Smuggler Archive

Thread: Revamp Discussion: Contraband & Smuggling Missions

JeffIncredible
Sun Jun 20, 2004 12:07 am
#950






RellikCro wrote:






JeffIncredible wrote:






"When you start the game you can become a smuggler, therefore it is a starting profession. Jedi on the other hand is not an option to get when you first start, it is an advance profession and thus I can see and understand them putting in PvP into that system. Nor do I ever need to become a Jedi (and really do not have a desire to either) to play any profession in the game which also further to convience me that the forced pvp in it is justifiable.


There is a huge difference between player vs play and player with player interaction. As a politician (which I happen to be also and mayor of a level 5 city and I also happen to be a merchant also) I have never had to combat another player, never had to kill my oponent... becuase that would be PvP. I have had to be political, I had to discuss things and put on social events but that is player WITH player interaction. Hardcore PvE'ers love PwP, that is the sole reason we play MMORPG's, what we do not like however is PvP. There is a huge different between the two.


Message Edited by RellikCro on 06-19-200411:22 AM"



Wait a second, If when I started playing this game I could just become a smuggler then why did I waste my time becoming a marksman and a brawler and going through the pistol and unarmed trees?? Just like Jedi, you have to make a conscious effort to fulfill the requirements to become a smuggler. Any elite/hybrid profession has requirements. Which is not so different than Jedi. Albeit easier to obtain.



Ok here is a simple test, start a new character on any server. Click Ctrl+S and then click on the "All Professions" tab... everything listed there is in fact considered a starting profession, all those can be obtained straight out of the box with no added quests, missions, codes, secret sauces, or faction. Thus they are all considered starting professions, because when you start the game they are all available to you. I do not see Jedi on my profession list... maybe I am just missing it. Those professions in that list must be kept balance so all players can play them in their own playstyle, none of them should require forced PvP to play them. Sure they all can have a PvP element and most of them do in the GCW but none can be forced PvP. They are professions anyone that picks up the game and decides to play can obtain straight from the box install.


Do you consider Smuggler to be as much a starter profession as Marksman? Just like Jedi you have to follow a specific pattern of progression in order to be able to play as a Smuggler. You can't just walk up to a smuggler trainer the first time you login and train to be a smuggler. I don't know what special quests, missions, codes, secret sauces, or faction you are referring to that are required to become a Jedi. As far as I know all you have to do is complete a set amount of specific professions and upon completion of those you unlock your jedi slot. I havn't hologrinded, nor have I unlocked my jedi slot, so please anyone correct me if i'm mistaken. Just because Jedi isn't listed in your professions menu (there is plenty of stuff not listed in the details of these menu's btw) does not mean it's not obtainable by playing the game in the state it is installed in. You don't have to download any expansions or patches, you are just required to do more leveling.Jedi is playable out of the box just as much as any profession in this game. E.G. pistoleer has one line of requirements, BH has 2 full professions worth of requirements (both starting professions according to you) and then jedi has 4 full professions worth of requirements. Where's the difference? It's solely in quantity of prerequisites.


Also for some reason a lot of people tend to want to cater to the PvE crowd, which is fine, but what about the people that don't want to PvE and would like to accomplish their goals and complete professions solely based on PvP? In principle I could use the exact same argument for PvP that you can use for PvE.


If there was a way to support this I would be all for it, I have posted many times that I respect all playstyles and if it was possible to code in that you would be able to acheive any profession strictly thru PvP, while respectingPvE also, I would be a full supporter of yours.


I think the BH that chimed in a few posts ago (forgot name sorry) had a good point that BH's can accomplish their goals through both PvNPC and PvP. PvP providing the more rewarding results, but not unobtainable through PvNPC.


So you do in fact 100% agree with me thatsmuggler should havea valid PvE only option and a choice for PvP also. Congrats now we can move onto how to handle that. If it was only a monatoryvalue difference between what a PvE smuggler would get and a PvP smuggler would get I think this arguement would be over in a heartbeat and let the codding begin.


It's my person opinion that Smuggler by the nature of the profession should hold the option to be very heavily involved in PvP and GCW. I have no problem with that not being an absolute requirement to play as a Smuggler even though i'd prefer that there is some. Like other people have said if we run smuggling missions solely for NPC's then we already have a version of smuggling in delivery missions.


Smugglers, although can participate in the GCW and PvP, have no requirement for either. In fact I dont believe (just my belief not yours) that smugglers could really care who wins the GCW. They will keep doing their own buisness regardless of the rebels or imperials win.... I RP that position, I am going to keep smuggling no matter who wins.













I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
JeffIncredible
Sun Jun 20, 2004 12:12 am
#951






RellikCro wrote:





JeffIncredible wrote:





RellikCro wrote:



I am not sure about you but smuggler was an option for a starting profession when I installed the game. I had to do no special missions to unlock it, I had to do no quests to get it. It was just there after I leveled up a bit. Thus it was a profession that anyone starting the game could acheive.


Starting professions just mean those professions that are available to you when you start the game... you might have to get a few levels first in order to acheive their status but they are still there.. you do not have to unlock anything, no special quests, no special codes, no special faction needed. In fact all the starting professions can easly be done without ever becoming any faction, doing any quests and not doing any NPC missions (other then maybe BH, not sure about that one... never been a bh so not sure if they need to do NPC missions or not).





What do you think that leveling is? No one had to do any special quests to become a jedi thusfar. It just took a more substantial amount of "leveling".






You had to do many professions to "unlock" the jedi option, you had to UNLOCK it. It is not on any profession list when you install the game. It is an unlockable profession.


We can sit here and go back and forth on terminology and get nowhere






You had to "unlock" your smuggler profession too. You can't become a smuggler without pistols and unarmed. Also you are the one that introduced the terminology of 'starter profession' as well as defining it. Also keep in mind that you had to click on "All Professions",smuggler isnot listed with the basic "starter" professions.




I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
Darkov
Sun Jun 20, 2004 12:15 am
#952

Get it back on topic guys, Smuggler is a hybrid profession requiring skills from two previous professions (origionally four skills), much like MOST professions.. so


Smuggler should have PvE content and PvP content, you do missions which are PvE based and earn visibility which has the PvP knock-on effect.


However... I think if they are going to concentrate on providing this PvP element, which is largely unavoidable with their proposed mission system, that they change the template for Smuggler. Bounty Hunter is the only other Advanced profession which has a dedicated PvP element, but it is option, this Smuggler PvP element wouldn't be optional without additional action by the Smuggler, therefore the Smuggler should be boosted up to the same number of skill points as Bounty Hunter on the requirement front and offer the same kind of bonuses as Bounty Hunter.. ie being worth those extra skill points.


Ie.. instead of Master Marksman and Master Scout like BH, maybe Master Marksman and Master Brawler.....
JeffIncredible
Sun Jun 20, 2004 12:18 am
#953

After reading through some of this recent discussion i've thought of something. PvP and GCW shouldn't have to be directly related. What a smuggler does, shouldn't really have everything to do with the GCW. I gotta take a minute to think about this before i post anymore.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
JeffIncredible
Sun Jun 20, 2004 12:34 am
#954

Who could get a non-faction based TEF on us besides BH's? If we are supposed to be the criminal element, then we should have a counterpart. I don't think any of the current professions could fit the bill so all that's left is adding an additional type of profession. We have Jedi's and BH's, so why not a bit of cops and robbers. If there were some kind of Police profession sharing the same concept with BH's for terminals, then we could have our opposite.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
RellikCro
Sun Jun 20, 2004 12:35 am
#955






JeffIncredible wrote:





RellikCro wrote:






JeffIncredible wrote:





Do you consider Smuggler to be as much a starter profession as Marksman? Just like Jedi you have to follow a specific pattern of progression in order to be able to play as a Smuggler. You can't just walk up to a smuggler trainer the first time you login and train to be a smuggler. I don't know what special quests, missions, codes, secret sauces, or faction you are referring to that are required to become a Jedi. As far as I know all you have to do is complete a set amount of specific professions and upon completion of those you unlock your jedi slot. I havn't hologrinded, nor have I unlocked my jedi slot, so please anyone correct me if i'm mistaken. Just because Jedi isn't listed in your professions menu (there is plenty of stuff not listed in the details of these menu's btw) does not mean it's not obtainable by playing the game in the state it is installed in. You don't have to download any expansions or patches, you are just required to do more leveling.Jedi is playable out of the box just as much as any profession in this game. E.G. pistoleer has one line of requirements, BH has 2 full professions worth of requirements (both starting professions according to you) and then jedi has 4 full professions worth of requirements. Where's the difference? It's solely in quantity of prerequisites.


An advance starting profession yes, but I do see it as a starting profession nothing less.


I did not have to get one holo to get smuggler. I obtained smuggler in two days (not master but novice) any profession you can get two days after you start a game would not be considered a starting profession? I mastered marksman in 3 days, mastered scout in 4 days, mastered brawler in 5 days... all of these led to those professions you said are not starter professions but all were obtainable in the first week I started the game. right out of the box and I never took one NPC mission, did one quest, joined any faction, hunted for any holo's, or had to unlock any secret professions that were not on the list (btw your comment on that I had to click "all professions" is not entirely correct as you have two options "My Professions" and "All Professions" there is not tab that says "Starter professions").


I am a hardcore PvE'er, which means I spend just as much time on the game as any hardcore PvP'er. I dedicate myself to the game just as much as the hardest most dedicated PvP'er. I master and advance just as fast as any PvP'er. I get the best stuff for my character, I obtain the best items in the game, I work on my character till he is exactly where I want him.... I have all the dedication and time in as the hardest of hardcore PvP'ers. I just despise PvP... it truely is as simple as that.


But I will never change your mind about starting professions and you wont change mine That is ok we have a bigger issue to worry about and that is finding a good solution to the smuggler revamp regarding a balance of PvE and PvP. So lets put this aside and work on a great solution so we have an awesome revamp













Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
JeffIncredible
Sun Jun 20, 2004 12:45 am
#956

If my math is correct, you could have unlocked your jedi slot in about 14 days from those 4 professions you listed. You aren't required to use holo's, but you wouldhave to be lucky to unlock. How can every profession be a starter profession? That means on your non jedi char. you can never be anything but a starter profession?Or is the newly deemed "advanced starter profession" something different than the regular starter professions lol. I think maybe our difference on this irrelevent issue (self conceeded) is in our definitions of starter profession. When you first created your character, tell me what professions you had to choose from? Entertainer, marksman, brawler, artisan, scout(did i missone?) Those are the ones I consider starter professions. I don't recall the game letting you "start" as a smuggler or any other elite profession.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
RellikCro
Sun Jun 20, 2004 12:53 am
#957






JeffIncredible wrote:

If my math is correct, you could have unlocked your jedi slot in about 14 days from those 4 professions you listed. You aren't required to use holo's, but you wouldhave to be lucky to unlock. How can every profession be a starter profession? That means on your non jedi char. you can never be anything but a starter profession?Or is the newly deemed "advanced starter profession" something different than the regular starter professions lol. I think maybe our difference on this irrelevent issue (self conceeded) is in our definitions of starter profession. When you first created your character, tell me what professions you had to choose from? Entertainer, marksman, brawler, artisan, scout(did i missone?) Those are the ones I consider starter professions. I don't recall the game letting you "start" as a smuggler or any other elite profession.







Well first I have 3 accounts, so not all of those were on the same account but all were on the same server. I had two accounts from the start (one for a gf I had at the time) and bought another around nov.


Remember we had no idea what it took to get jedi when the game came out, nor am I inclined to get it now until the quest system comes out and then not really sure if I will go for it as it does have a PvP element. But regardless like I said... to me, in my opinion, those professions are starter ones. They all can be easily obtained within a week and to be blunt they all can be mastered within a week now with the armor and weapons available to playes at this point and time. I do not consider any profession that can be mastered in a week that comes shipped with the game to be anyone but a starter profession, sure you have elite professions but to me, and again in my opinion , they are just elite class of starter professions. I am not demeaning their value and to this very day I have yet to be bored with this game. But I would like to see some advanced profession that maybe branch off elite professions that would be extremely time consuming and hard to advance in... but just for the record I would like them to include both PvE and PvP elements to balance out the playstyles for all


But bro, we are hijacking this thread.. I will be more then happy to continue this in PM's with ya




Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
Rueger_Karde
Sun Jun 20, 2004 1:00 am
#958

/agree



"People are wondering what will happen to Afghanistan when were finished fighting there. Im sure there are plans to rebuild the country, and a lot of times with rebuilding comes a name change. These are some possible name changes the government has been mulling over: Halfghanistan, Pothole-istan, Jenniferanistan, @ssbackwardstan, Bye-bye-Talibanstan, @ss-Kicked-istan."
— Jay Leno
KodaVeers
Sun Jun 20, 2004 3:15 am
#959

it's really easy...i can suggest it again.....

after your visibility gets high enough to put you on terminal you get a notice, maybe via in game email telling you your a wanted criminal you now have 24 hours to pay fines or a Bounty will be activated against you.


NOW----PvP'ers dont pay the fine and become hunted until killed.

NOW----PvE'ers go pay the fine so you dont get a PC bounty.

NOW----Who ever just wants a choice to PvP one day but not the next...you can control that.


As far as the PvP and PvE go i really think this is the easiest. DO CRIME, PAY FINE, OR HUNTED TILL YOU DIE!!!


Everyone wins here. Except the hunted...


Added Bonus---Everytime the Bounty kills the BH the mission ends for the BH but the price on the Bounties head goes up...


Added Bonus 2----if ne one helps(help meaning firing on the BH or sayhealing the Bounty)the Bounty they are automaticly put on the criminal list and givin 24 hours to pay fines for interfering with the Empire. Or pissin off a crimlord...



"We are the people that can find whatever you may need, If you got the money honey, we got your disease" GNR

To those of you who feel ripped off by NGE, here you go. "You bought an apple, you ate that apple, you enjoyed that apple. Now you've been given a lemon. Eat it, chuck it, squeeze it over a pancake. The choice is yours." As explained by "Coldreboot"


Kodda Veers Master Smuggler Kodda Veers Master Bounty Hunter
maloso
Sun Jun 20, 2004 3:16 am
#960

glad we get an idea. not being able to move anything smuggled seems like no one will want to then. I could be wrong but if things are made too hard to hide then why use them at all? I love the idea of the BH coming after me and welcome all th try hehe. But still same thing How can I make profit selling what no one can use or they get hunted.


maloso.



Maloso Las Vegas - Killer of Ka'hik, Destroyer of -UG-
Hated by most, Loved by YOUR MOM!
RpTheHotrod
Sun Jun 20, 2004 3:18 am
#961

Problem....



run a "delivery" mission...........that pays...4k......


vs



Doing a solo mission for a quick 50k......



*buzzer*


Why on earth would you ever do delivery outside of roleplay.......why on earth would you even do delivery missions as they are in the game at the moment?
OldLard
Sun Jun 20, 2004 3:35 am
#962

As a bounty hunter I have read a lot of this thread (not all of it ... 44 pages is tooo much) and I have to say I am a little disappointed at the suggestion of NPC bounty hunters and PvP "switches" etc..


It's clearsome smugglers don't want to be forced into PvP. I can understand that - PvP does tend to attract the worst of people playing this game .. griefers and lame twelve year olds just trying to prove themselves to the world. But I would stress that they are still in the minority - most of us BH's treat the whole thing clinically. We have a target, we go kill (or at least try to kill) said target, we get paid, we move on. No taunting, no jumping all over your corpse, no camping clone centres, nothing. And as for the person who was killed - well what have you really lost? A little time perhaps, maybe a little dignity but nothing more.


The thing I want to stress is this is a perfect opportunity for both of our professions to gain a lot of much needed content. NPC bounty hunters may seem like a great idea, but once the best technique for killing them has been discovered then that content will be obsolete. It will become just another grind or hindrance. PC bounty hunters on the other hand will be unique every time. You don't know when they will come, they will attack differently and you will get 100x more pleasure should you defeat them.


The other point I would like to make is that of all the classes that would even suggest NPC bounty hunters I thought smuggler would have been last. Aftertheoutcry from this forum followingimperial colonels being immune from scanning and thetalk of NPC smugglers in starports,I thought this class of all others would have understood that handing over the very basis of yourprofession to an NPC is simply unfair. BH's desperatley need content, as it is we currently have the choice of NPC's who are ludicrously easy to kill and Jedi who are next to impossible to find. The very idea of seeing some lame NPC doing my job when I am reduced to killing another NPC and getting no satisfaction from doing it gets me pretty wound up. Just aswound upin fact as NPCsthat can slice your weapons orcarry illegal goods from one starport to another would get you wound up.


Finally, I understand it is proposed that smugglers will have an ability to monitor visibility in some way and even have themselves removed from terminals if they manage to slice it. This seems like another good idea - smugglers gain more content and will be sought out by Jedi's and other players who find themselves on terminals. At the same time, if you can see roughly how visible you are then those who are desperate to avoid being hunted simply need to avoid doing risky things until such time that your visibility has reduced again. In that way, you should never even have to PvP if you play your character carefully.
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