Smuggler Archive

Thread: Concussion shot vs Stopping Shot?

cpz
Fri Jun 24, 2005 2:37 pm
#105

People actually have the auto-attack enabled??



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
fishbrains
Fri Jun 24, 2005 2:40 pm
#106


cpz wrote:
People actually have the auto-attack enabled??



I've been trying to disable mine since day one of the CU but the system won't let me.

Message Edited by fishbrains on 06-24-2005 03:41 PM



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


cpz
Fri Jun 24, 2005 2:47 pm
#107






fishbrains wrote:




cpz wrote:

People actually have the auto-attack enabled??





I've been trying to disable mine since day one of the CU but the system won't let me.

Message Edited by fishbrains on 06-24-2005 03:41 PM




My combat stuff is all on toolbarPane01, so my autoattack is currently /salute, oddly enough

Message Edited by cpz on 06-24-2005 02:47 PM



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
fishbrains
Fri Jun 24, 2005 2:56 pm
#108



cpz wrote:


fishbrains wrote:

cpz wrote:
People actually have the auto-attack enabled??



I've been trying to disable mine since day one of the CU but the system won't let me.

Message Edited by fishbrains on 06-24-2005 03:41 PM



My combat stuff is all on toolbarPane01, so my autoattack is currently /salute, oddly enough

Message Edited by cpz on 06-24-2005 02:47 PM



lol, good idea..I'll do that now



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Ragnaat
Fri Jun 24, 2005 3:21 pm
#109

first impression on TC.. change is as nice as I thought...

vs. phase 3 sith bases... pull aggro from 3-4 ranged NPCs, concssion them to shut em up, and solo one at a time without getting pounded

similar vs a wild SMC spawn

damage of any kind seem to be breaking the whole effect... this includes PFT flame DOTs, so you smuggler/commandos should be careful if you use area root tactics.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Cigaran
Fri Jun 24, 2005 3:49 pm
#110






cpz wrote:






fishbrains wrote:




cpz wrote:

People actually have the auto-attack enabled??





I've been trying to disable mine since day one of the CU but the system won't let me.

Message Edited by fishbrains on 06-24-2005 03:41 PM




My combat stuff is all on toolbarPane01, so my autoattack is currently /salute, oddly enough

Message Edited by cpz on 06-24-2005 02:47 PM





I was in a similar situation with this fora while myself. I had my /prone hotkey set on me automatically for some reason. It took me a few deaths to figure out why I hit the deck after every shot I took. Boy did I feel like a dumbass...



Slicings getting fixed, specials are getting brougt more inline with how they should be... If we get a KD out of LowBlow, all we'll be lacking is true Smuggling missions!

Message Edited by Cigaran on 06-24-2005 05:50 PM



Cigaran Lanarik
Mayor of Alacio Island, Naboo C
Smuggler,Smuggler's Alliance Pilot
Drop off Vendor @ -1419 -187 Naboo
fishbrains
Fri Jun 24, 2005 3:56 pm
#111

I've done some thinking about it and I now REALLY like the concussion shot and panic shot change. I really hope I'm right cause if I am smuggler just got ALOT nastier in PvP. /evil grin



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


lspiderl
Fri Jun 24, 2005 8:55 pm
#112

ok here's my point on this im a master smug/master pistols / bh 0400

and ive tryed every type of play from group pv and group pve to solo pvp and solo pvp

and as it stands concusion shot is great and in no way overpowered

YES i can keep someone rooted for a long time

YES i can kill someone or something w/o getting touched

BUT

what people dont seem to realize is the siple facts

most good melee people CAN KILL ME IN 3-4 HITS even with food and spice

MOST rifles and carbaners have a longer range than me so i still get pounded on

and while yes with good timeing i can fight a melee person w/o getting hit much though few hit are all they need and even if i keep them rooted for a realy long time my damage output even with an ubar pistol is almost nil and it takes FOREVER to kill N E one almost every other prof has 2-5 times the defences we do 2-5 times the damage output and has knockdowns and many other effects so leave concusion shot ALONE PLEASE IM BEGGING U

all these whiners are just complaining because they cant pwn a smugler in 3 seconds and if u must nerf it a littel DONT do the break on DAM just add an imune timer like say 1/2 of root time or something so if it lasts 40 sec with improved concusion shot they will then be imune for the next 20 sec that way its still fair and usefull

and as for making it AOE OMG that will suck

i mean sure it will be great in some situations untill that is u r doing a lvl 82 janta mission and concusion shot the lot of them and by the time u kill the first 2 the entire group of 10+ remaining anialates ur entire party so im BEGGING pls rethink this idea

if u make concusion shot break on dam u WILL ruin n euse a smugler has in combat and make them completely underpowered

i agree yessome fine tuning needs be done like mayhaps my sugestion about the immune time but taht it FINE TUNING not total transformation

look at it this way everytime a now ability comes out and its good eveeryone w/o it complains till its nerfed and made useless

but if u do that then b4 u know it EVERYTHING is useless and everyone stops playing

so PLEASE PUT DOWN THE NERF BAT AND WALK AWAY

pick up a small screwdriver and fine tune instead




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Ternque01
Fri Jun 24, 2005 11:13 pm
#113






Ragnaat wrote:
first impression on TC.. change is as nice as I thought...

vs. phase 3 sith bases... pull aggro from 3-4 ranged NPCs, concssion them to shut em up, and solo one at a time without getting pounded

similar vs a wild SMC spawn

damage of any kind seem to be breaking the whole effect... this includes PFT flame DOTs, so you smuggler/commandos should be careful if you use area root tactics.





Awesome Ragnaat






Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Lord_Eoin
Fri Jun 24, 2005 11:57 pm
#114






Ternque01 wrote:





Lord_Eoin wrote:






Ternque01 wrote:



Concussion Shotis the ultimate solo'ers tool as a mez that breaks on damage. People who solo must, in a lot of cases, fight enemies one-on-one. Ifa smuggler isEVER swarmed,they have the ultimate tool to deal with multiple attackers by usingConcussion Shot on the ones surrounding your target.


For those who used Concussion Shot to root a creature then run back out of melee range, that is a lame way to play the game.Conc. Shot was never intended to be used as a sure fire way to beat melee opponents.


It needed to be changed because no special should be used as an "I win" button. A Smuggler can be just as deadly with it turned to a mez that breaks on damage, but only this time the smuggler might get a little beat up, scratched, and have to give a LITTLE more effort into keeping multiple enemies at bay.


Smugglers need a good challenge and aren't afraid of getting a scratch or two on them. Using Concussion Shot as a way to completely avoid danger like awimp IS NOT the smuggler way.



Message Edited by Ternque01 on 06-24-200501:50 PM





exactly, in one on one fights, this is going to be ultimatly useless now. Sure, youcan completly stop their actions(no heals, moving, attacking etc) but there still is a problem. If we plan to use this we must turn off our Auto-Attack. Tried with CM paralyze before and it goes something like this-



Radnor Waypeg attacks a dewback withimproved paralyze.


(pause 1 second)


Radnor Waypeg attacks a dewback with Ranged Shot for 56 damage.(nullifying the mez).



What a useful ability!!!!!!11111!!!1!11! I just mezed the target for 1 second during my cooldown!!1!1!!!1!1!! YAY!!!!11!1!! I also got 56 damage off on him while he was stunned, this rules!1!11!!!!1!!


And i find that it will be much worst for smugglers. On adverage, I can get a few different shots off in succession(getting low blow and panic shot off in two different shots right in succession before a innate cooldown happens). So, this would cause something like this-


Halleroder- attacks a dewback with improved concussion shot
Halleroder- attacks a dewback with ranged shot for 98 damage.


WOOOT!!1!1!!!1! My uber l33tness conc shot is the b35t35t!!!1!1!11 I froze my opponent for a third of a second!!!111!!1!1 Thats @5\/\/50/\/\3!!!11!!11!1111!!!


And for the commando/smuggler template vs multiple targets you attack the group with the mez and it gets them all, attack again in the attack techniclly attacks them all without damaging the group : | great






Use your imagination a little. Concussion Shot will be VERY useful in a one-on-one fight.


Let's say a snorbal is beating the crap outta you. Hit it with a mez, then use Ruby Bliel to get two stim heals off in a 30 second time span. Resume killing.








so thats what our special move becomes, a round where we can sit, drink our heart out, take a couple stims, then shoot, it charges and repeat? Thats gonna be real fun. And like I pointed out, we wont be able to use an auto-attack(will automatically break the mez)





Eclipse - Halleroder- Master Commando (MC/MS Pre-NGE)

Eclipse - Ja'nae Aldernaci - 90 Smuggler

Bloodfin - Radnor Waypeg - Master Medic (MD/MCM Pre-NGE)

Kettemoor - Shidem Edgarwado - Master Officer (TKM/MSW/Pikes Pre-NGE)
Rueger_Karde
Sat Jun 25, 2005 12:15 am
#115






Ternque01 wrote:



Concussion Shotis the ultimate solo'ers tool as a mez that breaks on damage. People who solo must, in a lot of cases, fight enemies one-on-one. Ifa smuggler isEVER swarmed,they have the ultimate tool to deal with multiple attackers by usingConcussion Shot on the ones surrounding your target.


For those who used Concussion Shot to root a creature then run back out of melee range, that is a lame way to play the game.Conc. Shot was never intended to be used as a sure fire way to beat melee opponents.


It needed to be changed because no special should be used as an "I win" button. A Smuggler can be just as deadly with it turned to a mez that breaks on damage, but only this time the smuggler might get a little beat up, scratched, and have to give a LITTLE more effort into keeping multiple enemies at bay.


Smugglers need a good challenge and aren't afraid of getting a scratch or two on them. Using Concussion Shot as a way to completely avoid danger like awimp IS NOT the smuggler way.



Message Edited by Ternque01 on 06-24-2005 01:50 PM




LOL very true. I dont mind getting it changed, but if we as smugglers had an "I win" button and didn't use it, it would also be very un smuggler like.



"People are wondering what will happen to Afghanistan when were finished fighting there. Im sure there are plans to rebuild the country, and a lot of times with rebuilding comes a name change. These are some possible name changes the government has been mulling over: Halfghanistan, Pothole-istan, Jenniferanistan, @ssbackwardstan, Bye-bye-Talibanstan, @ss-Kicked-istan."
— Jay Leno
Lord_Eoin
Sat Jun 25, 2005 12:32 am
#116






Ternque01 wrote:



Concussion Shotis the ultimate solo'ers tool as a mez that breaks on damage. People who solo must, in a lot of cases, fight enemies one-on-one. Ifa smuggler isEVER swarmed,they have the ultimate tool to deal with multiple attackers by usingConcussion Shot on the ones surrounding your target.


For those who used Concussion Shot to root a creature then run back out of melee range, that is a lame way to play the game.Conc. Shot was never intended to be used as a sure fire way to beat melee opponents.


It needed to be changed because no special should be used as an "I win" button. A Smuggler can be just as deadly with it turned to a mez that breaks on damage, but only this time the smuggler might get a little beat up, scratched, and have to give a LITTLE more effort into keeping multiple enemies at bay.


Smugglers need a good challenge and aren't afraid of getting a scratch or two on them. Using Concussion Shot as a way to completely avoid danger like awimp IS NOT the smuggler way.



Message Edited by Ternque01 on 06-24-200501:50 PM





exactly, in one on one fights, this is going to be ultimatly useless now. Sure, youcan completly stop their actions(no heals, moving, attacking etc) but there still is a problem. If we plan to use this we must turn off our Auto-Attack. Tried with CM paralyze before and it goes something like this-



Radnor Waypeg attacks a dewback withimproved paralyze.


(pause 1 second)


Radnor Waypeg attacks a dewback with Ranged Shot for 56 damage.(nullifying the mez).



What a useful ability!!!!!!11111!!!1!11! I just mezed the target for 1 second during my cooldown!!1!1!!!1!1!! YAY!!!!11!1!! I also got 56 damage off on him while he was stunned, this rules!1!11!!!!1!!


And i find that it will be much worst for smugglers. On adverage, I can get a few different shots off in succession(getting low blow and panic shot off in two different shots right in succession before a innate cooldown happens). So, this would cause something like this-


Halleroder- attacks a dewback with improved concussion shot
Halleroder- attacks a dewback with ranged shot for 98 damage.


WOOOT!!1!1!!!1! My uber l33tness conc shot is the b35t35t!!!1!1!11 I froze my opponent for a third of a second!!!111!!1!1 Thats @5\/\/50/\/\3!!!11!!11!1111!!!


And for the commando/smuggler template vs multiple targets you attack the group with the mez and it gets them all, attack again in the attack techniclly attacks them all without damaging the group : | great



Eclipse - Halleroder- Master Commando (MC/MS Pre-NGE)

Eclipse - Ja'nae Aldernaci - 90 Smuggler

Bloodfin - Radnor Waypeg - Master Medic (MD/MCM Pre-NGE)

Kettemoor - Shidem Edgarwado - Master Officer (TKM/MSW/Pikes Pre-NGE)
Nisdain
Sat Jun 25, 2005 12:41 am
#117



Ternque01 wrote:


fishbrains wrote:

Allright, I'm going to speak frankly Axob. I've seen the effectiveness of the root+ daze by PvP fighting with CMs post CU. Everything I have seen indicates that unless you are PvPing with a small group, and you are all on voice chat......there is a lack of fire controll that negates much of the effect of a special like concussion. I realise that commando/smuggler is going to be nice for you and all, however..given how I see PvP I see this as being not as effective as the old root.

With all the changes to jedi I fear that nothing will hold them back, the only thing that's stopping me from saying they will once again totally comprose 90% of the PvP scene is the healing changes. I just don't think they will fear the new root near as much. For example I can see them start to run with a con sp-forces person who just /duels em when they get concussioned....2 secs later they are back in the fight.

I PvP with a team that uses Ventrillo voice chat. We selectively target individuals.

You seem to have no idea how powerful an area mez will be.

Combat Medics have to mez a group one by one by one, and even then you have morons breaking all of this hard work.

I'll just have to aim once, fire, then mez almost an entire army while my combat team kills whoever is still moving and shooting at us. In theory, we could take on armies MUCH larger than us.

If we come across a Jedi using Avoid Incap, I can mez everyone else in his group while we spend the 3 minutes necessary to kill the guy.

If a group is coordinated, then Concussion Shot will be one of the most CRUCIAL parts of an assault.







Of course now with an AoE Mez... expect to see a lot of people having a dedicated guy that isn't combatant or SF dueled to everyone with a CDEF Rifle and an AoE attack...



-Nisdain Vesrial / Caspers Neetakka
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