Squad Leader Archive
Thread: FEEDBACK: The Group Leader Issue
Outside of SWG, I have (and will again) play other RPGs. I learned that I couldn't enforce my view of how a given class (or profession, in SWG terms) should be played. I could voice opinion, but in the end, its up to some other player- just like you all - to play his/her character. All I can suggest, is that each of you continue to play your SL character as you see fit.
Does it involve me needed to get a pitchfork and torches?
Yay! Finally we manage to return to the fun parts!
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Edit: I just read what you wrote about your planed template. I really don't get it why we should burn you for that, i see NO issue there at all. The way you describe both the selected skills and how you plan to use them is perfectly valid in my eyes and i think that the other SLs around here would not complain about it, either.
Which makes me wonder, is it really that hard to understand our concerns?
They really read like this:
- buffbots can easily be implemented under the current system, making the ATK Squad Leader unnecessary (or even unwanted with the 8 man team limit.)
- halfway coordinated dabbling can be used to give a group an extremely overpowering advantage on the battlefield
- a combination of the above two can even lead to a group of non-SLs having all SL buffs active. (Sounds weird? I admit, this won't happen often, only the biggest guilds go for the effort of having several active buffbots. I know several guilds who had 3 active buffbots (one doc, one dancer, one musician) before CU came, i doubt that they will take the effort to set up 8 of them, though. So i would say, this is a theoretical threat, but you shouldn't be surprised if you would find a guild with buffbots supplying the 3 most powerful buffs.
- the current system allows disruptive behaviour of people in team, allows SLs to give contradicting orders and in effect might discourage coordinated operations. As a result of this, it is likely to give the SL profession a bad reputation.
The last one was dismissed as "no real issue" by Keldarin and while i see it as an issue, i admit that it can be fixed somewhat by only grouping with people you know and trust. Of course, this will lead to closed circles, getting into the game will be harder for newcommers. But if the Devs insist on that, i assume it can be handled.
The first three though are issues of playability and balance and thus require some attention.
Message Edited by Sylow on 09-09-2005 05:23 PM
BadChef wrote:
Ahhh, no lynchin? Might as well go to work then. You guys are no fun.
In case of need, you can always /poke Darth_Sushi, of course.
BadChef wrote:
Na thanks, sometimes I get outa hand and might poke him the wrong way. Would just be awkward after that.
Poke the devs that way... I DARE YOU!!
Only if he takes SL out of his sig first
LiakyK wrote:
BadChef wrote:
Na thanks, sometimes I get outa hand and might poke him the wrong way. Would just be awkward after that.
Poke the devs that way... I DARE YOU!!![]()
Loki_Ashaman wrote:
Only if he takes SL out of his sig first
LiakyK wrote:
BadChef wrote:
Na thanks, sometimes I get outa hand and might poke him the wrong way. Would just be awkward after that.
Poke the devs that way... I DARE YOU!!![]()
Hey, if it gets the dev excited, we want to make sure they know where its comin from. :-P
Sylow wrote:
Did you consider that SL buffbots might disallow us to play the profession the way we like to?
No, I thought of it, but didn't really put much weight into it, though probably should have. In all honesty, I suppose my post regarding that was more of a weak and transparent attempt to mend fences.I really do understand what it's like to see 'your' profession get played in such a way, one that it dilutes your own enjoyment of playing the role you want to play, orweakens/removes the primary purpose of your profession.
Sylow wrote:
Message Edited by BlueGlowy on 09-09-200511:59 AM
Message Edited by BlueGlowy on 09-09-2005 11:59 AM
HzGuderian wrote:
Once the flavor passes, buffbots won't be so common except in circles where they just want to solo and be a leet dude anyway, whom you wouldn't want to have in your group. I'm not as concerned about that. Mostly worried, as I stated before, about what our profession is left with once the next profession revamp comes out and the newcomers leave for that profession.
The bad news is, their are alot of people out there like that. I have heard alot of people complain they cant solo since the CU, and I really wouldnt want to give them that chance.If we can kill the Buffbot deal before this goes live, and the Jedi/BH thing, it will be a nice way to avoid nerfs in the future.