Squad Leader Archive
Thread: Squad Leader CU Skill Tree
Here is the squad leader skill tree form the test center yesterday. Looks pretty good to me assuming the skills will be updated later. The new pistols and combat xp will be a lot harder to earn, especially at Master. But the 3 weapons certifications and ranged/melee defenses look great!
- glynnis
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Novice Squad Leader (45,000 Combat Experience)
General Ranged Accuracy +10
General Ranged Speed +5
Melee Defense +10
Ragned Defense +10
Assault Armor Accuracy Mitigation 20%
Assault Armor Movement Mitigation 30%
Assault Armor Rate of Fire Mitigation 10%
System Message to Group (skill)
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Mobility I (175,000 Pistol Weapons Experience)
Group Terrain Negotiation +25
Mobility II (250,000 Pistol Weapons Experience)
Group Burst Run Efficiency +25
Mobility III (350,000 Pistol Weapons Experience)
Group Terrain Negotiation +25
Assault Armor Movement Mitigation 40%
Mobility IV (450,000 Pistol Weapons Experience)
Group Burst Run Efficiency +25
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Strategy I (175,000 Pistol Weapons Experience)
Melee Defense +10
Ranged Defense +10
Steady Aim (skill)
Strategy II (250,000 Pistol Weapons Experience)
Melee Defense +10
Ranged Defense +10
Steady Aim Bonus +10
Assault Armor Accuracy Mitigation 30%
Strategy III (350,000 Pistol Weapons Experience)
Melee Defense +10
Ranged Defense +10
Volly Fire (skill)
Strategy IV (450,000 Pistol Weapons Experience)
Melee Defense +15
Ranged Defense +15
Volly Fire Bonus +10
Assault Armor Accuracy Mitigation 40%
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Leadership I (175,000 Pistol Weapons Experience)
Form Up (skill)
Leadership II (250,000 Pistol Weapons Experience)
Group Melee Defense +10
Leadership III (350,000 Pistol Weapons Experience)
Group Melee Defense +15
Leadership IV (450,000 Pistol Weapons Experience)
Boost Morale (skill)
E5 Carbine Certification
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Tactics I (60,000 Combat Experience)
General Ranged Accuracy +5
Rally (skill)
Tactics II (85,000 Combat Experience)
General Ranged Accuracy +5
Group Ranged Defense +10
Tactics III (120,000 Combat Experience)
General Ranged Accuracy +5
General Ranged Speed +5
Retreat (skill)
Tactics IV (150,000 Combat Experience)
General Ranged Accuracy +5
General Ranged Speed +5
Group Ranged Defense +15
Assault Armor Rate of Fire Mitigation 20%
Beam Rifle Certification
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Master Squad Leader (340,000 Combat Experience)
Group Burst Run Efficiency +10
Group Melee Defense +5
Group Ranged Defense +5
Group Terrain Negotiation +10
Assault Armor Movement Mitigation 60%
Initimidator Pistol Certification
The skills are nice though, will make Sls way more useful.
NathanTheStorm wrote:
I do not agree with the Assault armor cert. seems this should be more of a commander in the rear of the battle who would have to be more worried about energy damage than kinetic
What about carabineer and rifleman SL?