Squad Leader Archive
Thread: Squad Leader Fortifications Version 2.0
gando wrote:
First of all, I would like to say that we need to clarify the difference between a squad leader and ranger. Now it seems to me that all of the ranger profs current abilities are geared towards hunting, and wilderness survival. As it should be. When did Ranger become a more "war like" class than SL? The fortifications are a great Idea, and It makes no sense to mee AT ALL, why some ofour ranger friends think it fits their profs "motif" better. Other than "hey that's a cool idea, we want that!". I do think enableing fortifications and scout/ranger camps function in unison is a great idea. I don't however approve of someone's earlier suggestion of having the fort "require" another typed of camp. We want good abilities for our profession. Not just something that only works when certain individuals happen to be grouped with us.
I have not read anywhere in the Ranger forums that we want a "bunker" type thing. Only that we want to be able to leaveour camps and/or fight within them without having it disband. And of course to have the creature repell feature actually work. Have heard mention of giving us some bonuses for defense, not offense, but this was way back several months ago, not after this idea arose; and it is not a priority issue at all.
The only close exception would be the "hunting blind" which is really just that, any bonuses we get would be for creatures.
As far as us not being military, in the scout/ranger boxes I used to read the descriptions of the skills we would get, in the higher end it actually said we were getting military training. And, when we hit Master Ranger we do get ranged and melee defenses as well. In our tracking line we can track not only creatures but people and players as well, once again, that is clearly not just a hunting skill when you can track/hunt people and players.