Squad Leader Archive
Thread: Squad Leader Fortifications Version 2.0
(sigh) here we go again. Ok here's a question
Would the group have to stay within the structure to get the bonuses?
If so it will just become battlefield scenery because that is HIGHLY impractical, people are not going to abandon their ideal range bonuses. plus I've NEVER been in a fight where the group stands in a tight formation to fight...IMPRACTICAL.
If not...what's the point, passive bonuses and improved sl abilities can serve the same purpose.
I'm with DiLune on this one...Keep us mobile. I give you credit for your dogged determination omegusneo, but I think deep down this is just something "cool" to show off for friends, and that's about it. So I would vote NO
Message Edited by gando on 05-14-2004 04:13 AM
Defender_of_reality wrote:
Now iam getting SL, i have more than half of skills. Squad Leader is LEADER OF SQUAD. NOT ENGINEER. If u want something like Combat Engineer, call for new profession. But SL is LEADER OF SQUAD. If u want Rangers to be something like Combat Engineer, ok, not my problem. Give them ability to make fortifications. Best of those fortifications will have command ability - some terminal which can be used by Squad Leader and he will be able to command his troops from that terminal.Or take that fortifications to Architect and give SL ability to use deed of that fortification - only SL will be able to use it. But dont morph SL to some type of craft profession ! If u do COmbat Engineerwill be new profession and SL will be out of the game! Like in real world - Squad Leader is leading his troops, not building fortifications! Thats job for engineers! Or for Rangers if u want....
Squad Leader is LEADER OF SQUAD.
Combat Engineer is building fortifications.
Thats different.
SL is some type of soldier with command, not some craft !
Repair SLs abilities, take out some useless. Add fortifications for Ranger profession. Terminals in those frotifications for Squad Leaders. And were OK.
you cant very well give soemthing along the lines of portable group-enhancing abilities liek this to anyone but a squad leader......or an SL working in unison with a ranger or perhaps a commando (the e-web is one such idea)
i guess im just annoyed that all the n00b SL's who have no inkling of what its been liek to be a squad leader since launch coem in here and start commenting on all the ideas all of us old SL's have compiled and rather liked for quite a while.
Finally someone who understands..........well you and irott
PanzerGR wrote:
you cant very well give soemthing along the lines of portable group-enhancing abilities liek this to anyone but a squad leader......or an SL working in unison with a ranger or perhaps a commando (the e-web is one such idea)
i guess im just annoyed that all the n00b SL's who have no inkling of what its been liek to be a squad leader since launch coem in here and start commenting on all the ideas all of us old SL's have compiled and rather liked for quite a while.
Defender_of_reality wrote:
Now iam getting SL, i have more than half of skills. Squad Leader is LEADER OF SQUAD. NOT ENGINEER. If u want something like Combat Engineer, call for new profession. But SL is LEADER OF SQUAD. If u want Rangers to be something like Combat Engineer, ok, not my problem. Give them ability to make fortifications. Best of those fortifications will have command ability - some terminal which can be used by Squad Leader and he will be able to command his troops from that terminal.Or take that fortifications to Architect and give SL ability to use deed of that fortification - only SL will be able to use it. But dont morph SL to some type of craft profession ! If u do COmbat Engineerwill be new profession and SL will be out of the game! Like in real world - Squad Leader is leading his troops, not building fortifications! Thats job for engineers! Or for Rangers if u want....
Squad Leader is LEADER OF SQUAD.
Combat Engineer is building fortifications.
Thats different.
SL is some type of soldier with command, not some craft !
Repair SLs abilities, take out some useless. Add fortifications for Ranger profession. Terminals in those frotifications for Squad Leaders. And were OK.
agreed, im not even interested in a hybrid. This war is a mobile one similar to the one today. There are semi-permenant strongholds which we fight over, the rest is a highly mobile style of fighting, that will not change.
- Upon becoming a Novice Ranger, you get an entrenchment spade, a stack of sandbags and barbed wire, and the ability to make a simple foxhole for yourself(It's a hole in the ground for one person). As you progress upwards, you will get the ability to build camps with simple fortifications, like barbed wire surrounding it that would give you small defensive bonuses, and they would allow you to keep creatures out with more ease...
- A Squad Leader should receive a comlink upon acquiring Novice Squad Leader, and this would be how he can send group messages, etc...But, with the commlink as he progress up the skill tree he can issue commands to build progressive levels of fortifications, starting with a sandbag wall, then a trench, then a fortified trench with barbed wire and eventually pillboxes and bunkers, BUT to build this he would have to have at least one Ranger in his group within 64 meters of him. The fortifications would take awhile to build, but the more Rangers in your group the faster it builds. The more advanced, the more time they takeas well. But when I say it should take time, I mean from 5-15 minutes at least. They should only be buildable if the Ranger isn't in combat at that moment as well. This is so you can't just plop down a fortification in the middle of a raid. Fortifications would also be a permanent structure that could be destroyed by the enemy, and if the enemy manages toget to one, they can use it as well.
- Fortifications should decrease the chances for the enemy to hit from, not do damage mitigation or decrease the damage done. Like a sandbag should be -30% to hit, and it gets lower as the fortification gets better. Flamethrowers should not suffer a to hit penalty against players in fortifications (Flamethrowerswere designed to take out fortified positions), and they should get a bonus against fortifications as well.
My 2 cents ![]()
- A player behind a fortification should be harder to hit, and not have added damage mitigation or whatever. By this I mean that if you are shooting at someone behind a fortification your chances of hitting them should be less. Like for a sandbag wall, it should be 30% less likely that you will actually score a hit on your target, and it gets higher with each more powerful fortification.