Smuggler Archive
Thread: Revamp Discussion: Contraband & Smuggling Missions
Akkori wrote:
Constructive? Bah!
/emote mourns silently for the puddle of protein that once was a horse
Message Edited by Pvt on 06-19-2004 04:58 PM
only has 40 pages ...
I just hope results will be different this time around ...
And no, I'm not reading this thread. Last time Devs listened to us we got ability to trade with Jawas ...
Message Edited by HOTDOG on 06-19-2004 09:11 PM
Pvt wrote:
RellikCro,
I see where your coming from especially from those 1 stars you gave me but I have to say that your point of view is an extremely selfish one. You talk about respect others playstyle, well what about the BH's you having NPC ones does not show any respect to their playstyle. Forgive me for saying this but I want a challange and actually the only BH that is a worthy opponent is a Master Pistoleer, 3040 BH who chews up some +dodge food and Spams Eye Shot with a Geno Sonic Blaster, other than that BH's aren't really worthy opponets but that will come later.
I have never 1 stared anyone to this date. If you got anykind of star rating it was from someone else. I believe everyone has a right to speak their opinions whether I like them or not.
My view is not selfish I have suggested and support all kinds of solutions that would benefit ALL playstyles. Only suggestions that do not consider all playstyles are the selfish ones.
I don't PvP too much anymore due to all the exploiting and imbalance of it all but that doesn't mean that it isn't the way to go. If I can be honest all I do is PvE and I don't respect your playstyle simple as that. I don't respect how you "hardcore PvE's" use your terrain, 4 square, housing, harvester, exploits. Wow you will really have a hard time to get away from and NPC BH using Feign Death, yeah what a great challenge that will be to hit the feign death key. The reason why you love to PvE only is simply because it's extremely easy to do. I can solo anything in the game aside from a Dark Jedi Knight and a Dark Jedi Master, my buffs will wear off before I can do enough damage to it, that is if I can even last that long. But aside from that PvE poses no real challenge. I want to play this game and have a real hard challenge, I have to admit I can solo any theme park with ease aside from the Death Watch Bunker that place isn't really hard, the creatures aren't really hard they just take a long time to kill because of their armor and HAM.
You seem to be assuming alot and we all know what assuming makes ya. I have already gone into detail why I do not like PvP, it is a fact and undebatable why I hate it. You may have your opinions why you like it or hate it but you can not speak for my beliefs and opinions nor state what I feel or do not feel. You seem to be assuming you know what I feel, dont.. I told you how I feel take it as fact
But PvE is so easy it's stupid and boring. You don't want to PvP becuase your too afraid to go up against another person because your little exploits and tricks won't work. No you can't feign death on me and regen your HAM, I'll know your faking it. It's that kind of stuff that make it just stupid and boring. You having NPC BH's again isn't fair for BH's and it isn't fair for us because going up against an NPC BH is like fighitng a chuba, even if it does have the ability of a Super Battle Droid it's easy to kill it will just take awhile to do. Going up against a PC BH and his group or even another Master Smuggler that is trying to rob you of your goods is a real challange. They already stated that in Jump to Lightspeed it's a complete free for all. Neautral is not safe by any means they will get attacked by not only Imperial but by Rebel as well. I can't wait to hear your crying.
I can see a patern forming here, you seem to be getting alot of fact incorrect... whether you are not reading them right or simply only want to read into it what you want I am unsure. But SWG already stated factions will play just as they do on the ground for the most part with a few tweaks put in. In other words neutrals will still be neutral and unattackable by either faction. What they have not decided upon, last I read, was how TEF's might work in space expansion.. this might have been solved by now.
You also still fail to respect our playstyle and you arebeing what you stated above "selfish" for not wanting to compromise at all or find a reasonable solution that would be in fact beneficial to all parties invovled.
Listen don't be so selfish please. Some of us want a game that has at least a little bit of difficulty in it. It's risk vs. reward and what you fail to realize is that a Smuggler is a Criminal! Han Solo wasn't much of a Smuggler because he had a conscience.
Show me one post... from any PvE'er that has suggested even once we do not want to be challanged... Just one, post it..... I dont think you will find one but ifyou do, do post it.
We have suggested and promoted the fact we want challange, we want to be scared, we want to feel the "bite" of our criminal activity. All we have ever said is it does not have to be in the form of a playstyle that we want no part of it. Again you are the one being what you like to label all others.... while most of the PvE'ers are trying to find a solution to please BH's, PvP'ers, PvE'ers, and the mix crowd of PvP/PvE you are all hell bent on just your one playstyle. Do not label others before you look in the mirror my friend.
Smugglers are into Shortcuts and a life of crime. Smugglers will reap the rewards for this lifestyle as well as pay the consequences. Because of you and people like you our Revamp will give us nothing more than a new spice that we have to jump through hoops to make and a ghetto sorry ass delivery mission that isn't much of a shortcut. You act like BH's will be knocking down your door everyday. I have been a Jedi since September and use my force powers in front of everyone and have been on the terminals only 1 time.
I am glad you got Jedi, hope you are enjoying itCongrats! But that has very little to do with the discussion of respecting our playstyle.
I see a game that actually resembles StarWars not some cry baby trick out the AI Telly Tubbies Game.
I'm sorry you don't agree RellikCro and no I don't respect that you choose to ignore the Civil War that is raging in your galaxy and that you only fight dumb computer controlled creatures that attack only the closest person attacking them and that is so dumb they will even start fighting each other so you can sit back and fire away in complete safety, that is too stupid to keep kicking you while you pretend to be dead in feign death and that just sits there and watches you completely regen all your HAM, that is too stupid to go around a harvester and that now has to warp all over the place, that doesn't target a specific pool such as the mind because it doesn't know that you can't heal it, I have no respect for that kind of silly boring playstyle.
No one said you had to agree with me, I never suggested you had to agree with me. I am sure alot of ppl in fact do not agree with me. But alot of ppl at least respect the fact I enjoy the game totaly different then they do and that is what you lack.
Calling others names and throwing around insults is not the way to be constructive or to bring your ideas forth to be respected by others that view them. I would take you more serious if you would be more serious in postingsolutions friend.
Message Edited by Pvt on 06-19-2004 04:58 PM
JeffIncredible wrote:
What do you think that leveling is? No one had to do any special quests to become a jedi thusfar. It just took a more substantial amount of "leveling".
RellikCro wrote:
I am not sure about you but smuggler was an option for a starting profession when I installed the game. I had to do no special missions to unlock it, I had to do no quests to get it. It was just there after I leveled up a bit. Thus it was a profession that anyone starting the game could acheive.
Starting professions just mean those professions that are available to you when you start the game... you might have to get a few levels first in order to acheive their status but they are still there.. you do not have to unlock anything, no special quests, no special codes, no special faction needed. In fact all the starting professions can easly be done without ever becoming any faction, doing any quests and not doing any NPC missions (other then maybe BH, not sure about that one... never been a bh so not sure if they need to do NPC missions or not).
You had to do many professions to "unlock" the jedi option, you had to UNLOCK it. It is not on any profession list when you install the game. It is an unlockable profession.
We can sit here and go back and forth on terminology and get nowhere
1.The first idea is the PvE/PvP "switch" which allow all players to ability to choose between a PC or NPC BH to kill them.
2.The second is the Low Risk Smuggler Mission, which allows PvE oriented smugglers to opportunity to gain equal smuggler XP while at the same time offering missions that result in less visibility gain if it is failed. A great way to implement this is to have all smuggler missions start the same. If the smuggler decides to "skim" from his suppliers then the mission posses a very large increase in visibility gain risk. If a smuggler decides to not "skim" the mission delivery, then a mission failure results in very little visibility gain because you can always explain to your boss that still have the reciept from the cloning tube you just popped out of. BTW because of the ease of avoiding visibility in this system, all BH's will be PC. There should be no excuse for "accidentally" getting a million visibility points.
3.The third idea is a Fine Option when visibility puts one on the terminals. PvE oriented people can choose to pay the fine. For people whowould rather duke it out, they can accept a PC bounty on their heads. If a player chooses to not compensate the state for their actions, a BH will be.
4.Implement a Visibility Decay System that allow for a slow decay of visibility, allowing a smuggler (or non-smuggler) to "lay low".
5.Allow smugglers to Slice BH Terminals to Remove Bounties or Lower Visibility. Chance of failure land the slicing smuggler on the terminals with no change in visibility for the client.
Okay guys, I have jumped from one "side" of this issue to the next. I have changed my mind and come up with an argument on why NPC BH's are easily feasible.
1. The devs plan to code missions where "thugs" or "police" spawn at random points between a delivery pickup and a delivery dropoff. Once NPC visibility reaches a certain threshold, a "mission" can be silently and unknowingly assigned to the player. Here the NPC BH would randomly show up. NPC BH "missions" continue until either the player dies, their visibility drops, or they get another smuggler to remove them from BH harm.
2. BH's are supposed to be difficult to beat. Considering the relative "dumbness" of NPC's compared to your average player, the devs would have to make them extremely tough to compensate. This can be done easily.
3. NPC's are not hindered by buildings or structures. A player can't "hide" from one, and certainly cant use buildings to block the progression of a NPC BH. They are like Terminators, and they wont stop until either you kick the bucket or they die. (Imagines the red light in the NPC's eyes slowly out). Other AI issues pose a problem i.e. burst running away or crossing server-lines (if there are any in this game).
4. Use the same visibility meter for NPC BH's as for PC BH's. The risk meter used could be the same. That is easier to code. The only difference is that when the meter reaches the BH mark, the server either activates the BH "mission" above or a terminal mark for eager PC's
That's all I can think of for now, but it could be done fairly simply.
While I still feel the way I do earlier about accepting responsibility for your criminal actions, I feel that a great number of people are truly threatened by PvP. This isn't to say that breaking the law should make you threatened, it just says that the "threat" isn't as cool to some as it is to others.
For all the BH players, I know the idea of NPC BH's really blows, but trust me.. there are many, many of us who want to be hunted by something smarter than a C++ program
*sits patiently waiting to end up on the terms....*