Smuggler Archive

Thread: Revamp Discussion: Contraband & Smuggling Missions

RellikCro
Sat Jun 19, 2004 11:33 am
#924






Ternque01 wrote:





RellikCro wrote:




When you start the game you can become a smuggler, therefore it is a starting profession. Jedi on the other hand is not an option to get when you first start, it is an advance profession and thus I can see and understand them putting in PvP into that system. Nor do I ever need to become a Jedi (and really do not have a desire to either) to play any profession in the game which also further to convience me that the forced pvp in it is justifiable.






Ahem! Ummm I don't know about you, but when I started smuggler I had to master both pistols 4 and unarmed 4. You are a smuggler and really do play this game right???


/wink







I am not sure about you but smuggler was an option for a starting profession when I installed the game. I had to do no special missions to unlock it, I had to do no quests to get it. It was just there after I leveled up a bit. Thus it was a profession that anyone starting the game could acheive.


Starting professions just mean those professions that are available to you when you start the game... you might have to get a few levels first in order to acheive their status but they are still there.. you do not have to unlock anything, no special quests, no special codes, no special faction needed. In fact all the starting professions can easly be done without ever becoming any faction, doing any quests and not doing any NPC missions (other then maybe BH, not sure about that one... never been a bh so not sure if they need to do NPC missions or not).




Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
Ternque01
Sat Jun 19, 2004 11:41 am
#925

I hate picking butthairs, so i'll just say this and be done with it... The only starting professions are politician, brawler, marksman, medic, entertainer, scout, and artisan. Smuggler is an advanced profession - I think specifically a advanced hybrid.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
JeffIncredible
Sat Jun 19, 2004 11:43 am
#926






RellikCro wrote:





Ternque01 wrote:





RellikCro wrote:




When you start the game you can become a smuggler, therefore it is a starting profession. Jedi on the other hand is not an option to get when you first start, it is an advance profession and thus I can see and understand them putting in PvP into that system. Nor do I ever need to become a Jedi (and really do not have a desire to either) to play any profession in the game which also further to convience me that the forced pvp in it is justifiable.






Ahem! Ummm I don't know about you, but when I started smuggler I had to master both pistols 4 and unarmed 4. You are a smuggler and really do play this game right???


/wink







I am not sure about you but smuggler was an option for a starting profession when I installed the game. I had to do no special missions to unlock it, I had to do no quests to get it. It was just there after I leveled up a bit. Thus it was a profession that anyone starting the game could acheive.


Starting professions just mean those professions that are available to you when you start the game... you might have to get a few levels first in order to acheive their status but they are still there.. you do not have to unlock anything, no special quests, no special codes, no special faction needed. In fact all the starting professions can easly be done without ever becoming any faction, doing any quests and not doing any NPC missions (other then maybe BH, not sure about that one... never been a bh so not sure if they need to do NPC missions or not).





What do you think that leveling is? No one had to do any special quests to become a jedi thusfar. It just took a more substantial amount of "leveling".




I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
JeffIncredible
Sat Jun 19, 2004 11:44 am
#927






Ternque01 wrote:

I hate picking butthairs, so i'll just say this and be done with it... The only starting professions are politician, brawler, marksman, medic, entertainer, scout, and artisan. Smuggler is an advanced profession - I think specifically a advanced hybrid.






/agree



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
Ternque01
Sat Jun 19, 2004 11:52 am
#928

This thread has exceded the number of posts of "A chuckle for the smuggler" in just a few day. Man I feel for GreenMarine. He has to read this novella of bull**** that I have spewed the last 40 pages, LOL. Isn't life sweet


*hands a towel and a fresh glass of water to GreenMarine*



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
RellikCro
Sat Jun 19, 2004 11:56 am
#929






JeffIncredible wrote:






"When you start the game you can become a smuggler, therefore it is a starting profession. Jedi on the other hand is not an option to get when you first start, it is an advance profession and thus I can see and understand them putting in PvP into that system. Nor do I ever need to become a Jedi (and really do not have a desire to either) to play any profession in the game which also further to convience me that the forced pvp in it is justifiable.


There is a huge difference between player vs play and player with player interaction. As a politician (which I happen to be also and mayor of a level 5 city and I also happen to be a merchant also) I have never had to combat another player, never had to kill my oponent... becuase that would be PvP. I have had to be political, I had to discuss things and put on social events but that is player WITH player interaction. Hardcore PvE'ers love PwP, that is the sole reason we play MMORPG's, what we do not like however is PvP. There is a huge different between the two.


Message Edited by RellikCro on 06-19-200411:22 AM"



Wait a second, If when I started playing this game I could just become a smuggler then why did I waste my time becoming a marksman and a brawler and going through the pistol and unarmed trees?? Just like Jedi, you have to make a conscious effort to fulfill the requirements to become a smuggler. Any elite/hybrid profession has requirements. Which is not so different than Jedi. Albeit easier to obtain.



Ok here is a simple test, start a new character on any server. Click Ctrl+S and then click on the "All Professions" tab... everything listed there is in fact considered a starting profession, all those can be obtained straight out of the box with no added quests, missions, codes, secret sauces, or faction. Thus they are all considered starting professions, because when you start the game they are all available to you. I do not see Jedi on my profession list... maybe I am just missing it. Those professions in that list must be kept balance so all players can play them in their own playstyle, none of them should require forced PvP to play them. Sure they all can have a PvP element and most of them do in the GCW but none can be forced PvP. They are professions anyone that picks up the game and decides to play can obtain straight from the box install.


Also for some reason a lot of people tend to want to cater to the PvE crowd, which is fine, but what about the people that don't want to PvE and would like to accomplish their goals and complete professions solely based on PvP? In principle I could use the exact same argument for PvP that you can use for PvE.


If there was a way to support this I would be all for it, I have posted many times that I respect all playstyles and if it was possible to code in that you would be able to acheive any profession strictly thru PvP, while respectingPvE also, I would be a full supporter of yours.


I think the BH that chimed in a few posts ago (forgot name sorry) had a good point that BH's can accomplish their goals through both PvNPC and PvP. PvP providing the more rewarding results, but not unobtainable through PvNPC.


So you do in fact 100% agree with me thatsmuggler should havea valid PvE only option and a choice for PvP also. Congrats now we can move onto how to handle that. If it was only a monatoryvalue difference between what a PvE smuggler would get and a PvP smuggler would get I think this arguement would be over in a heartbeat and let the codding begin.


It's my person opinion that Smuggler by the nature of the profession should hold the option to be very heavily involved in PvP and GCW. I have no problem with that not being an absolute requirement to play as a Smuggler even though i'd prefer that there is some. Like other people have said if we run smuggling missions solely for NPC's then we already have a version of smuggling in delivery missions.


Smugglers, although can participate in the GCW and PvP, have no requirement for either. In fact I dont believe (just my belief not yours) that smugglers could really care who wins the GCW. They will keep doing their own buisness regardless of the rebels or imperials win.... I RP that position, I am going to keep smuggling no matter who wins.







Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
Vampirerobot
Sat Jun 19, 2004 12:15 pm
#930

I like the idea of a visibility system quite a bit. I guess I understand what Caylin is saying here, but I just have to disagree.


This is how Smugglers should be. Smugglers should have to go to great lengths to avoid trouble with the Law, and that's what it sounds like GreenMarine is going for here. Visibility is the only "currency" that is appropriate to represent the Smuggler's illegal dealings, and that currency has to be exchanged for something of value, or else it (and the illegal dealings) is valueless.


Threat of death/loss of profits is what drives Smugglers. Skilling up shouldn't be a problem under this proposal, because of the emphasis on high-end vs. low-end illegal products.


One thing that might be interesting:


For "low-end/low-visibility" infractions, have NPC Bounty Hunters come after the Smuggler. If he/she continues to increase visibility, then send them to the BH Terminals. That way there is a PvE buffer before the PvP action begins, similar to how Bounty Hunters hunt NPC marks before graduating to Player marks.



Kelsin Redgrave
Master Smuggler, Master Gunfighter
Starsider
Rueger_Karde
Sat Jun 19, 2004 12:40 pm
#931

Vampire, I posted that idea about 25 pages ago, no one like it.


But I dont think that would solve the current debate anyway. The problem is, it has taken the devs how many months and player bountys are barely working? You think they can fix that all the way, implement a brand new system that sends out NPCs AND still have time for the dirtyfighting, slicing and spice?? Not to mention we are one of 32 proffesions that would all like some attention. It's just not feasable.



"People are wondering what will happen to Afghanistan when were finished fighting there. Im sure there are plans to rebuild the country, and a lot of times with rebuilding comes a name change. These are some possible name changes the government has been mulling over: Halfghanistan, Pothole-istan, Jenniferanistan, @ssbackwardstan, Bye-bye-Talibanstan, @ss-Kicked-istan."
— Jay Leno
Caine_Chapel
Sat Jun 19, 2004 12:47 pm
#932

Wow 40 pages... longest thread i've seen in such a short time. Keep up those ideas coming I say. Lets make the Smuggler profession all it should be!




Cainne Chapel

Smuggler since Beta



--Cainne Chapel
Wanderhome Smuggler and Proprietor of theThe Smugglers Run Store and Museum, Now on Corellia 1400m East of Coronet at 1270 -4675
Deliver all Auction winnings to above vendor
Stop by and see my place!
Rueger_Karde
Sat Jun 19, 2004 1:36 pm
#933

Can we move away from this dumb argument? At least PvE vs PvP was constructive. This is lame.



"People are wondering what will happen to Afghanistan when were finished fighting there. Im sure there are plans to rebuild the country, and a lot of times with rebuilding comes a name change. These are some possible name changes the government has been mulling over: Halfghanistan, Pothole-istan, Jenniferanistan, @ssbackwardstan, Bye-bye-Talibanstan, @ss-Kicked-istan."
— Jay Leno
JeffIncredible
Sat Jun 19, 2004 1:43 pm
#934






Rueger_Karde wrote:

Can we move away from this dumb argument? At least PvE vs PvP was constructive. This is lame.






If it's so lame then I suggest youstop contributing to it by talking about it.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
Smug-Druggler
Sat Jun 19, 2004 2:18 pm
#935


We've been in discussion regardingPvP & PvE for almost 3 days now and though we have not made a concensus there have been constructive ideas put forth to consider.


But, I think to better focus our efforts and time we need to deal with a few fundamental questions before we go forth with the PvP vs. PvE debate.


1.) We really need to get some basic guidance from GreenMarine regarding the possibilty of coding NPC Bounty Hunters. We've all either guessed that it's possible or impossible. 'Marine might not know for sure either, but he'd definitely know better than we would.


a. If it's impossible to code NPC BH's then there's one argument that we can close down right there. Use the energy on something else.


b. If NPC BH's can work in code, then it's still on the table as an option.


2.) We need to get more input from the Bounty Hunter community. It may not be an argument to look forward to, especially after this marathon thread, but we have to get their input.


a. Our Revamp directly affects their professionand vice versa. If they are even substantially against NPC Bounty Hunters, then there's another argument we can forget about.I say substantially, because there needn't be a clear majority in SWG for things to get ruled out.


b. Perhaps Caylin, Geevo, or Garvin could call onthe Bounty Hunter Correspondent to try to get a concensus on his board regarding the above concerns.


c. The last thing we need to do is pi$$ them off, because if they start asking for NPC Smugglers.../shudder..things could get very ugly (the potential request doesn't have to make sense for it to actually happen).


3. Once again check with GreenMarine regarding the feasability of coding two different "Consequence Systems" for PvP Smugglers and PvE Smugglers.


a. If this is a "no-go" then once again we can cool off there.


Now, if we miraculously get solid answers regarding these issues that have hobbled us for these last days then we start again, hopefully on stronger ground. We need to do it. It might get us vague, unusable answers, but if not we could possibly head alot of this off "at the pass".


Respect



Keer Tregga the "Smug Druggler" -- Corrupting the Galaxy One Spice Run at a Time....
Akkori
Sat Jun 19, 2004 3:28 pm
#936

Constructive? Bah!


/emote mourns silently for the puddle of protein that once was a horse



Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
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