Smuggler Archive
Thread: My report so far from Fan Fest
The developers were offering us a role where we could provide instant trasportation (without the space expansion), improve our spices and slicing, make unarmed useful, etc. There are probably many people including myself, who would have loved for these changes to be implemented. Unfortunately, there were also people who went into protest because this was not good enough for them. As a result, nobody gets anything. (they wanted on the ground delivery missions wheras the devs have planned all along that smuggling was more suited for space)
The developers were offering us something that was reasonable and we rejected it. The same people who rejected it and got us pushed back until after JTL try to make it sound as if the devs have just been ignoring us. It seems to me that these people are trying to point fingers at the devs and cover up the consequences of their own decisions.
Hey, we may be better off in the long run for this, but we cannot blame everything on the developers. I have read the smuggler history as written by the devs several times. It quotes the statments made by the devs but it does not include any of the letters or correspandances detailing where we rejected what they had to offer. Additionally, there were several bug fixes that were implemented. Although smuggler has room for improvement and allot of potential to be "kick ass" so does every other profession.
Regardless of what picture some people want to paint, there was a time when smuggler was overpowered (when panic shot worked right) There was a day when moun and pixie ruled, although the benefits of these have recently been offset by fixes in other professions. Even now, I can make a ton of money doing social things, run a business selling clamps, knives, spices, "aquiring illeagal arms" for people (this is my way of smuggling I go shopping for what people need, make modificaitons and try to provied them with the weapon they want, I even deliver it which oftentimes means I have to get through faction scans. I am do not have to mindlessly spam specials on mobs all day to make money. I get to sell faction, craft, and I do smuggle for players. Smuggler/TKM/Pistoleer is one of the coolest templates in the game, and I have tried just about all of them.
I think that the proposed changes as well as additional space content which the devs have hinted had planned all along would have been more than adequate to satisfy most us. But since a few venomous people are making the decisions for everyone else, we end up with nothing but more delays. I know there are some who will not agree with this, I just thought it should be said because I think there are allot of attitudes that are deliberately trying to stir up anger about one of the most lovable professions in the game.
And when all the idea the people you are bashing get passed into the smuggler re-vamp and the profession is as it should be you will enjoy the game more. Bottom line no one or 2 people have any power in this community over all people wanted the re-vamp they were promised even before the game went live. If you have folloed this board for more then a few days you might know that. Sorry you were in the small group of people that were happy with the bug fix patch. Other people want more and that is based on what they were told by the dev's.
SaraeItha wrote:
The developers were offering us a role where we could provide instant trasportation (without the space expansion), improve our spices and slicing, make unarmed useful, etc. There are probably many people including myself, who would have loved for these changes to be implemented. Unfortunately, there were also people who went into protest because this was not good enough for them. As a result, nobody gets anything. (they wanted on the ground delivery missions wheras the devs have planned all along that smuggling was more suited for space) - what are you talkin about? Nothing is happening until the re-vamp no protest stoped anything.
The developers were offering us something that was reasonable and we rejected it. - if your talking about the bug fix of patch 9 and you really feel that was a re-vamp then you have to have seen that the community as a whole rejected it no a few people and Caylin was at the for front of this because IT WAS WANT THE COMMUNITY WANTED. Are new to this message board? The same people who rejected it and got us pushed back until after JTL - if you thinkwe have that much power i feel bad for you.try to make it sound as if the devs have just been ignoring us. -have youeven looked at the histoy of smuggler thread?It seems to me that these people are trying to point fingers at the devs and cover up the consequences of their own decisions. - OMG, im trying really hard not to flame you, again are you new here?
Hey, we may be better off in the long run for this, but we cannot blame everything on the developers. I have read the smuggler history as written by the devs several times.- wow, then why are we still posting on this?It quotes the statments made by the devs but it does not include any of the letters or correspandances detailing where we rejected what they had to offer. - it was all over the message boards and again it was a hugh responce from most people in the community based on information we were given about a truere-vamp, so spare me.Additionally, there were several bug fixes that were implemented. Although smuggler has room for improvement and allot of potential to be "kick ass" so does every other profession.
Regardless of what picture some people want to paint, there was a time when smuggler was overpowered (when panic shot worked right) - so were are are a lot of professions. There was a day when moun and pixie ruled, although the benefits of these have recently been offset by fixes in other professions. Even now, I can make a ton of money doing social things, run a business selling clamps, knives, spices, "aquiring illeagal arms" for people (this is my way of smuggling I go shopping for what people need, make modificaitons and try to provied them with the weapon they want, I even deliver it which oftentimes means I have to get through faction scans. I am do not have to mindlessly spam specials on mobs all day to make money. I get to sell faction, craft, and I do smuggle for players. Smuggler/TKM/Pistoleer is one of the coolest templates in the game, and I have tried just about all of them.
I think that the proposed changes as well as additional space content which the devs have hinted had planned all along would have been more than adequate to satisfy most us. But since a few venomous people are making the decisions for everyone else, we end up with nothing but more delays. I know there are some who will not agree with this, I just thought it should be said because I think there are allot of attitudes that are deliberately trying to stir up anger about one of the most lovable professions in the game.
MISTagent01 wrote:
...snip...Jeez, I have decided, that, per this post alone, I'm going to stop posting on the Smuggler threads. I try so hard to go to Fan Fest and get people to listen, and when I post my opinion and information that I have recieved, I get flamed. That's pure bull**** and I won't put up with that. Anything else I find out about the Smuggler Revamp I will be keeping to myself. After E3, I posted here about what I heard and what I asked. After FF, same thing. I think there's only asmall percentage of people that really even care, right now it sure feels like everyone else went smuggler to complain to SOE about how broken this game is and how they are liars, etc. I'm not going to be a part of that. Flame me all you want, call me an eternal optimist, but I truly believe that the Revamp is going to be great, and that the Smuggler community as a whole should stop b!tching about how we've been strung along, devs suck, blah blah blah, and look into the future. GM sent me a message earlier saying he's hoping to have a Formal Document to post within 2 weeks. Have a little faith, I know most of it has been washed away by empty promises, but the fact that the dev in charge of our revamp is here posting gives me a little ray of hope.
Not like my opinion matters, I'll not be posting here again. Thank you for making me see the light, as it were.
Veela, I'll reitterate the appologies you've heard from others in this community. I think people in here are just finally to a breaking point, fuses are short and we're not paying as close attention as we usually do. You've been here for a while, and you should recognize that flames are not what this forum has been about. They are relatively new occurances based on the boiling frustration that's going around as of late.
It would be a shame to lose you from this forum. We're losing too many of our best people as it is, and it would be horrible to lose you due to something that was said in here. In all honesty, the fact that you and FB are excited about what's to come has given me a little bit of reassurance, helped me turn the corner from pure frustration to simple disappointment. So thank you, for you effort in learning everything you could at FF, for letting the Devs at FF know how we feel and what we'd like, but mostly thank you for giving me something more to look forward to. Cuz I'll trust a fellow smuggler much more than someone in a 'respectable' profession.
Message Edited by Orcajum on 06-07-2004 03:04 PM
SaraeItha wrote:
Regardless of what picture some people want to paint, there was a time when smuggler was overpowered (when panic shot worked right) There was a day when moun and pixie ruled, although the benefits of these have recently been offset by fixes in other professions. Even now, I can make a ton of money doing social things, run a business selling clamps, knives, spices, "aquiring illeagal arms" for people (this is my way of smuggling I go shopping for what people need, make modificaitons and try to provied them with the weapon they want, I even deliver it which oftentimes means I have to get through faction scans. I am do not have to mindlessly spam specials on mobs all day to make money. I get to sell faction, craft, and I do smuggle for players. Smuggler/TKM/Pistoleer is one of the coolest templates in the game, and I have tried just about all of them.
I think that the proposed changes as well as additional space content which the devs have hinted had planned all along would have been more than adequate to satisfy most us. But since a few venomous people -that is way out of line and just un cool people love this profession and that is one reason they were fighting the bug fix of patch 7are making the decisions for everyone else, we end up with nothing but more delays. - i cant believe anyone is so blind as to think for one min that the dev's would stop a re-vamp because a few people, come on really now. I know there are some who will not agree with this, I just thought it should be said because I think there are allot of attitudes that are deliberately trying to stir up anger - why would anyone want to deliberately stir up trouble? You really dont get it and no one here bashed you. Caylin, Geevo and many others worked and are working really hard to make a true re-vamp happen and this is the thanx they get? about one of the most lovable professions in the game.- no kidding thats why again MOST NOT A FEW MEMBERS OF THIS COMMUNITY WANTED A RE-VAMP DONE RIGHT. Flame away it seem to be what your good at.
Violet Vette, Radiant
Slicer, Pistoleer, master Medic
Squiders, Radiant
Weaponsmith, Armorsmith, Master Artisan, Merchant, Scout (4,0,0,0), medic basic
Squidmart 820 -5268 Coronet (Radiant)
JTG you bring up excellent points, but to me it's not even that SaraeItha should focus on. If SaraeItha could take the time to look at all of the posts these so called "venomous" posters have posted over the past year, I think it's plain to see that the posts of anger and frustration are in a much smaller percentage then the thoughtful constructive ones.
A little empathy would go a long way here. These are difficult times for us here, and even the most stronghearted are starting to crack a little. That speaks volumes to the degree of anguish felt here by so many.
I agree, I think that the profession is playable, and enjoyable; but far less so then it should be by this point given the developers much promised time and attention. It's one thing to say that we are complaining about a revamp that we don't need; and something entirely different for us to complain about a revamp that has been promised to us several times. At this point in the games life we should be much better then we are, and that's what hurts. Not much hurts worse the na wasted opportunity...this is what we have here.
I also agree with Yimaz that to think that a few posters here are a driving force on decisions by the devs is stretching the imagination a little. What was proposed was no more then a couple enhancements, and not a revamp. It was rejected by the community at large, but that was only a month or 2 ago. There wasn't any posts about code going into TC for us to fix anything in the 9 months prior to this. I'm not sure what dev changes those people have rejected, but I have not seen them mentioned in these forums. All that I've seen as proposals are ones that were systematically ignored by the devs afterwards.
Whatever the current status of morale in these forums is, rest assured that we are still actively making progress...it's just a bit slow right now. These boards are like a roller coaster ride in these regards...but we will hit a high point once again.
/bow
-Arashi
Bloodfin
/bow
JediArashi wrote:
JTG you bring up excellent points, but to me it's not even that SaraeItha should focus on. If SaraeItha could take the time to look at all of the posts these so called "venomous" posters have posted over the past year, I think it's plain to see that the posts of anger and frustration are in a much smaller percentage then the thoughtful constructive ones.
A little empathy would go a long way here. These are difficult times for us here, and even the most stronghearted are starting to crack a little. That speaks volumes to the degree of anguish felt here by so many.
I agree, I think that the profession is playable, and enjoyable; but far less so then it should be by this point given the developers much promised time and attention. It's one thing to say that we are complaining about a revamp that we don't need; and something entirely different for us to complain about a revamp that has been promised to us several times. At this point in the games life we should be much better then we are, and that's what hurts. Not much hurts worse the na wasted opportunity...this is what we have here.
I also agree with Yimaz that to think that a few posters here are a driving force on decisions by the devs is stretching the imagination a little. What was proposed was no more then a couple enhancements, and not a revamp. It was rejected by the community at large, but that was only a month or 2 ago. There wasn't any posts about code going into TC for us to fix anything in the 9 months prior to this. I'm not sure what dev changes those people have rejected, but I have not seen them mentioned in these forums. All that I've seen as proposals are ones that were systematically ignored by the devs afterwards.
Whatever the current status of morale in these forums is, rest assured that we are still actively making progress...it's just a bit slow right now. These boards are like a roller coaster ride in these regards...but we will hit a high point once again.
/bow
-Arashi
Bloodfin