Squad Leader Archive

Thread: Squad Leader and the World of Tomorrow: Issues and Ideas

jorsak78
Mon Nov 15, 2004 5:17 am
#53

squad leader already is really good for bonus for group pvp:
-retreat with macro for keep the group continualy burst
-group terrain negociation (only working if the sl make the group shoul be change when sl become group leader)
-steady aim giving more accurency (for sl revamp dev should creat food buff steady aim)
-boostmorale great for keep all the group with a good ham
-groupe ranged and meele defense still be fine
-rally not really usefull people can t rez and drag incapacitate player while rally :/ (dev should give us drag and rez possible while rally)
-vollyefire totally uneless (dev should add a powerful dizzy +KD)
-form up is great heal dizzy and stun condition for groupe

now sl give already great bonus for really good pvp group but it really can be better i think we should have :
-possibility for a SL to create a camp where entertainer can heal BF (should give utility for survival IV)
-ultimate with master sl giving ranged and meele mitigation 2 or 3 for X time , recharge all X time
-give opportunity to a sl for give group resistance for stun dizzy intimidate blind or group heal like form up
-command for write in color with /sys (already exist with macro but can help people losing with that)


Jorsak Bhaal, squad leader pistoleer, Kauri
_scout_
Fri Dec 24, 2004 5:03 am
#54

Somewhere in this thread,

Squad Leader should get nerfed bla bla bla ..
(the usuall complaining about AFK Bots,but ..)

someone had an idea:

"Still, perhaps there's an interesting solution to this... since SL's do so much self-sacrifice for the group, what if the group could somehow return the favor? Maybe something like making the SL's HAM or combat defenses is somehow calculated from the total group strength. As more members of the group are killed, the group is rendered weaker and the SL becomes easier to kill."

What about this in addition, the defense/ HAM/ defense against stats/ get higher depending on the group size / combination of professions/ ....



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Ackehece
Sat Dec 25, 2004 11:43 am
#55






_scout_ wrote:
Somewhere in this thread,

Squad Leader should get nerfed bla bla bla ..
(the usuall complaining about AFK Bots,but ..)

someone had an idea:

"Still, perhaps there's an interesting solution to this... since SL's do so much self-sacrifice for the group, what if the group could somehow return the favor? Maybe something like making the SL's HAM or combat defenses is somehow calculated from the total group strength. As more members of the group are killed, the group is rendered weaker and the SL becomes easier to kill."

What about this in addition, the defense/ HAM/ defense against stats/ get higher depending on the group size / combination of professions/ ....





the problem with something like that is that SL's might gain to much and make them the FOTM. It has also an interesting sideaffect as so many players want to be uber they would go SL then they would have to find a group, as there would be so many SL's the groups (and the benefit to them and from them) would grow smaller - basically killing the profession except for those who have large PA's who would back them and multiple Alt's to group with. (a strange result but possible)



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




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Encoded as per Garva




irott
Sat Jan 08, 2005 10:50 am
#56



Blackferne wrote:
Okay, just the eyepatch for now. But At somepoint I want to have a spaceship disco.





♣NECROPOST♣

HAHAHAHAHAHAHAHAHAH!!!

Its true!!!!!



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

irott
Sat Jan 08, 2005 12:04 pm
#57



Blackferne wrote:

Well I still want the eyepatch.






Agreed.

*wants to be Sgt. Nick Fury*



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

f33d84ck
Tue Jan 11, 2005 12:32 pm
#58

Not sure how easy this would be to code but here goes,


1) Squad Leader commands effected by the distance from the squad leader. The further you are away the harder it will br for the commands to work. This helps prevent people camping a SL away from the war zone and still give the bonuses.


What prevents someone from putting the SL on follow and in a covert status?


Give tef's to SL for using commands. (This has been mentioned time and time again)


2) After so many consecutive commands the effect of Squad Leaders start to diminish. You form up 10 times in a row and the effectiveness of form up starts to go down. How do you counter this? Other SL commands break that. This may not be so popular to squad leaders, but it may prevent macroing and lead to more "skilled" squad leaders. This forces you to kind of fly by wire for SL skills.


Just ideas. Preliminary at that. Please destroy them if they don't sound good.



The Cleric Regnor
http://mortis.teamego.com
irott
Tue Jan 11, 2005 5:50 pm
#59

It is all about acting and reacting.

Nice idea there f33d.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Ackehece
Wed Jan 12, 2005 1:26 am
#60






f33d84ck wrote:

Not sure how easy this would be to code but here goes,


1) Squad Leader commands effected by the distance from the squad leader. The further you are away the harder it will br for the commands to work. This helps prevent people camping a SL away from the war zone and still give the bonuses.


better yet just hardcode a max range that is close to combat - this is easy to program

What prevents someone from putting the SL on follow and in a covert status?

nothing currently but hopefully if you read TH's ideapost if you are overt everyone in the group is overt

Give tef's to SL for using commands. (This has been mentioned time and time again)


2) After so many consecutive commands the effect of Squad Leaders start to diminish. You form up 10 times in a row and the effectiveness of form up starts to go down. How do you counter this? Other SL commands break that. This may not be so popular to squad leaders, but it may prevent macroing and lead to more "skilled" squad leaders. This forces you to kind of fly by wire for SL skills.

hopefully with recursive macros going the way of the dodo it will force more people to play their SL rather then replay a macro. Your Idea is very interesting and I like it.

Just ideas. Preliminary at that. Please destroy them if they don't sound good.









"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




f33d84ck
Wed Jan 12, 2005 1:51 am
#61

Number 2 gives the option of choosing I guess. Watching your group members, making choices based on your knowledge of your specials. Specifically being forced to watch the effects on your group and judging accordingly. Putting "skill" into the profession.


This implies certain things are fixed with squad leaders though.



The Cleric Regnor
http://mortis.teamego.com
Soda_Jedi
Fri Jan 14, 2005 1:26 am
#62

Hopefully,the devs will work on making Squad Leader a more active profession f33d. I like how you think


And irott is starting to necropost? What is this world comming to?



Keron Orinano
Star Rocker - Officer - Squad Leader Emeritus
Giving in to the dark side, one cookie at a time.


IrocNroll350
Sun Jan 30, 2005 11:34 pm
#63






MailekEOC wrote:
Some things I would like to see:

1. Ability to grant overt if you have been overt for at least 5 minutes.

2. Improved passive defenses

3. Com Link (certified at Novice SL) which serves as a multi purpose tool used for radar jamming,
artillery bombardment. This would be crafted by Engineers.

4. Improved /sys command

5. Group waypoint ability and paint target.

6. One fortifaction or two max so our survival requirement is worth it. (No tree dedicated to it)

If in the new HAM revamp there is now ability meters or something this would be a suggestion for a skill:

Skill that regenerates the ability bars at a faster rate (either as a rally type skill or perhaps a passive that gets better as you advance through SL)

Pretty much sums up what I would like.

/salute





This was just what i was going to add here on the forum if i didnt see it. This is one of the greatest ideas that should be added to the SL proffession. I came from planetside before this game was released and was a Commader there and had the ability to place waypoints down for the people that were in the group. This made it easy for everyone in the group to be able to see where they had to go. This is very vital to a SL that leads groups in Base take downs.....especially if the bases are placed in a large complex. The system message isnt enough to point where to go. By the time the person types out the waypoint and you read it in the system message you then have to type it out and by that time your entire squad could be whipped out. I believe that this is a vital asset to the SL profession and should be taken into serious consideration.




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DarthSlayer617
Tue Feb 01, 2005 10:40 pm
#64


  • Enable squad leaders to have multiple faction NPC troops out at a time.

  • Give a concealment bonus for riflemen in the group

  • Enable the squad leaders to make waypoints, but the waypoints will disappear in time, longer duration for master SL

  • Squad leader armor and ranged weapon

  • Master Squad Leaders have the ability to call in a shuttle of NPCs every 12 or 24 hours.

(Maybe not in the Revamp, but at some point)



  • Give an engine speed bonus and shield recharge bonus for fighter pilots grouped with SL

  • Make the Squad Leader some how distinguishable from other fighters in the group (Maybe a special decal only SLs can paint)

  • Enable a Master Squad Leader to call in a faction gunship (tier 3-5 random) every 12 or 24 hours



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Sylow
Wed Feb 02, 2005 4:45 am
#65





Enable squad leaders to have multiple faction NPC troops out at a time.





Hmm, according to all statements, this won't come. I agree with that decission, otherwhise the squad leader would basically be the only profession which more or less is forced to joing a faction. (Neutral Squad Leaders exist. Call it "Mercenary" or something like that. )





Give a concealment bonus for riflemen in the group





Fine with me, though i currently feel that riflemenwith their concealed shot already by now sometimes push back the rest of the team in a waiting role.







Squad leader armor and ranged weapon





And a big red arrow in PVP, pointing at the SLto show whom to kill first? *grin*








Master Squad Leaders have the ability to call in a shuttle of NPCs every 12 or 24 hours.





That would rule, aye.







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