Squad Leader Archive
Thread: Squad Leaders: Top 5 Issues
sorry my above reply is really stupid at this place!
i thought i would reply to one post about titles... xcuse
Now, to reply Thunderhearts post:
Im really depressed now... that a Assistant Community Relations Manager posts this question after all what has been discussed and posted on this board.
It shows that this board is only read by its community and there is no communication between our correspondent and the ACRM!!!
Our correspondent has tried to sum up all our concerns and has done a great job!
But i truly think the ACRM has not done his job...
If he would be a real Community Relations Manager then he would at least read the correspondents posts and replyit. And not just ask for our top 5 issues after 3 months of tons of issues posted and greatly sumup by our correspondent.
I feel this shows some big lack of professionalism!
But i guess we have to be thankfull to see one sentence from a ACRM.
Aheeia
SL by choice
p.s. yes english is not my first language
1. SL contain only one semi-useful skill when it works and that is Rally.
2. Boost Moral, Aim, Volley Fire are pointless atm.
3. The terrain negotiation and defense mods are too low. They are supposed to be Squad Leaders afterall.
4. This profession seems like it was rushed out the door without an in depth look into it. IMHO SL should be revamped big time.
5. See number 4.
1. give us usefull skills
2. give us usefull skills
3. give us usefull skills
4. give us usefull skills
5. give us usefull skills
6. do group melee defense and group ranged defense work ?
Progess on our profession will be made or we all all get a lot of skill points back.
1: Bonuses don't seem to do enough. Ranged defense, melee defense, etc, should be extremely noticeable at higher levels.
2: Lack of (working) specials. Volley fire, rally, aim, and boost morale don't have a signifiant effect. Volley fire SHOULD allow you to cut down enemies extremely quickly. Look into more specials as well (attack bonuses, etc)
3: High HAM cost and High failure rate of specials
4: Novice SL Has no abilities aside from sysgroup, and Master isn't all that hot either
5: When an SL is made leader by /makeleader, often passive abilities dont activate (group defense, etc)
Now ya know what's funny? This thread... even after a whole day and a half... is still only barely 3 pages. 3 stinking pages. That tells you how many folks still even play or care about Squad Leaders. If this post showed up on any of the other decent professions... like erm... CH, CM, or BH... you'd be up to your armpits with issues by now.
No one plays Squad Leaders for a reason. A Squad Leader, with having NO solo skills as a result of the profession, doesn't do much for a group... or himself.
THAT is your number one issue.
Thunderheart, to get some perspective...magic yourself up anywhere along the Squad Leader line, and spend a day or two playing it. It doesn't even matter if you magic yourself up to Master or just up the first tier. The effect is largely the same.
Spend some time playing as one (won't take long)... then ask yourself wouldn't I be much more helpful to the group as a Doctor, CH, Dancer,or just about *every* other profession for that matter? Shouldn't I get some usefulness out of a profession that takesup the 3rdmost skill points? Shouldn't I actually be pivotal to a group's success?
A lot of us care but are baffled as to why this question needs to be asked when our issues are clearly posted at the top of the board.
Things I'd like to see added :
-paint target
-HAM reduction for all squad members
-states given by the squad leader ex.: a state were players would have a +75 dodge, or counterattack etc...
-some usefull abilities in PvP as well ( hard to place a bunker in a city )
-a mean to give an active waypoints to the group
-an ubber group ability like covering fire, ( lowering, KD, dizzy and stun around the designated target ( auto attack ) )
-instead of the bunker, an ability like /holdthepoint ( gives a great accuracy and firing speed, also apply downer to accuracy while moving and moving speed, making them wanting to hold the position )
-add us something to heal mind too! we are the psycologic center of a group, not the CM
-an ability to hide our group to the radar ( either in movment for a short perdiod of time, or making us invisible to radar while stationary, like an ambush )
these ideas are from "my vision of the squad leader tree" posted by me some time ago
http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=4630
Modifiers= We need better modifiers for our groups... We need our groups to be better deffended, have accuracy and dammage bonuses etc...
Useless Skills... you name it
A squad leader SHOULD be more valuable to a group then a CREATURE HANDLERS PETS!
I really, really, hope that the reason TH posted this is because he was ordered to "ask the SL's for their top 5 issues or you're fired" by one of the clueless managers at SOE.
1) The passive modifiers we get (melee and ranged defense) are so small as to be totally unnoticeable. Squad Leaders dedicate half their skill points to a profession that they can't use solo (and dont want to use solo). The least you can do is make them make a BIG difference when we are grouped. It would also be nice if, when players joined a group led by a Squad Leader they got a message telling them what bonuses they are getting. "The leadership of the Squad Leader has given you a 20% bonus against melee attacks" or something like that so that the group KNOWS it is benefitting.
2) Most of the abilities (Boost Morale, Form Up, Rally) are UTTERLY USELESS. Boost Morale divides the wound damage of everyone equally amongst the group. WHO WOULD EVER USE THIS? And its a 4th tier ability! Supposedly with Form Up and Rally we are supposed to be getting aditional melee and ranged defense bonuses, but again, they are so small that it is completely unnoticeable.
3) Aside from SysGroup chat (which is awesome), we don't bring anything to the group that a group leader who isnt a SL couldnt bring. We need tools to help us organize better. Being able to see our group members Mission Wapoints would be an INVALUABLE tool to organizing groups.
4) Along the same lines of #3, give us the ability to mark targets. Maybe have some of our passive abilities give additional bonuses to players that are attacking the target we have marked. Right now hunting missions go like "Uhh... shoot the piket on the left. DOH! Your other left!". Holocron mentioned being able to put an icon marker over the head of targets (kind of like npcs that have missions icons). Give us the ability to do that and it will help with organization.
5) Give us something to make us invaluable for groups. As I said before, we are the only profession that can't use it's skills when playing solo. So we should get HUGE bonuses for when were in groups. An XP bonus to group members would be awesome and would have players knocking our door down to get us to lead their group.