Smuggler Archive
Thread: The CU and YOU
TimePalladin wrote:
im seein smuggler/pistoleers as going to be one of the hardest professions to kill
both of them are in the crowd control area so im guessin to get to you is gonna be difficult at the least...
excellent point, one I had not thought of
NickHeel wrote:
I don't want toargue with anyone so I'll say all this and you can rant and rave and do what you want, I won't care. My point is made and stands as is: I just want some ability in the Smuggler profession that can do damage on its own. If I have to pick up Pistoleer or another profession to get off the ground in my current one (Smuggler), then we're back to square one, just with a shiny new coat of wax.
I too like the crowd control role. I liked it back on January the 7th when I first learned we were "mezzers" and I saved the CU roles diagram to my hard drive. It fits us nicely. I just want us to be able to do something other than delay and run away. I don't know if that's all we'll do or not...I certainly hope that's not all but I'm just saying I'll be upset if it is. And from all intents and purposes and past history, I have a reason to be a bit worried.
And yeah, Ternque is one of the spineless ones. You wanted to call me on something, well you're up. Once Tiggs stated that we weren't going to have player based Smuggling, I expected everyone, down to the last lurker and non-forum vistor to be up in arms. I mean, this was a big deal. But you were one of the ones saying "Oh, it sucks. Whatch'ya gonna do. I'm sure we'll get it sooner or later."
I was disappointed in that and many others. This was our profession's lifeblood for 2 years. Now everyone is just "Done!" "Gimme what I can get before it gets worse." "Take our par and run to the next tee." I can't tell you how disappointed I am.
And you know, I might be a little grizzled and negative about this. It's a little unfair to our changes since I'm mostly disappointed in people like you, Ternque, and not the CU info. People that are starting to just bite their lip and accept THIS instead of going for the gold...people that settle for less. If you're going to just recline back and let it be, then get out of my way because I'm doing my damndest still to PM, chat, and post toTiggs, TH, ect(who I occassionally get a response out of using THIS) to get information and provide input on stuff.
I ain't glorifying myself one bit, but everyone wanted to know where the revamp thing stood so I asked and Tiggs told us. We were curious about player based Smuggling, I asked and now we konw the unfortunately answer. You will never, ever get a response if you don't ask the questions and you will never get what you need if you don't tell them, and keep telling them.
Well, I'm done. I guess I'm a crotchety old Smuggler who wants to fight one more good fight the way I've been doing it for what, 20 months (I've lost count)? For those of you that want to curl up and take what's coming, feel free. I'm gonna do it my way and if I go the way of EN or Solo or those other great guys that did one Hell of a job for the profession, then good for the carebears. One less Master Smuggler with an opinion...the sooner the better.
Message Edited by NickHeel on 03-30-2005 01:30 AM
Listen man, I'm done arguing this subject. I think we both know how we feel concerning the guts of what has gone down in this forum.
A very wise person once said, "There is no meaning in any kind of struggle". I like that statement, and am finding that I am agreeing with it once again. You can get things done without fighting,surprisingly oftenwith more effectiveness. It is a tragedy that we have injured eachotherin an attempt to fix the profession here, and Ican onlylook forward toa smuggler community that is capable of respecting the efforts each of our members can contribute to benefit our profession, despite how they can or do make those contributions, because our hearts and minds are all in the same place.
i like the new role we have in the CU it makes us an important part of the group and we also have a fighting chance alone.
remember too that our revamp is not part of the CU so don't get all mad that we don't smuggle yet. its commin.
oh and one last thing, people are all worked up over how the described our new role, a mazzer or what ever, who cares what they call it, it describes what our role is, to delay and defuse. only insted of spells we use fast talking and suprise tactics
BelarrnSorak wrote:
After reading the doc's and then reading everyones reaction. i'v come to the conclusion that some people belave smuggler to be a combat profession. i don't feel a smuggler is any more a combat profession the a "Theef" is in D&D. we play a support role and our abilites to fast talk our way out of situation can now be used to help the group. we are not tanks, we are the slimy crew that lives in the dark under the stairs. we have been given the ability to defend ourselves but not attack as it should be.
i like the new role we have in the CU it makes us an important part of the group and we also have a fighting chance alone.
remember too that our revamp is not part of the CU so don't get all mad that we don't smuggle yet. its commin.
oh and one last thing, people are all worked up over how the described our new role, a mazzer or what ever, who cares what they call it, it describes what our role is, to delay and defuse. only insted of spells we use fast talking and suprise tactics
SpinningCloud wrote:
As a SMUGGLING Smuggler...and not a Smuggler on a battlefield...we MUST be able to hold our own SOLOagainst both NPC BHs and eventually payer BHs. I don't see how these changes will give us that ability.
Will BHs simply go away once we 'mez' them and run away?
Or will, once hunted, be continually hunted until we're caught and killed?
We either have to be able to run far enough that the BH gives up OR be able to go head-to-head with a BH. One OR the other.
I'd love to be shown the light but so far the only 'light' is the one they've tried to shine up our backsides.
(And I sure didn't take Nicks comment about complacency personally.though I have never been banned for some reason.)
SpinningCloud wrote:
Hotdog,
Yes, we can 'mez' and run but what ends the bounty? The death of one or the other of us? If so then eventually we need fighting skills that put us on par with the BH chasing us or we might as well just get it over with and stand there and die.
I guess it's a life forever on the run. ![]()
Seriously, if you killed the bounty hunter I would imagine another would come and they would keep coming until you settled the score with the employer but that is a revamp issue.
Combat wise we ARE going to be the best at distraction and traction which means:
/say "LOOK!"
/burstrun
if you want to be another type of Smuggler you could always take up Commando and:
/say "LOOK!"
/Flamecone 2
/loot