Smuggler Archive

Thread: Revamp Discussion: Contraband & Smuggling Missions

Rueger_Karde
Mon Jun 21, 2004 5:41 pm
#1106

Two quotes from GM!


/dance


Actually GM, I was browsing the TC boards and noticed someone said java code a day or so after I posted that. Thats kinda cool actually. Although it is tough to imagine the complexity of something like SWG on my compilier (Eclipse) But that of course is probly top secret info...


Yea I know I got sucked into the debate for 10-15 pages, like you said, passonate stuff. But at least we got to say it so no matter which way it goes I know I made my voice heard...over and over and over...lol


There are some real good ideas in there and im sure a fancy compolition of the best will probably be what the plan can morph into.


Im looking forward to more redposts...





"People are wondering what will happen to Afghanistan when were finished fighting there. Im sure there are plans to rebuild the country, and a lot of times with rebuilding comes a name change. These are some possible name changes the government has been mulling over: Halfghanistan, Pothole-istan, Jenniferanistan, @ssbackwardstan, Bye-bye-Talibanstan, @ss-Kicked-istan."
— Jay Leno
RellikCro
Mon Jun 21, 2004 5:58 pm
#1107






HOTDOG wrote:
I GOT IT! I GOT IT! I GOT IT! I GOT IT!

The answer is INFAMY!

In other words the whole player base earns INFAMY when they commit crimes be they Quasi-legal, Banned, or Highly Illegal.
BUT Highly Illegal crimes ALSO earn the player VISIBILITY!

Commiting acts that give you Infamy would result in PvE punishments like- Being aggro'd to security types, loss of faction and heavy fines. Commiting acts that give you visibility could land you on the BH terminals.

With this system GMs proposal works- You just have to make Highly Illegal crimes acts that a smuggler wouldn't neccesarily need to level.

Example:

Quasi-legal:
Giggledust, Being under the influence of spice, holding sliced weapons and armor.

Banned:
Muon, Pixie, selling spice, slicing weapons, slicing terminals.

Highly Illegal:
possession of Glitterstim (a jedi spice), using Lightsabers and force powers, Skimming off missions given by certain NPCs (Jabba, Nym), Running Data disk (spy) missions for either faction.


So you see- Highly Illegal stuff would be things that are done by people open to PvP in the first place and so having PvP BHs come after them FITS.



Also- as someone suggested earlier in this long ass thread, there could be TWO types of smuggler missions- Both would earn you INFAMY if you failed them but one would also earn you visibility.

Example:

One mission says:
Deliver Crates (2500 units) of MUON for Jabba.
Smuggling XP earned 2500
Delivery Reward: 20k
Your cut: 7k
Infamy earned for failure/non-completion: 20
Visibility earned for failure/non-completion: 0
No visibility will be earned upon failure or non-completion of this mission.

The other mission says:
Deliver Crates (2500 units) of Glitterstim for Jabba.
Smuggling XP earned 2000
Delivery Reward: 35k
Your cut: 12k
Infamy earned for failure/non-completion: 20
Visibility earned for failure/non-completion: 10
Failure or non completion of this mission will result in visibility and possibly a bounty on your person.



To go even further- there could be factional NPCs found in bases and cantinas that would have smuggling missions. Where a smuggler would deliver certain plans from one point to another that could earn them great amounts of faction and visibility upon completion. If they failed they would get neither.

THAT is the answer to the problem-
This way there are:
NO PC BHs
NO Unconsentual PvP
NO Hard to code hang ups.

Now correct me if I am wrong but I seem to recall that when the crackdown came out some jedi would be walking in the wilderness and suddenly a squad of Imps would land and attack them. I think that is what should happen when you have hit your Infamy cap. It doesn't neccessarily have to be Imps either- it could be Hard to kill Cor sec- Fed dub- etc. Would this be hard to code?

As far as punishment for Imps- I don't think they should have to fight STs but if they get caught they should be HEAVILY FINED and lose faction- maybe even a rank if they fall below 200. That would be more than fair and would not break immersion.

So there it is- You can be Infamous as hell and have the cops after you but if you get your visibility up then expect to get a visit from your local BH!

Message Edited by HOTDOG on 06-21-2004 12:23 PM






First I know GM already responded to this thread..


But I really like this idea, it keeps content high, it keep continuity high, it allows for both styles of play without any switches or mechasims that need to be turned on/off and if I read it right it allows for PvE'ers that might want to dabble into the realm of PvP the ability without being stuck into the system if they no longer feel it is for them.


Great idea




Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
Star_Ranger
Mon Jun 21, 2004 6:19 pm
#1108






GreenMarine wrote:



  1. ...

  2. I still like the idea of including the human BHer element. I don't want to eliminate the PvP element completely.

  3. A PvP death alone may not be tough enough punishment. Certainly not when compared to a PvE death.

  4. The devs need to be aware of possible issues with farming faction or working with BHers to farm the visibility system. I think we can solve both of them.






#2. I agree, don't completely. If visibility is designed to dwindle down over time then the element of PvP should remain a risk as part of the profession. I am a non-PvP player too. As long as I can attempt to keep my selfclean enough to avoid it; this works as it adds flavor.


#3&4 I would think that adding a faction hit with the faction you are working for will solve both of these issues. For example: You take a job from Jabba and *keep* half the shipment - you take a faction hit with Jabba. If you don't pay - you take a faction hit with Jabba. Also, if a bounty is placed on you from Jabba and a BH kills you - you take a faction hit with Jabba.


At this point you would have to work your faction up with Jabba to do more work for him. This timesink might be enough to deter this form of gameplay depending on how steep the faction hits are.






}=T==[)

-Corbin Lancer (Engineer / Scoundrel)


}=T==[)
Ffolks
Mon Jun 21, 2004 6:50 pm
#1109

Good lord! The PvE vs. PvP debate is ridiculous. You don't want to PvP, don't play a class that involvles PvP.

I've never been witness to such bunch of thin skinned sissies in all my life. This is ONLINE folks, not real life. Figure it out.

And while you're figuring... "Heres your sign!"



Ffolks
- MBH since 11/03
- Master Carbineer
- Smugglers Alliance Pilot (4444)
Bria
Vampirerobot
Mon Jun 21, 2004 6:52 pm
#1110






GreenMarine wrote:

Okay, I've read everything up to this point. I admit that I did skim through several of the posts at the core of the PvP/PvE debate. Believe me, I've heard all of the arguments on both sides before.


So here's a short summary of a few of my thoughts:


  1. I'm sympathetic to the views of both the PvPers and the PvEers. The raw visibility proposal probably isn't going to be a good solution on its own. Two ideas that I liked: the "infamy" suggestion and the idea of two types of h/lo missions. Actually, the infamy idea includes the two types of missions as a part of its design.

  2. I still like the idea of including the human BHer element. I don't want to eliminate the PvP element completely.

  3. A PvP death alone may not be tough enough punishment. Certainly not when compared to a PvE death.

  4. The devs need to be aware of possible issues with farming faction or working with BHers to farm the visibility system. I think we can solve both of them.

I'm going to think about this discussion for a bit and when I get more time, post something more in depth.


Neither side of the PvP debate is wrong...they are just very different psychological play styles. It is an issue of MMO ideology similar to real world religion. When you get into these debates try to keep a cool head. Everyone plays differently. In SWG, there is room for each of the different play styles. We can find a smuggler design that fits the requirements of being FUN, that involves RISKS, but doesn't require PvP...and at the same time includes PvP as an element.








Did somebody say "Infamy"?


Is that referring to what I think it is?




Kelsin Redgrave
Master Smuggler, Master Gunfighter
Starsider
StarladySWG
Mon Jun 21, 2004 6:55 pm
#1111

GM, great plan! The best part of your plan is thatSmuggling missions don't force anyone into PvP. No mention in your plan of Bounty Hunters going after Smugglers, only Imperial Storm Troopers. And Smugglers can control how visible they are by how many Smuggler missions they take.


Some of the penalties for illegal activities suggested on this threadwere well intended, but they force players into PvP.For example, suggestingthat Bounty Hunters stalk and fight Smugglers forces some players into PvP against their will.


Another suggestion that forces some players into a bad situationis a proposed TEF for Slicers and/or their customers. This could force true Neutral characters into PvP.


GM, I'm glad your plan for Smugglers takes into account how much some non-PvP players dislike being forced into PvP.






RellikCro
Mon Jun 21, 2004 6:57 pm
#1112








cheserna wrote:
I'm really sick of this pvp debate that most carebears are forcing on the development team... and in my very closed eyes I see really only this opinion from people who complain...

"I want the best, super cool everything, with no risk and no penalty"

I've seen this for months in the jedi system, and the same sortof debate is being fought over here with the smuggler system....

The most reasonable solution is to leave it up to the players... if your willing to take the risk of stealing some items for yourself to sell or whatever, then at some point there should be a penalty... and why not allow that penalty be pvp content for the bounty hunter class, thus taking on 2 problems at once....

just like the gcw(where if you don't want to be involved you can be neutral), just like the old jedi system(if you don't want to be hunted, don't use force powers), players should be given a choice.... although in my opinion the development team has broken it's back trying to make sure that players don't have to interact with other players if they don't want to...


Because, unlike your proposal, they are indeed giving the players a choice. PvE or PvP.

if you want to be a smuggler and not be hunted, then don't do things to increase visibility...
if you want to use illegal items(like sliced items, spice, whatever), then you do so at the risk of being hunted...


Yes, I have yet to hear any PvE'er disagree with you on this. We indeed should be hunted.. but with a choice on the playstyle we wish to participate in.

this might even be a great way to lower the "I always have the best of the best" attitude that a lot of players have... well if you really do have the best of the best... you do so at a risk of being hunted down for it...

what players are going to have to realize is that this isn't "forced pvp".. it's a choice you make.. to use spice.. to use sliced weapons.. to slice armor... and a choice that hopefully everyone will have the chance to make...


If in the process of playing my profession, working the skills I have earned, I am "forced" (as in I did not have a choice) to confront another player then it is indeed forced PvP. However means others have already came up with some very great ideas and GM himself said he liked several of them I am extremely confident that a great solution can be had that would allow me to play and stay in PvE while adding the element of PvP for those that wish. This here is truely a form of play giving you true choice.




I'm tired of people thinking this is a one player adventure game....


Do not think anyone does, it is a MMORPG... but what it is not is a FPS. MMORPG does not mean you have to have PvP, in fact there are several widely known MMORPG's that have very little or no PvP in them at all (EQ (seperate servers for PvP, FFXI). And there are some MMORPG's that are almost entirely PvP (Lineage, Lineage2)and those that have a great mix of PvP and PvE (UO, DAoC, SWG - the one we are currently playing and IMHO the best one on the market).










Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
SBRD0C
Mon Jun 21, 2004 7:04 pm
#1113






RellikCro wrote:








cheserna wrote:
I'm really sick of this pvp debate that most carebears are forcing on the development team... and in my very closed eyes I see really only this opinion from people who complain...

"I want the best, super cool everything, with no risk and no penalty"

I've seen this for months in the jedi system, and the same sortof debate is being fought over here with the smuggler system....

The most reasonable solution is to leave it up to the players... if your willing to take the risk of stealing some items for yourself to sell or whatever, then at some point there should be a penalty... and why not allow that penalty be pvp content for the bounty hunter class, thus taking on 2 problems at once....

just like the gcw(where if you don't want to be involved you can be neutral), just like the old jedi system(if you don't want to be hunted, don't use force powers), players should be given a choice.... although in my opinion the development team has broken it's back trying to make sure that players don't have to interact with other players if they don't want to...


Because, unlike your proposal, they are indeed giving the players a choice. PvE or PvP.

if you want to be a smuggler and not be hunted, then don't do things to increase visibility...
if you want to use illegal items(like sliced items, spice, whatever), then you do so at the risk of being hunted...


Yes, I have yet to hear any PvE'er disagree with you on this. We indeed should be hunted.. but with a choice on the playstyle we wish to participate in.

this might even be a great way to lower the "I always have the best of the best" attitude that a lot of players have... well if you really do have the best of the best... you do so at a risk of being hunted down for it...

what players are going to have to realize is that this isn't "forced pvp".. it's a choice you make.. to use spice.. to use sliced weapons.. to slice armor... and a choice that hopefully everyone will have the chance to make...


If in the process of playing my profession, working the skills I have earned, I am "forced" (as in I did not have a choice) to confront another player then it is indeed forced PvP. However means others have already came up with some very great ideas and GM himself said he liked several of them I am extremely confident that a great solution can be had that would allow me to play and stay in PvE while adding the element of PvP for those that wish. This here is truely a form of play giving you true choice.




I'm tired of people thinking this is a one player adventure game....


Do not think anyone does, it is a MMORPG... but what it is not is a FPS. MMORPG does not mean you have to have PvP, in fact there are several widely known MMORPG's that have very little or no PvP in them at all (EQ (seperate servers for PvP, FFXI). And there are some MMORPG's that are almost entirely PvP (Lineage, Lineage2)and those that have a great mix of PvP and PvE (UO, DAoC, SWG - the one we are currently playing and IMHO the best one on the market).















I think its safe to let the PvE vs PvP topic die now... GM has seen it all and has spoken in favor of a plan that is good for all of us... no more need to argue..





Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

silversaber
Mon Jun 21, 2004 7:09 pm
#1114






Ffolks wrote:
Good lord! The PvE vs. PvP debate is ridiculous. You don't want to PvP, don't play a class that involvles PvP.

I've never been witness to such bunch of thin skinned sissies in all my life. This is ONLINE folks, not real life. Figure it out.

And while you're figuring... "Heres your sign!"






As it is, we can play a Smuggler in all its forms without PvP.


If the Smuggler profession goes NC-PvP, then it would take away a whole profession from those that do not wish to PvP.


This is where we put our foot down.


The Devs have restricted the GCW to the PvPrs, and said if you dont want PvP, dont join a Faction.


Fine, if thats the case, thats where the PvP will be in the game, leave the rest of the game open to the PvE playstyle.


And I'll let your namecalling slide this time. Next time I will report you for flameing.

RellikCro
Mon Jun 21, 2004 7:09 pm
#1115






Ffolks wrote:
Good lord! The PvE vs. PvP debate is ridiculous. You don't want to PvP, don't play a class that involvles PvP.

I've never been witness to such bunch of thin skinned sissies in all my life. This is ONLINE folks, not real life. Figure it out.

And while you're figuring... "Heres your sign!"





Actually, we didnt. We picked a profession that was and still is 100% PvE. The discussion is not wheather to add PvE into an already played profssion but whether and how to add PvP into an already established and played profession. While almost every single PvE'er that has posted has supported the option to have an ability to have a PvP consequence for those that want that play style there are those that seem to think the profession is already PvP and trying to add in PvE addition.


Luckly for all of us (PvE'ers and PvP'ers) GM seems to have alot better grasp on what he knows about the established profession and what he would like to see in the finished profession and has already stated his respect for both playstyles. I am glad we have someone like GM working on this profession, with him I know it will turn out to be a great revamp, with alot of content, tough consequences (which does not mean it has to be PvP to be tough) and alot more opertunites to RP the smuggler profesion.





Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
JTGAlpha
Mon Jun 21, 2004 7:12 pm
#1116

Actually, point of clarification, we are NOT 100% PvE. The entire underworld line is based on the GCW which IS PvP (do missions and you're going to be PvP flagged).


But I agree...GM has seen the discussion, and is aware of the issue, and has seen various proposals. We can let the debate die now.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

JohnnyBravoRPD
Mon Jun 21, 2004 7:15 pm
#1117






JTGAlpha wrote:

Actually, point of clarification, we are NOT 100% PvE. The entire underworld line is based on the GCW which IS PvP (do missions and you're going to be PvP flagged).


But I agree...GM has seen the discussion, and is aware of the issue, and has seen various proposals. We can let the debate die now.






here here !!



________________________________________________________

Tazix Dustrider - Smuggler? - I give up already !!!
IceMonkey05
Mon Jun 21, 2004 7:19 pm
#1118

For real, nobody in their honest-to-god right mind is going to read 50 pages of information that may or may not be useful in any way, shape or form.




~Tweedios~


- Dark Jedi Elder -

Master Lightsaber - Master Force Defense - Force Healing

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