Squad Leader Archive

Thread: Squad Leader Bunkers and more

Rancorrider4
Wed Nov 19, 2003 9:59 pm
#27




"You have already gotten an advanced hunting camp that makes you more effective against your enemies - animals."







You arenot only totally incorrect in stating this but your argument here is wrong.


We do not have an advanced hunting camp. If you're referring to the "hunting blind" or semi-permanent "hunting cabin", these are PROPOSALS, not anything in game.


Furthermore, you're pigeon-holing Rangers as nothing more than hunters. Give me a break. As I mentioned earlier, there are different styles and types of Rangers. We are not just hunters, and we do actively engage in combat. In some of your post you are very insightful, and in others either very narrow-minded, or just plain clueless as to what a Ranger is. We PvP, we PvE (INCLUDING humanoid enemies) and do many other things rather than hunt. Why did you even bring this to the Ranger forum, if you already had a stereotype of a Ranger, and an idea of what our response SHOULD be.


WHEN we are given more to our profession maybe people like you will not assume so much. Our camps disband when we engage in combat because the camps are not PERMANENT. Permanent structures are called HOUSES. We have been asking since launch to have the high tech field base be semi-permanent or have a timer. All you are asking for are things that we have been asking for that are a natural part of the existing RANGER structure.


Like I said earlier, if you want to come and pick from the posts in the Ranger forum, pick from sides that both show arguments for AND against your idea. You'll find in this same forum the thread I mentioned earlier about the different styles and types of Rangers. Ever here of the Rangers in our military here in the U.S.? Do you they just run around hunting wild animals? No. They are engaged in combat and are the ELITE in their branch of the armed forces. Stop stereotyping us. If you want advanced camps, become a Ranger. You should go back and read through all of the posts requesting changes to our camps. You're not suggesting anything new. You're just suggesting it for your profession now, instead of ours, and you're acting as if its a new idea.


We want squad leaders to matter. We want you to be effective in all aspects of the game. We want to matter and be effective and be needed by others as well. We just don't ask that other professions be penalized in order for it to happen.


Again, best of luck to you and yours. We are pulling for you. Just not on this suggestion.




nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


Thulium
Thu Nov 20, 2003 12:00 am
#28

Visiting Rangers: Please do not forget that a Novice Squad Leader has earned EXACTLY the same amount of Survival XP as a Novice Ranger... But once we get NSL, any future survival xp has nowhere to go. If Squad Leader was a viablecombat profession, Master Squad Leader/Master Rangers would be a great combo. But most Squad Leaders have to spend their few remaining skillpoints on some sort of Combat profession and can't afford to spend any more points on Scouting/Ranger skills if they intend toactually survive.


DarthLithic
Thu Nov 20, 2003 1:32 am
#29

My personal feelings on the matter is that Rangers are not a combat profession, and should have nothing to do with the SL bunker idea. you don't need me to put up a Ranger camp? why should I need you to put up a sand bag wall? or even a fortified COMBAT bunker? Again, Ranger camps are noncombat camps. Fortifications are for combat purposes only.



Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
KnPorter
Thu Nov 20, 2003 1:55 am
#30

DarthLithic, "Rangers are not a combat profession", I could not disagree more. Granted we are more geared toward PVE than PVP at the moment but to say that we are not a combat class? The same could be said of SL at the moment with their current lack of combat skills.


My idea was more based on forcing different professions to have to work together to acheive the best items. Instead, you basically want to create a camp. If SL's were to just get fortifications than it would totally negate the needfor Ranger camps, they would truely be just "eye candy" then.


My idea came from the concept that any large military bunker would need to have supporting facilites as well. You would still be able to make some of the smaller camps with the skills that came with Scouting. Just making the largest bunkers wouldrequire the assistance of any group.They could always make Rangercamps useable by other professions so they could be a component used in the crafting of Fortifications.



A camp by any other name isstill a camp.



LikeI said, my idea was not so much based of specifics, just to give a general idea on how both professions would have to work together instead of just giving one profession something to make another professionobsolete.

DarthLithic
Thu Nov 20, 2003 8:45 am
#31

Let's not forget all the Cpmbat xp we spent on the ranged support tree of marksman. 3rd highest skill point cost in the game. least powerful. See our point? we spend ALOT more skill points than Rangers to get novice SL. we should be more powerful, and the combat fortification would go a long way to accomplish that.



Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
NerfBurger
Thu Nov 20, 2003 10:41 am
#32

Once again I will call upon Holocron's Ranger corrsespondent feedback



Frontiering


The most important change to Frontiering will be the introduction of special camps. These camps will not operate like a normal rest camp. The Ranger's "Hunting Blind" will give him special bonuses to attracting and hunting creatures as long as he stays within it. Other special camps with unique functionality are being designed.


Bugs with camps repelling creatures will be fixed...see the scout correspondent response post for information on camp xp related changes and fixes.






Also, we still do not have any of these new camps, they arein development.




QMPFLURRY ANTARIAN RANGERSPMQ
DEKAS OLO [FAR]
MASTER
RANGER - RETIRED
MASTER PISTOLEER - MASTER BOUNTY HUNTER - SQUAD LEADER

Swiftblue
Thu Nov 20, 2003 8:29 pm
#33

the nature of the matter is this, a Ranger has a LOT of roles... SO DO SQUAD LEADERS!!!



We went through the same Survival XP junk you did, we should get something that helps us from it... A Squad Leader is COMBAT oriented, we have a Ranged Support line in our Pre Reqs...



a RANGER IS A HUNTER! PERIOD! The skills it takes to get Survival and Scout XP are done through hunting and TRAPPING and camping! Not COMBATFortifications, if ANYTHING this is MASTER SQUAD LEADER MATERIAL!




-------------------------------------------------------------------------------------------------------


"Tie Cockpits are the most abundant resource in the Galaxy next to Hydrogen and Stupidity."
DarthLithic
Thu Nov 20, 2003 10:24 pm
#34

Then PLEASE tell me what "role" squad leaders serve? other than cool titles, and /sysgroup? NONE OF OUR PASSIVE SKILLS WORK PROPERLY!! NONE. NOT A ONE. ZERO ZILCH. And the skills that do work? they piss off the other group members. That's the point here. you have working skills, you have a purpose. We, do not at the moment. Again, this is a waste of server space. I don't know why I bother......



Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
ob194
Fri Nov 21, 2003 8:53 am
#35






Naff-Pilot wrote:

First of all we are gonna have to sit around and craft these. Next what situations are they going to be good for? you expect us to make them then sit in them andhope members of the other faction come by?





You have read none of this thread, and are, therefore, a moron. None the less, I will take the time to point out what has already been stated in this thread.


1) We have no crafting skills. These would, therefor, be made by architects and sold to SLs, much like weapons are made by weaponsmiths and sold to warriors.


2) They would not be used every day and not in every situations. Their main use would be defense. Defense of a town (ancorhead?) a faction base (there is one by BV I would love to use this with), or on a (GASP!) battlefield. The possabilities are finite, but they exhist.




-ob
Swiftblue
Fri Nov 21, 2003 9:10 am
#36

Indeed, for a long term fight, why not call in a Squad Leader to Fortify your position...



A Squad leader could make sand bags on his own, but he could get help from an Architect for better Fortifications...



A Fortification, a place of deffense against an agressor


A Camp, a place of rest


A Hunting blind, a hunters tool to not draw attention to themselves...


A Hunting Cabin... etc etc etc.... You get the picture....



Which of these most suits Rangers, and which of these applys to Squad Leader... Anyone else seeing Fortifications falling our way?




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"Tie Cockpits are the most abundant resource in the Galaxy next to Hydrogen and Stupidity."
DarthLithic
Fri Nov 21, 2003 9:49 am
#37

Don't get me started again



Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
Naff-Pilot
Fri Nov 21, 2003 1:40 pm
#38

Sorry i dont think it fits in with the profession as a support/leadership/combat class(lololol) First of all we are gonna have to sit around and craft these. Next what situations are they going to be good for? you expect us to make them then sit in them andhope members of the other faction come by? or monsters? The idea that you tap a lair place a bunker and then hide in it and shoot the mobs is to mea waste of spacein the SL tree.


Id rather see better bonuses and improved abilities and skills. To me this does fit in with the current Squad Leader Skills and trees - in theory it looks good but in practice it's useless....told you it was similar.

Rancorrider4
Fri Nov 21, 2003 6:40 pm
#39

You people are insistent on stereotyping Ranger's as hunters and nothing else. I guess Squad Leaders are nothing more than glorified cheerleaders according to your reasoning. Open your eyes and do some research in the Ranger forum. Does an Army Ranger ring a bell with you folks?


/sarcasm off


/conversation over




nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


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