Squad Leader Archive

Thread: Squad Leader CU Skill Tree

InfluenzaSWTA
Sun Apr 03, 2005 6:48 pm
#14



MailekEOC wrote:
It needs to be either SL xp and combat xp or a general weapon xp and combat xp. It is not fair to force ppl to get pistol xp, especially the melee. I like the combat xp requirements, it will make SL less of a cake walk.


Agreed.... hopefully we can get this changed before live.

Also, don't forget about skill respec. If you don't/can't grind out Pistol XP for SL (assuming it doesn't get changed), then it might be a good idea to prioritize your respec towards getting MSL before other professions.



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Kalandra
Sun Apr 03, 2005 7:52 pm
#15

I like the new defenses, but agree that its a little disconcerting that all the xp required is pistol xp, especially seeing as we don't get a newpistol cert until master squad leader. It would be nice to have some speed mods and attacks to go along with the new defenses, I was under the impression that SL would be a fully fledged combat profession in its own right. Yet with no speed modifiers, or special attacks, we're left relying on our primary combat profession for xp. This would make the only really viable SL build master pistoleer, master SL. and even then, we wouldn't get to use our new rifle and carbine


If we're getting certified to use a pistol, a carbine, and a rifle, then we should at least get pistol, carbine, and rifle skill mods and specials to go with them. Maybe make each tree require a different xp, like with marksman.




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Ackehece
Sun Apr 03, 2005 8:49 pm
#16






emmlemaudit wrote:
Yep, seems strange to me to that SL XP would be Pistol XP :/

What about carabineer and rifleman SL?





hopefully we can change this to combat xp at 1/10 the box cost - that would be the same as the pistol xp but much more generic. (we have other ideas we are pushing /salute irottbut that might be the easiest to get implemented)



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InfluenzaSWTA
Sun Apr 03, 2005 9:11 pm
#17


Kalandra wrote:
If we're getting certified to use a pistol, a carbine, and a rifle, then we should at least get pistol, carbine, and rifle skill mods and specials to go with them. Maybe make each tree require a different xp, like with marksman.



The Generic mods are essentially all three weapon mods rolled into one, so we're good on the skill modifier front. And because everything is generic, SL goes equally well with any ranged combat profession once you've mastered it... it's the path leading up to mastery that screws over all non-pistol users .



---------
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The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
thehitman
Sun Apr 03, 2005 9:22 pm
#18

hopefully they think twice about making the xp pistol specific before it goes live, and maybe also give some general ranged accuracy and speed at the master box (since most master boxes have general mods in the trees and a bigger bonus at master).



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irott
Sun Apr 03, 2005 9:23 pm
#19

The reasoning behind the pistol xp is our pistol cert at master.


The problem is that we have 2 other non-pistol certs as well...


It may have carried over from the first drafts of the SL CU onion which only had the pistol.

Sometimes things don't get communicated between all the devs.



[irott and the full effect]
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Ragnaat
Sun Apr 03, 2005 9:32 pm
#20

What's so bad about SL XP?

Does 1 pistol cert trump all of the squad leader skills you get in terms of the action needed to be taked to get those skills? Wouldn't it be better for a squad leader to get a pistol cert having never fired a gun then become a master squad leader having never been in a group?

(and yes, I have the same issue with the change from slicing XP -> pistol XP for the smuggler slice line)



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irott
Sun Apr 03, 2005 9:38 pm
#21

The problem is that it creates extra grinding for someone who doesnt want to have pistols/pistoleer in their template.


Unless they go up the pistol line a bit, their cdef pistol wont do enough damage even with high level specials from other professions.



[irott and the full effect]
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Ragnaat
Sun Apr 03, 2005 9:50 pm
#22



irott wrote:
The problem is that it creates extra grinding for someone who doesnt want to have pistols/pistoleer in their template.
Unless they go up the pistol line a bit, their cdef pistol wont do enough damage even with high level specials from other professions.



I think you misread my comment.. if that was in reply to my post which I assume it was.

I'm asking (of who, who knows.. i guess the staff) what is wrong with the "Squad leader" XP that is in the game now that it has to be changed to pistol XP in the CURB. Why does that one cert trump not only other weapon class certs (which is what you brought up before, using combat xp instead) but also trumps the act of being a squad leader. How can a system be better then it is now if the new system doesn't require a player to be in a group even once?



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Darth_Sushi
Sun Apr 03, 2005 10:27 pm
#23






irott wrote:


Sometimes things don't get communicated between all the devs.






/nominate irott (for understatement of the year).






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Sifer2
Mon Apr 04, 2005 1:39 am
#24

The Pistol xp requirment is dumb. I plan to be a Carbineer/Squad Leader myself. That E5 is nice but hell the majority of the tree is a Pistol tree. It needs to just stay Squad Leadership xp. Especially since there isnt a single Pistol attack in any of the boxes. Just a pistol in the Master box.





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_scout_
Mon Apr 04, 2005 3:30 am
#25

darn
I should have read all the new post before I write something

My idea:

For the Tactics tree where you get the rifle cert. you'll need rifle wp xp.
For the Leadership tree where you get the carbine cert. you'll need carbine wp xp.
For the Mobility you take pistol wp xp
and Strategy will need combat XP.

Its so easy ....
=).

I would further underline the ability to fit into all "ranged" weapon professions support.
(sorry Commandos)




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Kalandra
Mon Apr 04, 2005 5:13 am
#26






_scout_ wrote:

For the Tactics tree where you get the rifle cert. you'll need rifle wp xp.
For the Leadership tree where you get the carbine cert. you'll need carbine wp xp.
For the Mobility you take pistol wp xp
and Strategy will need combat XP.





But the thing is, you end up needing Master Marksman to go with Squad leader, just so you can use your nifty new weapons. At novice SL, I can use only the CDEF pistol, have only +5 speed, +5 accuracy, and no specials. Even if the xp is changed to all Combat xp, I will only be able to effectively use one of my new weapons, because all my modifiers and specials come from another profession!


Take for example Bounty Hunter. They get a Pistol, they get a carbine, and they get the LLC. Imagine if they didn't have any specials to go with those weapons, they'd have to be either pistoleer/BH, and ignore the Czerka Dart Carbine and LLC, or carbineer/BH and ignore the scatter pistol and LLC, or commando/BH, and ignore the Czerka and Scatter. Now that sounds like a real waste of perfectly good weapons to me.





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