Smuggler Archive

Thread: Revamp Discussion: Contraband & Smuggling Missions

HOTDOG
Fri Jun 18, 2004 2:04 pm
#768

Actually it does concern him in that the penalization will affect everyone but I still think 'e's stirrin' up trouble.


The bottom line is we are supposed to be discussing the details of these ideas and how to implement this fairly- not arguing.






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Smuggler_Caylin
Fri Jun 18, 2004 2:15 pm
#769






Ipseck wrote:





Smuggler_Caylin wrote:

You seem to be ignoring the point that not all smuggling consists of Guns, spice and slaves.


I could be an imperial...


My mission... Imperial troops are having a Pop Tart supply shortage. Get these Pop Tarts through the rebel blockade around planet Kellogs.


I hide, I sneak, I bribe my way through the blockade with my Pop Tarts in tow. If I am cought though, I am quite possibly going to be killed for aiding the enemy, even though my cargo consisted entirely of pop tarts. Hardly something that is illegal by itself, but what I was doing was still smuggling.







why would you have to avoid rebels? why not just sweep in and eliminate teh terrorists? The rebels aren't a government or controlling authority of any type.. that really wouldn't be smuggling, that'd be taking the **edit** way out.




Because the imperials there could be outnumbered 100000 to 1. It's a big galaxy and the empire isn't everywhere and is not able to support 100% of it's outposts with star destroyer fleets.


The person in control of an area makes the rules. They act as the government as they are in control and thus have authority.


If the leader of the Imperial soldiers was a brilliant tactician, but required a steady diet of Pop Tarts to function, it would be considered a high priority for the rebels to handicap his performance by denying him his Pop Tarts.


The enemy is whoever you conceive it to be.


I used the Imperials this time as many of you want to consider them as 'the law' but I then see people immediatly say you are a criminal again for serving your side. The emperor gave me a direct command to get those pop tarts to that commander. Criminal does not apply to this situation well, as the items are not illegal by themselves on either side. The rebels though can't risk a supply of Pop Tarts getting to that Imperial Commander. Alcohol can still be considered illegal. I've yet to find references to Pop Tarts being food of the devil and punishable by death. I'm not trying to get an illegal item to them, it is not illegal on either side, it is a resource that in normal circumstances would not be punishable if I walked in and gave them a few boxes of Pop Tarts.


Ipseck, perceptions do have a place in law. This situation in the middle east is proof of that. Who is right and who is wrong depends on the perceptions of the people putting the person on trial. This goes from taped beheadings to prisoner treatment.


Ternque, in your book example, imagine the local bullies wanting everyone to be as stupid as they are. They roam the entry ways to the school, searching your backpack for materials that will further your education. If they find a book, they kick your ass, burn the book and toss you in a locked box they have nearby. You are subject to their law, but obviously the state and national law of the area would not approve.


Personally I don't believe such an act is criminal by itself. You have every right to bring in your books to school. You would not consider yourself a criminal though they might.




The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Smug-Druggler
Fri Jun 18, 2004 2:16 pm
#770

Excuse me, Mr. Nerj, but I think we have a misunderstanding. I'll comment at the end of the quotes.





Nerj wrote:





Smug-Druggler wrote:





There needs to be a payment system for Smuggling missions separate from "The Skim".


I have acore concern regarding the basic structure of the Smuggling Mission.





GreenMarine wrote:



At its core, a smuggling mission is similar to a delivery mission. The player is given a crate of illegal goods to move to another contact. The player must then return the payment for the goods to the source of the mission.




Ex: Jabba gives the player a crate of 50 to deliver to a cantina in Mos Eisley. After the player delivers the narcostims, she receives a payment of 12,000 credits. The player then returns to Jabba and delivers 8,000 credits, pocketing 4,000 as payment for the job.








According to this model the Smuggler will become a de facto thief. A "skimmer" of his clients. I'm not sure I like this because:


1.) I'm a Smuggler. I want to get paid for moving contraband not necessarily by stealing from my shipments (in this case the Contraband or the dirty cash that comes back from it's sale).


Nerj says: Uhhhh! you are getting paid 4000 credits. If you want to make a little extra on the side then you do the skim.


2.) This mission model also forces you to take some risk in angering your clients thus raising your Visibility due to skimming. Personally, I don't want to chance that by trying to figure out how much Contraband/Cash skimming will keep me out of trouble (Steal Little, Steal Big). I want more risk in this game, but "The Skim" gamedevice as a sole means of payment is crude.


I would like to see us getting paid for the service of Smuggling, first. Then, if a Smuggler feels like taking the extra risk he can skim from his shipments.


Nerj says: Uhhhh! you are getting paid 4000 credits. If you want to make a little extra on the side then you do the skim.


This personal choice may leave a Smuggler out of the Spice selling business to a degree, but that's okay for me personally. I'd just make up for it somewhere else.


Regardless, I'd think that by having a reputation as a Smuggler who's known to always deliver the total shipment and always return with the total payment would bring you increasing rewards and trust within the underworld community.


In summary, there needs to be a payment system for Smuggling missions separate from The Skim.


Nerj says: Uhhhh! you are getting paid 4000 credits. If you want to make a little extra on the side then you do the skim.





Let me say this:

Nerj says: You are getting paid 4000 credits. If you want to make a little extra on the side then you do the skim.





Sir, nowhere in the original post from GreenMarine does it state orimply that the money that you withhold from a Smuggling Mission is pay forstrictly Smuggling service and thus not being part of your "Skim".


In fact, it's written very clearly that the money that you skim (Withold) is viewed the same as whatevera Smuggler chooses to risk stealing from his client, a la:


___________________________________________________________

GreenMarine wrote:


Withholding Cargo

The player may also choose to withhold part of the money to be paid to the supplier. For example, the player might deliver all 50 narcostims, but only pay Jabba 6,000 credits.


Withholding cargo or pay will result in the smuggler earning a small bit of visibility. Thus, a smuggler who chooses to defy the crime lords who supply her with jobs faces the possibility of execution at the hands of a hired Bounty Hunter.

____________________________________________________________


See? In this model, "The Skim" (Witholding Cargo and/or Cash) is meant to be the sole means of payment for Smuggling.


So no, Nerj. The "getting paid 4,000" that you repeatedly droned in your reply (and in capitals!)is not separate or "extra" from the skim. It IS part of the skim. Ryutek seemed to understand that.


Nerj, you should reread the original post to get it straight. Without comprehension, all of your subsequent ideas compromise your effort. Especially if your aim is to correct others by doing what you think is stating the obvious. Even if I did misunderstand the idea of Withholding Cargo, which I did not, all you had to say was "Hey, Smug-Druggler. I think you're missing something here. This is what the post says..." and it's done.


When you do it that way you earn respect. But, when youmake posts like that one (and then be wrong on top of it) you're showing me and everyone else on the forums what a Troll you can be.


If you've got enough education to quote my favorite statesman/politician of all time in your Post Signature, then you should maybe follow his example of diplomacy in debating issues. Live up to your rank as "Community Elder", man.


And it's not just you. There are too many who engage in thisunecessary oneupsmanship. Just think where this debate would be if all thatextraenergy was applied tothe solutions.We shouldn't be playing "Forum PvP" with each other.


As always,

Respect



Keer Tregga the "Smug Druggler" -- Corrupting the Galaxy One Spice Run at a Time....
Rueger_Karde
Fri Jun 18, 2004 2:23 pm
#771

Trik, I encourage you to read each one of my posts between the pages of 20 and 30. I will not repost the same thing here.



"People are wondering what will happen to Afghanistan when were finished fighting there. Im sure there are plans to rebuild the country, and a lot of times with rebuilding comes a name change. These are some possible name changes the government has been mulling over: Halfghanistan, Pothole-istan, Jenniferanistan, @ssbackwardstan, Bye-bye-Talibanstan, @ss-Kicked-istan."
— Jay Leno
Jhovial
Fri Jun 18, 2004 2:28 pm
#772

>>Ex: Jabba gives the player a crate of 50 narcostims to deliver to a cantina in Mos Eisley. After the player delivers the narcostims, she receives a payment of 12,000 credits. The player then returns to Jabba and delivers 8,000 credits, pocketing 4,000 as payment for the job.<<


>>The player may also choose to withhold part of the money to be paid to the supplier. For example, the player might deliver all 50 narcostims, but only pay Jabba 6,000 credits.<<


The first 4000 is your payment free of charge no visibility, in the second example you skim an extra 2k for yourself, giving you some visibility.

Duckfat
Fri Jun 18, 2004 2:31 pm
#773

Caylin,


I understand what you are trying to accomplish and I admire you for trying to get as much RP in the content as possible but IMHO the devs are going to try to implement a much less complicated system for smuggling. Therefore no matter where you go there will only be one system of contraband and it will not be dynamic based on whether the imps or rebs control the sector. The game is designed with the imps as the police and that is how we have to deal with it. Although it may be important to voice a wish list I think it is much more important to try to stay within the realm of feasibility and at least try to make the system that will most likely be implemented better. Therefore we will most likely be stuck with the static contraband of spices and sliced gear and whatever the devs decide to add as contraband.


I dont really think we can change what is contraband but I think we can change the basic system. The problem with the system that I think you dont really like and what most people may not like is the fact that they have very little control on their visibility and may be forced into nonconsentual pvp. I have been trying to get people to read my solution of implementing a different smuggler reputation system with no luck. Please read it (it is a bit long so maybe that is why people just look at the thread and leave but I think it has alot of merit) and make some comments.



Duckfat - The Duck of Death

Rebel Colonel - I don't really lead, others just like to follow
Wookiee Businessman - Killing is my business, and business is good
Master Pistoleer/Smuggler/TKA - Just in case some dumb imp patrol wants to scan my shiznit.
Duckpond Vendors - Silver City, Naboo (-1963 -3564)
Smug-Druggler
Fri Jun 18, 2004 2:36 pm
#774






Jhovial wrote:

>>Ex: Jabba gives the player a crate of 50 narcostims to deliver to a cantina in Mos Eisley. After the player delivers the narcostims, she receives a payment of 12,000 credits. The player then returns to Jabba and delivers 8,000 credits, pocketing 4,000 as payment for the job.<<


>>The player may also choose to withhold part of the money to be paid to the supplier. For example, the player might deliver all 50 narcostims, but only pay Jabba 6,000 credits.<<


The first 4000 is your payment free of charge no visibility, in the second example you skim an extra 2k for yourself, giving you some visibility.






From how I read it, and how I see it actually written in both examples the Smuggler is Witholding and gaining visibility. Both times.


The "Witholding Cargo" section of the original post states:


"Withholding cargo or pay will result in the smuggler earning a small bit of visibility."


If it's cargo or pay then you're gaining visibility each time.


And no where does it state that Jabba or whoever is cool with you keeping that first 4,000 credits for your troubles.



Keer Tregga the "Smug Druggler" -- Corrupting the Galaxy One Spice Run at a Time....
HOTDOG
Fri Jun 18, 2004 2:37 pm
#775

No one is trying toFORCE anyone to do ANYTHING here Trik T'Enar.


In fact, we are trying VERY hard to come up with a system that DOES NOT allow for anyone unwilling to PvP to be on par with those who DO want to PvP.


As it stands 2 or 3 VERY GOOD ideas that support this have been mentioned- and in fact I will throw out another right here:


If highly illegal items were something NEWand FACTIONAL (like the personality chips I have proposed many-a-time) then we wouldn't have ANY problems because only factional people would risk PvP.


The problem is those that do not want PvP seem to be not even willing to SEE someone else participate in it or willing to admit that a PvP encounter is more dangerous than a PvE encounter.






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Ternque01
Fri Jun 18, 2004 3:05 pm
#776



These ideas are aimed at the #1 problem in this thread: complimenting the PvE smuggler.

Smugglers rack up visibility faster than any profession, structures need to be implemented to ensure they can keep visibility low or PC BH away

Items in green are already planned.



1.The first idea is the PvE/PvP "switch" which allow all players to ability to choose between a PC or NPC BH to kill them.



2.The second is the Low Risk Smuggler Mission, which allows PvE oriented smugglers to opportunity to gain equal smuggler XP while at the same time offering missions that result in less visibility gain if it is failed. A great way to implement this is to have all smuggler missions start the same. If the smuggler decides to "skim" from his suppliers then the mission posses a very large increase in visibility gain risk. If a smuggler decides to not "skim" the mission delivery, then a mission failure results in very little visibility gain because you can always explain to your boss that still have the reciept from the cloning tube you just popped out of. BTW because of the ease of avoiding visibility in this system, all BH's will be PC. There should be no excuse for "accidentally" getting a million visibility points.



3.The third idea is a Fine Option when visibility puts one on the terminals. PvE oriented people can choose to pay the fine. For people whowould rather duke it out, they can accept a PC bounty on their heads. If a player chooses to not compensate the state for their actions, a BH will be.


4.Implement a Visibility Decay System that allow for a slow decay of visibility, allowing a smuggler (or non-smuggler) to "lay low".


5.Allow smugglers to Slice BH Terminals to Remove Bounties or Lower Visibility. Chance of failure land the slicing smuggler on the terminals with no change in visibility for the client.


Message Edited by Ternque01 on 06-18-2004 05:16 PM



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Shrendyc
Fri Jun 18, 2004 3:08 pm
#777

I don't like PVP, but I could handle the occasional inconvenience better if, once I got on the BH terminals, and I was able to get away from the BH coming after me, I would be taken off of the terminals and my visibility lowered.


As it seems to stand now, if a BH comes after me, and I am lucky enough to evade him and make an escape, the bounty is still there, and all the BH has to do is throw up another droid and he will be able to track me down again. Or perhaps other BH's will get my name and will thenhave who knows how many BH's after me. There should be a limit to how many bounties are on you at one time (my suggestion is only 1 at a time, but that is just me - others may have differing opinions)


Also, if you are engaged by the BH and manage to get away (IE break combat) then the bounty is lost and your visibility goes down enough so that you are off of the terminals. I'm not calling for a total clean slate again, but just enough so that you can't be repeatedly chased down every 10 minutes. If you do something that raises your visibility again, then its your fault that you are back on the terminals so quickly.


We talk about risk and reward - the BH needs to assume some risk as well by going after a mark. If he fails, he loses the bounty on that player. If he wins, he gets the money.


As much as I dislike PVP at times, this is something I could live with.



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
Geevo
Fri Jun 18, 2004 3:18 pm
#778






Rueger_Karde wrote:


In reponce to HOTDOG.


We cant have the switch. Because that would screw BH. Who in thier right mind would choose PvP combat when easier PvE combat is available (I would choose PvP over PvE 99 times out of 100). The only way to make it harder is to make it impossible. Then all the PvEer would get mad that its "Too hard" blah blah blah, thats why seperate but equal will never work. All the PvEers will never be happy with thier current difficulty level of NPC bounty hunters.


The vocal ones here may think its ok to get attacked by NPCs untill they are dead, but what about the ones that dont come here and realize there is no way to not die agiasn't NPCs? It wont EVER WORK. It will never be eqaul. YOu guys just need to bit the bullet and not do the crime if you dont want to do the time.

Message Edited by Rueger_Karde on 06-18-2004 11:35 AM








Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
HOTDOG
Fri Jun 18, 2004 3:20 pm
#779


Shrendyc Wrote:

I don't like PVP, but I could handle the occasional inconvenience better if, once I got on the BH terminals, and I was able to get away from the BH coming after me, I would be taken off of the terminals and my visibility lowered.


As it seems to stand now, if a BH comes after me, and I am lucky enough to evade him and make an escape, the bounty is still there, and all the BH has to do is throw up another droid and he will be able to track me down again. Or perhaps other BH's will get my name and will thenhave who knows how many BH's after me. There should be a limit to how many bounties are on you at one time (my suggestion is only 1 at a time, but that is just me - others may have differing opinions)


Also, if you are engaged by the BH and manage to get away (IE break combat) then the bounty is lost and your visibility goes down enough so that you are off of the terminals. I'm not calling for a total clean slate again, but just enough so that you can't be repeatedly chased down every 10 minutes. If you do something that raises your visibility again, then its your fault that you are back on the terminals so quickly.


We talk about risk and reward - the BH needs to assume some risk as well by going after a mark. If he fails, he loses the bounty on that player. If he wins, he gets the money.


As much as I dislike PVP at times, this is something I could live with.




I agree- maybe the bounty hunter has to pay a certain amount of cash to take the mission.

In one of the great many posts we have had on this subject over the past four months the idea was stated that perhaps your visibility is always falling- and so eventually it would get below the bounty qualifications and be lifted automatically BUT there would have to be a mandatory amount of time that a "Mark" would have to spend with the bounty.

This mandatory BH time clock would stop everytime someone entered a private building or disconnected with the server. This way you couldn't log off or hide in your house to avoid a bounty hunter.






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
GamerProX
Fri Jun 18, 2004 3:35 pm
#780

Im so shocked that Smugglers are even THINKING about an NPC Bounty Hunter, thats the biggest insult you could ever do to the whole BH Community, you guys were the first ones to get us excited about possible Smuggler/BH content, now you want it to be an NPC? Why? just cause a few guys what to do the illegal stuff with zero risk? It aint forced PvP if you stay away from the stuff that could bring it.


So if Smugglers get an NPC BH to hunt them, can I get an NPC Smuggler to slice my stuff for me? Its only fair right?



Headed to World of Warcraft


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