Squad Leader Archive
Thread: FEEDBACK: The Group Leader Issue
KardenTyrell wrote:
Reading between the lines will show the usage of squadleader and groupleaderabilites in this scenario
Assuck wrote:
Excuse me KJFett, but what's that little link in your sig?
If it can't be followed the first time through, it is too confusing. Thanks for backing up my point.
KardenTyrell wrote:
KJFett3 wrote:
KardenTyrell wrote:
Reading between the lines will show the usage of squadleader and groupleaderabilites in this scenario
Funny, would seem just as easy to send a non GL back to get the help, while keeping the GL with the SL so that if anyone else showed up, the SLcouldadd them without a wait...and the commando could send a tell when he got near so that the SL could just /invite commando and be done with it.
Midfight, that takes time. The added commando would immediatly know where to go as the groupwindow will show that.
We have played this way for 2 years. Its not a problem, and it won't be "better" if it is changed.
Furthermore, I found your whole "scenerio" to be confusing as well...just trying to figure out what the 2 SLs where doing...it looked like conflicting orders to me. You might want to edit it to make more sense.
If you read it again, you'll see they formed 2 flanks to attack from.
One yells to get under cover and the other in the next breath is yelling to concentrate fire on a target? Which is it? If you post proved anything, it proved that it is a bad idea, and that one SL should be in the group and should be the GL, not the other way around.
It didn't proove anything in what you had in mind, since you didn't get the scenario on your first read. Please read it again, and give imput again.
Just in case you missed it, around each line...you imagine the abilities the squadleader has at its disposal.
DiLune wrote:
If the military used this model we'd have a few generals and nothing else but privates. That's what the scenario is about. There's probably a lieutenant (group leader) a sergeant (one SL) and a corporal (other SL) in that group. Whether or not the lieutenant is a squad leader its the sergeant and corporal keeping everyone focused on doing their jobs while the lieutenant directs the overall strategy. Even better if the Lt is a good leader (picked up SL for himself too.)
Well, lets just take that a step further. The proposed idea is like making everyone that wants to be a General just that. see many Squads incombatwith 8 Generals in them?
We are not looking at tactics used by Divisions or Armies. We are dealing with squad tactics here. You likely wouldnt even have a Lt. leading a squad. More likelyan NCO...if you are going to try to bring RL into thiswith Generals and privates and all....and Yes, a squad is the smallest unit in combat. It is most likely to only have one designated leader with the rest following orders. Not the same as a General and all grunts....because its a squad, not a Battalion. ![]()
Iceovekan wrote:
RE: Group Leader (GL) requirement.You need to open up to new ideas. Just because this has always been the way things are is not necessarily the best.Removing the Group Leader requirement is a great thing. It opens up CHOICES.So, you want to be Group Leader - Go ahead, form your own group or demand the GL from the current GL.If you don't want to be Group Leader - You also have the choice to do so.Demanding that Group Leader is tied to our Master Squad Leader job is a detriment not an asset to our profession. Having Group Leader NOT tied to Squad Leader gives you the most flexibility.So why restrict the requirement to be Group Leader? In fact every leader is also a follower. Like I said before Group Leader is merely an adiministrative job. It shouldn't be a _requirement_ for our skills to work. With the requirement gone, you CAN still be group leader. So I don't see why all the outcry.-Ice
Pls ready my reply to lechehombre
and read as well this post
I know this is linking is distracting and hard to follow but the numerous new posters in the squad leader forum have started to scatter the issue all over different threads circling around.
Its hard to follow the discussion which is going since the annoucement, since since then you had to follow close to 10 different threads to see and hear all arguments and especially the concerns of the forum squad leaders regarding this issue.
BadChef wrote:
I'm nearly spent on explaining it to them so someone turn this guy above me towards a post where we've already explained it please.
Do you really think that explaining to him a thirtyseventh time would make any difference? He's either a troll who wants to be on our nerves, or a powerplayer who is just looking for the maximum personal advantage by dabbling a bit in SL.
KJFett3 wrote:
If it can't be followed the first time through, it is too confusing.To youThanks for backing up my point. No point made.
KardenTyrell wrote:
KJFett3 wrote:
KardenTyrell wrote:
Reading between the lines will show the usage of squadleader and groupleaderabilites in this scenario
Funny, would seem just as easy to send a non GL back to get the help, while keeping the GL with the SL so that if anyone else showed up, the SLcouldadd them without a wait...and the commando could send a tell when he got near so that the SL could just /invite commando and be done with it.
Midfight, that takes time. The added commando would immediatly know where to go as the groupwindow will show that.
We have played this way for 2 years. Its not a problem, and it won't be "better" if it is changed.
Furthermore, I found your whole "scenerio" to be confusing as well...just trying to figure out what the 2 SLs where doing...it looked like conflicting orders to me. You might want to edit it to make more sense.
If you read it again, you'll see they formed 2 flanks to attack from.
One yells to get under cover and the other in the next breath is yelling to concentrate fire on a target? Which is it? If you post proved anything, it proved that it is a bad idea, and that one SL should be in the group and should be the GL, not the other way around.
It didn't proove anything in what you had in mind, since you didn't get the scenario on your first read. Please read it again, and give imput again.
Just in case you missed it, around each line...you imagine the abilities the squadleader has at its disposal.
and no, /invite johnny doesn't take anymore time. Mid engagement, groupmanagement, providing waypoints to the group for addingand leading the squad at the same time...DOES take more timethen when roles are split.At least not for those of us that have been doing this a while. You forget that many of us have effectively played this way for a while.Weither or not you've been doing it for a while, when you'remanaging group, you're not leading the squad. Time's spent.We aren't some newbs projecting our thoughts and opinions into an issue. I never claimed that, no need to stipulate on that. We are putting reality and facts into the issue....how? Because we can say "been there done that."reality and factsperception is different for each person, also why the discussion is raving in the first place.Can you say the same about multi SLs in combat with none as GL? No. Your backing is purely hypothetical and not based on real working data.If you're sticking true to that, you can't go against the concept ofmultiple SL in combat, seperated group leader roleeither. And actually, a large portion is based on what I've experienced in our militairy hierarchy in Detachment Epsilon, specificly in group oriented happenings.
A hierachy inside the group will do some good for global effectiveness, though I should stipulate not to allow more then 2 working squadleaders at the timein one group.
Then WTH are you arguing for. Almost everyone of us here has stated that while we do want to see one as a SL and that one be the GL, we would be willing to compromise if there was a way to have a max of only two. With one as the officer in the GL spot and another acting as NCO that is appointed by the SL/GL. This would have to be refined by the devs on how it works naturally. I personally would rather it be one as I already stated. I do not feel that a group of 8 is large enough for 2 full SLs. Back when we had groups of 20 I would have agreed. Heck. If they want to make it so that a MSL as GL gets 4 more spots in the group for a total of 12, I might even agree that 2 full SLs would be needed, but in a squad of 8, One is enough and one with an NCO for support is the most I beleive would work. Perhaps all of us have more common in the middle than we realize and are spending our time fighting on the edges.
KardenTyrell wrote:
KJFett3 wrote:
If it can't be followed the first time through, it is too confusing.To youThanks for backing up my point. No point made.
KardenTyrell wrote:
KJFett3 wrote:
KardenTyrell wrote:
Reading between the lines will show the usage of squadleader and groupleaderabilites in this scenario
Funny, would seem just as easy to send a non GL back to get the help, while keeping the GL with the SL so that if anyone else showed up, the SLcouldadd them without a wait...and the commando could send a tell when he got near so that the SL could just /invite commando and be done with it.
Midfight, that takes time. The added commando would immediatly know where to go as the groupwindow will show that.
We have played this way for 2 years. Its not a problem, and it won't be "better" if it is changed.
Furthermore, I found your whole "scenerio" to be confusing as well...just trying to figure out what the 2 SLs where doing...it looked like conflicting orders to me. You might want to edit it to make more sense.
If you read it again, you'll see they formed 2 flanks to attack from.
One yells to get under cover and the other in the next breath is yelling to concentrate fire on a target? Which is it? If you post proved anything, it proved that it is a bad idea, and that one SL should be in the group and should be the GL, not the other way around.
It didn't proove anything in what you had in mind, since you didn't get the scenario on your first read. Please read it again, and give imput again.
Just in case you missed it, around each line...you imagine the abilities the squadleader has at its disposal.
and no, /invite johnny doesn't take anymore time. Mid engagement, groupmanagement, providing waypoints to the group for addingand leading the squad at the same time...DOES take more timethen when roles are split.At least not for those of us that have been doing this a while. You forget that many of us have effectively played this way for a while.Weither or not you've been doing it for a while, when you'remanaging group, you're not leading the squad. Time's spent.We aren't some newbs projecting our thoughts and opinions into an issue. I never claimed that, no need to stipulate on that. We are putting reality and facts into the issue....how? Because we can say "been there done that."reality and factsperception is different for each person, also why the discussion is raving in the first place.Can you say the same about multi SLs in combat with none as GL? No. Your backing is purely hypothetical and not based on real working data.If you're sticking true to that, you can't go against the concept ofmultiple SL in combat, seperated group leader roleeither. And actually, a large portion is based on what I've experienced in our militairy hierarchy in Detachment Epsilon, specificly in group oriented happenings.
A hierachy inside the group will do some good for global effectiveness, though I should stipulate not to allow more then 2 working squadleaders at the timein one group.