Smuggler Archive
Thread: The CU and YOU
Ternque01 wrote:
NickHeel wrote:
fishbrains wrote:Wes has in no way shape or form lost his spine. He has fought for us and I have no doubt that he will continue to fight for us. Wes' spine > Joras' Spine
WesBelden wrote:It's ok Joras, I think that one was aimed at me
fishbrains wrote:
If you are implying that I am one of those that is loosing his spine you are sadly mistaken. My ban record spaeks for it's selfI would not call Wes spineless. And there are more "community leaders" than those not on the Sand-Box team. Regulars to the forum even. There are many who have become complacent with whatever is given to them instead of going for what they need and deserve.However, there are a few people that have lost their edge. A lot of them have the general idea down and want it but in the end really just sit back and let things happen.The "Yeah, it'd be nice...but whatch'ya gonna do? /shrug" stance is on the rise and it saddens me.Okay, I'm gonna have to call you on this one. What exactly should we be be up in arms about anyways??? What kind of a role do you see that would put you up in arms about the one that we now see before us???
Smugglers aren't, and were never designed to be, heavy damage dealers. We sure as hell aren't tanks. What the hell should we be???
To be honest I think that crowd control is a very appropriate role for smugglers. Why??? Well, for starters we should excell at handling a larger enemy force through our trade. We should know crafty tricks to use to put enemies at bay. The pistol is a small, lightly damaging weapon, and if you are going to use it, you might as well learn to use it to control an enemy as opposed to just blowing it into smitherines. We have effective and tactful specials and role.
You may be upset, but come on, what the hell should we be doing anyways??? This is perfect. This was our dirty fighting role before all of the skills were nerfed to hell. To top the damn thing off, we now will have the role of being able to evade/control a bounty hunter, which solves a BIG problem concerning player bounties for smugglers.
I am not going to get upset or full of hot air for no damn reason at all. We will have the ability to manipulate large groups of enemies, what more could a smuggler be useful for in combat???
Do not ever take me for someone who just takes a dev blow in the rear and shrugs it off. I am too intelligent for that. I have a few wishes for smuggler in this game: (1) that a REAL contraband/underworld system be implemented, (2) that a meaningful player smuggling system be developed, and (3) that we have player bounties for greedy smugglers. #1 is difficult to put in, but is making strides. #2 is doable with the current smuggling revamp idea. #3 sure as hell better come.
Take that edge you want smugglers to have and cram it. There are more effective ways to get things done at times, and I don't need to play a "tough", "hardass" smuggler to effect changes. It is, indeed, a poor tactic to take at times, and I am so sick of this fake, hardass attitude that some think people around here should carry. I get that attitude on occasion when I get pissed about waiting for years on end, but the devs just skip right over that grizzled, negative, pessimistic crap that is spewed around here.
I am GLAD about our CU role. I like it. Why should I fight it? I am done with this portion of our community that feels we should be grizzled. Take your disappointment of our forums and keep it to yourself. I do not accept it. No thank you.
After all, how long have smugglers been tough, hardasses, and how well has it worked so far? It doesn't work well. There are a few things that DO work well: bad publicity and time. Wookiees started bad publicity, Veela started bad publicity, and I don't have access to those resources, so I put my investment in time. I am done ranting on this f'ing garbage.
QFE. If we still had stars, the ninjas would have had you but i'd give you 5.
Ternque01 wrote:
No joke! Tiggs said that if everything goes smoothly today, it will hit TC tonight/today
*puts on his grinding cap*
Could be wrong, though.
Don't think that just because i'm a Wook I'm more interested by the expansion than the CURB, far from it, I was just wondering if they were still going through with the original intent..
HOTDOG wrote:
Mentski wrote:
is that WITH the expansion?
Personally, I would like to know more about Mods/Abilities/Specials before I get on but I understand we are going to be novice for a while first sooooo.....
Message Edited by JTGAlpha on 03-30-2005 02:45 PM