake my head.
What about the broken commando weapons? Smugglers? Dabblers being greater then masters(doc/cm)? Crafters getting a bigger and bigger shaft every patch?
Those are issues that should be getting development time (along with bug fixes).
I'm really glad for the Squad Leaders, what I've seen and heard so far, looks nice. But, Im too used to seeing stuff come out of test unbalanced, and then nerfed into worthless because the dev team couldnt listen to the tons of useful feedback out there.





I'll tell you another trap they fall into....they act as if there is only one SL on the entire server and he's on the other guys team....you wanna balance the playing field? FIND A SQUAD LEADER OF YOUR OWN AND STOP TRYING TO NERF MY SQUAD.....every jedi I know is a grind-aholic and a member of a huge guild (comprised mostly of Jedi and their alts living in the city of Leet Town on Dantooine with 20 factional bases on the outskirts armed with 4 turrets)....you can't find one guy in your entire guild that would take one for the team?....that wasa large part of the reason I grinded SL...I mastered it a long time ago and then dropped it....now I came back to it.....cripe I'm a MSL/MBH and I don't even bother with Jedi missions.....I just want to make my squad lethal and present an unbalanced fight to my enemy ....I remember a sig one time that I liked but I never stole it but I'll quote it now...."If you find yourself in an even fight you didn't prepare properly"


Squad Leaders bring that edge......if you nerf SL you nerf 7 other people by proxy



--- Tris'xo
MsNiL
Sat Oct 29, 2005 1:29 am
#95






SecondComing wrote:

every jedi I know is a grind-aholic and a member of a huge guild (comprised mostly of Jedi and their alts living in the city of Leet Town on Dantooine with 20 factional bases on the outskirts armed with 4 turrets)....you can't find one guy in your entire guild that would take one for the team?....that wasa large part of the reason I grinded SL...I mastered it a long time ago and then dropped it....now I came back to it.....cripe I'm a MSL/MBH and I don't even bother with Jedi missions.....I just want to make my squad lethal and present an unbalanced fight to my enemy ....I remember a sig one time that I liked but I never stole it but I'll quote it now...."If you find yourself in an even fight you didn't prepare properly"


Squad Leaders bring that edge......if you nerf SL you nerf 7 other people by proxy



I hate grinding. I have a small guild that I have tried to do my best to assist if possible. I optioned to be a Master Force Healer to assist/support/help my friends rather than picking one of the known powertemplates.


I do not pvp. I see no need to be better than someone else. I am happy about my lightsaber, but I unequip it before I enter places where alot of players hang out. I use my Jedi to solve pve stuff and I am trying to get all the badges in the game.

I love to play a pve support role. I always did. All I need for my timeis a "thanks for your help, we couldnt do this without you". My second character is therefore a Master Combat Medic / Master Doctor / Master Medic / 4134 Marksman, and I love it. It's the strongest support template I ever created.


To me, roles are important, and unintended use of a professions individual skills only lead to nerfs to that role, never the people who abused it, they only "adjust" by regrinding to the next fotm. The only people hurt by unintended useare people who play what they want to play and therefore also mastered their profession, despite knowing it's not the most powerful template out there.

Master Combat Medics where optimized to be a strong groupsupport role, and be able to heal a group. After months of using Master Combat Medics in defeating Jedi with MBH/MCM templates, ToOW was introduced with a great amount of loot items that make people near immune against their stuff. Now the BH community starts to abandon their old tool and jumpto the Squad Leader profession instead. They will continue touse them as their tool until it's nerfed, then move on to the next.


Look at Bounty Hunters as Quality Assurance. If you can break the game through optimizing a profession, they are the first ones to find out and they will use it until it's nerfed.


For the sake of Squad Leaders who truly want to be Squad Leaders, it's far better if the loopholes are patched, than the whole profession nerfed. The two loopholes is the ability to buff a Bounty Hunter before initiating the BH TEF, and the ability for a Squad Leader to scream commandsat themselves.


And for people who missed this part:
Squad Leader means "Master of a Group". Master means they control and command. Group means several people, yes that's more than solo. So if you are MSL for solo, chanses are that your planned use for SL is removed in a future publish.


Squad Leader is a support profession, thus, an SL should be able to boost a group of 7 players beyond the power of 8. Let them be what they where introduced for, start to think about your squad andyour support role rather thanyourself. Let SL buffs be forgroupsupport like they where intended, notsolo play,just like bactaspray.

If you are MBH/MSL without the intention to use MSL for BH missions, you prefer SL Buffs dropping at a BH TEF before having your individual buffs nerfed to oblivion, right? I know being unable to use buffs on yourself sucks, but it's better to keep Squad Leaders unnerfed for their role, than nerfed for unintended use.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
LostCause21
Sat Oct 29, 2005 3:30 am
#96

I'm willing to bet the majority of people who are saying SL will get nerfed due to jedi *nerf cries* are BHs enjoying their advantage and are afraid to lose it. Lets point out the problem. Balance...the game can't continue without enough balance for people on both sides of the conflict. Thats it. Its that simple and I feel sorry for ever other profession in the game because its stuck being balanced by the jedi/bh conflict. Since the solution is being turned against by many pvpers who like pvp through forced pvp the problem won't get resolved. No profession can remain useful if it hurts that conflict. So instead of insulting your fellow players by saying well they do is cry nerf, try to give others more respect instead of the trolling aproach which we hear more then the amount of lightsabers we see and thats quite a few. Imbalance causes problems, people just speak it.



Good will prevail till evil consumes it - BK
ThargarOtherland
Mon Oct 31, 2005 7:20 am
#97

Just dropped MBH for MSL.While grinding out my SL skills in a group yesterday, therewere timewhen jedis were in my group spinning. All these jedis need to stop complaining and crying nerf because I seem to remember them getting the SL buff yesterday everytime I applied them to my group. Heck, there were time they would ask me to apply certain buffs becuase of the added protection they got from it. They cry enough, they loss that protection and BHs will just go to the next high power combination. I hate that they dont know how to PVP because all they do is grind, but if they would just take the time to leave how to do something other than spin groups, they may not need to cry nerf all the time. The ones crying are going to get killed no matter what the combination is, wiether it is MBH/MSL, or another combo, they cant PVP.


So far I like this profession and hope that they dont cry it out of exsistance. The DEVs need to remember that not everyone is a Jedi, although it is starting to look like it.




MY SIGNATURE

"Smuggling is a living, not a quest, so dont treat it like one. What better way to get illegal goods to other players than Smuggling it into the game?"
joxer31
Mon Oct 31, 2005 8:46 am
#98

If we get nerfed so be it. If we dont better for us. Either way, Im just enjoying all the new abilities that I have gotten. Really makes grinding fun for me changing the buffs to suit the situation. Making someone's day by applying High Yield and watching them exclaim about their increased damage output. So if Im to be nerfed, I can say that I really enjoyed my new abilities while I had them. If I lose them, at least I knew what it felt like.



Ayli: - Elder SL/Elder Pistoleer/Elder Doctor/SS Ace Pilot

Now an Officer in the Imperial Army
JediAsh
Mon Oct 31, 2005 11:40 am
#99



ThargarOtherland wrote:
Just dropped MBH for MSL. While grinding out my SL skills in a group yesterday, there were time when jedis were in my group spinning. All these jedis need to stop complaining and crying nerf because I seem to remember them getting the SL buff yesterday everytime I applied them to my group. Heck, there were time they would ask me to apply certain buffs becuase of the added protection they got from it. They cry enough, they loss that protection and BHs will just go to the next high power combination. I hate that they dont know how to PVP because all they do is grind, but if they would just take the time to leave how to do something other than spin groups, they may not need to cry nerf all the time. The ones crying are going to get killed no matter what the combination is, wiether it is MBH/MSL, or another combo, they cant PVP.
So far I like this profession and hope that they dont cry it out of exsistance. The DEVs need to remember that not everyone is a Jedi, although it is starting to look like it.





I doubt you'll find many Jedi in the real game environment calling for nerfs. Most of the 'Zomg its overpowered' stuff is coming from screenshots of setup conditions.
What I personally dont wanna see, is that you need to drag a SL with you to be successful or survive. But when your grouped, yeah they should give you tons of butt kicking power.




Ashmanos Lohi
* HOBO*
Ashye Rober
The crotch high bothan

KnightHawk420
Mon Oct 31, 2005 2:51 pm
#100


Some of you really need to grow up and get over it and drop the player base hatred already, andbe more damned constructive.


All jedi are l33t pwning asshats, about as much as I believe MSL's are l33t pwning asshats.


Take your self-rightesnouse and shove it up your arses.


Lastly, when it comes down to it... every profession or anything for that matter in this game that has ever been "revamped" inevitably got nerfed later on. Blaming it on any given group of players is just retarded especially if you've played this game for more than 2 years. The devs even without a word from the players are more than happy to nerf game systems regardless of the popularity or the lack thereoff of the issue.


I would like to point out however, that getting things "balanced" now... will be better than getting them balanced later. Past history proves things devs nerf sooner than later tend to get nerfed less than if the issue drags out for several months at which point it will no longer be a minor nerf, but a major nerf.


Really all this jedi/bh anger needs to be redirected to where it belongs.... squarely with the people that "design and develop" this thing. Blaming your fellow players for all the percieved problems is just ignorant.

Message Edited by KnightHawk420 on 10-31-2005 01:57 PM



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
BadChef
Mon Oct 31, 2005 3:16 pm
#101

Ya, better now then later was a good idea when we proposed it before the revamp whent live. Anyway, whatever your thoughts on the matter are, they mean very little when you push your way into a discussion that's been going on for weeks and act like an infant.




xfire name: thachef
__________
BadChef: Smuggler
Giant2005
Mon Oct 31, 2005 4:08 pm
#102






BadChef wrote:

Few other profession forums you might want to send that quote to since our ability is only a part of the equation. Also what I noticed in that 'damage' thread were alot of new bh/sl's and some others trying to ad to the flame talking about extreme damage. If you were trying to say that somehowactual squad leaders were bragging about doing insane damage then you havnt been to this forum enough to know better, so I forgive you.







This line is brilliant - I never thought of that aspect



TASCA
Colonel of the Rebel Army
Master of the Ancient Art of the Teras Kasi
Best looking Trandoshan in all of Bria
Creator of the Worst Sig in Bria

ColonelJalaan
Tue Nov 01, 2005 2:16 am
#103


Since that code 66 went into effect, the remaining jedis went into hiding. At least as far as I know. This is for sure not the fact with SWG jedis. They genreally act openly, even though the empire uses bounty hunters to track them down, and kill them. So in my eyes, the jedis can blame themselves for getting whacked. There are way too many jedis in this game. But do understand that every purchaser should have the same chance of attaining jedi-hood. I just think that as soon as a jedi show itself in public in a major settlement, imperial troops should be sent there to take it out.


But then we come to the bounty hunters. How many out there are bounty hunters on their main toon? and how many bounty hunters are in fact a jedi's alt toon? It would be interesting to see some numbers here.


SL-buffedBH vs. Jedi: Well as soon as the TEF comes in effect take away the SL buffs.


Message Edited by ColonelJalaan on 11-01-2005 10:23 AM




--------------

Jalaan Stormrider - Rebel at Heart

Monster Garage Speeders: 2360 -5560 Pale'in Ma-Allesh Naboo

MsNiL
Tue Nov 01, 2005 4:56 am
#104







ColonelJalaan wrote:
Since that code 66 went into effect, the remaining jedis went into hiding. At least as far as I know. This is for sure not the fact with SWG jedis. They genreally act openly, even though the empire uses bounty hunters to track them down, and kill them. So in my eyes, the jedis can blame themselves for getting whacked. There are way too many jedis in this game. But do understand that every purchaser should have the same chance of attaining jedi-hood. I just think that as soon as a jedi show itself in public in a major settlement, imperial troops should be sent there to take it out.

But then we come to the bounty hunters. How many out there are bounty hunters on their main toon? and how many bounty hunters are in fact a jedi's alt toon? It would be interesting to see some numbers here.



This is a bit off-topic, but... Each server have between 40-80 players who want to be the most powerful and feared player on the server. Theese players pick up what's considered the most powerful template available right now and obviously many of theese players have picked up Jedi and most likely they have a Bounty Hunter alt. They are also the first you see camping lootspots or camping on starports.

While theese individuals consists of less than 5% of the Jedi population, they still dictate the reputation of the entire community; thousands of Jedi who already try their best to stay out of sight. They dictate the population simply becouse they are seen, while they majority is not. Do you honestly believe that the few campers you see daily are all Jedi on your server?

Furthermore, theese individuals are the least effected by the current system meant to keep Jedi out of sight - the Visibility system. In fact, they even gain from it.
The Visibility system do not care if you are seen by 20 players and 4 stormtroopers right outside Theed Starport, or if you defeat 4 marouders that just attacked you on Endor.
Once on the terminal it takes 3 weeks to go "hidden" again, and no player want to keep out of the game for 3 weeks just becouse they defended themselves against 4 marouders.

Once on the terminal, you are in constant danger and need to be prepared 24/7. This means, Lightsaber in hand and force-macros running. At least Enhancers will shine like a christmastree, just to keep safe from sudden attacks.

Despite staying hidden. Despite trying their best to keep out of sight for other players. Despite unequipping their lightsaber and turning off Forcerun everytime they enter a city and everytime other players go near, they are still on the terminal after their first pve quest since all pve quests include a few NPC's that may die. They may have hated the empire, or not even know what the empire is,but still the event somehow reaches back to vader and effectively published on the BH terminal the very next second.

The tiny Jedi population you see likes to be hunted. They gain from behaving like they do, directly feeding upon the majority's reputation like vampires. Theese players wont change unless SoE change the Visibility system to FOCUS on punishing thoose who have nothing against proving their might in the middle of Theed. A Visibility system that stop an endless supply of Fame & Glory to thoose who truly want to "show off". A Visibility system that rewards thoose players who play their Jedi like a refugee and keep themselves out of sight in respect for other players and in respect of the nature of their profession(exiles & refugees). A Visibility system that do not work against it's own purpose.

The Visibility system do not represent our "Risk" that gives us our "Reward" (Great power). It represent the nature of Jedi as a Refugee. It's just so simple and narrowminded that it works against it's own purpose.

It's a shame that a few give a reputation to the majority, and are free to continue to do so.





ColonelJalaan wrote:
SL-buffedBH vs. Jedi: Well as soon as the TEF comes in effect take away the SL buffs.


If the BH system shall stay in game, this is the best solution, since it doesnt nerf real SquadLeaders at all.


Message Edited by MsNiL on 11-01-2005 12:57 PM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
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