Squad Leader Archive
Thread: FEEDBACK: The Group Leader Issue
I dunno - they smell kinda funny.
captiansarcasmo wrote:
i like rangers. lets invite them too.
Darth_Sushi wrote:
I dunno - they smell kinda funny.
captiansarcasmo wrote:
i like rangers. lets invite them too.
How do you think we will smell after bein drunk for 72 hours?
LiakyK wrote:
Darth_Sushi wrote:
I dunno - they smell kinda funny.
captiansarcasmo wrote:
i like rangers. lets invite them too.
How do you think we will smell after bein drunk for 72 hours?
We won't notice the stench by then..
...
After 72 hours, not only will they smell good to you, but they'll probably start looking good to you...especially if they're wearing ...(wait for it)... hawtpants.
BlueGlowy wrote:
Won't notice the stench?
After 72 hours, not only will they smell good to you, but they'll probably start looking good to you...especially if they're wearing ...(wait for it)... hawtpants.
EVIL GARMENTS OF DOOM should NOT be worn at any time.
I'm telling the Ranger forums on you.
Months ago I posted an idea in the SL forums. When I was SL and used to lead 20 people group to battle, I was missing this feature: mark next target. It's not volley fire, it's "the SL tells everyone who's group's next target by selecting him or her and clicking the "Next target ability", which means that, once the group members hit tab, the next selected target will be that one". It would display a /sysgroup message saying "SL-Name has pointed you to Enemy-Name as next target", or something like that (customizable).
This way, in PvP, you "let" people finish off what they're doing, but you have the ability to lead the battle without "forcing" members to "do" something they may not want to do at that specific time. It made much more sense with 20 people groups, but I think it would be still of good use for 8 people groups.
Thanks for your efforts, Keldarin.
TsothaLanti wrote:
Not sure if this has already been implemented in Test Center (no frogs, no way for me to test it), so forgive me if it's already been taken into consideration:
Months ago I posted an idea in the SL forums. When I was SL and used to lead 20 people group to battle, I was missing this feature: mark next target. It's not volley fire, it's "the SL tells everyone who's group's next target by selecting him or her and clicking the "Next target ability", which means that, once the group members hit tab, the next selected target will be that one". It would display a /sysgroup message saying "SL-Name has pointed you to Enemy-Name as next target", or something like that (customizable).
This way, in PvP, you "let" people finish off what they're doing, but you have the ability to lead the battle without "forcing" members to "do" something they may not want to do at that specific time. It made much more sense with 20 people groups, but I think it would be still of good use for 8 people groups.
Thanks for your efforts, Keldarin.
Would be difficult in PvP. I understand that you would want to concentrate on one target but a few people might not be able to due to their distance from the target or they migh have another problem they need to deal with first, might get in their way.
You work together with too many jedi.
I made very good experience, not only in PvE basebusting but also in PvP by telling my people to all target one person in team. The one person should have no healing skills (or only is allowed to use them on himself) and at all time has to have an enemy targeted. He also has to be able to recognize quickly if an enemy is using avoid incap and switch targets, otherwhise the firepower of the complete team is wasted for quite some time.
Everybody else sinplyfires "at" the targeter, thus fire is focused on one target, killing it quickly. Switching target away from the targeter is only "allowed" when healing somebody. Since efficient healing also requires the group to be in a tight formation, we usually have no problems when doing that.
And as as sidenote on the "another problem they need to deal with first", combat logic dictates to always focus fire... if you spread out your attack on two targets, the time to kill both of them will be about double what you need to kill one after another. (Both will get damaged slower, giving them more time to heal again and again.)
On damage side, this results in aproximately double the damage dealt to the team in total... so, healers are allowed to heal teammates at any time, of course, but attacks always have to be focused, increases killing speed and thus survivability of the team.
The setup of course requires a certain level of discipline from all teammembers, but honestly, if you lack the discipline, you go to PvP as Jedi or not at all... i enjoy it a lot that "my" guild has several people who have the knowledge and discipline do make things work out fine.
We already won against superior numbers, we already won against teams with a Jedi or two along, despite us having no Jedi in group, i account that to the knowledge of my guildmates, who very well know when to use which ability and also very much on their discipline and trust in the other group members, which allow them to focus on the given target and trust the team to get through the battle alive.
Message Edited by Sylow on 09-12-2005 04:35 PM
Message Edited by LiakyK on 09-12-2005 10:45 AM