Smuggler Archive
Thread: Smuggler missions and why we need them?
WesBelden wrote:
While I know everyone's frustrated at the lack of development of Smuggling missions, bringing up the fact that we've been waiting for two years, feel like you've been stabbed in the back and that we've been lied to in the past is not going to help developers who are in here looking to talk about actual development.
While I'm sure Tiggs and TH will love my saying this, point your angst in their direction with the request they pass it up to those that are in charge; please try and stay focused with designers/programmers because talking about how we feel and what's gone on does not help those that would work on us and does a disservice to all those that have left and more so to those that're still here waiting to be able to Smuggle.
At least, that's the way I see things
Keeping a cool head is tough. I try my best. Some other Smugglers fail at this. Yes, I reply to many threads with my "2+ years", but I don't go off the deep end. Yes, I am pissed inside, but I'm a Vulcan outside. ![]()
That, is why you're such a good corr.
tralita_tusnami wrote:
/smaks zane
dude what are you thinking? they WERE talking to us till all the cynical types got in here.
offers beer and triskets *cause im out of pie*
and kindly asks be POSITIVE, you dont have to be nice but PLEASE FOR THE LOVE OF THE ALLMIGHTTY 42% slice DONT PREACH YOUR NEGATIVE ATTITUDE IN ANY THREAD WITH A RED NAME, it makes them go away ESPECIALY WHEN THEY ARE TALKING WITH US!!1
ROFL!
If nothing else you do make me laugh. Yah 42% slice, just not above, and in some case below caps. You'll excuse me if i don't pony up to the a$$ kissing bar just because it's a dev who, on a rare occasion, happens to grace us with their precsence. I already stated in another thread.....
Hi, my name is Kelko, and I am soon to be the most cynical person in the forums when it comes to our profession.
BTW, they've been telling us we are high on their priority list for the last 1 1/2 years so he aint tellin me anything that hasn't been puked out before.
Ideally.
WesBelden wrote:
JFreeman wrote:
We're evaluating that system along with other systems in-game to determine what we can do to make a Smuggling system.
In
preface to this question I'll state that I'm not attempting to bring up
old differences/troubles, but I feel it has to be asked;
You once stated (in JTL Beta) that the smuggling missions in JTL were smuggling missions and that Smugglers would end up seeing Smuggling
missions; at the end of this evaluation process, will whatever is
decided upon be more complex and meatier than mere delivery/escort
missions of the kind seen in JTL to warrant the illustration of a
difference between the two with upper and lower case letters (as
bizzare a method of comparison as that may seem)?
We don't want to offer "a delivery mission that only smugglers can
take", but rather to offer missions that actually require the use of
smuggling skills to complete.
ls -al /smuggling-missions
.. 25000 Looking for spice!!
.. 26435 Need tickets to entertainer mud-wrestling show..
.. 26993 Take box of slicing components to Theed
.. 27003 Escort bothan spy from death star 2 to rebellion HQ
.. 27300 Hide a droid under your coat
Yea, real special eh?
Forgive me for not getting excited about mission terminals.
JFreeman wrote:
Ideally. We don't want to offer "a delivery mission that only smugglers can take", but rather to offer missions that actually require the use of smuggling skills to complete.
WesBelden wrote:
JFreeman wrote:
We're evaluating that system along with other systems in-game to determine what we can do to make a Smuggling system.
In preface to this question I'll state that I'm not attempting to bring up old differences/troubles, but I feel it has to be asked;
You once stated (in JTL Beta) that the smuggling missions in JTL were smuggling missions and that Smugglers would end up seeing Smuggling missions; at the end of this evaluation process, will whatever is decided upon be more complex and meatier than mere delivery/escort missions of the kind seen in JTL to warrant the illustration of a difference between the two with upper and lower case letters (as bizzare a method of comparison as that may seem)?
A good example how things could work are like the first visit from the old man for the force sensitve stuff and being attacke dby the sith who if you fail the sith take your crystal.
In the case of a smuggler if you fail the muggers would get your cargo and of course we dont just have to be mugged on the ground it would be cool if we were attacked in space aswell.
Though again this is something already in the game and i dont se why it wouldnt be possible for something like this implemented for the smugglers.
JFreeman wrote:
Ideally. We don't want to offer "a delivery mission that only smugglers can take", but rather to offer missions that actually require the use of smuggling skills to complete.
That's good to hear
/keeps his fingers crossed that given time the ideal situation turns into a current situation
Edit: I took grammar class with Yoda
Thanks!
Edit 2: Er... and I obviously couldn't afford spelling classes
Message Edited by WesBelden on 08-12-2005 10:43 PM
WillburWright wrote:
SmugglinZane wrote:
I hate that word "Idealy".![]()
Too much room left to imagination and misinterpritation?
JFreeman wrote:
Ideally. We don't want to offer "a delivery mission that only smugglers can take", but rather to offer missions that actually require the use of smuggling skills to complete.
WesBelden wrote:
JFreeman wrote:
We're evaluating that system along with other systems in-game to determine what we can do to make a Smuggling system.
In preface to this question I'll state that I'm not attempting to bring up old differences/troubles, but I feel it has to be asked;
You once stated (in JTL Beta) that the smuggling missions in JTL were smuggling missions and that Smugglers would end up seeing Smuggling missions; at the end of this evaluation process, will whatever is decided upon be more complex and meatier than mere delivery/escort missions of the kind seen in JTL to warrant the illustration of a difference between the two with upper and lower case letters (as bizzare a method of comparison as that may seem)?
Chemistrius wrote:
Let me see what I can smuggle by the empire today...Time to check the ole job board near the starport. Ahh, Login: anonymous Password: password There we go, up and running.
ls -al /smuggling-missions
.. 25000 Looking for spice!!
.. 26435 Need tickets to entertainer mud-wrestling show..
.. 26993 Take box of slicing components to Theed
.. 27003 Escort bothan spy from death star 2 to rebellion HQ
.. 27300 Hide a droid under your coat
Yea, real special eh?
Forgive me for not getting excited about mission terminals.
WHY SO LOW OF A PRICE? 50K MINIMUM AND WHO SAID YOU KNOW WHAT YOUR GOING TO SMUGGLE IN ADVANCE? ALL YOU KNOW IS THE PRICE AND THE LOCATION FOR THE CONTACT
... 50000 -2300 3000 NABOO
... 50343 -0010 4033 TATTOINE
Court-Jester wrote:
JFreeman wrote:
Ideally. We don't want to offer "a delivery mission that only smugglers can take", but rather to offer missions that actually require the use of smuggling skills to complete.
Why not? You've already done it for Bounty Hunters. I'm pretty sure smugglers deserve at least that and more given the circumstances and past.
JFreeman wrote:
Ideally. We don't want to offer "a delivery mission that only
WesBelden wrote:
In preface to this question I'll state that I'm not attempting
JFreeman wrote:
We're evaluating that system along with other systems
in-game to determine what we can do to make a Smuggling system.
to bring up old differences/troubles, but I feel it has to be
asked;
You once stated (in JTL Beta) that the smuggling missions in
JTL were smuggling missions and that Smugglers would end up seeing
Smuggling missions; at the end of this evaluation process,
will whatever is decided upon be more complex and meatier than mere
delivery/escort missions of the kind seen in JTL to warrant the illustration
of a difference between the two with upper and lower case letters (as
bizzare a method of comparison as that may seem)?
smugglers can take", but rather to offer missions that actually require the
use of smuggling skills to complete.
passive %resist based on how many blocks in underworld we have?I'm hoping
it could be a bit more interactive thanthat!
abilities or items we could usethat we couldenable to smuggle from
one location to another. Not simply picking up some cargo and gettingto
our delivery point like a gundark on fire. Though that is certainly a viable way
of doing it.
a blaster when everything falls apart. Rather than having the blaster out at the
beginning and shooting anything that moves.