Squad Leader Archive

Thread: Squad Leader and the World of Tomorrow: Issues and Ideas

Blackferne
Wed Oct 27, 2004 4:57 pm
#40






Soda_Jedi wrote:

The reason why I said that a particular weapon cert should also require that particular line in marksman is to discourage people from picking up SL just for the cert. To make the skill cost relevent, we could add some more specials in the SL tree for these weapons. Or we could move the cert from the marksman tree to the different elite professions that come from it (pistoleer, carbineer, and rifleman).





<---MBH/MSL What I don't get teh love here? /cry


I think having 1 weapon from each tree in the novice box of SL would be good. (they could choose teh weapon based on what they do well at) But maybe to encourage people to advance up SL you could have higher certs for a second tier weapon that is better. Like SL pistol at novice, ub3r SL Pistol cert at Leadership 2 or something(thought being pistols closer to melee range use the line with melee defense) and ub3r SL Rifle cert at Tactics 2(ranged defense line). And the Carbine at Strategy 2.








Jounville Blackferne
"No one plays SWG to be Uncle Owen" -Dallas Dickenson


_scout_
Thu Oct 28, 2004 4:42 am
#41

I like the idea that volleyfire could hit a certain pool regardless of what weapon the group uses.

If would make all the differences in a group mixed group WITHOUT one - all pools are almost down, but the targets keeps knocking ppl from the squad out - to one WITH a squadleader. They would be able to hit the pool which goes down first and wouldnt have to wait for a luck shot in the end.

Since this is not the case, i myself as a squadleader novice am going for Master Marksmann so, that in the end, I would have in my squad at least the appropiate weapon at hand, but this is just a "workaround".

Having followed the last posts, what about this:

The squadleader gets the ability to change weapons faster than everyone else. He can do it in one action, not in two. So if he sees one pools is going down, the squadleader changes the weapon to the one hitting the particular pool.

To prevent an abuse, give this ability only the master squadleader.

Still, I would prefer an volleyfire at one pool over this, cause it suits the idea of a squadleader more ( cause it's more leading the group than doing something himself).



- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

Blackferne
Thu Oct 28, 2004 6:22 am
#42








_scout_ wrote:



The squadleader gets the ability to change weapons faster than everyone else. He can do it in one action, not in two. So if he sees one pools is going down, the squadleader changes the weapon to the one hitting the particular pool.

To prevent an abuse, give this ability only the master squadleader.




Actually I would think that the switching weapon reduced to one action should be incorporated into SL, BH, and Commando since they all have multi weapon gameplay styles.




Jounville Blackferne
"No one plays SWG to be Uncle Owen" -Dallas Dickenson


Wystery
Fri Oct 29, 2004 10:38 am
#43

I thought I already posted on this thread, but I guess not. anyway...

Squad Leader should be a main role in being in a group. They should be able to make strategies and have their group do them in ways no other group can.
I hope SLs can work with other professions on the field, a skill or bonus depending on what they are. A Ranger and a Squad Leader in the field should be dynamite together!
If Squad Leaders work with the professions in their group, then they themselves aren't powerful alone. They can help a group of newbies, but obviously a SL leading a group of masters should be able to do much more than a SL leading a group of novices.

Since there will be new armor and new weapons, we could add on to that. Upgrades for armor, or an armor in general for Squad Leaders with enhanced communication ability, vision, satellite link for larger view on overhead map or radar. Weapons can do more than just damage, but can have things like net launchers or a scope upgrade linked to a special helmet for improved accuracy.

for skills, I think SLs should have stuff like preparation, spend a few minutes before battle to improve stats. Combination moves would be nice, like if you have a few carbineers or BHs with carbines all doing knockdown, you can coordinate some attack (similar to volley fire) but that makes a much higher chance of knocking them down...higher than it would be if they all just tried to KD anyway. Would be nice.

Ok ill stop here. GO SLs!



Colonel Goldy Different
MSL MBH
Imperial Inquisition
Ahazi

aka

Sokepe
Master Fencer Master Ranger
Scylla
NarCranor
Sun Oct 31, 2004 9:50 am
#44

Being a squad leader really focuses on two very basic abilities.

1.) information management/communication: We need some way to do this better than someone who isnt a SL. Granted there are group chats and our system message, but we need easier ways to designate targets and issue orders. We also have a need for being able to monitor our group and the tactical situation better than we are able to now, or better than groups are normally able to. These are the abilites that would truly make a squad leader dangerous, the rest is really just fluff. Being able to subdivide our groups into fire teams and give fire team leaders some kind of ability to speak with their 2-4 fire team members, establishing a chain of communication that is more focused and organized would be a huge benefit. This way the squad leader could THINK in terms of 4-10 fire teams instead of 2-20 individuals, and he only has to talk to his 4-10 fire team leaders intead of the entire group, this creates a much more organized combat situation, allowing greater flexibility and organization in the field. Granted these are things people can do themselves if they so desire, but they have to go through a lot of steps to do so in creating chat rooms and so forth. Itd be much better if there was a way to instantly get everyone in the group in the rooms the SL designates.

2.) Inspiration: Sls inspire their men to fight for them, and perhaps die for them. It would be nice if you could have a few abilities related to inspiring your men. Perhaps at the lower levels you can only say a few words of encouragement, that provide small bonuses, and at master you can give a largish inspirational speech that provides a larger bonus for a longer period of time, and make the speeches or words alterable, so people can roleplay with that aspect of things.


If we were able to do these two things, we would really be the SL we want to be. SL weapons are silly, IMO. I dont think we need any of them, with the possible expection of a group weapon, but I still feel commandos are better suited toward that end.

The other thing that I think would still be great for us to have is the role designation that gives every profession some kind of bonus or special ability that pertains to group play specifically.



http://www.fandom.swnsu.com
Star Wars Online Fan Comic (Rebel Intelligence Team)
Matheo
Sun Oct 31, 2004 10:43 am
#45

I do like the group weapon idea but I agree that a SL weapon is kinda limited in the benefits that it would provide to a group. I feel it is more important to lead the groups and to give other benefits than to kill a couple of extra targets by myself. A strong weapon is helpful but that is why you can take rifleman or pistoleer as well as squad leader. Inspiration would be like a buff specific to SL. I like that idea as well. There has to be an reason that people want a SL in there guild or to join a SL group that makes it worth while. I like the eliteness of the SL since you don't see many around but still, you need a role in groups to make it worth while.



~Matheo Lupo~
Proud member of Raging Storm (RAGE)
Corpral of the Rebel Army
Squad Leader & Rifleman, Master Marksman
Soda_Jedi
Tue Nov 02, 2004 6:31 pm
#46

Since the topic is rearing its ugly head again on the SL board, I just thought I'd add this suggestion:


The end of spatial yells for SL commands. If the CSRs are gonna give us a hard time when we're just trying to use our commands (albiet in a highly populated area, but that's purely circumstantial), then we need to have the ability to turn them off. It would even be better if we could move these yells to the /sysgroup commands so that the only ones that suffer the dreaded SL spam are your group members... muahaha



Keron Orinano
Star Rocker - Officer - Squad Leader Emeritus
Giving in to the dark side, one cookie at a time.


EllGuapo
Thu Nov 04, 2004 10:17 am
#47

Fixing combat asap. This is a year overdo. Anything else is gravy at this point.
Soda_Jedi
Mon Nov 08, 2004 6:24 pm
#48






FastWillz wrote:

There are just to many Idea's to chose from, just read some of the previous post!


I would Like to see


2. Highlight Targets, maybe shade targets Red, Blue, Green, etc. This would allow the team members to identife there objectives.






I just want to expand on this idea because it will definately help out the group organizational wise when everyone knows what the SL wants to target. Some things I want to add to this idea is to color the target on the radar as well as on the field (Cyan would work best as this color isn't used on the radar as much). Maybe a new key to bind that will let people in the group automatically target the chosen victim. The thing to remember is that we want to be able to encourage our group members to do what we want, not force them to our will. With that being said, the painted target does not necessarily have to be the target that the SL is shooting at.

Message Edited by Soda_Jedi on 11-08-2004 02:36 PM



Keron Orinano
Star Rocker - Officer - Squad Leader Emeritus
Giving in to the dark side, one cookie at a time.


RancorBeastofFear
Tue Nov 09, 2004 12:12 am
#49



Squad Leader 1.1


#1 I would like to see the Squad Leader be integrated with Smuggler, BH, and Commando


- Reasons for this are as follows


~ The use of specialized professions would be utilized by say an interface that would allow the dirrect communication to each class for such things as Special attacks for the Commando's Heavy Weapons (i.e. Working in tandom with the SL the Commando could use the weapons he has to do a slightly bit more damage as well as use weapons he coulden't use while not being with a SL as to make the SL useful for the Commando)


~ As for the BH Special Skills like the use of Tracking driods could be linked up to the SL as well so that he can halp in tracking of the target the BH is hunting. Also the SL could improve the BH's ability to track so that he may act like a Ranger but at a daminished level (such as range being more limited then an actual ranger)


~ A smuggler needs to be the Face of any squad. So the SL could give the Smuggler bonuses to Slicing terminals faster when in the group


#2 Special weapons for SL


~ I would think something like a Crome Plated Pistol of some kind or atleast A Carbine that can't be used by Carbineers and also give the SL the chance to wield it as a Master level so people working on SL will work to achive this level to gain access to the weapon and give all the pluses the weapon would need to be used at Master SL level



#3 Stealth for Squad Members


~SL is so combat ready and learnad in the ways of combat that it would be nice if he could give the squade a little stealth capablity because of his skill in knowing how to do things on the battlefield and give the Smugglers in the Group capability to Desgiuse people in the group as something they are not in thier ability


#4 Improve the NPC fighters


~ no need for a comment "GET IT DONE MAGGOTS!!!"


#5 Group weapon that SL would be able to designate and give bonuses to


~ This would also be good for times whenyou have groups of people who use straight marksmen or straight melee A weapon can be chosen and would be greatfor suprise.


#6 Give the Squad Leader the ability to form a line and mass Prone, Mass Kneel, or Mass stand


~make this selective so that those who are melee don't go prone or kneel when in the middle of combat and also give the player the ability to shut this off so if the SL trys to abuse it that the player will not be put in a hard spot and the SL will not be able to have him killed against his will in combat


#7 Uniform capability and Rank attachment


~ Depending on what rank you are in the GCWA SLcan give rank on the feild of combat and demot some one not in uniform. Same would apply to this ability as to the one above and of course a player would have to be overt and so would the SL for this to take place.


#8 SL Spacific missions


~ Missions you can't do unless a SL is the leader of the group plain and simple (this could be an instanced mission but one of the qualifications is to go with a Squad Leader or a Squad if you are a SL also Battlefields could not be entired unless you are with in a SL group ~When Battlefeilds become avalible again that is ~ )


#10 Be given a special ability to hide your SL Status


~ This could be used so that you could not be tageted by the enemy but this ruse would only last for a short amount of time and it could only be done every 24 hours so as to not be abused


#11 SL's inRaiding parties / Defense Forces


~SL could go withother SL's in other groupswith a special Command that would allow them to work together as a group and depending on their rank would detirman the commanding SL so there is leveling above just Master Squad Leader but make the GCW ranking system work for the Squad Leader



I could go on and on butI think this is a good enough start. Which half or most of these could not be done at the level they should be done in the time that the dev's have to do them in.


Message Edited by RancorBeastofFear on 11-09-2004 12:00 AM

Message Edited by RancorBeastofFear on 11-09-2004 08:23 AM



......And someone said Fair Warning
Lord strike that poor boy down
Turned from Hunted into Hunter
and went to hunt somebody down.....


Van Halen 1979
_scout_
Tue Nov 09, 2004 7:49 am
#50

Subgroups
Ability only to Master Squad Leader

Member of Subgroup, Subgroup Leader
Ability to Squadleader Novice

If a MSL has a Novice SL in his group, the Novice Squad Leader can open a Subgroup, which memebers do not show on the group list of the MSL.

This way a 2nd SL in a group would be able to gain SL xp too, and have his own commando but would be still easy to reach for the MSL.

Yeah, certainly tie this to rank and all other sorts of abilites, tactics or ideas,
grind this idea out =)



- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

BrandonIT
Sat Nov 13, 2004 10:33 pm
#51

Just a non-SL trolling through the profession forums pre-CU.


If I may suggest, someone mentioned a camp that would heal BF. As an Elite-entertainer I would prefer you to be able to make a camp that I can actually heal BF in! At the moment, we all know camps are useless for this. I would love to follow along to help out (my CDEF can do a little plinking!) but it would be nice to be able to heal wounds AND BF in a high-end camp (Master Scout or above).


Anyway, good luck to you as the CU draws near.



Erdeid - Master Commando
Erleid - Master Musician, Master Entertainer, Master Artisan
nope...gone again...
AtrusAtreides
Sun Nov 14, 2004 3:37 pm
#52

Giving Master SL's an area intimidate attack.


Message Edited by AtrusAtreides on 11-14-2004 02:38 PM



Atrus Atreides aJavin Zohar
Galactic Spies of Mystery
Don't Drink and Grind
Page 4 of 9