Squad Leader Archive
Thread: FEEDBACK: The Group Leader Issue
HzGuderian wrote:
BH/Jedi fight SHOULD remove the BH from the Squad buffs, as Combatant SL does not benefit a S.F. group member. Should, I add.
I haven't tested this myself, no.
Message Edited by HzGuderian on 09-09-2005 08:46 AM
Can you imagine the whine in the Jedi forum?
I think that the SL buff be handled just like the Doctor buffs.
If the BH or Jedi has them applied before he attackes or becomes attacked he will have the benefit of the SL buff(s), though no new SL can be applied after the initial contact.
If the BH is a SL himself he will be able to apply those buffs to himself, just as a BH/Doc would be able to buff himself during a Jedi/BH Tef.
Im not saying that this is good or bad, this is just what I assume what it will be live.
So better toughen up.
The BH/Jedi whine will come, one way or the other.
Keldarin wrote:
HzGuderian wrote:
I understand your point of view on this, even though I'm one of the vet SL's who ardently supports keeping SL abilities part of being a GL as well. Reading your post, I did think about a couple of options that we may have available to serve both ends.
One is to simply move group-wide bonuses to being a GL requirement. In this manner, group buffs and bonuses cannot stack to being huge numbers, probably resulting in a nerf which would screw the individual SL over.
Squad Leader balance is a big concern and I'd rather get that resolved as best as possible before these changes go live.
Nearly every other profession in the game can stack in a meaningful way when multiples are added to a group. Eight Rifleman in a group means eight times the damage output,eight Doctors in a group means eight times the healing potential why should only one Squad Leader in a group be able to provide the benefit?
Squad Leader buffs need to be balanced so that they are useful and worthwhile when only one is used from a single Squad Leader as well as not being overpowered when eight are applied from a full group of Squad Leaders.
damocles88 wrote:
I'm very encouraged to see I'm not the only one who thinks this way. It has been rather disheartening over the last few days to see so many Squad Leaders adamant that the entire SL community want abilities to be only for SLs who are group leaders.
If that's the case, then I disagree whole-heartedly with the community... and for the very reasons you just stated.�� I have played SL off and on since�Late 03 and love it. In my case my wife and I often played dual SL roles (she's a master SL too) in the group, regardless of who was squad leader. She is much better at organization and tactics (getting people organized, getting the group out of a fix) and I take care of thestrategy (choosing targets, laying down the attack).. With these changes, we can both can play an in-game role as well as use our respective leadership abilities. I think these changes are awesome and hope they stay (in some form).
Message Edited by damocles88 on 09-09-2005 09:59 AM
As my previous posts state, the biggest concern is the level of stacking. The SL/GL discussion seems to have settled. My suggestion was to have the SL who is also the GL be providing the main buffs, but also have things a secondary or tertiary(sp?) SL can do as well, just not provide an equal amount of buff power. I felt it would follow the Lt./Serg/Corp concept pretty well. That would serve both our thoughts/concerns/desires, in my opinion.
_scout_ wrote:
My current estimation regarding the BH/Jedi Tef is that a BH under affect of a SL buff or even multipe SL buffs will keep these when he attacks a jedi, which will be the same for the jedi. A jedi under the influence of one or multiple SL buff will take this with him into a BH/Jedi Tef.
I think that the SL buff be handled just like the Doctor buffs.
If the BH or Jedi has them applied before he attackes or becomes attacked he will have the benefit of the SL buff(s), though no new SL can be applied after the initial contact.
If the BH is a SL himself he will be able to apply those buffs to himself, just as a BH/Doc would be able to buff himself during a Jedi/BH Tef.
Im not saying that this is good or bad, this is just what I assume what it will be live.
So better toughen up.
The BH/Jedi whine will come, one way or the other.
I mentioned this a few times in my guild chat, and it was not to well received by the Jedi.
Basically a BH canhave SLs buff him right before he attacks.
Basically a BH canhave SLs buff him right before he attacks.
And a as buffs last a while, Jedi will prepare themselves by also going out with a full set of buffs active. We're the new kind of people to sit at the starport and offer buffs for tips. ![]()
Message Edited by Sylow on 09-09-2005 04:14 PM
captiansarcasmo wrote:
afk squad leader buff houses, where you can get all your buffs for a simple entrance fee.ever think you would see the following again?: /g brb guys gotta disband for a sec so i can get rebuffed -coming to a chat window near you!
Sylow wrote:
We're the new kind of people to sit at the starport and offer buffs for tips.
Message Edited by Sylow on 09-09-2005 04:14 PM
Message Edited by BlueGlowy on 09-09-2005 10:30 AM
Message Edited by BlueGlowy on 09-09-2005 10:43 AM
_scout_ wrote:
My current estimation regarding the BH/Jedi Tef is that a BH under affect of a SL buff or even multipe SL buffs will keep these when he attacks a jedi, which will be the same for the jedi. A jedi under the influence of one or multiple SL buff will take this with him into a BH/Jedi Tef.
I think that the SL buff be handled just like the Doctor buffs.
If the BH or Jedi has them applied before he attackes or becomes attacked he will have the benefit of the SL buff(s), though no new SL can be applied after the initial contact.
If the BH is a SL himself he will be able to apply those buffs to himself, just as a BH/Doc would be able to buff himself during a Jedi/BH Tef.
Im not saying that this is good or bad, this is just what I assume what it will be live.
So better toughen up.
The BH/Jedi whine will come, one way or the other.
This is where I've been putting my credits for how it will work when it goes live.
Technically, this is the way SL abilities work now. A BH could hire an SL to tag along, have the SL fire off /Rally, and as soon as the rally sticks the BH could attack with full benefit. The reason we don't see this happening, is its a waste of time to bring a second person along and coordinate for a 30 second buff. The new buffs with their longer durations, it is alot more feasible, for better or for worse
BlueGlowy wrote:
Sylow wrote:
We're the new kind of people to sit at the starport and offer buffs for tips.
Message Edited by Sylow on 09-09-2005 04:14 PM
Which starport will I find your SL character working for tips?
Alright, not picking on you specifically, but do you really think that you can control how people play their characters? I mean, I *assume* you, and others voicing similar concerns, won't be playing your characters this way. Right?
To draw a parallel from another SWG profession that has an identity crisis, I happen to dislike that we can't really come to a community consensus on what the role of a 'Ranger' is. Broadly, some in one camp (har har) feel that the role of that profession is to hunt creatures and provide the raw materials for crafters. Others in the other camp feel that the role is more paramilitary in nature and that we should be acknowledged (and setup) as an actual combat class...complete with a role on the CU Combat Profession schema.
Outside of SWG, I have (and will again) play other RPGs. I learned that I couldn't enforce my view of how a given class (or profession, in SWG terms) should be played. I could voice opinion, but in the end, its up to some other player- just like you all - to play his/her character. All I can suggest, is that each of you continue to play your SL character as you see fit.
I'm afraid now to even mention how I intend to play my SL character. I'd probably give you the screaming heebie-jeebies.
Message Edited by BlueGlowy on 09-09-2005 10:30 AM
Hey, I wanna hear how he gonna play before we stabity and burn 'em, could be interesting, could be good for a laugh, could be down right scary.
LiakyK wrote:
BlueGlowy wrote:
Sylow wrote:
We're the new kind of people to sit at the starport and offer buffs for tips.
Message Edited by Sylow on 09-09-2005 04:14 PM
Which starport will I find your SL character working for tips?
Alright, not picking on you specifically, but do you really think that you can control how people play their characters? I mean, I *assume* you, and others voicing similar concerns, won't be playing your characters this way. Right?
To draw a parallel from another SWG profession that has an identity crisis, I happen to dislike that we can't really come to a community consensus on what the role of a 'Ranger' is. Broadly, some in one camp (har har) feel that the role of that profession is to hunt creatures and provide the raw materials for crafters. Others in the other camp feel that the role is more paramilitary in nature and that we should be acknowledged (and setup) as an actual combat class...complete with a role on the CU Combat Profession schema.
Outside of SWG, I have (and will again) play other RPGs. I learned that I couldn't enforce my view of how a given class (or profession, in SWG terms) should be played. I could voice opinion, but in the end, its up to some other player- just like you all - to play his/her character. All I can suggest, is that each of you continue to play your SL character as you see fit.
I'm afraid now to even mention how I intend to play my SL character. I'd probably give you the screaming heebie-jeebies.
Message Edited by BlueGlowy on 09-09-2005 10:30 AM
Does it involve me needed to get a pitchfork and torches?
Message Edited by Loki_Ashaman on 09-09-2005 09:34 AM
we have a real good idea, we've been reading your posts since pub 24 was announced.
BlueGlowy wrote:
I'm afraid now to even mention how I intend to play my SL character.
Message Edited by BlueGlowy on 09-09-2005 10:30 AM