Squad Leader Archive
Thread: Squad Leader and the World of Tomorrow: Issues and Ideas
Soda_Jedi wrote:
The reason why I said that a particular weapon cert should also require that particular line in marksman is to discourage people from picking up SL just for the cert. To make the skill cost relevent, we could add some more specials in the SL tree for these weapons. Or we could move the cert from the marksman tree to the different elite professions that come from it (pistoleer, carbineer, and rifleman).
<---MBH/MSL What I don't get teh love here? /cry
I think having 1 weapon from each tree in the novice box of SL would be good. (they could choose teh weapon based on what they do well at) But maybe to encourage people to advance up SL you could have higher certs for a second tier weapon that is better. Like SL pistol at novice, ub3r SL Pistol cert at Leadership 2 or something(thought being pistols closer to melee range use the line with melee defense) and ub3r SL Rifle cert at Tactics 2(ranged defense line). And the Carbine at Strategy 2.
If would make all the differences in a group mixed group WITHOUT one - all pools are almost down, but the targets keeps knocking ppl from the squad out - to one WITH a squadleader. They would be able to hit the pool which goes down first and wouldnt have to wait for a luck shot in the end.
Since this is not the case, i myself as a squadleader novice am going for Master Marksmann so, that in the end, I would have in my squad at least the appropiate weapon at hand, but this is just a "workaround".
Having followed the last posts, what about this:
The squadleader gets the ability to change weapons faster than everyone else. He can do it in one action, not in two. So if he sees one pools is going down, the squadleader changes the weapon to the one hitting the particular pool.
To prevent an abuse, give this ability only the master squadleader.
Still, I would prefer an volleyfire at one pool over this, cause it suits the idea of a squadleader more ( cause it's more leading the group than doing something himself).
Actually I would think that the switching weapon reduced to one action should be incorporated into SL, BH, and Commando since they all have multi weapon gameplay styles.
_scout_ wrote:
The squadleader gets the ability to change weapons faster than everyone else. He can do it in one action, not in two. So if he sees one pools is going down, the squadleader changes the weapon to the one hitting the particular pool.
To prevent an abuse, give this ability only the master squadleader.
Squad Leader should be a main role in being in a group. They should be able to make strategies and have their group do them in ways no other group can.
I hope SLs can work with other professions on the field, a skill or bonus depending on what they are. A Ranger and a Squad Leader in the field should be dynamite together!
If Squad Leaders work with the professions in their group, then they themselves aren't powerful alone. They can help a group of newbies, but obviously a SL leading a group of masters should be able to do much more than a SL leading a group of novices.
Since there will be new armor and new weapons, we could add on to that. Upgrades for armor, or an armor in general for Squad Leaders with enhanced communication ability, vision, satellite link for larger view on overhead map or radar. Weapons can do more than just damage, but can have things like net launchers or a scope upgrade linked to a special helmet for improved accuracy.
for skills, I think SLs should have stuff like preparation, spend a few minutes before battle to improve stats. Combination moves would be nice, like if you have a few carbineers or BHs with carbines all doing knockdown, you can coordinate some attack (similar to volley fire) but that makes a much higher chance of knocking them down...higher than it would be if they all just tried to KD anyway. Would be nice.
Ok ill stop here. GO SLs!
1.) information management/communication: We need some way to do this better than someone who isnt a SL. Granted there are group chats and our system message, but we need easier ways to designate targets and issue orders. We also have a need for being able to monitor our group and the tactical situation better than we are able to now, or better than groups are normally able to. These are the abilites that would truly make a squad leader dangerous, the rest is really just fluff. Being able to subdivide our groups into fire teams and give fire team leaders some kind of ability to speak with their 2-4 fire team members, establishing a chain of communication that is more focused and organized would be a huge benefit. This way the squad leader could THINK in terms of 4-10 fire teams instead of 2-20 individuals, and he only has to talk to his 4-10 fire team leaders intead of the entire group, this creates a much more organized combat situation, allowing greater flexibility and organization in the field. Granted these are things people can do themselves if they so desire, but they have to go through a lot of steps to do so in creating chat rooms and so forth. Itd be much better if there was a way to instantly get everyone in the group in the rooms the SL designates.
2.) Inspiration: Sls inspire their men to fight for them, and perhaps die for them. It would be nice if you could have a few abilities related to inspiring your men. Perhaps at the lower levels you can only say a few words of encouragement, that provide small bonuses, and at master you can give a largish inspirational speech that provides a larger bonus for a longer period of time, and make the speeches or words alterable, so people can roleplay with that aspect of things.
If we were able to do these two things, we would really be the SL we want to be. SL weapons are silly, IMO. I dont think we need any of them, with the possible expection of a group weapon, but I still feel commandos are better suited toward that end.
The other thing that I think would still be great for us to have is the role designation that gives every profession some kind of bonus or special ability that pertains to group play specifically.
FastWillz wrote:
There are just to many Idea's to chose from, just read some of the previous post!
I would Like to see
2. Highlight Targets, maybe shade targets Red, Blue, Green, etc. This would allow the team members to identife there objectives.
Message Edited by Soda_Jedi on 11-08-2004 02:36 PM
Message Edited by RancorBeastofFear on 11-09-2004 12:00 AM
Message Edited by RancorBeastofFear on 11-09-2004 08:23 AM
Ability only to Master Squad Leader
Member of Subgroup, Subgroup Leader
Ability to Squadleader Novice
If a MSL has a Novice SL in his group, the Novice Squad Leader can open a Subgroup, which memebers do not show on the group list of the MSL.
This way a 2nd SL in a group would be able to gain SL xp too, and have his own commando but would be still easy to reach for the MSL.
Yeah, certainly tie this to rank and all other sorts of abilites, tactics or ideas,
grind this idea out =)
Message Edited by AtrusAtreides on 11-14-2004 02:38 PM