Smuggler Archive
Thread: Revamp Discussion: Contraband & Smuggling Missions
ruehs wrote:
so you think that the timeline of scans should revolve around you? you do know that you are not the only player in the game and that time doesn't stop when you logout. The time in this game is dynamic as it should be, just like in real life: everything doesn't always happen at the opportune time. Like I always tell my friends SH!T happens. Get over it and move on.
JTGAlpha wrote:
Actually, point of clarification, we are NOT 100% PvE. The entire underworld line is based on the GCW which IS PvP (do missions and you're going to be PvP flagged).
But I agree...GM has seen the discussion, and is aware of the issue, and has seen various proposals. We can let the debate die now.
GreenMarine wrote:
Geevo wrote:
GM ... not sure if you read it already ... what are your thoughts of being able to do the switch idea for PvP vs PvE ...
Take a mission from NPC ... if you choose PvP ... all missions / actionscan result in a PvP BH mission .... if you chose PvE ... it could result in a PvE ... (phrased in a roleplay manner)
"Master Smuggler, you have the option for a mission that if you fail, you will have Jabba send a BH after you ... "
"Master Smuggler, you have the option for a mission that if you fail, you will have a price on your head that every bounty hunter in the galaxy will want to ..."
I think if there is a switching mechanism it should be on the acceptance of the mission. I.E.: missions that give visibility clearly say so (i.e., you can say to Jabba, "I'm looking for something a little bit more dangerous." and Jabba says "Stupid smuggler. You'll end up dead. I do have something you can do for me, but only if you feel like risking you life. Ha ha ha ha." or whatever sounds particularly Jabbaish.
I don't like the idea of a dialog popping up saying"pick what kind of BHer you want to come after you, PvP or PvE" That breaks with immersion big time.
But...but....GM...I dont want a PvE Bounty Hunter, thats *my* profession =(
If you have a PvE feature, dont call it a Bounty Hunter, call it something else, just not a PvE Bounty Hunter.
"Did somebody say "Infamy"?
Is that referring to what I think it is?"
Kelsin Redgrave Master Smuggler, Master Gunfighter
Message Edited by HOTDOG on 06-21-200407:41 PM
Message Edited by HOTDOG on 06-21-2004 07:41 PM
GamerProX wrote:
GreenMarine wrote:
Geevo wrote:
GM ... not sure if you read it already ... what are your thoughts of being able to do the switch idea for PvP vs PvE ...
Take a mission from NPC ... if you choose PvP ... all missions / actionscan result in a PvP BH mission .... if you chose PvE ... it could result in a PvE ... (phrased in a roleplay manner)
"Master Smuggler, you have the option for a mission that if you fail, you will have Jabba send a BH after you ... "
"Master Smuggler, you have the option for a mission that if you fail, you will have a price on your head that every bounty hunter in the galaxy will want to ..."
I think if there is a switching mechanism it should be on the acceptance of the mission. I.E.: missions that give visibility clearly say so (i.e., you can say to Jabba, "I'm looking for something a little bit more dangerous." and Jabba says "Stupid smuggler. You'll end up dead. I do have something you can do for me, but only if you feel like risking you life. Ha ha ha ha." or whatever sounds particularly Jabbaish.
I don't like the idea of a dialog popping up saying"pick what kind of BHer you want to come after you, PvP or PvE" That breaks with immersion big time.
But...but....GM...I dont want a PvE Bounty Hunter, thats *my* profession =(
If you have a PvE feature, dont call it a Bounty Hunter, call it something else, just not a PvE Bounty Hunter.
How does Vigilante Police Investigator for Hire sound? J/K Now that he has seen this thread I'm sure he wil be proposing something soon for us to further chew on.. based on his Idea's so far, I'd say that the outlook is good for something that will really. erm 'Kick Ass' as GM puts it =) He's gotta be my favorite Dev on this team.. hehehe
JTGAlpha wrote:
And with all due respect....You're wrong.
Just because YOU don't participate in the GCW, and thereby NOT use the Underworld Skills, doesn't negate their existance or what they do. They are PvP skills. So yeah, it's NOT 100% PvE. I don't use them either. I don't get involved in the war. But your statement is factually incorrect. IN FACT, one of my LONG standing gripes was that the Underworld line needed to be redone so as to PROVIDE useful skills for PvE smugglers and neutral smugglers.
Ok sorry I see what you are saying, it has been so long since I even used that tree I had to go back and read what it did. You are correct in that, that whole tree does indeed revolved around the GCW, which is a voluntary PvP aspect of the game. Thanks for reminding me ![]()
And I agree with you, heh, it needs to add some PvE elements into it.
And I don't even get honorable mention? Whats up with that?? J/K
HOTDOG wrote:
Sort of-
I would personally like to thank all of those (even though we did battle a couple of times) who contributed solutions and ideas for our profession- Ternque01, JTGALPHA, RellikCro, Caylin, Vampirerobot, INdySWG- all of ya- especially GM. this is what a revamp is s'posed to be about.
Player Bounties just might happen- and best of all without jipping the BHs with NPC bounty hunters.
HOTDOG wrote:
NO WAY DUDE
Let me say right now that SBRDOC is the SH!T!!!
I meant to put you at the top of that list but I was so worried about misspelling "RellikCro".
Can't ya'll just call yourselves easy names like "Tevin" and "HOTDOG"?
GreenMarine wrote:
Okay, I've read everything up to this point. I admit that I did skim through several of the posts at the core of the PvP/PvE debate. Believe me, I've heard all of the arguments on both sides before.
So here's a short summary of a few of my thoughts:
- I'm sympathetic to the views of both the PvPers and the PvEers. The raw visibility proposal probably isn't going to be a good solution on its own. Two ideas that I liked: the "infamy" suggestion and the idea of two types of h/lo missions. Actually, the infamy idea includes the two types of missions as a part of its design.
- I still like the idea of including the human BHer element. I don't want to eliminate the PvP element completely.
- A PvP death alone may not be tough enough punishment. Certainly not when compared to a PvE death.
- The devs need to be aware of possible issues with farming faction or working with BHers to farm the visibility system. I think we can solve both of them.
I'm going to think about this discussion for a bit and when I get more time, post something more in depth.
Neither side of the PvP debate is wrong...they are just very different psychological play styles. It is an issue of MMO ideology similar to real world religion. When you get into these debates try to keep a cool head. Everyone plays differently. In SWG, there is room for each of the different play styles. We can find a smuggler design that fits the requirements of being FUN, that involves RISKS, but doesn't require PvP...and at the same time includes PvP as an element.
Her you go Green Marine, this is what i posted in the BH forum and might be able to fit smugglers in since smugglers are close to jedi when it will comes up to missions.
Message Edited by Naquiel on 06-21-2004 07:59 PM