Smuggler Archive

Thread: My report so far from Fan Fest

Orcajum
Mon Jun 07, 2004 10:31 am
#79



fishbrains wrote:

....

Dirty Fighting:

-Not pistol specific. Thus you can be a riflemen/smuggler, or a swordsmen/smuggler.

-some mods




Shouldn't something like this be initiated WITH the Combat Balance? Otherwise we're likely to get these awesome new abilities, find out a month later we're suddenly weekly temploiter profession, and end up being nerfed. This knocks out a few birds doesn't it? Gives you less work for when our revamp DOES come up, plus gives many that lil' something to tide us over... Just a thought. Know you're busy GM (the price you pay for apparently being SOE's Best ) but if you get a chance could you bat that idea over to the CB team? Thanks



Orkajum'sydef
Master Smuggler
"I--I'm out of it for a little while, everybody gets delusions of grandeur.."
DrevenStrobe
Mon Jun 07, 2004 10:57 am
#80


Veela and Joras --


I want you to know that I have the greatest amount of respect for you guys and what you are reporting back from FF. However...despite all of the sincerity displayed by GM on the subject...they're only words. And that just isn't enough for THIS Smuggler...*taps himself on the chest*.


The delays aren't even an issue for me anymore. JustG could post 5 minutes from now, telling us that our revamp has been pushed back until next NEVER, and it really wouldn't even bother me. What does bother me is the fact that the devs seemingly don't care how low their credibility score gets with their player base. And right now, for me, that score is in the negative numbers.


How can they begin to repair this? I honestly don't know. How about starting with some documentation of the skills we have NOW. No development of anything new...just some simple documentation of the profession as it currently stands. Answer the long-standing issue about the current Spice downer. Give us some numbers on our Slicing percentages. Add some descriptions to our skill boxes...especially MASTER.


This isn't a knock on the hard work you and the other Smugglers at FF put forth to get some kind of answers. But, as I've said, you'll forgive me if I don't start celebrating just yet because a few red names show up in our forums. They still haven't told us anything new, and as far as I'm concerned, this just looks like a repeat of what's already posted in our Smuggler History thread.


They've got a long way to go before they start rebuilding some of the bridges they've burned. You have the answers that you need to let the past go. Well, the rest of us are still as much in the dark as we were before. It's time for the devs to bring that light to us. I personally am tired of chasing the light down that tunnel...

Message Edited by DrevenStrobe on 06-07-2004 12:59 PM



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
Snikrop
Mon Jun 07, 2004 10:58 am
#81


MISTagent01 wrote:
Space will tide you over, I promise you that. If you want to boycott space until after our revamp, go ahead.

Just to highlight your statement, "If you give SOE the money for the space expansion, they'll fix your problems." Not, "you've been screwed since the beginning and they're going to tie your fix to spending more money." Fanboi.



" When you go to sleep, if you in fact sleep, does it take two star wars fans' blood to calm your nerves or are you higher than that now?

justG - When I am trying to go to sleep, and I am tossing and turning at night, the things that keep me up at night are combat, and jedi, and spaceflight, and things like that. Let me tell you this, we absolutely LOVE our jobs. And we LOVE this game. We are dedicated to doing whatever we can to enhance your play experience. And it usually only takes one fan's blood to drift off...
" JustG
SlickDevlin
Mon Jun 07, 2004 11:08 am
#82


ROFL. I see a couple of Jedi coming in here talking about how they got the "raw" deal and whining "nerf" and I think it's just hilarious. What a bunch of power-gamers!


Remove Jedi from BH terminals? Nah! I want to know how I can add Jedi to the hitlist! The Jedi receive priority over the smuggler and yet they feel the need to come in here and cry? Priceless.


I say "Let them eat cake!" Let me assist the Bountyhunters any way I can in bringing in the SWG element that is detrimental to the game.


The Smuggler delay is really BS, but I must concede that GM sounds sincere.


Jedi - Take your bantha ball and go home!






Juzza - Master Snuggler of Flurry

"I love you, you love me, we all hate jedi can't you see..."

Barney Lives!
zoynk
Mon Jun 07, 2004 11:15 am
#83

You know, if we could get a poison mitigation spice to hold everyone until the combat revamp, I'm sure PvP might settle relating to Rifleman/CMs. Hell, even a food of some sort. Don't care where it comes from, though spice would be nice. Anything, any small addition to smuggler not requiring a complete overhaul would be much more appreciated rather then telling us "Your revamp will be in 8 months" (more or less).

But alas... Despite small tweaks and additions in the past publishes, the devs seem to imply that smuggler won't be touched until it requires a full revamp.

Oh well, I'm glad word is being tossed between players and devs. Better to hear flashy stories as opposed to dull delays.

Message Edited by zoynk on 06-07-2004 02:17 PM



"You feel an inner glow... The caffeine is with you."
Master Smuggler
Master Architect
Master "Oh look, another revamp pushed back " Mad Man
Masen
Mon Jun 07, 2004 11:16 am
#84

Glad to meet Ya Greenmarine, and I do hope you get the job. Any DEV who mentions Ranger, and not as an afterthought, has my vote, hehe.


I do see the similarities between the 3 profs, all 3 are 'support professions' for the combat dudes, usually (not always, in the ranger's case) with some elite combat class too. (smuggler often mixxed with pistoleer or tka, ranger with any class, Squad Leader with some marksman prof including one BH I saw). All 3 are in rough shape, basically pushed out the door as an incomplete idea. Tackling these 3 might well be your biggest challenge ever Greenmarine, But I'm glad they're pushing for someone who knows the classes, and is willing to take notes from what we want too, Very classy move


In the case of waiting till after the Space Expansion... Well, it makes sense to me. Not just for time limits..But there's over 30 profs (32? 33? I lose count) If you got your revamp now, you'd have to wait a LONG time before you got a new revamp, this way, you will possibly (I'd say probably, with Blair pushing for him to get the job too) have one of the most avid fans of the Smugglers as your own personal Revamp dev. You'll be one of the first classes to be revamped, with Space in mind, and, as smugglers, doesn't that fit? You'll be one of the first original classes to get space bonuses and benefits.


As for being broken, I know how you all feel. I'm a ranger Pistoleer on my main character, about as broken as you get, lol. But I'm more than willing to wait, if that means a dev who really cares about the prof will be able to get the job, know what I mean? Would you rather get a 'minipublish' like the IDs got... Or a whole 'Kessel Spice Run' or 'Blockade runners' publish, devoted to smuggleers, with a full revamp, quite possibly a new ship for smugglers only, (an idea I'd love to see), or at least a few ship addons (a storage locker for the larger ships mebbe that blocks scans, or whatnot? I dunno details, so can't say what'd work best). Even if no new art, most likely some new miniquests, a theme park, dungeon, or something devoted to the smugglers since they tend to pair up a dungeon with each publish. I'd rather wait, and get the full treatment, something more along the lines of the BE or DE revamp, than some ID minipublish, then brushed off for another year.



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
Masen
Mon Jun 07, 2004 11:19 am
#85


Glad to meet Ya Greenmarine, and I do hope you get the job. Any DEV who mentions Ranger, and not as an afterthought, has my vote, hehe.


I do see the similarities between the 3 profs, all 3 are 'support professions' for the combat dudes, usually (not always, in the ranger's case) with some elite combat class too. (smuggler often mixxed with pistoleer or tka, ranger with any class, Squad Leader with some marksman prof including one BH I saw). All 3 are in rough shape, basically pushed out the door as an incomplete idea. Tackling these 3 might well be your biggest challenge ever Greenmarine, But I'm glad they're pushing for someone who knows the classes, and is willing to take notes from what we want too, Very classy move


In the case of waiting till after the Space Expansion... Well, it makes sense to me. Not just for time limits..But there's over 30 profs (32? 33? I lose count) If you got your revamp now, you'd have to wait a LONG time before you got a new revamp, this way, you will possibly (I'd say probably, with Blair pushing for him to get the job too) have one of the most avid fans of the Smugglers as your own personal Revamp dev. You'll be one of the first classes to be revamped, with Space in mind, and, as smugglers, doesn't that fit? You'll be one of the first original classes to get space bonuses and benefits.


As for being broken, I know how you all feel. I'm a ranger Pistoleer on my main character, about as broken as you get, lol. But I'm more than willing to wait, if that means a dev who really cares about the prof will be able to get the job, know what I mean? Would you rather get a 'minipublish' like the IDs got... Or a whole 'Kessel Spice Run' or 'Blockade runners' publish, devoted to smuggleers, with a full revamp, quite possibly a new ship for smugglers only, (an idea I'd love to see), or at least a few ship addons (a storage locker for the larger ships mebbe that blocks scans, or whatnot? I dunno details, so can't say what'd work best). Even if no new art, most likely some new miniquests, a theme park, dungeon, or something devoted to the smugglers since they tend to pair up a dungeon with each publish. I'd rather wait, and get the full treatment, something more along the lines of the BE or DE revamp, than some ID minipublish, then brushed off for another year.



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
MonroeThanes
Mon Jun 07, 2004 11:36 am
#86

can we please get the ability to pick the type of slice sometime soon? this is one of the biggest flaws with the profession and cripples one of our main funtions, lets leave the value of the slice, the %, random, but could we please pick damage or speed or effectiveness or encumbrance? maybe a schematic could be put in the master box for different types of clamps or knives that will use a specific type of slice?



I'm Monroe Thanes and I approve of this message.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Vote Democrat! They've got a traitor and an ambulance chaser this time around!
MISTagent01
Mon Jun 07, 2004 11:44 am
#87






Snikrop wrote:




MISTagent01 wrote:
Space will tide you over, I promise you that. If you want to boycott space until after our revamp, go ahead.



Just to highlight your statement, "If you give SOE the money for the space expansion, they'll fix your problems." Not, "you've been screwed since the beginning and they're going to tie your fix to spending more money." Fanboi.




I have no idea how that statement could be misconstrued as such, but if that is your opinion, you are entitiled to it. I'm going to buy space because I LOVE twitch-based combat, not because I feel like it might help along smuggler. If you saw and heard what I did at E3 and Fan Fest, you would understand. But you didn't. I hope this post has made you feel better in some way about the state of our profession. All I meant was that JtL is going to be something that will take your mind off of revamp in some small way, because it's going to be FUN.


Jeez, I have decided, that, per this post alone, I'm going to stop posting on the Smuggler threads. I try so hard to go to Fan Fest and get people to listen, and when I post my opinion and information that I have recieved, I get flamed. That's pure bull**** and I won't put up with that. Anything else I find out about the Smuggler Revamp I will be keeping to myself. After E3, I posted here about what I heard and what I asked. After FF, same thing. I think there's only asmall percentage of people that really even care, right now it sure feels like everyone else went smuggler to complain to SOE about how broken this game is and how they are liars, etc. I'm not going to be a part of that. Flame me all you want, call me an eternal optimist, but I truly believe that the Revamp is going to be great, and that the Smuggler community as a whole should stop b!tching about how we've been strung along, devs suck, blah blah blah, and look into the future. GM sent me a message earlier saying he's hoping to have a Formal Document to post within 2 weeks. Have a little faith, I know most of it has been washed away by empty promises, but the fact that the dev in charge of our revamp is here posting gives me a little ray of hope.


Not like my opinion matters, I'll not be posting here again. Thank you for making me see the light, as it were.





V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


yimaz
Mon Jun 07, 2004 11:51 am
#88






MISTagent01 wrote:





Snikrop wrote:




MISTagent01 wrote:
Space will tide you over, I promise you that. If you want to boycott space until after our revamp, go ahead.



Just to highlight your statement, "If you give SOE the money for the space expansion, they'll fix your problems." Not, "you've been screwed since the beginning and they're going to tie your fix to spending more money." Fanboi.




I have no idea how that statement could be misconstrued as such, but if that is your opinion, you are entitiled to it. I'm going to buy space because I LOVE twitch-based combat, not because I feel like it might help along smuggler. If you saw and heard what I did at E3 and Fan Fest, you would understand. But you didn't. I hope this post has made you feel better in some way about the state of our profession. All I meant was that JtL is going to be something that will take your mind off of revamp in some small way, because it's going to be FUN.


Jeez, I have decided, that, per this post alone, I'm going to stop posting on the Smuggler threads. I try so hard to go to Fan Fest and get people to listen, and when I post my opinion and information that I have recieved, I get flamed. That's pure bull**** and I won't put up with that. Anything else I find out about the Smuggler Revamp I will be keeping to myself. After E3, I posted here about what I heard and what I asked. After FF, same thing. I think there's only asmall percentage of people that really even care, right now it sure feels like everyone else went smuggler to complain to SOE about how broken this game is and how they are liars, etc. I'm not going to be a part of that. Flame me all you want, call me an eternal optimist, but I truly believe that the Revamp is going to be great, and that the Smuggler community as a whole should stop b!tching about how we've been strung along, devs suck, blah blah blah, and look into the future. GM sent me a message earlier saying he's hoping to have a Formal Document to post within 2 weeks. Have a little faith, I know most of it has been washed away by empty promises, but the fact that the dev in charge of our revamp is here posting gives me a little ray of hope.


Not like my opinion matters, I'll not be posting here again. Thank you for making me see the light, as it were.







/hug


dont let one or 2 flames stop your reporting. I got your point and I agree with you Jump should be a lot of fun and no smuggler should buy it because it will help smugglers they should buy it cause it is the space expantion. BTW thank you from the rest of us on the info you mentioned......





Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

PhoenixOrion
Mon Jun 07, 2004 1:17 pm
#89

The one thing I still want to know:


Will the entire Smuggler profession have to wait till after the Space Expansion for a Revamp, i.e. we'll still be gimped in combat by our GROUND-BASED Dirty Fighting Tree. Or will Dirty Fighting be in the Combat Revamp, since you know...it's our only combat tree and stuff?



Phoenix Orion - Master Smuggler, Master Teras-Kasi, Scoundrel, Rogue & Entrepreneur
Owner, Operator
- Orion Transport Company (
-3579,4347), outside Theed, Naboo - Clamps, Knives, AUK's, WUk's & Spice!
Slicing:
5000cr/Item Faction Point Sales: 15k/100fp (1 day notice by email necessary!)
(Known Rebel Terrorists and people who contact Zarrn Orion for Smuggler Services are automatically Blacklisted.)


yimaz
Mon Jun 07, 2004 1:22 pm
#90

based on what ive read one of 2 things will happen


1. combat re-vamp will be balenced with all combat including smuggler but nothing will change beyond that untill the re-vamp (i.e. combat for us still attached to pistol)


or


2. they will not only re-balance combat but make our moves universal to any weapon before we get our re-vamp.



Im think number 1 first but who knows.





Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

JTGAlpha
Mon Jun 07, 2004 1:37 pm
#91

Greenmarine...


I think you're an excellent dev. But...


You told us this LAST year. You made a post, got allll caught up with vehicles, and we never heard from you again until now. Why is this different? Why should we believe you guys one this one?





Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

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