Smuggler Archive

Thread: Smugglers dont want the loot system to do their jobs:) Sign here..

Shadwe
Fri Jul 01, 2005 4:32 am
#79

I think we should make slicing I thru Slicing IV tools and have the master slices be rare loot drops or limited use schematics 3-6 uses that required weapons or armor to be used in schematic to get high end tool instead of resources.



|
|
Plateau Mall located @ waypoint 980 -4100 behind the shuttleport in Mesric Sanctuary on Tatooine.
Redleg13
Fri Jul 01, 2005 5:16 am
#80

Good idea. Been playing since just after launch. Smuggler is a role and style. This new system is a pain. They nerfed what we had so stocking up things so you can play is not a good idea, I am hoping for a fix even low grade kits would be kits. The idea that you have to stop what you are doing questing or ROTW and go kit hunting sure is a drag. Kits should be makeable, even by someone else to build an interdepencey or they could be smuggler craftable. This game is becoming more of a shooter and less of a thinker all the time.


I have some real issues with the need to group to quest or get the high end of anything. Same goes with going to space to do stuff during a quest. Again another subject at another time.



Wimok IGO Elder Smuggler of Traveler's Respite, formerly a Colonel of the Rebellion, Officer of the RSF, Dagger of Gethzerion, holder of 100 badges
Sunrunner and mortred of Traveler's Respite Soldier of Fortune
NoPoliticalStatment
Fri Jul 01, 2005 5:22 am
#81

This sounds like it sucks, even though I'm not a smuggler.


/sign





Goordo - Kettemoor
Sheun - Starsider
Vrrock - Europe Chimeara
canova
Fri Jul 01, 2005 5:56 am
#82


I do not think that introducing loot is such a bad system.


Admittedly the slicing results and the way it affects the weapons and armors is much better now than preCU while in the same time fiting into the new system where all weapons' damage are kept within certain limits.


As to the fact you need to loot tools... Mmm sincerely I always felt that slicing was not difficult/dangerous enough. It was boring. We had to produce tools where no creativity was involved and same was the system of slicing itself.


The fact we need to loot the tools will make our work more expensive, more rare also. Maybe we will need, for low level smugglers, to buy those tools from players, but the slice will also be sold more expensive by us. A good slice? that won't be a random result coming from anyone. people will fight for that. It will make our job more interresting.


Plus we don't know yet what drops the tools and to at which rate. It might end up being pretty easy to loot those tools, and I like we can choose between land and space, making grind / killing less boring.


Maybe only the best tools will be rare. I can't complain about this. Look it is like for WS.If you want something really rare and good, they need to add some looted components (krayttissues etc...). A top quality slice is anotherelite customozation of that sort. I did not like slicing being an industry. I did not enjoy slicing that way myself. This new system can make our work much more exciting and look valuable to other players.


Message Edited by canova on 07-01-2005 03:01 PM






I'es Calipija
.......:::: Elder Matron of the Insurgent Sisterhood ::::.......
.......:::: Mayor of New Haven ::::.......
.......:::: President & Founder of the Save Our Bantha Association S.O.B.A. ::::.......

The forum Rabid Weasel - Make Instant Travel Ship a vet reward !
majorslappy
Fri Jul 01, 2005 6:21 am
#83

I am totally against looting as a single means of obtaining slicing components.


Please include obtaining slicing components as payoffs for smuggler missions, as "skimmed" from smuggler cargo, as loot, as bonuses from smuggling contracts, as trade from NPCs (Jabba, etc.)


Having ONE way to obtain slicing components is very bad.





--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
LordAurther
Fri Jul 01, 2005 7:03 am
#84

/sign



Master Smuggler since October 2003
Master Smugglers Alliance Pilot
sas-quatch
Fri Jul 01, 2005 7:26 am
#85



JoKen_Jash wrote:

I'm fine with the loot system

IF

We get it as a reward from smuggling missions if they ever get in game.

Otherwise, no, I hate it.





QFE

i hated the new slicing so much im leaving smuggler....done...gone ... cya...

if they give us smugg missions ill be back. but untill then

you can all have my beer and pie.

/whistles **BACK IT UP JOE!!!!!!**



Sas-quatch
~R-E-F Armorsmith~
Ardessa Baid
~R-E-F Master Structures~
Schooter' Wavingstrider
~R-E-F Medic~
~SUPPORT YOUR LOCAL CRAFTERS AND BUY PLAYERMADE~
R-E-F Web Site
sas-quatch
Fri Jul 01, 2005 7:32 am
#86

also

on another note,....why the hell cant we craft simple tool kits.

hell even finley crafted toolkits...i was master smuggler for slicing (ok...and combat cuz the new CS and Pandic work wonrders on multi ranged opponents)

i just couldnt hang with the idead of high end mob loot based comps for doing something that a smuggler does by trade.

slap a salvage option on every weapon that reaches zero condition.

you cant fix them anyhow
they only get destroyed
why not let smugglers pull "LOTTERY" COMP OFF CRAP WEAPONS.

WAAAAY BETTER THEN LOOT.

AND MORE FESABLE TO
**damn caps got stuck and im to lazy to retype**



Sas-quatch
~R-E-F Armorsmith~
Ardessa Baid
~R-E-F Master Structures~
Schooter' Wavingstrider
~R-E-F Medic~
~SUPPORT YOUR LOCAL CRAFTERS AND BUY PLAYERMADE~
R-E-F Web Site
majorslappy
Fri Jul 01, 2005 7:37 am
#87






sas-quatch wrote:

slap a salvage option on every weapon that reaches zero condition.

you cant fix them anyhow
they only get destroyed
why not let smugglers pull "LOTTERY" COMP OFF CRAP WEAPONS.




That is actually not a bad idea.




--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
lNoDivisionl
Fri Jul 01, 2005 7:40 am
#88

/sign

oh, and fix the bug with the non-salageable crated wuks and auks



Ki'au Bounty Hunter
Ki'ezim Imperial Commando

"Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope." HK-47
TurkoFett
Fri Jul 01, 2005 7:46 am
#89

/sign


Vergilius
Fri Jul 01, 2005 7:53 am
#90

/sign






-------------------------------------------------------------------------------
Vergilius Edour
Server: Sunrunner
Master Smuggler/Master Pistoleer
ATeam
Kyllan
Fri Jul 01, 2005 8:00 am
#91

/sign



-------------------------------------------------------------------------------------
The price of healthy gums is eternal vigilance!
-------------------------------------------------------------------------------------
Page 7 of 14