Smuggler Archive

Thread: Revamp Discussion: Contraband & Smuggling Missions

Smug-Druggler
Sat Jun 19, 2004 4:02 pm
#937






Akkori wrote:

Constructive? Bah!


/emote mourns silently for the puddle of protein that once was a horse







** gathers up the horse remains for atomic smashing in a cyclotron "Super Collider" **


We gotta make something out of this argument. It's most of what we've been waiting for.


And, dareI say, ...that somewhere far off in the future...if this intitial system works...we could get another Revamp for... *gasp!* Player Smuggling !


** snaps out of his waking dream **


"It's not over yet." - Princess Leia, Episode 4



Keer Tregga the "Smug Druggler" -- Corrupting the Galaxy One Spice Run at a Time....
Pvt
Sat Jun 19, 2004 4:54 pm
#938



RellikCro,


I see where your coming from especially from those 1 stars you gave me but I have to say that your point of view is an extremely selfish one. You talk about respect others playstyle, well what about the BH's you having NPC ones does not show any respect to their playstyle. Forgive me for saying this but I want a challange and actually the only BH that is a worthy opponent is a Master Pistoleer, 3040 BH who chews up some +dodge food and Spams Eye Shot with a Geno Sonic Blaster, other than that BH's aren't really worthy opponets but that will come later.


I don't PvP too much anymore due to all the exploiting and imbalance of it all but that doesn't mean that it isn't the way to go. If I can be honest all I do is PvE and I don't respect your playstyle simple as that. I don't respect how you "hardcore PvE's" use your terrain, 4 square, housing, harvester, exploits. Wow you will really have a hard time to get away from and NPC BH using Feign Death, yeah what a great challenge that will be to hit the feign death key. The reason why you love to PvE only is simply because it's extremely easy to do. I can solo anything in the game aside from a Dark Jedi Knight and a Dark Jedi Master, my buffs will wear off before I can do enough damage to it, that is if I can even last that long. But aside from that PvE poses no real challenge. I want to play this game and have a real hard challenge, I have to admit I can solo any theme park with ease aside from the Death Watch Bunker that place isn't really hard, the creatures aren't really hard they just take a long time to kill because of their armor and HAM.


But PvE is so easy it's stupid and boring. You don't want to PvP becuase your too afraid to go up against another person because your little exploits and tricks won't work. No you can't feign death on me and regen your HAM, I'll know your faking it. It's that kind of stuff that make it just stupid and boring. You having NPC BH's again isn't fair for BH's and it isn't fair for us because going up against an NPC BH is like fighitng a chuba, even if it does have the ability of a Super Battle Droid it's easy to kill it will just take awhile to do. Going up against a PC BH and his group or even another Master Smuggler that is trying to rob you of your goods is a real challange. They already stated that in Jump to Lightspeed it's a complete free for all. Neautral is not safe by any means they will get attacked by not only Imperial but by Rebel as well. I can't wait to hear your crying.


Listen don't be so selfish please. Some of us want a game that has at least a little bit of difficulty in it. It's risk vs. reward and what you fail to realize is that a Smuggler is a Criminal! Han Solo wasn't much of a Smuggler because he had a conscience.


Smugglers are into Shortcuts and a life of crime. Smugglers will reap the rewards for this lifestyle as well as pay the consequences. Because of you and people like you our Revamp will give us nothing more than a new spice that we have to jump through hoops to make and a ghetto sorry ass delivery mission that isn't much of a shortcut. You act like BH's will be knocking down your door everyday. I have been a Jedi since September and use my force powers in front of everyone and have been on the terminals only 1 time.




IN THE SMUGGLER REVAMP I SEE....................................


I see Smugglers putting money down on the goods they are deliver and making a 400% profit or a total loss of all the money, faction, goods and PC BH's coming after you because they want to get paid200k to bring back your head.


I see Smugglers having to take the back way and stay out major cities because they have a TEF put on them that only OTHER Master Smugglers can see and can act upon if he so chooses. In the world I see that other Master Smuggler if he wins can take my cargo and even attempt to slice my datapad to finsih out my mission if he likes. Either way he gets put on the terminals just for attacking whether he wins or loses. Risk Vs. Reward.


I see trying to run through blockades in space and me yelling "C'mmmooon!!" hoping that my ship will get the coords and make the jump to lightspeed before my shields fail or get within tractor beam range of the enemy.


I see that smile on my face when I get my 400% payout and then have to travel back across the galaxy and meet a fellow PC Smuggler to slice the bank terminals and deposit my money for me, he is my fence and of course he get's .05 Cents on each credits deposited. Deposit in the bank baby.


I see spices smoking chef foods in terms of effectiveness. I think that pixe and muon should absolutely kick serious ass compared the chef foods but again it's all about the downtime. They should last longer but have a worse and longer downtime than they currently do. Brandy is soooooo much better than Muon when it should be the other way around but that brandy has no downer and Muon really screws you up by taking it.


I see Smugglers getting some serious pistol skills with specials that are actually worth a flying **edit**. I want my original panic shot back along with my old feign death and I want last ditch to actually do something useful as well as specials moves at the master level and defenses too! I want ranged and melee defense and unarmed and pistol moves that I would actually want to use. Dirty stuff like kicking someone in the knee or punching their throat or throwing sand in enemies eyes stuff like that just cheap and dirty.


I see being able to mask myself from radar for 10 seconds once every 5 minutes that way I can sneak up on my enemy or my target.


I see guilds of Smugglers fighting setting up their own trafficing location check points to try and catch other Smugglers on their "turf" running goods without permission.


I see a game that actually resembles StarWars not some cry baby trick out the AI Telly Tubbies Game.


I'm sorry you don't agree RellikCro and no I don't respect that you choose to ignore the Civil War that is raging in your galaxy and that you only fight dumb computer controlled creatures that attack only the closest person attacking them and that is so dumb they will even start fighting each other so you can sit back and fire away in complete safety, that is too stupid to keep kicking you while you pretend to be dead in feign death and that just sits there and watches you completely regen all your HAM, that is too stupid to go around a harvester and that now has to warp all over the place, that doesn't target a specific pool such as the mind because it doesn't know that you can't heal it, I have no respect for that kind of silly boring playstyle.

Message Edited by Pvt on 06-19-2004 04:58 PM



Miston
Been there, did that first over three years ago.....so save the oooh ooh pwnt posts and impress me ingame.
JediKozel
Sat Jun 19, 2004 5:20 pm
#939

Hmm. we officially broke our own record. This URL: http://forums.station.sony.com/swg/board/message?board.id=in_concept&message.id=899&page=40
only has 40 pages ...

I just hope results will be different this time around ...


And no, I'm not reading this thread. Last time Devs listened to us we got ability to trade with Jawas ...



Mokael Openg
Mayor by Day, Fixer by Night, Gunfighter by Need
"Face it, if crime did not pay, there would be very few criminals."
Laughton Lewis Burdock
(from Shadows of The Empire by S. Perry)
Smug-Druggler
Sat Jun 19, 2004 5:32 pm
#940

Smuggler_Caylin, what do you think about my previous suggestion about getting a possible "/unstick " from GreenMarine regarding some of those vexing coding questions?


And an invite to the Bounty Hunter Correspondent to have a word in our forum regarding NPC Bounty Hunters?



Keer Tregga the "Smug Druggler" -- Corrupting the Galaxy One Spice Run at a Time....
HOTDOG
Sat Jun 19, 2004 6:23 pm
#941



Howzabout this?


Let's put some numbers into GreenMarines proposal so we can get an idea of what we are talking about here.


I'm just going to plug in numbers and suggestions and we can take it from there.



GMs proposal is for EVERYONE not just smugglers but you will see how smugglers would be the main ones concerned with these new laws.



Before I begin, here are somethings that could happen to inform you about your visibility:


Whenever a player places an illegal item in his/her inventory a window will appear to let them know how much visibility they will gain if they are caught with that item.


Also your inventory will have a total somewhere so you can always check how "hot" your inventory is at any given moment.


When a player performs an illegal act they are also notified that they will gain visibility for doing said action.


You will also have a window that will tell you where your visibility is currently.


When you are encroaching the Bounty Threshold (let's say at 60 points of visibility) your visibility window will be a brighter color and perhaps you will recieve an e-mail telling you so.




No one knows exactly how much visibility one can gain so I'm going to use 0-100 with 75 being the "Bounty Threshold" or the point at which you would end up on the BH terminals. This way even if we don't know the actual number this could be seen as a percentage of that number.


Visibility is always FALLING at the rate of 1 point every 3 ONLINE minutes. The visibility "clock" stops when a person goes inside a private building or logs off. This prevents one from hiding in theri house or logging off in order to "lay-low" or cheat a bounty hunter out of their bounty.


Every minute above the Bounty Threshold falls at the slower rate of 1 point every 6 online minutes with the added penalty of 60 mandatory minutes for breaking the threshold (so at 76 visibility you would have to wait 66 online minutes until you went below the Bounty Threshold again).





Quasi-legal:

These are activities that are illegal but loosly enforced.


*Carrying "Catagory A" spice.

*Carrying "Catagory A" sliced weapons/armor.

*Carrying illegal tools

*Being under the influence of spice (any)

*Slicing Terminals in sight of "police" types


Punishment:

Perpetrators of these crimes earn 1 points of visibility for each infraction they are CAUGHT for.

A fine is charged and you may be possibly attacked.


Example: If you are caught slicing a terminal with a 2 vials of giggledust, a sliced CDEF and "hopped up" on Muon you would be fined (X) credits and recieve 5 points of visibility (which would fall to 0 in 15 minutes provided you didn't get caught again in that time).




Banned:

These are activities that are illegal and enforced in most areas in the galaxy. You just wouldn't do these things in the open.



*Carrying "Catagory B" spice.

*Carrying "Catagory B" sliced weapons/armor.

*Carrying Crates of illegal tools

*Slicing Weapons/Armor in starport areas or in view of police types (akin to using a lightsaber)

*selling spices in starport areas or in view of police types (akin to using a lightsaber)


Punishment:

Perpetrators of these crimes receive a stiff fine (akin to that of slapping an ST) attacked/ turned overt and recieve 2 points of visibility per infraction.



Example:

You are rolling through the starport when you get scanned with 3 vials of gunjack, a sliced republic blaster, a set of sliced Vibro knuckles and wearing a suit of sliced Chintin you would be fined 5k and recieve 34 points of visibility (that would go down to 0 in 102 minutes).


Highly Illegal:


If you get caught doing this stuff you are really asking for a lot of trouble-



*Carrying "Catagory C" spice.

*Carrying "Catagory C" sliced weapons/armor.

*Carrying Crates of illegal weapons

*Carrying Crates of spices (any)




Punishment:

Perpetrators of these crimes are attacked/ turned overt and recieve 4 points of visibility per infraction. If incapped the illegal items are confiscated.


Example:

You get knocked off your bike outside of Theed by a bunch of STs and at the time you are packing a full suit of sliced Comp. a crate of Muon, a crate of pixie, 4 sliced weapons and two vials of glitterstim. You will be attacked and recieve 68 points of visibility (that will wear off in 3 hours and 24 minutes). Should you lose the fray or not be able to escape the items will be confiscated.




Some more ideas-


When you break the bounty threshold you get a certain amount of time to "pay off" an amount of money to a random faction to avoid the bounty- should you decline you would end up on the BH terminals.




This is something along the lines of what GM proposed- I think it sounds cool as hell! And I can totally see how to avoid ending up on the terminals if I don't want to be on them.






Message Edited by HOTDOG on 06-19-2004 09:11 PM






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Rueger_Karde
Sat Jun 19, 2004 6:58 pm
#942

Not bad my friend.That looks pretty good actually.


Of course I know this is only slapping numbers to concepts but when I was considering the idea when I first read his post I wasn't thinking time would help THAT much.


Look at it this way, people that have that stuff probably play plenty of time online anyway. And with numbers like those, you would have to get cought 2-3 times in one night in order to land on the terminal. Maybe augment turning back the numbers (say 1 point per 10 minutes) by making more infractions untill you get on the terminals.


In this way you would have to have more ofa pattern going to get cought. Your example you would have to litterally get cought 2-3 times in the same night, what if you are just having a really bad day? Instead make the infractions worth less (or push the level you get noticed up to say 100?) and that way, something you did yesterday, or even a few days ago still has some weight to what happens today.


Say you get cought twice in one night for carrying some pretty big stuff. Ok, your now at 50 visibility. Well your halfway there. You play the rest of the night and get it knocked back to 45 before you log. So next morning you are doing something and get cought again...well now your up to 70 points. Getting kinda risky now. So now you would have to make a choice, risk it? Or drop off some stuff at your house for a few days.


My point is, if you increase the amount you can screw up, as well as increase the time it takes to get rid of the visibility, you have actions that have consequences that carry over for a few days. This will help it so that if you are just having one bad night of carelessness you dont get slapped up there...


You know what I mean?



"People are wondering what will happen to Afghanistan when were finished fighting there. Im sure there are plans to rebuild the country, and a lot of times with rebuilding comes a name change. These are some possible name changes the government has been mulling over: Halfghanistan, Pothole-istan, Jenniferanistan, @ssbackwardstan, Bye-bye-Talibanstan, @ss-Kicked-istan."
— Jay Leno
Shin-Ryu
Sat Jun 19, 2004 7:09 pm
#943

/danceMacarena


I am doing the macarena now, if you dont see me..



I am a Pre-CU player and I approve this message.

** Paid advertisement is sponsored by SWG players who care.**


Shin-Ryu
Elder Jedi

Wxxxx¹xx-Xggggggggggggggggg

DayWalkerRori
Sat Jun 19, 2004 8:11 pm
#944

Lord...Some of you Smugglers are starting sound like Jedi..Geezzzzz
Rueger_Karde
Sat Jun 19, 2004 10:53 pm
#945

Thread......is.....dy.....ing......


need....input....from.....green....marine.......



"People are wondering what will happen to Afghanistan when were finished fighting there. Im sure there are plans to rebuild the country, and a lot of times with rebuilding comes a name change. These are some possible name changes the government has been mulling over: Halfghanistan, Pothole-istan, Jenniferanistan, @ssbackwardstan, Bye-bye-Talibanstan, @ss-Kicked-istan."
— Jay Leno
RellikCro
Sat Jun 19, 2004 11:20 pm
#946






Pvt wrote:



RellikCro,


I see where your coming from especially from those 1 stars you gave me but I have to say that your point of view is an extremely selfish one. You talk about respect others playstyle, well what about the BH's you having NPC ones does not show any respect to their playstyle. Forgive me for saying this but I want a challange and actually the only BH that is a worthy opponent is a Master Pistoleer, 3040 BH who chews up some +dodge food and Spams Eye Shot with a Geno Sonic Blaster, other than that BH's aren't really worthy opponets but that will come later.


I have never 1 stared anyone to this date. If you got anykind of star rating it was from someone else. I believe everyone has a right to speak their opinions whether I like them or not.


My view is not selfish I have suggested and support all kinds of solutions that would benefit ALL playstyles. Only suggestions that do not consider all playstyles are the selfish ones.


I don't PvP too much anymore due to all the exploiting and imbalance of it all but that doesn't mean that it isn't the way to go. If I can be honest all I do is PvE and I don't respect your playstyle simple as that. I don't respect how you "hardcore PvE's" use your terrain, 4 square, housing, harvester, exploits. Wow you will really have a hard time to get away from and NPC BH using Feign Death, yeah what a great challenge that will be to hit the feign death key. The reason why you love to PvE only is simply because it's extremely easy to do. I can solo anything in the game aside from a Dark Jedi Knight and a Dark Jedi Master, my buffs will wear off before I can do enough damage to it, that is if I can even last that long. But aside from that PvE poses no real challenge. I want to play this game and have a real hard challenge, I have to admit I can solo any theme park with ease aside from the Death Watch Bunker that place isn't really hard, the creatures aren't really hard they just take a long time to kill because of their armor and HAM.


You seem to be assuming alot and we all know what assuming makes ya. I have already gone into detail why I do not like PvP, it is a fact and undebatable why I hate it. You may have your opinions why you like it or hate it but you can not speak for my beliefs and opinions nor state what I feel or do not feel. You seem to be assuming you know what I feel, dont.. I told you how I feel take it as fact


But PvE is so easy it's stupid and boring. You don't want to PvP becuase your too afraid to go up against another person because your little exploits and tricks won't work. No you can't feign death on me and regen your HAM, I'll know your faking it. It's that kind of stuff that make it just stupid and boring. You having NPC BH's again isn't fair for BH's and it isn't fair for us because going up against an NPC BH is like fighitng a chuba, even if it does have the ability of a Super Battle Droid it's easy to kill it will just take awhile to do. Going up against a PC BH and his group or even another Master Smuggler that is trying to rob you of your goods is a real challange. They already stated that in Jump to Lightspeed it's a complete free for all. Neautral is not safe by any means they will get attacked by not only Imperial but by Rebel as well. I can't wait to hear your crying.


I can see a patern forming here, you seem to be getting alot of fact incorrect... whether you are not reading them right or simply only want to read into it what you want I am unsure. But SWG already stated factions will play just as they do on the ground for the most part with a few tweaks put in. In other words neutrals will still be neutral and unattackable by either faction. What they have not decided upon, last I read, was how TEF's might work in space expansion.. this might have been solved by now.


You also still fail to respect our playstyle and you arebeing what you stated above "selfish" for not wanting to compromise at all or find a reasonable solution that would be in fact beneficial to all parties invovled.


Listen don't be so selfish please. Some of us want a game that has at least a little bit of difficulty in it. It's risk vs. reward and what you fail to realize is that a Smuggler is a Criminal! Han Solo wasn't much of a Smuggler because he had a conscience.


Show me one post... from any PvE'er that has suggested even once we do not want to be challanged... Just one, post it..... I dont think you will find one but ifyou do, do post it.


We have suggested and promoted the fact we want challange, we want to be scared, we want to feel the "bite" of our criminal activity. All we have ever said is it does not have to be in the form of a playstyle that we want no part of it. Again you are the one being what you like to label all others.... while most of the PvE'ers are trying to find a solution to please BH's, PvP'ers, PvE'ers, and the mix crowd of PvP/PvE you are all hell bent on just your one playstyle. Do not label others before you look in the mirror my friend.


Smugglers are into Shortcuts and a life of crime. Smugglers will reap the rewards for this lifestyle as well as pay the consequences. Because of you and people like you our Revamp will give us nothing more than a new spice that we have to jump through hoops to make and a ghetto sorry ass delivery mission that isn't much of a shortcut. You act like BH's will be knocking down your door everyday. I have been a Jedi since September and use my force powers in front of everyone and have been on the terminals only 1 time.


I am glad you got Jedi, hope you are enjoying it Congrats! But that has very little to do with the discussion of respecting our playstyle.





I see a game that actually resembles StarWars not some cry baby trick out the AI Telly Tubbies Game.


I'm sorry you don't agree RellikCro and no I don't respect that you choose to ignore the Civil War that is raging in your galaxy and that you only fight dumb computer controlled creatures that attack only the closest person attacking them and that is so dumb they will even start fighting each other so you can sit back and fire away in complete safety, that is too stupid to keep kicking you while you pretend to be dead in feign death and that just sits there and watches you completely regen all your HAM, that is too stupid to go around a harvester and that now has to warp all over the place, that doesn't target a specific pool such as the mind because it doesn't know that you can't heal it, I have no respect for that kind of silly boring playstyle.


No one said you had to agree with me, I never suggested you had to agree with me. I am sure alot of ppl in fact do not agree with me. But alot of ppl at least respect the fact I enjoy the game totaly different then they do and that is what you lack.


Calling others names and throwing around insults is not the way to be constructive or to bring your ideas forth to be respected by others that view them. I would take you more serious if you would be more serious in postingsolutions friend.

Message Edited by Pvt on 06-19-2004 04:58 PM








Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
Larki
Sat Jun 19, 2004 11:31 pm
#947

Maybe if I say his name 3 times he will appear:


GreenMarine

GreenMarine

/sweat

/pause for dramatic effect

/deepbreath

/scarymusic

GreenMarine


Now we shall wait....





GameInformer: There seems to be a lot of things that you want to address in the core gameplay of Galaxies, why not just focus on those and release JTLS later? Blackman: Because JTLS is the number one thing that our community wants.
Number one thing we want?! Liar... Want proof of this lie?
http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=226102 - notice noone wants JTL first??


RellikCro
Sun Jun 20, 2004 12:01 am
#948






JeffIncredible wrote:





RellikCro wrote:



I am not sure about you but smuggler was an option for a starting profession when I installed the game. I had to do no special missions to unlock it, I had to do no quests to get it. It was just there after I leveled up a bit. Thus it was a profession that anyone starting the game could acheive.


Starting professions just mean those professions that are available to you when you start the game... you might have to get a few levels first in order to acheive their status but they are still there.. you do not have to unlock anything, no special quests, no special codes, no special faction needed. In fact all the starting professions can easly be done without ever becoming any faction, doing any quests and not doing any NPC missions (other then maybe BH, not sure about that one... never been a bh so not sure if they need to do NPC missions or not).





What do you think that leveling is? No one had to do any special quests to become a jedi thusfar. It just took a more substantial amount of "leveling".






You had to do many professions to "unlock" the jedi option, you had to UNLOCK it. It is not on any profession list when you install the game. It is an unlockable profession.


We can sit here and go back and forth on terminology and get nowhere





Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
Ternque01
Sun Jun 20, 2004 12:06 am
#949


I'm dropping that argument, go read the SWG manual. Starting professions are only politician, brawler, marksman, scout, entertainer, medic, and artisan. Smuggler is an advanced profession. But who really cares? It's not important.


I'm dropping this small discussionso i can repost this!


These ideas are aimed at the #1 problem in this thread: complimenting the PvE smuggler.

Smugglers rack up visibility faster than any profession, structures need to be implemented to ensure they can keep visibility low or PC BH away

Items in green are already planned.



1.The first idea is the PvE/PvP "switch" which allow all players to ability to choose between a PC or NPC BH to kill them.



2.The second is the Low Risk Smuggler Mission, which allows PvE oriented smugglers to opportunity to gain equal smuggler XP while at the same time offering missions that result in less visibility gain if it is failed. A great way to implement this is to have all smuggler missions start the same. If the smuggler decides to "skim" from his suppliers then the mission posses a very large increase in visibility gain risk. If a smuggler decides to not "skim" the mission delivery, then a mission failure results in very little visibility gain because you can always explain to your boss that still have the reciept from the cloning tube you just popped out of. BTW because of the ease of avoiding visibility in this system, all BH's will be PC. There should be no excuse for "accidentally" getting a million visibility points.



3.The third idea is a Fine Option when visibility puts one on the terminals. PvE oriented people can choose to pay the fine. For people whowould rather duke it out, they can accept a PC bounty on their heads. If a player chooses to not compensate the state for their actions, a BH will be.


4.Implement a Visibility Decay System that allow for a slow decay of visibility, allowing a smuggler (or non-smuggler) to "lay low".


5.Allow smugglers to Slice BH Terminals to Remove Bounties or Lower Visibility. Chance of failure land the slicing smuggler on the terminals with no change in visibility for the client.


and so I can repost this!




Okay guys, I have jumped from one "side" of this issue to the next. I have changed my mind and come up with an argument on why NPC BH's are easily feasible.



1. The devs plan to code missions where "thugs" or "police" spawn at random points between a delivery pickup and a delivery dropoff. Once NPC visibility reaches a certain threshold, a "mission" can be silently and unknowingly assigned to the player. Here the NPC BH would randomly show up. NPC BH "missions" continue until either the player dies, their visibility drops, or they get another smuggler to remove them from BH harm.


2. BH's are supposed to be difficult to beat. Considering the relative "dumbness" of NPC's compared to your average player, the devs would have to make them extremely tough to compensate. This can be done easily.


3. NPC's are not hindered by buildings or structures. A player can't "hide" from one, and certainly cant use buildings to block the progression of a NPC BH. They are like Terminators, and they wont stop until either you kick the bucket or they die. (Imagines the red light in the NPC's eyes slowly out). Other AI issues pose a problem i.e. burst running away or crossing server-lines (if there are any in this game).


4. Use the same visibility meter for NPC BH's as for PC BH's. The risk meter used could be the same. That is easier to code. The only difference is that when the meter reaches the BH mark, the server either activates the BH "mission" above or a terminal mark for eager PC's



That's all I can think of for now, but it could be done fairly simply.


While I still feel the way I do earlier about accepting responsibility for your criminal actions, I feel that a great number of people are truly threatened by PvP. This isn't to say that breaking the law should make you threatened, it just says that the "threat" isn't as cool to some as it is to others.


For all the BH players, I know the idea of NPC BH's really blows, but trust me.. there are many, many of us who want to be hunted by something smarter than a C++ program


*sits patiently waiting to end up on the terms....*


I'm such a monkey turd aren't I? *dumb grin*



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
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