Smuggler Archive
Thread: Revamp Discussion: Contraband & Smuggling Missions
Ternque01 wrote:
RellikCro wrote:
When you start the game you can become a smuggler, therefore it is a starting profession. Jedi on the other hand is not an option to get when you first start, it is an advance profession and thus I can see and understand them putting in PvP into that system. Nor do I ever need to become a Jedi (and really do not have a desire to either) to play any profession in the game which also further to convience me that the forced pvp in it is justifiable.
Ahem! Ummm I don't know about you, but when I started smuggler I had to master both pistols 4 and unarmed 4. You are a smuggler and really do play this game right???
/wink
I am not sure about you but smuggler was an option for a starting profession when I installed the game. I had to do no special missions to unlock it, I had to do no quests to get it. It was just there after I leveled up a bit. Thus it was a profession that anyone starting the game could acheive. ![]()
Starting professions just mean those professions that are available to you when you start the game... you might have to get a few levels first in order to acheive their status but they are still there.. you do not have to unlock anything, no special quests, no special codes, no special faction needed. In fact all the starting professions can easly be done without ever becoming any faction, doing any quests and not doing any NPC missions (other then maybe BH, not sure about that one... never been a bh so not sure if they need to do NPC missions or not).
What do you think that leveling is? No one had to do any special quests to become a jedi thusfar. It just took a more substantial amount of "leveling".
RellikCro wrote:
Ternque01 wrote:
RellikCro wrote:
When you start the game you can become a smuggler, therefore it is a starting profession. Jedi on the other hand is not an option to get when you first start, it is an advance profession and thus I can see and understand them putting in PvP into that system. Nor do I ever need to become a Jedi (and really do not have a desire to either) to play any profession in the game which also further to convience me that the forced pvp in it is justifiable.
Ahem! Ummm I don't know about you, but when I started smuggler I had to master both pistols 4 and unarmed 4. You are a smuggler and really do play this game right???
/wink
I am not sure about you but smuggler was an option for a starting profession when I installed the game. I had to do no special missions to unlock it, I had to do no quests to get it. It was just there after I leveled up a bit. Thus it was a profession that anyone starting the game could acheive.
Starting professions just mean those professions that are available to you when you start the game... you might have to get a few levels first in order to acheive their status but they are still there.. you do not have to unlock anything, no special quests, no special codes, no special faction needed. In fact all the starting professions can easly be done without ever becoming any faction, doing any quests and not doing any NPC missions (other then maybe BH, not sure about that one... never been a bh so not sure if they need to do NPC missions or not).
Ternque01 wrote:
I hate picking butthairs, so i'll just say this and be done with it... The only starting professions are politician, brawler, marksman, medic, entertainer, scout, and artisan. Smuggler is an advanced profession - I think specifically a advanced hybrid.
/agree
JeffIncredible wrote:
"When you start the game you can become a smuggler, therefore it is a starting profession. Jedi on the other hand is not an option to get when you first start, it is an advance profession and thus I can see and understand them putting in PvP into that system. Nor do I ever need to become a Jedi (and really do not have a desire to either) to play any profession in the game which also further to convience me that the forced pvp in it is justifiable.
There is a huge difference between player vs play and player with player interaction. As a politician (which I happen to be also and mayor of a level 5 city and I also happen to be a merchant also) I have never had to combat another player, never had to kill my oponent... becuase that would be PvP. I have had to be political, I had to discuss things and put on social events but that is player WITH player interaction. Hardcore PvE'ers love PwP, that is the sole reason we play MMORPG's, what we do not like however is PvP. There is a huge different between the two.
Message Edited by RellikCro on 06-19-200411:22 AM"
Wait a second, If when I started playing this game I could just become a smuggler then why did I waste my time becoming a marksman and a brawler and going through the pistol and unarmed trees?? Just like Jedi, you have to make a conscious effort to fulfill the requirements to become a smuggler. Any elite/hybrid profession has requirements. Which is not so different than Jedi. Albeit easier to obtain.
Ok here is a simple test, start a new character on any server. Click Ctrl+S and then click on the "All Professions" tab... everything listed there is in fact considered a starting profession, all those can be obtained straight out of the box with no added quests, missions, codes, secret sauces, or faction. Thus they are all considered starting professions, because when you start the game they are all available to you. I do not see Jedi on my profession list... maybe I am just missing it. Those professions in that list must be kept balance so all players can play them in their own playstyle, none of them should require forced PvP to play them. Sure they all can have a PvP element and most of them do in the GCW but none can be forced PvP. They are professions anyone that picks up the game and decides to play can obtain straight from the box install.
Also for some reason a lot of people tend to want to cater to the PvE crowd, which is fine, but what about the people that don't want to PvE and would like to accomplish their goals and complete professions solely based on PvP? In principle I could use the exact same argument for PvP that you can use for PvE.
If there was a way to support this I would be all for it, I have posted many times that I respect all playstyles and if it was possible to code in that you would be able to acheive any profession strictly thru PvP, while respectingPvE also, I would be a full supporter of yours.
I think the BH that chimed in a few posts ago (forgot name sorry) had a good point that BH's can accomplish their goals through both PvNPC and PvP. PvP providing the more rewarding results, but not unobtainable through PvNPC.
So you do in fact 100% agree with me thatsmuggler should havea valid PvE only option and a choice for PvP also. Congrats now we can move onto how to handle that. If it was only a monatoryvalue difference between what a PvE smuggler would get and a PvP smuggler would get I think this arguement would be over in a heartbeat and let the codding begin.
It's my person opinion that Smuggler by the nature of the profession should hold the option to be very heavily involved in PvP and GCW. I have no problem with that not being an absolute requirement to play as a Smuggler even though i'd prefer that there is some. Like other people have said if we run smuggling missions solely for NPC's then we already have a version of smuggling in delivery missions.
Smugglers, although can participate in the GCW and PvP, have no requirement for either. In fact I dont believe (just my belief not yours) that smugglers could really care who wins the GCW. They will keep doing their own buisness regardless of the rebels or imperials win.... I RP that position, I am going to keep smuggling no matter who wins.
Rueger_Karde wrote:
Can we move away from this dumb argument? At least PvE vs PvP was constructive. This is lame.
If it's so lame then I suggest youstop contributing to it by talking about it.