Squad Leader Archive
Thread: A New Hope A Conversation with Thunderheart
Well I am not a SL, nor do I want to be one. But one of our Guildies was one for a Holo, and we had a hoot with him being one for a while.
our only complaint was that it was too hard to keep. I dont see why you have to be a marksman to be a Squad leader, Scout sure. I am not speaking on behalf of any SL, but making the Skill point restrictions lighter would be alot better.
I think its an over all great Prof, but there are too many requirements for other profs to make people might consider this.
Like electricnomad said, these are some interesting changes. It's a sort of creature handler for players (sounds right to me). This is a good start don't you think? A working and usefull "group retreat" command would be appreciated (you can't attack for some time but everyone get burst run for free and a bonus to defense or something like that)
Squad Leader
We’re looking at adding a fairly large amount of functionality to Squad Leader, and because of that, it won’t make this update. The stuff we’re looking at:
· Follow Me:
o Everyone in the group enqueues /follow on the leader
· In formation: Using code similar to AI's followOffset: the group follows the leader in column, wedge or line formation
· Hold Fire & Fire At Will
o No one in the group is allowed to initate combat, although they can defend and can defend vs. anyone attacking a member of their group
· Group Attack
o Ayone not already in combat will enqueue an attack vs. the leader's look-at target
· Cease Fire
o Everyone in the group enqueues /peace.
· Assign Position:
o The group leader can assign group members to "Front Line", "Support" or "Ranged" squads. Group Attack, Cease Fire, Group Cover, OffensiveStance, DefensiveStance, Hold Fire and Fire At Will can then be directed to these individual squads
· OffensiveStance
o Gives the group a temporary bonus to damage. The bigger the group the better the bonus, lowers defense.
· DefensiveStance
o Gives the group a temp bonus to defense. The bigger the group the better the bonus, lowers damage.
(i.e. Assign your tanks to "Front Line" and enqueue DefensiveStance on the front line group, then assign the ranged guys to "Ranged" and enqueue OffensiveStance on that group, etc.)
· Group Heal
o No, it doesn't heal the group: It changes the look-at target of anyone assigned to a support position to the leader's look-at target, and gives the system message "You have been ordered to heal ". Used by the leader to tell his healers who to heal. So you still have to push the button yourself (because he might not need a heal - he might need /firstAid or the like.
· Group Cover
o Enqueues a /assist for the group vs. the leader's look-at target. i.e. if I want everyone to shoot what Dan is shooting, then I look at Dan and enqeue Group Cover.
· Forced March
o Non-combat group burst-run sort of thing. Broken as soon as anyone in the group engages in combat.
· Smoke-em-if-you-got-em
o In a camp, out of combat, everyone in the group gets a mind regen bonus. The bigger the group the bigger the bonus.
Thunderheart wrote:
Of course. I know this is important. Believe me, I know you guys have been incredibly patient.
Timing is everything and we're almost there...
That is a understatment this Community has been incrediblly patient wiht the footdragging we are now seeing for squad leaders and every other proffesssion .THe GCW after almost a year is totally borked and all we get is spin
I have to agree with DiLune. Some of the professions in SWG are enough out of whack, SL being one of them (no offense squad leaders), that the community that plays that profession would like some input so they can flesh out what they would like to see done with their profession.
This is to the SL community and Thunderheart:
I could be way off base, not having played a SL, but will use the following as an example.....
Suppose there are abilities that the SL community would be interested in if SL were intended to be a behind the lines battlefield command-type, organizing troop movements, calling out targets, etc....
Another group of SL players are interested in front line abilities, such as morale boosts, buffs, etc
Another group likes support type abilities, and another likes combat type abilities.
Now, if Thunderheart or DiLune could come back from the Devs with one of the following
'We see SLs playing a front-line support/back line support/front line combat/back line combat role in SWG'
then the SL community could procede to concentrate putting proposals for changes that are in line with that vison, knowing that Devs are busy people and would have trouble dealing with proposals for back line support when SLs were originally intended to be in front line combat.
Squad Leader
We’re looking at adding a fairly large amount of functionality to Squad Leader, and because of that, it won’t make this update. The stuff we’re looking at:
· Follow Me:
o Everyone in the group enqueues /follow on the leader
· In formation: Using code similar to AI's followOffset: the group follows the leader in column, wedge or line formation
· Hold Fire & Fire At Will
o No one in the group is allowed to initate combat, although they can defend and can defend vs. anyone attacking a member of their group
· Group Attack
o Ayone not already in combat will enqueue an attack vs. the leader's look-at target
· Cease Fire
o Everyone in the group enqueues /peace.
· Assign Position:
o The group leader can assign group members to "Front Line", "Support" or "Ranged" squads. Group Attack, Cease Fire, Group Cover, OffensiveStance, DefensiveStance, Hold Fire and Fire At Will can then be directed to these individual squads
· OffensiveStance
o Gives the group a temporary bonus to damage. The bigger the group the better the bonus, lowers defense.
· DefensiveStance
o Gives the group a temp bonus to defense. The bigger the group the better the bonus, lowers damage.
(i.e. Assign your tanks to "Front Line" and enqueue DefensiveStance on the front line group, then assign the ranged guys to "Ranged" and enqueue OffensiveStance on that group, etc.)
· Group Heal
o No, it doesn't heal the group: It changes the look-at target of anyone assigned to a support position to the leader's look-at target, and gives the system message "You have been ordered to heal ". Used by the leader to tell his healers who to heal. So you still have to push the button yourself (because he might not need a heal - he might need /firstAid or the like.
· Group Cover
o Enqueues a /assist for the group vs. the leader's look-at target. i.e. if I want everyone to shoot what Dan is shooting, then I look at Dan and enqeue Group Cover.
· Forced March
o Non-combat group burst-run sort of thing. Broken as soon as anyone in the group engages in combat.
· Smoke-em-if-you-got-em
o In a camp, out of combat, everyone in the group gets a mind regen bonus. The bigger the group the bigger the bonus.
What would be so wrong with allowing a Squad Leader *some* Soloing type of skill. In the form of allowing them to control more than one faction pet or something of that nature. Im not talking about AT-ST's, one AT for one person is more than enough fire power. But what would the harm be in allowing a few extra Stromtroopers or Rebel Troopers, they types of pets are hardly *tanks* they wont change the tide of fighting a Nightsister or Krayt Dragon. At best they would be useful for Faction Mission, low level creatures, and a little PvP. For non-faction people, buying Mercs from Jabba could be the neutral type of NPC's they could use, or something to that effect.
Squad Leader takes a good deal of skill points, and at this point it seems the only reason to go for Master SL is if your an officer in a Guild. Otherwise your not really that important. I would hate to waste my Master Squad Leader title to be limited to group play only, getting with a group *then* becoming its leader is not as easy as it might sound. I really dont see the harm in allowing SL's to control more than one faction pet. So that if they so desire to go off on their own, they can still use some of their Squad Leader skills, and not waste them. Thats all im asking, of course SL should shine as a powerful leader in a group of players, but if possible I would like the casual player to be allowed some fun with the SL profession, if they are on their own.
Thanks
Message Edited by GamerProX on 04-06-2004 04:48 PM
InfluenzaSWTA wrote:
Would all non-Squad Leaders kindly keep from posting in this thread? The last thing the SL community wants is for the developers to ignore ths thread because it has become a focal point for ranting players.
TH: please.... please don't turn us into NPC handlers. I know Runesabre is opposed to adding any more handling professions to the game, so I pray every night that he's a significant voice in the SL revamp process.
Wow, it looks like they did the same thing to you squad leaders that they did to us Droid Engineers!
They told us they were going tomake us better by creating a new profession called the Droid Commander. This was essentially a CH who used droids instead of critters. Most of the posters on the DE board thought it was a bad idea, so the DEs took their marbles and went home. We got the "Droid Evasion" in it's place.
It seems that we could have learned from what they did to you guys. They said, "here! look we are fixing you into something you dont want", and when you disagreed they walked away for MONTHS and now they are finally saying they intend to come back to you.
Many of us have been pushing for Trade Federation Droids as troops for player characters. A number of us (me included) pushed for Squad Leaders to get a special certification to use multiple droids as troopsunder their command.
So, a note for the future, don't tell them what you want... tell them what they want to hear, or you're as good as screwed.