Squad Leader Archive

Thread: REVAMP FOCUS: PvP and the BH / Jedi War

Mavhawk
Tue Oct 18, 2005 10:08 am
#53


Just want to remind everyone that the one shot kill is not just a problem for BH vs Jedi, it's also going to be a problem for general PVP. PVP battles will be very short if it only takes 1 shot from a small group to kill anyone. I can see a bunch of 3 person PVP groups running with one or more SL skills active(called shot and paint target come to mind) and taking down Players every 2 seconds.


It's not going to be just a BH vs Jedi problem.


Should there be a general SL ability reduction when it comes to PVP?



Colonel Mavhawk Lounger - Master Squad Leader
Darkness Falls, Correllia Wanderhome
Rebel Master Squad Leader - Master Pistoleer - Master Marksman
ShadowLightning
Tue Oct 18, 2005 10:20 am
#54


PvP may be quicker ... yes. but I can see a bad Squad Leader also mess up PvP for a group as well if they don't play it right. I agree though... ifthe Squad Leader of the other group has a great player behind the keyboard. Watch out.


I don't think this issues needs to be directly addressed though on the simple fact that both sides can do it. It's balanced with that fact alone.


My group would get Hate cries all the time when I was on with my healer (MD/MCM.) Always sayin' they would have won if it wasn't for your healer. We always said back... MD/MCM is not a rebellimited profession. Just have tobring one too.


A lot of times PvP get a cry for balance when it's not the system... it's the group members you bring.4 Rifleman/BHers vs2 Melee 1 ranged and a dedicated Healer. My bet is on the group with the healer everytime.




Danirent
Master Doc/Master CM

Emma
Master SL/Master Doc
Mavhawk
Tue Oct 18, 2005 10:29 am
#55






ShadowLightning wrote:


PvP may be quicker ... yes. but I can see a bad Squad Leader also mess up PvP for a group as well if they don't play it right. I agree though... ifthe Squad Leader of the other group has a great player behind the keyboard. Watch out.


I don't think this issues needs to be directly addressed though on the simple fact that both sides can do it. It's balanced with that fact alone.


My group would get Hate cries all the time when I was on with my healer (MD/MCM.) Always sayin' they would have won if it wasn't for your healer. We always said back... MD/MCM is not a rebellimited profession. Just have tobring one too.


A lot of times PvP get a cry for balance when it's not the system... it's the group members you bring.4 Rifleman/BHers vs2 Melee 1 ranged and a dedicated Healer. My bet is on the group with the healer everytime.






Yes it will be balanced that both sides can do it, however even with the Squad Leader defensive buffs any PC can still be one shot (one shot from each groupmenber) killed with as little as3 people in a group, maybe even 2. That is what should be fixed. It won't make PVP very exciting, it willjust become who can hit the other group first.


I'm sure your PVP battles lasted more than 15 seconds if the group sizes were balanced.


And I don't want MSL to become a must have skill to have a decent PVP group like the way MCM uses to be




Colonel Mavhawk Lounger - Master Squad Leader
Darkness Falls, Correllia Wanderhome
Rebel Master Squad Leader - Master Pistoleer - Master Marksman
MasterTexiria
Tue Oct 18, 2005 10:32 am
#56

SLs can be on both sides, and the defense bonuses are just as good as the offensive bonuses. I think the snare problem will do in melee characters more than the ablities of the SL will. But remember this is Star wars and the only real melee weapons that are abundant in the movies are lightsabers, and that is becuase the jedi are suppose to have skills that allow them to deal with the blaster fire. Don't bring a knife to a gun fight. Besides how many battles do people fight in open plains where rifleman can get prone at 64m and still have los long enough to get a sniper shot off? Not many.



-Anishor
Big Furry B-wing Pilot
RSPA
mindspat
Tue Oct 18, 2005 3:16 pm
#57


I had done a little testing inrelation toJedi/BH on the BETA for The ToOW.


My build on BETA: Lightsaber Master, Defender 0044, Enhancer 3402, Healer 4000.


I had to go through my combat log and screen shots to verify what was exactly happening.First, some of the SL buff icons were not working correctly on Beta and were appearing as the slidingSiloutte icon in the buff margin. Second, I was grouped both times and had a SL in my group during the full encoutners.


*


The first BH had expressed they were 10 years old after the combat session. I'm not sure if this were true although he did play as an unexperianced BH.


When this BH attaked me I _had_ several SL buffs active on my player. These buffs imediatley failed upon being givena BH-TEF. My group had continued without me, while still being withint 50-100m from my location. They maintained application of various SL buffs during my encounter and not a sinfle time did a SL buff apply to me while the BH-tef were active.


The Bh used snare on a regualr basis and even though it was somewhat of a pain to deal with I felt no threat as if I were being kitted. I do not think +SNARE+ is goig to impact me as much it alludes to - only time will tell though.



*


The seconds BH attacked me roughly 30 minutes later while at the same location. He was also a BH/Rifleman and the unfamilar icons with the occasional defaultIcon had made it obvious of the SL abilities.


Not at a single moment did I feel like my character was being overpowerd. I did not nottice any affect seemed gamebreaking.


A gamebreaking ability is not hidden. When it used there's an imediate identification that there's a problem. This had not taken place.



*


With this said,


Not a single time didI notice anything which seemed as an issue inrelation to Squadleader buffs as they would apply to BH/Jedi.


I'm sure there's going to be something found that will work outside of the devlopers painted box although it will take time and actuall game play to locate it. The issues with high parameters for dmg had already been adjusted from whatI know.


Squadleader is getting a tremendous build and what was on TC2 seemed to work GREAT!! I look forward to having this build in my future groups.







Pick me !!

Brought to you by Mindspat®
Loki_Ashaman
Tue Oct 18, 2005 3:25 pm
#58

Thank you for the info,a fewquestions for clairification:



  1. You said during the first encounter that your SL buffs failed, I assume you mean the current ones on you cleared?

  2. Did your buffs clear on the second encounter?

  3. Did the SL buffs clear off the BH on the second encounter?

Again, thank you for the feedback.






XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


mindspat
Tue Oct 18, 2005 3:50 pm
#59






Loki_Ashaman wrote:

Thank you for the info,a fewquestions for clairification:



  1. You said during the first encounter that your SL buffs failed, I assume you mean the current ones on you cleared?

  2. Did your buffs clear on the second encounter?

  3. Did the SL buffs clear off the BH on the second encounter?

Again, thank you for the feedback.





1 & 2. All SL buffs on Jedi failed when the BH-tef was activated. While the Jedi, me, was still grouped with a SL who was using SL buffs the BH-tef had prevented any SL buffs from being applied to Jedi.


3. Honestly, I cannot give a 100% accurate statement to your question. To the best of my recolition "at least one" of BHs had been using SL buffs. This was noticiable due to the flashing default icons appearing on the BHs BuffMaragine. Some of the SL buff icons are not appearing correctly and this made it more noticeble.


I was not concerned about a loss at any time during the BH-tef. While we could have done more testing during these encounters the BHs who attacked me must have been unable to reply to a tell while in combat - I had sent many asking them to expand upon the opportunity although they did not rspond until they were multi-capped. ( I had prolonged it as long as possible)


In all respect, there's more of an issue with balance from a Swordman Melee stacker then there is with someone using SL.



Giving more power to a character skill listis the correct direction in which to advance SWG. While each character is made slightly more powerfull there will be a increasingroom of improvementfor other professions to have their skills increased to meet the par of combat. This is the direction whcih we need in the game!!




Pick me !!

Brought to you by Mindspat®
Loki_Ashaman
Tue Oct 18, 2005 4:05 pm
#60

Interesting. That speaks of a change in the SL vs TEF code, as during my testing last week the Jedi who was helping me did not loose his buffs when he was attacked... but that was before the icons broke and other changes.




XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Grozurr
Tue Oct 18, 2005 4:37 pm
#61

Wow. lots of info here, so i'll summarize my 2cr of opinion.


1) I agree almost completely with _scout_. For the most part neither BH nor Jedi should be able to pick up SL buffs outside of their template, And SL should be focused on enhancing a group, not a single player. I would be all to happy to see SL buffs drop from both BH and Jedi on the activation of a BH TEF.


as a QFE: the squad leader's focus is on a particular target, which is not the Bh or jedi, and therefore the buffs should drop


This does, however, bring into question whether the BH should be able to use selected abilities in a fight if they have SL as part of their template (paint target, volley fire, and called shot most notably). For balance reasons however i feel that it is best left such that no SL abilities are carried over or usable in a BH/Jedi fight. The issue becomes not really one of balance, but one of a desire for solo power. I dont' see SL this way.


2) The issue presented earlier regarding the jedi buffs dropping over the two fights was interesting. What is especially interesting is that the Jedi felt relatively unthreatened, even though the Bh/SL's that attacked were applying buffs. I assume this is more recent, and possibly due to the change in called shot. inexperience on the part of the BH is also a possibility, though we have no way to know for sure. Nonetheless this is encouraging.


TO ALL THOSE JEDI WHO MAY READ: Do not underestimate the value of force valor. Having been a BH/Rifleman I initiated multiple "alpha strikes" with adv snipershot, none of which were effective. I've heard from guilded jedi that force valor has a higher chance to block as the incoming damage increases, but i'm unsure if this is true or not. Regardless I cannot emphisize enough the value of this ability. Maybe i'm just unlucky, but i know that having a 1.5k+ dmg strike twarted is a thorn in any BH's side, especially since chances are said BH will never get another chance in the fight to pull off a similar attack. To this day as a MSL/MRifleman, i cannot describe the ire i feel towards Force Valor for thwarting so many of my attacks. Get the picture?



-Grozzer Agoutt


Master Squad Leader


Master Rifleman


Darth_Sushi
Tue Oct 18, 2005 8:37 pm
#62






mindspat wrote:


Giving more power to a character skill listis the correct direction in which to advance SWG. While each character is made slightly more powerfull there will be a increasingroom of improvementfor other professions to have their skills increased to meet the par of combat. This is the direction whcih we need in the game!!




Thanks for insight and feedback. This information will be quite useful input for further testing.






UNAGI__N__[ONE TOUGH SQUID]
Officer Senator Insurgent

I play on Bria because Hell was full.


MsNiL
Wed Oct 19, 2005 6:18 am
#63



Squad Leader buffs should be considered "active support", kinda like Healing. The buffs/effects should be disabled as soon as a BH attack is initialized, and re-enabled after the TEF drops.


BHis for solo missions, SQL is for multiplayer support.


We do not want "Required Buffs" back in the game. Constantly chasing down a doctor or entertainer pre-cu was what was ruining the game for me.



If this is not done, Squad Leader will most definitely be nerfed.
TheBH / Jediwar is a nerfing spiral of doom. Whatever grows attractive to either side, will most likely be nerfed. The Force professions only nerf themselves though, but if there's anything nice to dabble in, Bounty Hunters will take it, and it will cause it to be nerfed.


There's only one final solution: Removing the BH vs Jedi system and put in something that do not involve player templates instead.

Message Edited by MsNiL on 10-19-2005 03:19 PM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Sythe1
Wed Oct 19, 2005 8:23 pm
#64



MsNiL wrote:

Squad Leader buffs should be considered "active support", kinda like Healing. The buffs/effects should be disabled as soon as a BH attack is initialized, and re-enabled after the TEF drops.

BH is for solo missions, SQL is for multiplayer support.

We do not want "Required Buffs" back in the game. Constantly chasing down a doctor or entertainer pre-cu was what was ruining the game for me.

If this is not done, Squad Leader will most definitely be nerfed.
The BH / Jedi war is a nerfing spiral of doom. Whatever grows attractive to either side, will most likely be nerfed. The Force professions only nerf themselves though, but if there's anything nice to dabble in, Bounty Hunters will take it, and it will cause it to be nerfed.

There's only one final solution: Removing the BH vs Jedi system and put in something that do not involve player templates instead.

Message Edited by MsNiL on 10-19-2005 03:19 PM





Will you stop will the OMG REMOVE BH MISSIONs... i swear drop jedi...



Sythe : Schroet Kommando

Faaip'de : Twilight Wolf
So please-before you think about hurting someone over this
trifle of a post, remember: even God has a sense of humor.
Just look at the Platypus.
thank you and enjoy my rant.
P.S. I sincerely apologize to all Platypus enthusiasts out there
who are offended by that thoughtless comment about the Platypi
I respect the noble Platypus, and it is not my
intention to slight these stupid creatures in any way.
thank you again and enjoy the post.
Oblox
Thu Oct 20, 2005 1:09 am
#65



Sythe1 wrote:


MsNiL wrote:

Squad Leader buffs should be considered "active support", kinda like Healing. The buffs/effects should be disabled as soon as a BH attack is initialized, and re-enabled after the TEF drops.

BH is for solo missions, SQL is for multiplayer support.

We do not want "Required Buffs" back in the game. Constantly chasing down a doctor or entertainer pre-cu was what was ruining the game for me.

If this is not done, Squad Leader will most definitely be nerfed.
The BH / Jedi war is a nerfing spiral of doom. Whatever grows attractive to either side, will most likely be nerfed. The Force professions only nerf themselves though, but if there's anything nice to dabble in, Bounty Hunters will take it, and it will cause it to be nerfed.

There's only one final solution: Removing the BH vs Jedi system and put in something that do not involve player templates instead.

Message Edited by MsNiL on 10-19-2005 03:19 PM





Will you stop will the OMG REMOVE BH MISSIONs... i swear drop jedi...




Its the worst thing about this game. More exploits, dev time, whining and nerfs come from this than even standard PVP.



~ Ani'a L'o ~
Dune Sea Desperadoes
Lightsaber ~ ()(ts)() - Tri Sun Shipping ~ YT-2400
"Wandering the galaxy since November 5, 2003"
Page 5 of 9