Squad Leader Archive

Thread: Retreat Proposal *UPDATE*

BaronJedi
Sun Jan 30, 2005 11:34 am
#14

One question. Does this mean we are giving up our ability for permanent burstrun and replacing it with this version of Retreat? Or is there some other ability we are getting to replace our current Retreat (some kind of Charge)?




Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
MailekEOC
Sun Jan 30, 2005 10:10 pm
#15

I think it should be shorter then an hour, maybe 30 mins.

Timer for burst run could be 2 minutes.

Accuracy decreases is better the damage.

When you issue the command, a sys message could appear on the player's screen saying "You are being ordered to retreat do you comply?" with yes and no.

The cool down period should just make you more open to state effects for 3 minutes since you technically would be exhausted and not on your guard.

When the SL revamp comes, you can use that proposal for an improved retreat but link it based on your leadership skill mod. Perhaps retreat can be granted at the 2nd box and you burst run for only 60 seconds but by the time you reach master you can burst run for 2 1/2 mins and your accuracy loss isn't as bad.

Message Edited by MailekEOC on 01-31-2005 12:11 AM



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


BaronJedi
Sun Jan 30, 2005 10:48 pm
#16






Ackehece wrote:





BaronJedi wrote:

One question. Does this mean we are giving up our ability for permanent burstrun and replacing it with this version of Retreat? Or is there some other ability we are getting to replace our current Retreat (some kind of Charge)?






perma burst run is gone - no two ways about it... we are just looking for something that will replace it that is less exploitable.






I can see ousting the perma burst run. But I don't think it is completely unreasonable for SL including a modifier that increased a player's speed. It could be costly. Maybe to the point where one would have trouble using any other skills.




Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
RenKesson
Mon Jan 31, 2005 4:45 pm
#17






BaronJedi wrote:





Ackehece wrote:





BaronJedi wrote:

One question. Does this mean we are giving up our ability for permanent burstrun and replacing it with this version of Retreat? Or is there some other ability we are getting to replace our current Retreat (some kind of Charge)?






perma burst run is gone - no two ways about it... we are just looking for something that will replace it that is less exploitable.






I can see ousting the perma burst run. But I don't think it is completely unreasonable for SL including a modifier that increased a player's speed. It could be costly. Maybe to the point where one would have trouble using any other skills.



The whole point of this "new" Retreat is to still provide the speed modifiers, but make it less exploitable.




----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
BaronJedi
Mon Jan 31, 2005 8:41 pm
#18

No problem with that. Just saying that I don't think it is unreasonable to have a constant bonus to movement. Perhaps not as fast as burst run, but faster than normal running. *shrug*




Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
DiLune
Mon Jan 31, 2005 10:07 pm
#19

That was one of the one good parts of that oh so long ago dev revamp proposal. Forcedmarch would increase your overland speed.
Sylow
Tue Feb 01, 2005 3:42 am
#20







When you issue the command, a sys message could appear on the player's screen saying "You are being ordered to retreat do you comply?" with yes and no.





Nice idea. I suggest to put such a box intoany command, examples would be:


- XY wants to heal your wounds. Would you like that?

- You just selected <special attack XY> on target. Would you really like to do so?

- You just pressed the button to move forward. Would you really like to move?


I am sorry, but that stuff only reduced the functionality of the profession, when a SL orders

retreat, then it's an urgent matter. The people in need of the retreat will be busy with running

and need the burstrun right at that moment. They don't find the time to read the messagebox

and click oki, rather they'll read it when they either escaped (and don't need it any more) or

escaped from the enemy (and thus also don't need it any more).


Maybe it's my lack of imagination, but i can find no better way to make a feature

completely useless for combat.


Otherwhise, i personally would vote for a cooldown which is shorter than one hour,

the proposed 15 minutes sound fine for me.

Message Edited by Sylow on 02-01-2005 11:47 AM






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
RenKesson
Tue Feb 01, 2005 9:31 am
#21






DiLune wrote:

That was one of the one good parts of that oh so long ago dev revamp proposal. Forcedmarch would increase your overland speed.







Isn't that what group terrain negotiation is for?

If it's Forced March, it shouldn't work in combat, since you don't "march" when under fire. That kind of bonus would be nice back in the day when groups had to run to their missions, but now, *shrug* I don't see much use for it.

Message Edited by RenKesson on 02-01-2005 08:32 AM



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
MailekEOC
Tue Feb 01, 2005 12:18 pm
#22






Sylow wrote:







When you issue the command, a sys message could appear on the player's screen saying "You are being ordered to retreat do you comply?" with yes and no.





Nice idea. I suggest to put such a box intoany command, examples would be:


- XY wants to heal your wounds. Would you like that?

- You just selected on target. Would you really like to do so?

- You just pressed the button to move forward. Would you really like to move?


I am sorry, but that stuff only reduced the functionality of the profession, when a SL orders

retreat, then it's an urgent matter. The people in need of the retreat will be busy with running

and need the burstrun right at that moment. They don't find the time to read the messagebox

and click oki, rather they'll read it when they either escaped (and don't need it any more) or

escaped from the enemy (and thus also don't need it any more).


Maybe it's my lack of imagination, but i can find no better way to make a feature

completely useless for combat.


Otherwhise, i personally would vote for a cooldown which is shorter than one hour,

the proposed 15 minutes sound fine for me.

Message Edited by Sylow on 02-01-200511:47 AM






No need for sarcasm dude i'm just putting ideas into this thread off the top of my head. You don't like it thats cool, what do you suggest then?



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


Wystery
Tue Feb 01, 2005 5:03 pm
#23

You are the MAN irott.


Everything looked good, except the trouble with forcing people into retreat. My feedback on this is, that it is the SL job to lead the squad. Duh. If the SL orders a retreat, that means retreat. There are plenty of bad leaders that make bad calls, or even good leaders that make bad calls. It happens. Giving everyone the ability to cancel or accept an order, if done, should be done with everything a SL does. That makes it kind of annoying. Being an SL, I would rather that everyone follow my orders. If I call a retreat when everyone else thinks we can win, then those I ordered to retreat will think twice before making me their leader.



Colonel Goldy Different
MSL MBH
Imperial Inquisition
Ahazi

aka

Sokepe
Master Fencer Master Ranger
Scylla
irott
Tue Feb 01, 2005 5:19 pm
#24



Wystery wrote:
You are the MAN irott.
Everything looked good, except the trouble with forcing people into retreat. My feedback on this is, that it is the SL job to lead the squad. Duh. If the SL orders a retreat, that means retreat. There are plenty of bad leaders that make bad calls, or even good leaders that make bad calls. It happens. Giving everyone the ability to cancel or accept an order, if done, should be done with everything a SL does. That makes it kind of annoying. Being an SL, I would rather that everyone follow my orders. If I call a retreat when everyone else thinks we can win, then those I ordered to retreat will think twice before making me their leader.





/nod

The only reason I am trying to find a common ground on forced retreats, is that some players feel it is too invasive. Personaly I feel the way you do, and ultimately I would think that players would follow orders regardless. It is just nice to be able to give them the option to back out.

I originaly thought that by pressing a cancle button or peace that you could knock yourself out of retreat mode, but then I realized that option would be even more exploited than the current one. So we have a couple of options that I think are good, they just need a little tweaking.

First system would involved the SL calling the retreat and a button displaying "Retreat" popping up next to the peace button on the combat queue box. The player would have to hit this retreat button to enter retreat mode, once in this mode they cannot leave it until the bonus wears off. After calling the retreat, the box is only dispalyed for 30 or so seconds. If the button is not pressed within that time, the player misses the bonus.

Another system would be to add in a "Group Retreat Consent" option. The SL would have to run the command /retreatconsent when he has his group formed. The players would get a popup box much like the join group request box, that would ask them if they fully consented. If they did, then those players would gain the burstrun when the retreat was called, and those that didn't would not. This way, players make the conscious descision to accept the retreat beforehand. If they ended up beliving the wrong call was made, the SL has liability.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Wystery
Tue Feb 01, 2005 5:26 pm
#25

My "Quote Post" button always seems to be missing.


Sorry to post so soon after my last one, but Irott responded and well, I can't let it go unheeded. I think if the option to cancel it was established, the only sensible way would be to have like a consent. So it is a permanent setting with the player, either to accept commands or deny them...or maybe even to prompt them. I don't think it should be limited to Retreat however, as there are plenty of "invasive" commands that SL and other professions use as well.





Colonel Goldy Different
MSL MBH
Imperial Inquisition
Ahazi

aka

Sokepe
Master Fencer Master Ranger
Scylla
Blackferne
Tue Feb 01, 2005 5:51 pm
#26

Irott I love ya, but I relaly think the way to do it is retreat gives you ub3rburst run for the duration, while you are moving your "accuracy while moving" has a .5 effectiveness multiplier. If a guy doesn't want to retreat he stands still no accuracy penalty no specials being prevented.


It also would work like this, things go badly in the Geo Caves I order a retreat, out of my squad of 16, 4 go up, then stop running secure a place, teh wounded go up and I with the last 4 go up. Just a thought.



Jounville Blackferne
"No one plays SWG to be Uncle Owen" -Dallas Dickenson


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