Squad Leader Archive
Thread: A solution to the new 8 max player group.
MailekEOC wrote:
I don't really agree with having all of the leaders SL in order to be part of the platoon, even though i really wish it could happen. Devs have stated that they really don't want a certain profession to be required in order to do certain things such as this. I could live with having this as a master SL ability, it would give us another reason to master this profession.
That is pretty much the way it should be. I love SL but the minute you reuire a specific profession to do anything it can ruin balance.
MailekEOC wrote:
I don't really agree with having all of the leaders SL in order to be part of the platoon, even though i really wish it could happen. Devs have stated that they really don't want a certain profession to be required in order to do certain things such as this. I could live with having this as a master SL ability, it would give us another reason to master this profession.
I suppose it wouldn't _have_ to be a SL, but if for example you have three combined 8-man groups and only the main leader is a SL, only his group is getting the SL buffs. Maybe they could make it so that there are bonuses if all the leaders had some investment in the SL profession. Since this would/should be a special group, I feel that it may be warranted to have more highly 'trained' leaders to be able to create this size of a group. The main SL says "go do this" and sends one of the his squads. That squad leader would then be able to control/buff his group as he would now, but working toward the common goal of the bigger group. I understand that it may be harder to find more than one SL on at a given time, much less two masters!
So maybe give a Master SL control of no more than 2 groups total, and as said before give incentive in the form of buffs to have a SL as leader of the second group.
Blackferne wrote:
That is pretty much the way it should be. I love SL but the minute you reuire a specific profession to do anything it can ruin balance.
They already require how many professions to take down a faction base? How about the Death Watch Bunker where you need a few more just to survive, not to mention actually craft something? Those are special situations, and I also believe that this merging of groups is also a special situation.
valdimor wrote:
I think the main reason there's not more than 8 players to a group is because grinding post cu in a group of 20 would be sooooooooooooooooooo fast. too fast. and ofcourse the ui ham bar space on the screen.
Agreed, the screen would be filled. What I would like to see with the platoon idea though is the Squad Leader should be able to switch to his other platoons and check on their status, seeing the current members and HAM etc. When doing this of course you couldn't see your current group but maybe this could be how the SL sends /sys messages to the other groups.