Squad Leader Archive
Thread: Squad Leader Fortifications Version 2.0
I have no problems with a Squad Leader having the ability to build a defense fortification. They did need to take the Scouting Survival tree.
I do like Romeoprosero's idea that the group helps construct the fortification. Maybe each level of fortification would require a greater number of PCs to be grouped. (Actually forcing the users to do something would be wrong, I think they would need to be within a certain radius, maybe 64m of the SL).
The SL of course would need to be the group leader.
Here's the interesting question, would you be able to call pets/droids in a fortification? You could say no, but then the SL could drop a camp, pull the pet/droid, then build the fortification. Once a medical droid is in a fortification, it is almost as good as a scout/ranger camp in healing aspects.
Not Applicable
Note, I am against Fortifications INSIDE building, I think combat in building should provide its own natural modifiers to skills personally but... I for basic fortifications in CITYS! not the buildings therein...
NotApplicable wrote:
Here's the interesting question, would you be able to call pets/droids in a fortification? You could say no, but then the SL could drop a camp, pull the pet/droid, then build the fortification. Once a medical droid is in a fortification, it is almost as good as a scout/ranger camp in healing aspects.
.......well.... um..... hehe...... thats a um... good question there.....
personaly i would like to see a bunker or any of the building like fortificaions(not sand bags or sniper platforms) allow for pet calling becuase well it would make sence that if your going to fortify a position you would need to call on as much fire power as posible, and a fortified location would be just as effective as a camp for doing this i guess.
however i was trying to avoid talking about this issue because we have been promising the rangers that fortifications would not do anything that camps would do.....
so i would like them to but i think we would lose all our ranger support if we asked for pet calling.
besides SL do have improved camps at our disposal, so its not like wed never be able to support our Squad need to call pets
Swiftblue wrote:
Note, I am against Fortifications INSIDE building, I think combat in building should provide its own natural modifiers to skills personally but... I for basic fortifications in CITYS! not the buildings therein...
I hear you, but a small "sandbag" fortification would be awfully useful for dungeons. Imagine yourself in a cave somewhere when you find yourself surrounded by an overpowering gauntlet of high-level enemies... Digging in long enough to get through the onslaught is exactly what fortifications would do best.
yeah i agree
but i think he means like the warren or factional bases
Eh, still, dont see a great point to this idea but I do have an idea that may help it make more sense and get around the Ranger issue.
In order to erect a fortification, it has to launched from within a Ranger camp, much like pets or vehicles are called. And, the type of fortification that is launched will be limited by the squad leaders skill and the type of camp set.
The best fortification would be launched from inside the HTFB and would add to its bennefits. So you would get all of its bennefits plus the Fortification bennefits. This would require teamwork and the use of a Squad Leader with Fortification 4 and a Ranger with the proper skill to launch the HTFB. Heh, maybe even have it so the group leader squad leader has to use the camps status terminal in order to launch fortification. Similar to when you take over a faction base. So, the Ranger Launches it, the SL overrides the terminal, takes control of the camp and converts it. I would love this for it would allow me to fight as well.
This would be a no brainer, would not challenge the Ranger community at all, and may be pretty nifty.
Still wish you well, May the force be with you.
Just say no to SL Fortifications, they would further water down Rangers.
The real need of SLs as I understand it is simply fixing their skills, do any of em work?!?
I like the /digin suggestions, it gives you the bulk of what you are asking for without taking from the Ranger.
If the SL had a camp, and be honest calling it a fortification does not change matter, and it was superior to a Ranger camp, i.e. not disbanding with combat, granting combat abilities to people inside, perhaps restricting opposing forces advancement, being able to place inside cities, while at the same time giving skill mods to group members, not to mention the combat actions that may currently be broken but will be fixed (perhaps with the next large patch), this would make the Ranger clearly inferior to SL, and that is not ok with this Ranger.
How can you like /digin but not fortifications? A simple creation that gives us big defensive bonuses, and doesn' disband in combat. That's it.
No wound healing, no dancing, no calling pets, etc.
Yeraze wrote:
That's a little odd. The fortifications we're talking about (I think) are basically /digin with graphics.
How can you like /digin but not fortifications? A simple creation that gives us big defensive bonuses, and doesn' disband in combat. That's it.
No wound healing, no dancing, no calling pets, etc.
The reason he can like the /digIn but not fortifications is because to date we are the feild struture experts, anyone else that trumps us could appear to be a threat to some Rangers.
The dancing in camps is limited for it does not help bf.
Medical use can be voided because a droid is mobile and does most of the same thing (in some ways better with a 110 med rating).
Does not disband in combat, that is something that the Rangers want desperatly and have been asking for since the earlies days, at least on the HTFB so that when the base comes under attack we can help in the fight.
No calling pets? True, but the SL can drop acamp before the pet call, then everyone has there pets and poof goes the tent and boom goes the defensive base, all in under 10 seconds. So, that negates that mostly as well, for scout tents call pets just as well as Rangers.
Once again, not totaly against the idea, just dont see the necessity of it and do feel that some rangers might feel a slight threat by all of this. For it takes even more usefullness from our class and possibly even gives things that we may desire for our existing structures and puts them into another class.
/digIn is a much better idea, or if you need something more then combine the 2 as I posted earlier, atleast we can still have our camps used for there bennefits and give us more of a place in the GCW.
Have you ever seen a HTFB? Looks more military than hunting dont you think. May be a mute point really, but wow, I think, as well as many rangers do, that it was inteded for more than it currently is. Atleast we hope so for it servs not much more purpose than the basic scout camp in 90% of the situations. And droids with crafting stations and medical ratings negates another 8% of its purpose. That leaves 2% for wow factor and mind healing with dancing (remember, no bf healing).
Just to dodge the flame, if you get what you are asking, I wont cry, I just think the idea is misplaced, thats all. And I like SL's actually, and I hope the best for you, really.
Fact of the matter is we went through as much Survival XP as you did to get Ranger....... We deserve something for it. Not to mention the Skill Points arguement... *cough* sounds like a BH *cough*
I like the Idea of Fortifications giving deffensive Bonuses.... And I like the idea of a /digin command giving deffensive bonuses.... Give us both.
Create Fortifications for a deffensive bonuses, and then /digin Stacks on top of those bonuses.... Muwahaha.....
quick dissclaimer:
I speak for myself as does all the other Rangers who have posted here. The only one with the right to speak on behalf of the Ranger comunity I'm proud to say is NRaas.
I've never been to the SL boards (maybe once in an altered state
I think this is a GREAT idea and a much needed fascet to the game as a whole. I think it could be fairly implamented to BOTH profesions. What I mean by this is the camp module's we Rangers are supposed to be getting. I saw it touched on in a post on this thread. Why not have the SL make the fort part and the Ranger make the rest, as well as let BOTH use them? I realize this is an idea to fix your prof but to be honest ours (any Ranger will tell ya) is equaly broken. Most of the examples you gave of our prof are broken or only half work. Naturaly when deployed they would recieve different bonuses, dependant on who placed them.
ok I'm rambling here a little and RL stuff has me distracted so I'll leave it at that.
Bottom line is included or disscluded from Rangers I think this is an awesome idea and I'm all for it. So long as Rangers get fixed as well in the prosess I dont see this as a threat to my prof.
Dex Fay'Scatha
Baby creature TrackeR on Radiant
And as far as you getting something for that survival xp, you do, you get all the skills and abilities from that tree.
Once again however, I really hope you increase your skills, for when you improve the whole group does, just still not seing this as the way to go, sorry.