Squad Leader Archive

Thread: Where's the 60 gunner

Solar_Phoenix
Sun Dec 07, 2003 1:59 am
#27






Flookmastah wrote:

I mean dabblers that would ONLY get that one tier with the SL weaps and neglect the rest of the profession (as worthless as it is). I don't expect them to solo with the weaps... but if the SL weap wasn't in the Master box or require skills in more than one tier, that would provide the dabbler with the most powerful SL ability for very little investment in our class. This is what happened with CH and is what forced the complete reworking of that profession... I'm just trying to mip that problem in the bud before it starts.







/agrees



"May you be in heaven a half hour before the devil knows you're dead" Ancient Irish toast

Confuscious say, if thy enemy wrongs thee, buy each of his children a drum.

Jeremy Reed/Radiant/Rifleman & Squad Leader. Proud member of two broken professions and a broken server.
PrefixSlater
Sun Dec 07, 2003 5:16 am
#28

I dont like this idea, sorry. If I want to use big guns, I go for commando. If I wana be a squad leader, which is what I want, then I want abilities that helps the group, and not mostly myself. And in this case, if you PVP, it would be really hard to hide who is the squad leader, if you alone have a special weapon.I want a squad leader to be good even without weapons. Its the rest of the group who should be the good once with weapons.



/Give me a armorsmith crafted 60% overall Stormtrooper Armor with no chance to slice it, but reasonably low encumberance. Let the deed be bought from the recruiter by FPs. Also remove TEF.


Slater - Chimaera
Solar_Phoenix
Sun Dec 07, 2003 7:42 am
#29






DarthLithic wrote:
Prefix, the idea here is to give us a combat ability. I'm not asking for some mega commando gun here, I'm just saying some kind of 'squad automatic weapon' they got them in the Army, S.A.W., small light wieght, and throws alot of lead. Same rounds as an M16, but it's a great supression weapon. what I'm proposing, is that we get abilities that allow us to assist the entire squad. something that has status changes to any mob that squadmembers are fighting, within range. Nothing that would deal tons of dmg, but shoething that would make life a little easier for squadmates. Imagine how much a riflemen in your squad would love you if the melee mob that's beating him down couldn't because you kept knocking it down. THAT's what I'm looking for, abilities that play to our squad leader abilites, not a weaopn tree that suddenly turns me into a commando.




That would be interesting, maybe a weapon that doesn't do a whole lot of damage, but with decent rate of fire, but every or every other shot is a special shot, ie, suppression fire, knockdown, flurry shot... We'd certainly be in demand then



"May you be in heaven a half hour before the devil knows you're dead" Ancient Irish toast

Confuscious say, if thy enemy wrongs thee, buy each of his children a drum.

Jeremy Reed/Radiant/Rifleman & Squad Leader. Proud member of two broken professions and a broken server.
DarthLithic
Sun Dec 07, 2003 7:51 am
#30

That's what I'd like to see, not that the weapon has uber dmg, but has uber abilities that can help the entire squad. We'd be in demand, and we'd have more fun in combat. Plus, we wouldn't have to pick up another combat tree, just to be able to hold our own in combat. I'd like to be able to drop Carbineer, and have some shooty ability in SL. After all, we have the ranged support tree from marksman, and you don't get that without lots of fighting.



Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
Solar_Phoenix
Sun Dec 07, 2003 8:19 am
#31

For real! I'd love to be able to ditch rifleman (no knockdown abilities, and pretty crappy till you get Master:smileysad if we could gain some type of direct combat ability in SL, regardless of whether I need a group or not to use it..


I'd also like to use med-kits, stimpacks whatever (at least low level ones) w/out having to sacrifice 15 skill points for novice medic, but thats a rant for another time.




"May you be in heaven a half hour before the devil knows you're dead" Ancient Irish toast

Confuscious say, if thy enemy wrongs thee, buy each of his children a drum.

Jeremy Reed/Radiant/Rifleman & Squad Leader. Proud member of two broken professions and a broken server.
irott
Sun Dec 07, 2003 8:32 pm
#32

Ok a few new items to add to the list:



  • How long will the weapon(s) stay out?

  • How many players will be required to operate?

  • How long will it take to set up?

  • Can it be packed up then resetup?

  • Will terrain be a hinderace?

  • Will the weapon(s) be area or single target based?

  • What will be the HAM costs?

  • What status effects, if any, will it cause?

  • Will the group (or the SL themselves) be required to be in combat before it can be set up?



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Solar_Phoenix
Sun Dec 07, 2003 9:33 pm
#33

Dude, I have it! The most pefect squad heavy weapon: Trebuchets!



"May you be in heaven a half hour before the devil knows you're dead" Ancient Irish toast

Confuscious say, if thy enemy wrongs thee, buy each of his children a drum.

Jeremy Reed/Radiant/Rifleman & Squad Leader. Proud member of two broken professions and a broken server.
DarthLithic
Sun Dec 07, 2003 10:22 pm
#34

Irott, I think what I'm thinking and what you're thinking are 2 different things. what I'm taking about si a hand held weapon. Kinda like in Aliens, the big heavy duty cannon that Vasquez had on the chest mounted swivel. What you're thinking is a tripod mounted weapon. While I think that's a great idea, it's not really what I had in mind. Im talking about a large rifle-type weapon that would give use something to call our own. I know that this profession is geared towards group play, but why can't we have something special in the way of weapons?




Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
RogueArcher
Mon Dec 08, 2003 3:05 am
#35

I was thinking way back when they were doing that elite-elite profession thing, like the urban planner, that they could take that to a new level, like with SL you have like, an elite-elite who specializes in some form of covery or suppression, and a profession that specializes in battlefield coordination, give them that overhead look like when you plan buildings, but plan battles. Or, since I am a rifleman as well, give rifle stuff like, an elite-elite for long-gunnery where the levels offer further range of shooting, and one that specializes in speed, or accuracy. Its just a thought, but make there be more to the professions than just the second level of it. You know?


A Teras Kasi who specializes in some obscure discipline of it, or a Teras Kasi who has mastered a certain type of armor, and can wear it without encumberance, or something to make it so that I am not the same as every other player out there.


Commando who launches mortars from the backfield, (a true grenadier) or a smuggler who's elite-eliteisthat of hacker, and can get into normally restricted areas, (like the imp base on dant that needs a passcard, its not hard to get, but still) or one who is a true smuggler, and actually smuggles stuff. It would be sweet action stuff to have somewhere to go after you become an eilte profession. Specialization would be nice. It would be nice to have a group of people that were different, had different strengths and weaknesses other then how high they are on the CH tree.


Battle droids anyone?



-Rogue



I hear they'll hang you upside down,


stretched across two boards


for hearing distant voices,


and crossing to the lord...

irott
Mon Dec 08, 2003 4:06 am
#36

Lithic I see where you are comming from but SL is a support class. It will never get its own weapon. I loved those guns from Aliens, Oh... how I loved them. But that kind of gun is a heavy weapon which falls under the commando class.


If we want to improve upon SL we can't take anything away from the other professions. I used to argue that SL should get some sort of area effects or crowd controlspecials since one of the prereqs is ranged weapon support. But those skills are found in the carbineer tree, and thats what makes them unique.


What we should be doing is increasing success in battle and providing a team weapon like the e-web would do just that. Its not for us to be the super soldier but the tactician who calls the shots.





[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Barrel
Mon Dec 08, 2003 6:01 am
#37

I just cant hold it back :-)

"There is no "I" in team.. but there is a "WE" in weapon" ^^



==================================================================

I sense a disturbance in the source code

Asp

DarthLithic
Mon Dec 08, 2003 6:18 am
#38






irott wrote:

Lithic I see where you are comming from but SL is a support class. It will never get its own weapon. I loved those guns from Aliens, Oh... how I loved them. But that kind of gun is a heavy weapon which falls under the commando class.


If we want to improve upon SL we can't take anything away from the other professions. I used to argue that SL should get some sort of area effects or crowd controlspecials since one of the prereqs is ranged weapon support. But those skills are found in the carbineer tree, and thats what makes them unique.


What we should be doing is increasing success in battle and providing a team weapon like the e-web would do just that. Its not for us to be the super soldier but the tactician who calls the shots.








I hear what you're saying, and I agree 100%. That's why the concept that I have is for the weapon / weapons to do VERY little in the way of actual damage. 100 - 200 MAX. but it would give plenty of status affect changes. to multiple targets at the same time. that way we're making it easier for group members within range an edge over whatever they're fighting. Plus we'd make SLs sought after. Example of what I mean:


You're at Ft. Tuskin. there's 5 commoners, and a warlord in front of your group. there's only 3 of you, a noob brawler, a riflemen, and you, the Master SL. Normally, you're toast, facing a group of Tuskins that big, when you're that small. BUT.....you're the Squad Leader, and you help your squad do more than they normally would. you keep all 6 tuskins pinned to kneelingwhile the riflemen blasts away at their mind pools. the Brawler, scare out of his witts, but forced to fight these (to him) uber nasties. He pounds the Warlord hard, as you keep the Warlord pinned down, wither knocked down completely, or keep him kneeling. Finally, after a long, hard fought battle, you WIN!!! the Riflemen gets tons of xp, since you did very little damage to the commoners he just blasted to kingdom come. The Barwler has just passed out at the keyboard from all the excitement of going head to head with a Warlord, and actually defeated it (the riflemen had to help out after he crushed the commoners) and everyone gets wads of xp, since you did very litte dmg, and they did all the hard work.


that's the type of action I'm talking about. turning a group of Motley fighters into a strong fighting force. May not be the end all be all, but I think we'd have more fun, and we'd be more desireable to have around.




Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
Barrel
Mon Dec 08, 2003 7:15 am
#39

Dude, we are Squadleaders, not Angels :-)



==================================================================

I sense a disturbance in the source code

Asp

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