Smuggler Archive
Thread: Smugglers dont want the loot system to do their jobs:) Sign here..
This sounds like it sucks, even though I'm not a smuggler.
/sign
I do not think that introducing loot is such a bad system.
Admittedly the slicing results and the way it affects the weapons and armors is much better now than preCU while in the same time fiting into the new system where all weapons' damage are kept within certain limits.
As to the fact you need to loot tools... Mmm sincerely I always felt that slicing was not difficult/dangerous enough. It was boring. We had to produce tools where no creativity was involved and same was the system of slicing itself.
The fact we need to loot the tools will make our work more expensive, more rare also. Maybe we will need, for low level smugglers, to buy those tools from players, but the slice will also be sold more expensive by us. A good slice? that won't be a random result coming from anyone. people will fight for that. It will make our job more interresting.
Plus we don't know yet what drops the tools and to at which rate. It might end up being pretty easy to loot those tools, and I like we can choose between land and space, making grind / killing less boring.
Maybe only the best tools will be rare. I can't complain about this. Look it is like for WS.If you want something really rare and good, they need to add some looted components (krayttissues etc...). A top quality slice is anotherelite customozation of that sort. I did not like slicing being an industry. I did not enjoy slicing that way myself. This new system can make our work much more exciting and look valuable to other players.
Message Edited by canova on 07-01-2005 03:01 PM
I am totally against looting as a single means of obtaining slicing components.
Please include obtaining slicing components as payoffs for smuggler missions, as "skimmed" from smuggler cargo, as loot, as bonuses from smuggling contracts, as trade from NPCs (Jabba, etc.)
Having ONE way to obtain slicing components is very bad.
JoKen_Jash wrote:
I'm fine with the loot system
IF
We get it as a reward from smuggling missions if they ever get in game.
Otherwise, no, I hate it.
QFE
i hated the new slicing so much im leaving smuggler....done...gone ... cya...
if they give us smugg missions ill be back. but untill then
you can all have my beer and pie.
/whistles **BACK IT UP JOE!!!!!!**
on another note,....why the hell cant we craft simple tool kits.
hell even finley crafted toolkits...i was master smuggler for slicing (ok...and combat cuz the new CS and Pandic work wonrders on multi ranged opponents)
i just couldnt hang with the idead of high end mob loot based comps for doing something that a smuggler does by trade.
slap a salvage option on every weapon that reaches zero condition.
you cant fix them anyhow
they only get destroyed
why not let smugglers pull "LOTTERY" COMP OFF CRAP WEAPONS.
WAAAAY BETTER THEN LOOT.
AND MORE FESABLE TO
**damn caps got stuck and im to lazy to retype**
That is actually not a bad idea.
sas-quatch wrote:
slap a salvage option on every weapon that reaches zero condition.
you cant fix them anyhow
they only get destroyed
why not let smugglers pull "LOTTERY" COMP OFF CRAP WEAPONS.