Squad Leader Archive
Thread: FEEDBACK: The Group Leader Issue
HzGuderian wrote:
Well the Jedi/BH thing has to be addressed for sure, which the obvious solutions would eliminate the buffbots at the same time. Again, here is to hoping the devs are still looking at this thread and will address the issue.
Ya, dont want to be right back where we started.
captiansarcasmo wrote:
yup thats the way its in testing, with no reports of it being intended or not.... Its a big issue
LiakyK wrote:
captiansarcasmo wrote:
yup thats the way its in testing, with no reports of it being intended or not.... Its a big issue
*puts on his armor for protection against the nerf bat*
They have their own /devvolleyfire for that. It ignores player nerf-armor.
HzGuderian wrote:
LiakyK wrote:
captiansarcasmo wrote:
yup thats the way its in testing, with no reports of it being intended or not.... Its a big issue
*puts on his armor for protection against the nerf bat*
They have their own /devvolleyfire for that. It ignores player nerf-armor.
/welds POB starship plating to side of house, renames house "Squad Leader Anti-Nerf bunker, everyone inside!"
/goes to Mos Eisley cantina to join the rest of the Drunken SL Vets.
HzGuderian wrote:
Now if only we could all hop on the same server and do that! Hehe. Officer's Club in-game.
"We now claim this server as the Squad Leader Vet Server!"
Keldarin wrote:
HzGuderian wrote:
I understand your point of view on this, even though I'm one of the vet SL's who ardently supports keeping SL abilities part of being a GL as well. Reading your post, I did think about a couple of options that we may have available to serve both ends.
One is to simply move group-wide bonuses to being a GL requirement. In this manner, group buffs and bonuses cannot stack to being huge numbers, probably resulting in a nerf which would screw the individual SL over.
Squad Leader balance is a big concern and I'd rather get that resolved as best as possible before these changes go live.
Nearly every other profession in the game can stack in a meaningful way when multiples are added to a group. Eight Rifleman in a group means eight times the damage output,eight Doctors in a group means eight times the healing potential why should only one Squad Leader in a group be able to provide the benefit?
Squad Leader buffs need to be balanced so that they are useful and worthwhile when only one is used from a single Squad Leader as well as not being overpowered when eight are applied from a full group of Squad Leaders.
To be fair Keldarin... the new SL abilities are buffs.
You don't get to stack the buffs from 8 Docs if they are all in your group.
That would be unbalancing.
LiakyK wrote:
HzGuderian wrote:
Now if only we could all hop on the same server and do that! Hehe. Officer's Club in-game.
"We now claim this server as the Squad Leader Vet Server!"
Just think, with the current system on TC, we could all group together as a bunch of MSL's and benefit each other, with our ridiculously overpowered stat bonuses.
Now there's an idea. SL's unite! Squad Leader group/guild on the TC. That'd be funny. :-P
HzGuderian wrote:
LiakyK wrote:
HzGuderian wrote:
Now if only we could all hop on the same server and do that! Hehe. Officer's Club in-game.
"We now claim this server as the Squad Leader Vet Server!"
Just think, with the current system on TC, we could all group together as a bunch of MSL's and benefit each other, with our ridiculously overpowered stat bonuses.
Now there's an idea. SL's unite! Squad Leader group/guild on the TC. That'd be funny. :-P
Im to lazy to make a new toon on TC.
Keldarin wrote:
HzGuderian wrote:
I understand your point of view on this, even though I'm one of the vet SL's who ardently supports keeping SL abilities part of being a GL as well. Reading your post, I did think about a couple of options that we may have available to serve both ends.
One is to simply move group-wide bonuses to being a GL requirement. In this manner, group buffs and bonuses cannot stack to being huge numbers, probably resulting in a nerf which would screw the individual SL over.
Squad Leader balance is a big concern and I'd rather get that resolved as best as possible before these changes go live.
Nearly every other profession in the game can stack in a meaningful way when multiples are added to a group. Eight Rifleman in a group means eight times the damage output,eight Doctors in a group means eight times the healing potential why should only one Squad Leader in a group be able to provide the benefit?
Squad Leader buffs need to be balanced so that they are useful and worthwhile when only one is used from a single Squad Leader as well as not being overpowered when eight are applied from a full group of Squad Leaders.
the simple answer is that a small group typically only has one leader.
are Rangers invited? I had SL in my template for a while....
LiakyK wrote:
"We now claim this server as the Squad Leader Vet Server!"