Smuggler Archive
Thread: Smuggler Request to the Devs to clarify the changes on Feign Death. What does it mean to us?
Ragnaat
Fri Feb 18, 2005 3:42 pm
#79
JTGAlpha wrote:There are many many suggestions that would have solved all this that were a lot better...why choose this?
Cause they think we enjoy taking it up the....
Message Edited by Ragnaat on 02-18-2005 05:43 PM
SmugglinZane
Fri Feb 18, 2005 3:42 pm
#80
riotcontrol wrote:
JustG wrote:
The intention is that you can be deathblowed while feign-death(ed). If not this is essentially an invuln button for PvP.
This has been a long-standing bug that was fixed because of the impending GCW changes.
Thanks for the info. That's what I call an answer.
Not exactly the answer I was hoping for, but I'm glad he clarified it.
Thanks to all who abused FD, yeah, I'm calling out all the Jedi, BHs, and other professions who want to dabble in Smuggler, who have led to us losing the usefullness of one of our last remaining functional specials.
Oh yeah, and thanks team. You've done a heck of a job deciding that other professions are more important than us once again. This does not fix FD, it fixes the problem you're having. Instead of fixing FD, you've smacked it down to nothing so that the people who really invest their skill points in it (Master Smugglers) have even less in the game.
So let me get this straight. You nerf us. You give other professions upgrades/revamps to make what we do meaningless. You delay the revamp time after time and end up telling us we won't get a devoted revamp, but get grouped in with a bunch of other profession, some of which have already been revamped or upgraded to screw us. And now you're telling us the way other professions use our skills is more important than how we do. Oh yeah, and the only players that are recognised in the game as smugglers are the ones who don't invest a single skill point in SMUGGLER.
So tell me, what exactly would you do in our position?
Smuggler_Caylin
Fri Feb 18, 2005 3:43 pm
#81
JTGAlpha wrote:Yes, but this makes it useless in PvE since we'll get incapped three times by bloodthirsty mobs....There are many many suggestions that would have solved all this that were a lot better...why choose this?
Something had to be done. Let's fall back, reorganize and focus on the CURB and push for the fundamental change the skill deserves.
Undergrid
Fri Feb 18, 2005 3:44 pm
#82
Smuggler_Caylin wrote:
Undergrid wrote:
JustG wrote:The intention is that you can be deathblowed while feign-death(ed). If not this is essentially an invuln button for PvP.This has been a long-standing bug that was fixed because of the impending GCW changes.
So now we can get DB'd too? Even although I'm pretty sure the skill description says you cant... I hope to heck thats a typo..
Well I guess that will solve the griefing/black bar issue. I don't have to like it but I do understand it. I'll try to be optimistic as to a complete redesign of FD in the combat upgrade that remains useful in PvP and PvE.
Woop-de-doo, now we have a button that makes us lie down and let people kill us, excuse me if I'm not ecstatic about that.
Looking at reality a bit, this is all because of the Jedi and BH's that pick up enough smuggler to get FD then use it as a get-out-of-jail card, and moan about it in the forums when it gets used against them. Has anyone ever complained about a true smuggler FDing? I doubt it. And frankly I think I have a right to be pissed off when our class gets screwed over because of others that are dabbling.
2 years to spot and fix a "bug"? Frankly I liked it better when the Dev's were leaving us alone.
DeQuosaek
Fri Feb 18, 2005 3:44 pm
#83
It is a time honored SWG tradition for everyone to blow up and freak out about any new change before anything is known about it. Good to see that hasn't changed. 
gomi321
Fri Feb 18, 2005 3:45 pm
#84
DeQuosaek wrote:
It is a time honored SWG tradition for everyone to blow up and freak out about any new change before anything is known about it. Good to see that hasn't changed.
No we are blowing up about what Tiggs and JustG posted.
Knightcrest
Fri Feb 18, 2005 3:46 pm
#85
You have got to be friggin' kidding me? That is the most asinine thing I believe I have seen done to date.
JustG/Tiggs... someone tell me the definition of feign. It means to fake correct?
Ok now what is the definition of death? To die
Now again we will combine them into meaning one thing.... a faked death.
Why would someone want to fake their death? To avoid the death.
Welcome to SWG Smuggler's....where you can lay on your back and see how fast you get pummeled to death. Your only faking yourself.
Please tell me you have a "FEIGN REVAMP" coming sooner than the CURB after this utter and completely useless change?
If not thank you for again slapping the Smuggler profession in the face with yet another uselss skill. I really wonder if you are trying to get rid of the profession.
DeQuosaek
Fri Feb 18, 2005 3:46 pm
#86
So I guess you think that taking a free breather from combat until your HAM fully regenerates is not a worthwhile skill? So what if they aggro on you again?
gomi321 wrote:
DarkBShadow wrote:
it won't be pointless in PvE. cuz once you FD the mobs stop attacking you.
just made it useless in PvP.
except the minute you get up they aggro right back on you.
SmugglinZane
Fri Feb 18, 2005 3:46 pm
#87
LaughingWolf wrote:
Ok, the way I see it.....
PvE: That change actually help. 1- If you go FD and a mob incap you, the mob should not aggro again when you get up, because while the FD didn'T break agro, being incapped do. Question tho: will DBing mobs incap and DB you, or just incapp and leave, believing you dead?
PvP: With that clarification from JustG, they just made the skill completly worthless in any PvP situation. Lucky Smugglers, we have the ONLY combat skill of all profession that is intentionally made non usable in PvP. I agree something HAD to change, but I was hoping for a more...fair solution, maybe with the CU. I hope we get something evetually that will allow Smugglers to PvP without being butchered.
Except some mobs do DB you when you get incap'd... making FD in PvE useless as well.
SilentSlayer
Fri Feb 18, 2005 3:47 pm
#88
Will triple incap while feigned cause death? How does this effect the bounty hunter/jedi bounty relationship? Will the mission be completed/cleared if the BH incaps a Jedi thrice? Whats to prevent a bounty hunter from incapping a jedi thrice causing the jedi to clone to get away and lose xp only to be hunted again?
DarkBShadow
Fri Feb 18, 2005 3:47 pm
#89
LaughingWolf wrote:
we have the ONLY combat skill of all profession that is intentionally made non usable in PvP.
actually this statment is not true. Taunt doesn't work in PvP
gomi321
Fri Feb 18, 2005 3:47 pm
#90
Knightcrest wrote:
If not thank you for again slapping the Smuggler profession in the face with yet another uselss skill. I really wonder if you are trying to get rid of the profession.
I have an idea.
Let merchants buy faction points.
Let Weaponsmiths slice weapons.
Let Armorsmiths slice armor.
Then there is no need for smuggler and the devs don't have to worry about doing a smuggler revamp...Oh wait, they aren't.
Undergrid
Fri Feb 18, 2005 3:47 pm
#91
Smuggler_Caylin wrote:
JTGAlpha wrote:Yes, but this makes it useless in PvE since we'll get incapped three times by bloodthirsty mobs....There are many many suggestions that would have solved all this that were a lot better...why choose this?
Something had to be done. Let's fall back, reorganize and focus on the CURB and push for the fundamental change the skill deserves.
Every time we get nerf'd we take it like a man (or woman), fall back, reorganize and hope for the best for the future, then we get screwed over again. The Jedi however cause the biggest stink you can think of, chaos on their forums and near all-out verbal war, and they get everything handed to them on a plate.
Worked out what we should really do yet?