Squad Leader Archive
Thread: Squad Leader and the World of Tomorrow: Issues and Ideas
-retreat with macro for keep the group continualy burst
-group terrain negociation (only working if the sl make the group shoul be change when sl become group leader)
-steady aim giving more accurency (for sl revamp dev should creat food buff steady aim)
-boostmorale great for keep all the group with a good ham
-groupe ranged and meele defense still be fine
-rally not really usefull people can t rez and drag incapacitate player while rally :/ (dev should give us drag and rez possible while rally)
-vollyefire totally uneless (dev should add a powerful dizzy +KD)
-form up is great heal dizzy and stun condition for groupe
now sl give already great bonus for really good pvp group but it really can be better i think we should have :
-possibility for a SL to create a camp where entertainer can heal BF (should give utility for survival IV)
-ultimate with master sl giving ranged and meele mitigation 2 or 3 for X time , recharge all X time
-give opportunity to a sl for give group resistance for stun dizzy intimidate blind or group heal like form up
-command for write in color with /sys (already exist with macro but can help people losing with that)
Jorsak Bhaal, squad leader pistoleer, Kauri
Squad Leader should get nerfed bla bla bla ..
(the usuall complaining about AFK Bots,but ..)
someone had an idea:
"Still, perhaps there's an interesting solution to this... since SL's do so much self-sacrifice for the group, what if the group could somehow return the favor? Maybe something like making the SL's HAM or combat defenses is somehow calculated from the total group strength. As more members of the group are killed, the group is rendered weaker and the SL becomes easier to kill."
What about this in addition, the defense/ HAM/ defense against stats/ get higher depending on the group size / combination of professions/ ....
_scout_ wrote:
Somewhere in this thread,
Squad Leader should get nerfed bla bla bla ..
(the usuall complaining about AFK Bots,but ..)
someone had an idea:
"Still, perhaps there's an interesting solution to this... since SL's do so much self-sacrifice for the group, what if the group could somehow return the favor? Maybe something like making the SL's HAM or combat defenses is somehow calculated from the total group strength. As more members of the group are killed, the group is rendered weaker and the SL becomes easier to kill."
What about this in addition, the defense/ HAM/ defense against stats/ get higher depending on the group size / combination of professions/ ....
the problem with something like that is that SL's might gain to much and make them the FOTM. It has also an interesting sideaffect as so many players want to be uber they would go SL then they would have to find a group, as there would be so many SL's the groups (and the benefit to them and from them) would grow smaller - basically killing the profession except for those who have large PA's who would back them and multiple Alt's to group with. (a strange result but possible)
Blackferne wrote:Okay, just the eyepatch for now. But At somepoint I want to have a spaceship disco.
♣NECROPOST♣
HAHAHAHAHAHAHAHAHAH!!!
Its true!!!!!
Blackferne wrote:Well I still want the eyepatch.
Agreed.
*wants to be Sgt. Nick Fury*
f33d84ck wrote:
Not sure how easy this would be to code but here goes,
1) Squad Leader commands effected by the distance from the squad leader. The further you are away the harder it will br for the commands to work. This helps prevent people camping a SL away from the war zone and still give the bonuses.
better yet just hardcode a max range that is close to combat - this is easy to program
What prevents someone from putting the SL on follow and in a covert status?
nothing currently but hopefully if you read TH's ideapost if you are overt everyone in the group is overt
Give tef's to SL for using commands. (This has been mentioned time and time again)
2) After so many consecutive commands the effect of Squad Leaders start to diminish. You form up 10 times in a row and the effectiveness of form up starts to go down. How do you counter this? Other SL commands break that. This may not be so popular to squad leaders, but it may prevent macroing and lead to more "skilled" squad leaders. This forces you to kind of fly by wire for SL skills.
hopefully with recursive macros going the way of the dodo it will force more people to play their SL rather then replay a macro. Your Idea is very interesting and I like it.
Just ideas. Preliminary at that. Please destroy them if they don't sound good.
MailekEOC wrote:
Some things I would like to see:
1. Ability to grant overt if you have been overt for at least 5 minutes.
2. Improved passive defenses
3. Com Link (certified at Novice SL) which serves as a multi purpose tool used for radar jamming,
artillery bombardment. This would be crafted by Engineers.
4. Improved /sys command
5. Group waypoint ability and paint target.
6. One fortifaction or two max so our survival requirement is worth it. (No tree dedicated to it)
If in the new HAM revamp there is now ability meters or something this would be a suggestion for a skill:
Skill that regenerates the ability bars at a faster rate (either as a rally type skill or perhaps a passive that gets better as you advance through SL)
Pretty much sums up what I would like.
/salute
- Enable squad leaders to have multiple faction NPC troops out at a time.
- Give a concealment bonus for riflemen in the group
- Enable the squad leaders to make waypoints, but the waypoints will disappear in time, longer duration for master SL
- Squad leader armor and ranged weapon
- Master Squad Leaders have the ability to call in a shuttle of NPCs every 12 or 24 hours.
(Maybe not in the Revamp, but at some point)
- Give an engine speed bonus and shield recharge bonus for fighter pilots grouped with SL
- Make the Squad Leader some how distinguishable from other fighters in the group (Maybe a special decal only SLs can paint)
- Enable a Master Squad Leader to call in a faction gunship (tier 3-5 random) every 12 or 24 hours
Enable squad leaders to have multiple faction NPC troops out at a time.
Hmm, according to all statements, this won't come. I agree with that decission, otherwhise the squad leader would basically be the only profession which more or less is forced to joing a faction. (Neutral Squad Leaders exist. Call it "Mercenary" or something like that.
)
Give a concealment bonus for riflemen in the group
Fine with me, though i currently feel that riflemenwith their concealed shot already by now sometimes push back the rest of the team in a waiting role.
Squad leader armor and ranged weapon
And a big red arrow in PVP, pointing at the SLto show whom to kill first? *grin*
Master Squad Leaders have the ability to call in a shuttle of NPCs every 12 or 24 hours.
That would rule, aye. ![]()