Squad Leader Archive

Thread: Squad Leader and the World of Tomorrow: Issues and Ideas

DiLune
Sat Oct 16, 2004 2:17 pm
#27

It will be part of the "Viney Endor" update. Think its 13.3.
Blamj
Sun Oct 17, 2004 10:27 pm
#28

Either this is a joke or the dev team is too lazy.. don't the SE googles already resize depending on the person eyes?
MailekEOC
Tue Oct 19, 2004 11:50 am
#29

Just another idea to add to the list and get us back on topic:

Stay Sharp: Ability which increases the group's chance of dodging, blockimg or counterattacking incoming attacks. Damage output is reduced slightly but there is an increased chance that group members will land critical hits which cause wounds.



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


Loki_Ashaman
Tue Oct 19, 2004 2:54 pm
#30






MailekEOC wrote:
Just another idea to add to the list and get us back on topic:

Stay Sharp: Ability which increases the group's chance of dodging, blockimg or counterattacking incoming attacks. Damage output is reduced slightly but there is an increased chance that group members will land critical hits which cause wounds.





very cool idea.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Wystery
Wed Oct 20, 2004 12:42 am
#31

You all have really awesome ideas. I always liked the SL forum the best.
The group ideas are great. Formations, commands/abilities to amplify the way a group leader works. Squad leaders should be able to do things no other group leader can in the way of communication, information, scouting, as well as combat.

I would really like to see SL work with other professions. For forts, you can work with all the crafters on that. Rangers and SL should be the best of friends in the field. etc

The best idea I have anyway is for Squad Leaders to have ways to work together. Instead of 2 or more SLs in a group, each SL has their own group but they can benefit each other. Better communication, like a group chat channel for the large group instead of making only 1. Or to play on many groups, have a SL lead a group of SLs that are by themselves leading groups. Ideally, like the chain of command. Just something for those much larger groups to enhance what they can do as well.

Also agreeing with the many previous posts, any benefits shouldn't just stack. Like 2 squad leaders should not double the bonuses they get, but take the 1st leader's bonuses and the 2nd leader's bonuses add on as a lesser amount than they would be alone.



Colonel Goldy Different
MSL MBH
Imperial Inquisition
Ahazi

aka

Sokepe
Master Fencer Master Ranger
Scylla
FastWillz
Wed Oct 20, 2004 6:22 pm
#32

There are just to many Idea's to chose from, just read some of the previous post!


I would Like to see

1. Impoved Passives, Melee, Range, Def Vs Stun,Def Vs Knockdow, Def Vs Blind, Def Vs etc. This would greatly increase our durability in combat. And make us much more desirabl in combat.

2. Highlight Targets, maybe shade targets Red, Blue, Green, etc. This would allow the team members to identife there objectives.

3.Boost Moral should be tweeked to include all wounds and Battle fatiuge to be of any real value. Instead of just annoying people now we are really bringing something to the table. This would allow us to be out in the field so to say way past the redline. But it should be done on a percentage bases, for example take one stat, any stat they should all work the same,add them all together, then add all the wounds together on that stat,this will yeld a percentage/ratio. Then apply that percentage to everone, this will turely help share the load.

4. New skill should be added to balance damage, this will help people from getting killed all the time, and again add the ability of being in the field so much longer.

5. Volly fire should be changed. It should allow an extra attack, and not replace any attack in anyones que. This extra attack is a normal attack but should be allowed to target one pool, say heath, action or mind. This stops the hate tells about how I was doing this or that, bla blha bla. And increases the value of this skill if we can targe a certain pool without interuppting anyones play,players don'trealy like to be told what to do, why force us to do that? Also don't forget this should include melee players too, if there close engouh, and as its a free attack it shouldn't cause any problems if there not.

6. Aim needs a touch up, the time should be extended, and should cost less, and should be a free action, for everyone but the Squad leader.

7. Retreat needs to be tweeked, to inclease time, but if were really suppost to stand there and take it in the butt, why have us blow all our ham, why not have itcost nothingand instead have everything argo on us, this still does the same thing only better, we still die, and everyone can get away instead of the mob just chasing after the person who is running, and still killing them?

8. We need a charge command, to allow our ranged shooters to laydown some cover fireand cause poster changes in there selected targets, and give players with melee weapons equiped a short burst run to get to there pray. This also get rid of that annoying whos going 1st if we just have everyone attack at the same time.

9. what about a squad leader mission term,3 times the pay off but 3 times harder, 3 times more creatures/npc, and anyone in the group can get them as long as there is a squad leader in command of the group. A pay off of 90k (90k devidedamong the close members of the grouplike it is now )to a group of people is no worse then a payoff of 30k for some one doing solo missions. And each mission would be much more enhoyable you might even have to think about it, inorder to pull it off, and then there is the increased use of the squad leader skills, unlike normal mission you really don't have to use any Squad leader skill.


Things that need to get tossed.

1. Camping? whats the point? We can make camps at novice. To top it off now that you don't have to be in a camp to call a pet, ride, or droid out, no one realy cares about using them. Its not like you can cure battle fatuge in them. And I really don't want to see fortifications, do you really think many players will wait for you to place them? Terrain has no effect on combat, whatdo youthink fortification would do? Nothing thats what. Granted it is a cool Idea but honestly they'll never get used, combat will be over before that happens, and the higher content, DWB, or GEO, or Krayt, or Kimo's, there not going to care about a sand bag. Just drop it, we will still be able to preform the basic concept that was in mind, just by having novice scout. Not only that is this a combat proffession or a crafting proffession, I would rather see a combat proffession.

2. Group HAM buff what the heck is this, is this some kind of cheat? Just go get buff's there better

3. Faciton pets, well ummm lets see, 1 TKM, or 1 Master rifleman, or 1 master any combat thing, can well wast any number of faction pets you could ever have, again whats the point, go be a creature handler if you want solo play.

4. make other people overt, ya right, like that not going to get abused, just have everone go overt before hand

5. Calling in bomber for an airstrke, well thats kool, but realy its just not going to work, I've read the various posts, yes it is kool, but they will just nerf it until it does little more then a CDEF pistol after a few players get insta killed.I can just see it now "can't have insta Kills out there thats not fair, whaa, cry, whaa"

6. Having a Real tank to control, or troop transport, that's not going to fly. To many people will want to be able to do it with out taking squad leader, besides what does a squad leader have to do with driving?It will come out in an expansionanyways so you can use an AT-ST and AT-AT's

7. group weapon, no don't think so it will take to much away from commandos. Besides, not many people will be willing to wait for it to get set up, and what about melee creatures, they'll just run up and kill it, or kill the operatior. IT is kool but just won't work with the way combat is. And not going to work in PVP,the rifleman will just destroy it as soon as its out.


I don't like doing that but I reather see energy used to help the Squad Leader get enhanced to the point of being usefull not only in PVP but in creature combat as well. And would like to see Squad Leader usefull to everyone at every level, from novice to master. Squad Leader should be a want, a nice to have, just like its nice to have JEDI in PVP because you know the other side will be bringing them.
Loki_Ashaman
Tue Oct 26, 2004 7:45 am
#33






FastWillz wrote:

There are just to many Idea's to chose from, just read some of the previous post!


I would Like to see


5. Volly fire should be changed. It should allow an extra attack, and not replace any attack in anyones que. This extra attack is a normal attack but should be allowed to target one pool, say heath, action or mind. This stops the hate tells about how I was doing this or that, bla blha bla. And increases the value of this skill if we can targe a certain pool without interuppting anyones play,players don'trealy like to be told what to do, why force us to do that? Also don't forget this should include melee players too, if there close engouh, and as its a free attack it shouldn't cause any problems if there not.


6. Aim needs a touch up, the time should be extended, and should cost less, and should be a free action, for everyone but the Squad leader.


7. Retreat needs to be tweeked, to inclease time, but if were really suppost to stand there and take it in the butt, why have us blow all our ham, why not have itcost nothingand instead have everything argo on us, this still does the same thing only better, we still die, and everyone can get away instead of the mob just chasing after the person who is running, and still killing them?


8. We need a charge command, to allow our ranged shooters to laydown some cover fireand cause poster changes in there selected targets, and give players with melee weapons equiped a short burst run to get to there pray. This also get rid of that annoying whos going 1st if we just have everyone attack at the same time.


9. what about a squad leader mission term,3 times the pay off but 3 times harder, 3 times more creatures/npc, and anyone in the group can get them as long as there is a squad leader in command of the group. A pay off of 90k (90k devidedamong the close members of the grouplike it is now )to a group of people is no worse then a payoff of 30k for some one doing solo missions. And each mission would be much more enhoyable you might even have to think about it, inorder to pull it off, and then there is the increased use of the squad leader skills, unlike normal mission you really don't have to use any Squad leader skill.






5. Volleyfire - nice idea.


6. Having it last longer is definately something we would want. Isn't it a free action already for those in our group? I've never noticed in delay in my teammate's firing rate when I've spammed aim.


7. The aggo everything attacking the party is an interesting idea, but what's the point? A MSL is just a few second speed bump. How about we add to retreat the ability to survive? High level melee/ranged defense, level 3 damage migration (maybe even a lvl 4 for the duration), boosts to resists and stuff - make it so an SL who calls retreat can stand there and keep the enemy engaged. Don't increase the SL's damage dealing power - we're holding the pass, not throwing back the enemy. And to make it so it doesn't get abused, have it so when retreat wears off the SL is severely weakened - negatives to HAM, penalties to defense and resist, etc. No autodie, that would just be lame, but make it tough for the SL to survive afterwards.


8. yeap, this is something we're already working for.


9. Umm, no. We want to get rid of solo grouping, all this will do is make it so SL - lead solo groups are more in demand. Maybe if the SL missions were coded so they don't spawn unless the majority of the group was there, but the way you've described it would just lead to too much solo abuse.






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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


FastWillz
Tue Oct 26, 2004 4:52 pm
#34


Loki_Ashaman


6. I don't think it is a free action. It might be though, but a longer delay is a must


7. Nice touch up. I like the impovement


9.Ture, didn't think about solo play much, I do have the fortune to play with 2 to 3 other players when ever im loged in, was just thinking tuffer missions would require more people in oder to complete. But what about a 75% of the party having to be at theeach of thewaypoints before you could procceed? and maybe have a 2 waypoint hop before the final waypoint, and the last waypoint should be no more then 75m from the group. While Im not a BH, I've been on there misisons with them before. I would be happy with a complex mission. Or maybe make it so only the Squad Leader gets the mission but the reward would have to go up, the Squad Leader is only able to get 2 missions. Or what about maybe allowing the squad leader to have one mission per person in the group? ( a limit of 5 or 10, I think 20 would be to many )
Loki_Ashaman
Tue Oct 26, 2004 8:27 pm
#35

Some people might not like the multiple hops, don't think I would mind it if I knew if was coming. The idea definately has merit if they could prevent it from becoming the perferred method of solo-group. If it was only the SL who can take the mission, instead of making it so s/he can take more missions, maybe code them like the JTL duty missions - after you finish off one lair, you get a waypoint to where the next one will spawn. Actually, duty missions would just be cool to put in the ground game in general




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Blackferne
Wed Oct 27, 2004 7:13 am
#36

Well if you allow for three weapons you should have the certs in teh Novice SL box. 1) it makes it SL only and 2) if you only had one line of marksman you wouldn't likely be using the other ones anyway since you don't have decent specials for them anyway.



Jounville Blackferne
"No one plays SWG to be Uncle Owen" -Dallas Dickenson


Soda_Jedi
Wed Oct 27, 2004 8:30 am
#37

The reason why I said that a particular weapon cert should also require that particular line in marksman is to discourage people from picking up SL just for the cert. To make the skill cost relevent, we could add some more specials in the SL tree for these weapons. Or we could move the cert from the marksman tree to the different elite professions that come from it (pistoleer, carbineer, and rifleman).



Keron Orinano
Star Rocker - Officer - Squad Leader Emeritus
Giving in to the dark side, one cookie at a time.


Loki_Ashaman
Wed Oct 27, 2004 9:35 am
#38

I think requiring the box 4 of rifles/pistols/carbines would be unnecisarry, just having the cert and being able to equip it isn't going to do much. Give a novice marksman a T21 rifle, yeah he has a really powerful rifle - but he has NO accuraccy, NO speed, and NO specials except the those from the support line - in other words, he's certed for a great weapon, but can't do jack with it.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Soda_Jedi
Wed Oct 27, 2004 12:42 pm
#39

In regards to SL weapons,


I think we should have certs for all three ranged weapons (pistol, carbine, and rifle), but make it so that it requires the 4th marksman skill box of that particular weapon in order to use it (like in order to use the SL pistol you need pistol 4, and of course squad leader). So if you want to use all three weapons, you have to master marksman (which, if I did that, it would completely mess up my template ).



Keron Orinano
Star Rocker - Officer - Squad Leader Emeritus
Giving in to the dark side, one cookie at a time.


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