Squad Leader Archive

Thread: A solution to the new 8 max player group.

Oberon131313
Thu Apr 14, 2005 4:29 pm
#40






Ackehece wrote:





Oberon131313 wrote:


well, it is official*.


"<@Brannoc> *JavelinCatcher* CU Question: Currently the maximum number of players allowed in a group is 8 on TC-EP3 instead of 20 like we have on Live. Is this intended? If so, why?
<@Keldarin> We changed the group size to 8 to allow better balancing of the game. We can craft a more fun and tactical experience when we have a reasonable limit to the size of player groups."


Personally, I'd love to see a MSL able to increase the size of a group, if this 8 person group thing sticks.Although,I'm a little worried about the ramifications of this, since I really enjoy the yacht parties we do on my server, and you need to group to go up on a ship...not to mention the enjoyment from a full group in other things.





*note: official is in the loosest term of the word, and is subject to change without further notification





Jemus - they instituted a new system for boarding yachts and large vessels. You no longer have to be grouped to be invited but only those in group can operate the ship, everyone else can just mingle (they said up to 30 people in a group on the yt1300). They also have created a kick from ship command where the own can kick anyone their ship.





ooh, thanks for the clarification Acke, I just got DSL at my new place, and havn't done anything with space on TC yet.


I still really hope we can get SLs to allow more people in the group.




Jemus Halcyon - Guardsman. Officer of ICE.Jemas' Ackran_Master DE / Tailor
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Novock
Fri Apr 15, 2005 12:22 am
#41



I like the idea of allowing Sl to have grp abilities whther it be simply to expand the group or whats seems to be a better idea of joining up with Other SL to make a "platoon" or "raid party" I think this would be neet new ability for SLs.





Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Envoy3113
Thu Apr 21, 2005 6:33 pm
#42

Nice.



What about a secondary window that can be used to quick reference other platoons? An average HAM display of sorts that can be dragged off and used to tell if a platoon is getting into trouble.


In the fights that have been raging around anchorhead there is a very tactical manner to which the conflicts move. Somthing like that would allow the leader of a platoon to effectively move into a releif position, whether it be a massive PvP fight or a two squad PvE raid.



There comes a time in every mans life when 86 years is just too damn long...
sharde64
Fri Apr 22, 2005 10:19 am
#43

8 in a group sorry to sound agressive but that is stupid especialy if CH pets etc count to that limit and maybe for SL thing have like merchant and have likead an extra person per line or somethign simerler like +1 platoon comanding or something



SWG in a nutshell
SWG is like a big hill, you spend ages going up it and then find you cannot even go over the top

IGN Sharde (Commando, CH) Edrahs (Ranger,Docter)

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
xulEnix
Sat Apr 23, 2005 11:30 am
#44



Dark_0ne wrote:
I am assuming therefore that an 8-man group of combat professionals should be able to do anything in the game - Detah Watch Bunker, Corvette etc. etc.

Somehow I doubt this is the case at all !!





QFE

The platoon idea is great, and there was something similar about SLs commanding multiple groups way back when Vemnox(sp?) was the correspondent, so this idea has been around a while.

Of course, they HAD to cut the group size down to 8, because with all the new icons in your HAM bar and the way the group window is now it almost takes up more screen space with only 8 people, imagine if they left it at 20! But if they didn't mess with the UI so much in the first place for the CU, they wouldn't have had this problem.



Secoot Eci: beta3 TC survivor
Master Marksman / Scout /Squad Leader /Novice Bounty Hunter
Seare Eci : Master Brawler/TK/Pikeman
Sny_theWookiee
Sun Apr 24, 2005 9:31 am
#45

Well comming from a old Planet Side player i love this idea and also talked about it with my guildies. and on the TC i have gotten my group and made a second with a friend htat is a SL and i often wished i had a chat where i could just talk to him so we can come up with ideas on how to attack or what ever. i like the 8 person groups alot in a mater of fact it lets makes you debend on one person for healing or another to do the stun and dizzy and take the person out. where in a 20 person group you are more like oo he will get it if not the other one will. i think it makes you stay on your feet more. i love the platone idea and i love the way you put it.




_______/¯¯¯¯'-=<:{ Sny }:>=-'¯¯'-=<:{ Egove }:>=-'¯¯¯¯\\_______
\¯¯¯¯\\_________Squad leader\_/¯¯\_/Master Pikeman_________/¯¯¯¯¯/
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Ebojj_Vohy
Thu Apr 28, 2005 11:55 am
#46

this would be so awesome except for the fact that it would make being squad leader into like the perfect because it could turn groups into armies




"Luminous beings are we...not this crude matter." --Jedi Master Yoda

Ebojj Vohy (Bria)-Novice Squad Leader

(gnn[[[[[[[[[[]nnnWXggggggggggggggg)

WornTraveler
Thu Apr 28, 2005 3:47 pm
#47

Wow, I really like this idea. I have been getting the first and last skill sets of SL to aid my guild in combat, but if this sort of the thing were added to the master box I would gladly drop rlfleman and go for MSL. I REALLY like big groups where everyone is actually together accomplishing a single objective, and this would really give people a reason to be Squad Leader as well. Hopefully wouldnt make it a FotM, but most people are still complaining that they can't solo, so I doubt that'll be a problem.



Gledako Fo'Kray- Retired Master Ranger
Encoded until further notice!
Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

Gledako -- Mercenary Dog of Spice --
MailekEOC
Fri Apr 29, 2005 7:59 pm
#48






WornTraveler wrote:
Wow, I really like this idea. I have been getting the first and last skill sets of SL to aid my guild in combat, but if this sort of the thing were added to the master box I would gladly drop rlfleman and go for MSL. I REALLY like big groups where everyone is actually together accomplishing a single objective, and this would really give people a reason to be Squad Leader as well. Hopefully wouldnt make it a FotM, but most people are still complaining that they can't solo, so I doubt that'll be a problem.





I doubt SL will ever be FOTM simple because most players prefer to make their own characters strong vs helping each other. I hope SL evolves into a mixture of passives, temp buffing, 1 or 2 crowd control skills that do debuffs on the opponents and communication tools. Thats prett much what we should be IMO, group waypoints, platoons, radar jamming, perhaps formations with bonuses....



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


MailekEOC
Thu Jun 16, 2005 6:32 am
#49

/bump


Now that devs at fanfest said they intend to add in multi group functions, lets get this idea in .



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


GunfighterSmoke
Fri Jun 17, 2005 3:44 am
#50


I like the idea overall, but I think there is one aspect missing that may have contributed to lowering the group size. Namely Solo groups. Before you could have your 20 "teammates" running around the Galaxy and still get the xp bonus for being in a "group." It did not matter that they were killin things on Dathomir and you were on Endor, you were 'grouped.' I mention this solely for the fact that it has probably been considered, and they may try to use it as ammo to shoot this down, or dumb it down with something less than what is desired by the playerbase. I would offer the following to this already great idea:


1) A 'Platoon' consist of 4 full 8-man teams with a Master Squad Leader in the main group.


2) The other 3 teams have a Squad Leader with at least Novice Squad Leader.


3) A 'Reinforced Squad' could be 3 8-man teams with a Master Squad Leader in the first group and at least Novices in the other two.


4) A 'Squad' could be two 8-man teams with a Master Squad Leader in the first group and at least a Novice in the second.


5) Whenever the joined teams get separated by say 2km, the teams go back to 8 people. This would help at least for those who would try to get the bonuses, but have no intention of actually teaming. This could even be if say 4/8 people on a team get separated, that group breaks off from the main party. However,if 2 people from both groups in a 'Squad' get left to train, AFK, etc. the main party stays together. ****An exception may be if the Raid leader could assign 4 or so players to go on "Patrol" to try and find the enemy.****


If any bonuses were to be added I would think the best way to do this would be to add them (def, acc, dmg, etc.) each time you combine two groups. This way you do not need to find 4 Novice SL to get them, but an 8-man team is not overly powerful either. Also grant them like the current buffs (i.e. Rally has a range limit), so all 16 people have to stick together. However if you are able to find enough for all four groups, the Master Squad Leader is then granted special 'Platoon Leader' buffs that have long recharge times to help keep balance in mind. These would last a little bit longer than normal, but would not be able to stack on each other. I.E. "Your squad leader finds a weakness in the enemy's 'armor' and your damage output is increased."


The ability to talk to every one in the combined group I also agree with. While you could technically set up a channel, I think it would be less hassle to have a special chat channel that is created like the current group chat. With a range limit on buffs, and keeping the combined teams together you could all just shout in spatial anyways, so an extra channel to communicate to all would be helpful. Also all team leaders with the ability would be able to send group messages to their groups, but only the "Raid Party" leader would be able to send system group messages to the whole Party.


I am pretty new to the Squad Leader profession in SWG, but was in the US Marines for a bit, so when I saw this I was inspired to write down these ideas. In the Marine ranks, a Platoon consists of 3 squads and a Platoon Leader; a 'Squad' consists of 3 "Fire Teams" and a Squad Leader; a Fire team consists of 4 Marines with a Fire team leader. While getting that detailed may be too...erm detailed, I think the ideas above reflect the constitution of the Platoons I knew for 4 years. The amount of people comes out to about the same, and there is more room for versatility if you only have room for a 'Squad' and not a 'Platoon.'



Anyway, that is how I feel about this although I did not expect to be able to write out so much!


Semper Fi fellow Squad Leaders!


Ehor Khun





Kettemoor:
Ehor Khun
Master Ranger, Master Squad Leader


Radiant:
Pirxa
Teras Kasi Master and Master Pikelady
AlienEntity
Sun Jun 19, 2005 1:06 pm
#51

My name is Talley Darkstar and I also support this idea.



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
Flowi
Tue Jun 21, 2005 3:19 pm
#52

Agree with this idea.
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