Squad Leader Archive

Thread: A New Hope A Conversation with Thunderheart

cydonia
Mon Mar 22, 2004 2:31 am
#14







DiLune wrote:

It perturbs me more that some of the SL think its the kind of thing that should occur on the SL boards.




/flameon

Well you know what it perturbs me that i spent almost 2 months to get Master SL. Then check the forums and post 2-3 times a day. Then be told fixes are comingseveral times. Then held on the the gimped profession for5 MONTHS! while nothing was fixed. And finally SL xp screwed to all hell allowing people to master it in a few hours and just watching the hard work i put into the thing WAISTED. Then to just decide that i am too pissed off to even read and post on the subject any more til i see some changes and 5 months later STILL nothing has been done. TH is a smart man i dont blame him but if he posts i will flame is ass to kingdom come i dont care if its not productive. i stoped caring about that months ago.

/flameoff



Why are you wearing that stupid man suit?
Zal'hanan
FWH_James
Tue Mar 23, 2004 4:05 pm
#15

Heh what is the point of this board.



____________________________________________
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
PanzerGR
Wed Mar 24, 2004 1:59 am
#16






Yeraze wrote:


[msg(TH)] heh.. Well we'ld love to get in on some of those conversations.. Especially since our Correpondent is mostly AWOL.. Dilune's been double-duty Marksman & SL, so we've missed alot I'm sure.

[TH([email protected])] hes not awol. he has a firewall at work - - he emails me

[msg(TH)] Well.. we haven't seen him post int he forums in a while.. We were starting to think he'ld left & not told anyone.








im on the same page as others who are tired of having our forum filled with "n00b SL" (no real offense meant) requests, suggestions, etc.


I do not mind a GOOD suggestion now and again....but as others here have stated, it is tedious to have spent months mastering SL in the early days of the game....then keep the borked profession for 7 months after mastering it with no real acknowledgement of our issues or any fixes whatsoever......then, as others have said, to have the XP so screwed up that every new casual gamer can master it in a day or less.


YOu now have 2 groups in SL: Those who have had it for a very very long time and have stuck with it since day 1. We who have fought to get things changed and compiled hundreds of suggestions, ideas, and commentary.....all of which have never ever been fully acknowledged by the developing team of the game. Then you have the new guys who have no idea whatsoever of whats been going on with this profession for months.


While MOST professions have these 2 castes...the thing with SL is that we still have not been fixed and out of all profs i thinkw e have received the least attention of them all. SO when you have a new gangpile of people who dont have a clue of whats going on...it makes it harder for older core issues to coem up to the surface again. I give many thanks to irott and others who have kept the older compilations going and up top.




To Thulium:


I have nothing against you whatsoever. However, you ARE our only link to the developers. Emailing TH is, im sorry, not enough for us. You HAVE to be on these boards chatting us up, keeping updated posts, etc. The last post you made before replying to this one was on February 17th i believe. Ive heard that you do not post a lot in the correspondant forums either.


We all have real life situatiosn which bar us from optimum time ont he net. Recently i wa sunable to get online for over a week due to a network glitch. However, we as a community need an active correspondant.....and without trying to bash you, if ya can not perform that function then maybe it is time to find someone else who can. I have nothing against you personally....but from a community standpoint i thinkw e have all been wondering wth you are.......and a correspondant should be there to relate between the community and devs. If you never post and are never here, we never see you....how are we supposed to know what is going on? I heard abotu SL's not being affected by the defense cap 2 weeks before DiLune officially told us about it. Number 1, that shouldnt have happened...i shouldnt have found out before my own correspondant told me. Number 2, it should have been YOUR blue name, not DiLune's that we got a (more or less) official statement from.


your not a bad guy, and i was pleased when you took up Vemnox's torch. But you just have not been nearly as active with us, that I think we as a community deserve.






"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

Deplomatic
Wed Mar 24, 2004 10:48 am
#17






Yeraze wrote:
This was recorded during the Stratics House Of Commons Chat, on March 18th, 2004.



[msg(TH)] Has anything come up about the current uselessness of the Squad Leader? Several issues & features have been brought up on the Forums, but no comments have been made by the Devs on any of them (at least not in a place where we can see them )

[TH([email protected])] Squad Leader revamp will be happening in the future -- Ill be putting up a SL In Concept thread in April

[msg(TH)] Whatever happened to the last SL In-Concept Thread?

[TH([email protected])] Coming to a town near you in april





i bed thats the first of april






Rancis - Chimaera
Master Squad Leader - Master Pistoleer
*Squad Leader since the dawn of the Galaxies*
Yeraze
Wed Mar 24, 2004 4:40 pm
#18

According to the latest "COmmunity Letter", SL Revamp is scheduled for Publish 10... So it's still 3 months or so before we see anything.. Jedi (the only Profession possibly smaller than Squad Leader) takes priority it seems.

/sigh



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
Yeraze
Wed Mar 31, 2004 12:10 pm
#19

seems TH has forgotten about us.... again



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
kamikze_one
Thu Apr 01, 2004 1:10 am
#20

/agree. By the time we get a revamp, we WILL be the smallest proffesion. The jedi's Force slots are opening like wild fire..... makes me want to go BH




Ditao Asokelint

Master Carbineer .::. dah Uber Leet Spamirific Squad Leader
Thunderheart
Tue Apr 06, 2004 11:11 am
#21

I havent forgotten. I'll be posting the Inc Concept thread today.






Kurt "Thunderheart" Stangl
Community Relations Manager
Eert
Tue Apr 06, 2004 11:53 am
#22

redname in SL forums!!!!



Akabe Aan
~ Gimped hologrinder ~ forum troll 4/0/2/2 ~
~ ASBESTOS ~
"i-!311() iv!y i\!4iv!3 15 4k4133!"

Thunderheart
Tue Apr 06, 2004 11:54 am
#23

Of course. I know this is important. Believe me, I know you guys have been incredibly patient.


Timing is everything and we're almost there...





Kurt "Thunderheart" Stangl
Community Relations Manager
soal-farous
Tue Apr 06, 2004 11:56 am
#24

im no SL, but a dev giving theSLs some love is a good thing me thinks

Message Edited by soal-farous on 04-06-2004 11:58 AM



-Soal-Farous Maccama, Gorath-
-Master Pistoleer, Master Bounty Hunter, Carbineer 0440-
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
I have a catapult. Give me all the money, or I will fling an enormous rock at your head. - Latin Proverb.
Do You Need Some Soal?

electricnomad
Tue Apr 06, 2004 1:24 pm
#25




Thunderheart wrote:





Yeraze wrote:
Glad you finally stopped by TH

But could you please give us a little info on what's goin on? The "In Concept" is important, yes, but what do the Devs envision for a Squad Leader? Maybe some top 5 answers




My deal is here is to represent what you guys envision for yourselves (within reason =P)


Honestly, the devs are open to your suggestions and I want to collect them, organize them and deliver them during the development process.


Dont you guys have a vision of what you want to be?




That last line is what Thunderheart unleashes on the Smuggler forum every other month.


It's as if every comprehensive revamp thread and every idea for an overhaul has been completely overlooked by the Devs, and that we hadn't written several long threads about what we wanted. We'd write more in the aftermath of the big brushoff, and a few months later, *poof* Thunderheart would reappear to ask again, "So, what is it you guys wanted?"


Now that you're getting the same tired stalling tactic, all I can say is "Good luck, Squad Leaders."


I remember a long and detailed list of proposed changes that the Devs had on the horizon for Squaddies back on August 22, 2003:


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=394421&highlight=smoke+if+you+squad+leader#M394421


Glad to see the Devs took that revamp plan seriously and have been hard at work on it...





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Eert
Tue Apr 06, 2004 1:26 pm
#26

The thing is no raid can take place without doctors supporting the troops. No doctor equals dead combat party or an unsuccesful raid. I believe that SL 's should become just as important to organizing a raid. Perhaps the bigger the group then the bigger the defensive binuses the group gets or perhaps letting the squad leader dictate the flow of battle... ie giving the squad leader the ability to boost all of the partys attack damage for a few minutes ( and i mean a really noticeable difference here) followed by a period of downtime when the groups defenses are down and they are vulnerable...This type of control over the battles outcome would make Sl an integral part of any group.
Anyways just my 2 cents I really loved Sl when i did it I just wish there was more useful commands at the leaders disposal with which to actually "lead" the group!



Akabe Aan
~ Gimped hologrinder ~ forum troll 4/0/2/2 ~
~ ASBESTOS ~
"i-!311() iv!y i\!4iv!3 15 4k4133!"

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