Smuggler Archive
Thread: Revamp Discussion: Contraband & Smuggling Missions
Nura wrote:
@Daker-Natrius
i realy like that idea and the problems u write also sound very logicly.
but im sure that will piss of alot of people.making factory crates contraband doesnt seem to be the right kind of solution.
thats just like exchanging problemAwith problem B.
what i like to see is involving a complete other profession to help making contraband items non scanable. lets take master artisans for example. how about giving them the skill to fake IDs of a weapon? they build items so they can change IDs too.
drugs should still be illegal to use. lets say players with 5 drugs will get a warning but left in peace. in order to keepdrugs wanted, thes realy need huge boost moun needs to give like 1000 mind instead of the 500. but i think thats more a matter of experimentation.
quasi illegal -> drugs till a stack of 5, stufffrom lok and other contrabanded planets (no visibility add)
banned -> sliced guns, weapons and armor. wont be the big problem with the artisan fake ID stuff
highly illegal -> massive amounts of drugs, special foodand maybe some other special weapons and tools
Well, yes, but it is actually exchanging BIG problem A for LITTLE problem B.
People are GOING to use guns (enhanced or not) and are GOING to use stat buffs (spices or not). People do not need the skills of a smugglers, and if you give them a choice (while making smuggler skills a pain in the arse to deal with) they will choose not to use those skills.
Big problem A is that spices and slices are being made even more illegal than ever before (higher penalities and more scans for them)--thereby further discouraging players from using them--which has a direct effect on the usefulness of 2 of the 4 smuggler skill trees. People using spices and slices will be inconvenced EVERY SINGLE NIGHT. Additionally, the PC smuggling market is based on the assumption that lots of people will continue using spices and slices, which are being heavily discouraged. It is HIGHLY inconvenient for anyone using spices/slices, andis a horrible result for smugglers.
Little Problem B is that people sometimes desire to keep things in factory crates...99.99999% of the time only for storage and ease of movement. You do not need the crates to use the items contained in them, and the presence of charges means that you do not need to be carrying 3000 Brandys (for example) at the same time...you need to be carrying 1 or 2 at most. The only time it actually inconveniences anyone is when they are moving mass quantities of goods, and that will not happen every night. It will happen occassionally, and it means people will have to hire smugglers to help them. If is minimally inconvient for most players, and a great result for smugglers.
I think Little Problem B is the best result anyday
1.The first idea is the PvE/PvP "switch" which allow all players to ability to choose between a PC or NPC BH to kill them.
2.The second is the Low Risk Smuggler Mission, which allows PvE oriented smugglers to opportunity to gain equal smuggler XP while at the same time offering missions that result in less visibility gain if it is failed. A great way to implement this is to have all smuggler missions start the same. If the smuggler decides to "skim" from his suppliers then the mission posses a very large increase in visibility gain risk. If a smuggler decides to not "skim" the mission delivery, then a mission failure results in very little visibility gain because you can always explain to your boss that still have the reciept from the cloning tube you just popped out of. BTW because of the ease of avoiding visibility in this system, all BH's will be PC. There should be no excuse for "accidentally" getting a million visibility points.
3.The third idea is a Fine Option when visibility puts one on the terminals. PvE oriented people can choose to pay the fine. For people whowould rather duke it out, they can accept a PC bounty on their heads. If a player chooses to not compensate the state for their actions, a BH will be.
Message Edited by Ternque01 on 06-18-2004 03:42 PM
Daker-Naritus wrote:
Well, yes, but it is actually exchanging BIG problem A for LITTLE problem B.
Big Problem A will only be a big problem fo a short amount of time.
You say that Many people will stop using sliced items, I say Good.. Right now nearly everyone uses them, if they were truly illegal that would not be the case.
I ask you again.. are you a smuggler?
SBRD0C wrote:
Translation: I wanna keep my uber weaponsand pay no penalty.. let the crafters pay for thier commodities instead!!
DUDE!!!! Get a clue. I don't give a crap whether my weapon is sliced or not. However, you should, because I HAVE TO PAY YOU TO SLICE IT. If I don't have my weapon sliced, it hurts YOU not me.
You are trying to penalize all people for using your services. Why do you care if people are using "uber weapons" that they have to PAY YOU to obtain?
The point remains that if you discourage people from using sliced items/spices.....THEY WONT!!!
Your system is no different except instead of targting the overpowered combat folks your targeting EVERY crafter..
2 very important differences.
(1) You are totally wrong. It doesn't effect just crafters. As I clearly illustrated, anyone who buys items in crates will be effected as well.
Honestly it will probably effect customers MORE, because artisans sometimes create items and put them on vendors IN THEIR SHOP (no travel). However, customers will ALMOST ALWAYS have to transport the crates they buy elsewhere.
It is not targeted at crafters, it hits anyone carrying a crate of goods, whether they made them or bought them.
(2) Crafters are not hurt....if they have to pay to smuggle things, they charge their customers a little more. Big honking deal! If works just like the black market in real life....the price of black market goods is directly proportional to how hard it is to acquire them.
Honestly to me it makes no difference WHO I smuggle for but your argument holds no water, and it makes alot less sense to make commodities illegal as opposed to weapons and mind-altering substances, that are currently seen as commodities whether or not they should be.
Heh....dude.... Where in any of the star wars movies did a smuggler EVER help someone get their invividual, personal weapons and armor through customs?
They didn't....smuggler carries goods and people for others...you are the one who is not making sense...
SBRD0C wrote:
Daker-Naritus wrote:
Smuggler_Caylin wrote:
You seem to be ignoring the point that not all smuggling consists of Guns, spice and slaves.
Exactly....that is why factory crates should be contraband
Daker.. Caylin has a good point, but that is not a reason to go to the opposite extreme.
Just out of curiosity.. are you a smuggler?
I have spent several months as a smuggler, and am intimately aware of the current state of the market and services....that is all you need to know.
KodaVeers wrote:
I think my suggestion is just as good it's plain and simple...please read ...you may have missed it while posting yours. For the record i don't PvP..never have. Someday i hope...
Ternque01 wrote:
Arghhh, all this bickering is pointless. We need a focus here.
We need to focus on attending PvE oriented smugglers' ability to avoid PvP effectively.
Two good ideas are the PvE/PvP "switch" which allow all players to ability to choose between a PC or NPC BH to kill them.
The second is the Low Risk Smuggler Mission, which allows PvE oriented smugglers to opportunity to gain equal smuggler XP while at the same time offering missions that result in less visibility gain if it is failed. A great way to implement this is to have all smuggler missions start the same. If the smuggler decides to "skim" from his suppliers then the mission posses a very large increase in visibility gain risk. If a smuggler decides to not "skim" the mission delivery, then a mission failure results in very little visibility gain because you can always explain to your boss that still have the reciept from the cloning tube you just popped out of. BTW because of the ease of avoiding visibility in this system, all BH's will be PC. There should be no excuse for "accidentally" getting a million visibility points.
Add your ideas, we need to focus our solutions to this well defined problem.
Please stop the arguing guys/gals, We can stop and it will all be okay I promise you
I loved your idea and added it to my post above. I will continue to repost all of the solutions we come up with until we get word from GM on the topic
Rockweaver wrote:
NPCs won't mock you Out of Character. NPC's won't use exploits to kill you. NPC's won't post about you on the forums if you happen to make them look bad.
I was relating to your point, quite directly. NPCs are better than PCs, because with NPCs you have control over the character they portray, where PVPers can choose to play their role, or to be complete asses.
I would rather Solo an SBD, than deal with a griefer.
Are you seriously basing your entire PvP hate on this? How old are you? Are you incapable of typing /addignore? Are you really so miffed at being Deathblowed? Do you really care about people who dont know you think of you?
First you say all PvP'ers are uber and PvE Players wont have a chance, then you say "if I make them look bad they will post mean things about me on the forums."
I agree that the children who make a##holes out of themselves in the game should be censored....the CSR system is lacking in this, I'm afraid. But as someone else pointed out, PvE players grief you more often than PvP....seeing as how you do not PvP often. Kill stealing, ninja-looting, riding your coattails into a hard dungeon, camping loot...etc...
I wonder if maybe those rabidly opposed to PvP might get some benefit out of stopping and realizing they are letting these children CONTROL them and their emotions. Are you really going to let some kid CONTROL YOU to that extent?
For me, it all boils down to a couple simple things....if its illegal, there should be a penalty for getting caught doing it. If there is a penalty for getting caught doing it, then the penalty should be severe enough to make you want to avoid it. The Smuggler profesion is based mostly on doing illegal things. If there is no undesirable penalty for doing these things, then there should literally be NO PENALTY for doing them. I think it's clear that almost everyone wants to see the Smuggler profession succeed.
ANother thing, just because you COULD get a Player bounty on you doens't mean you WILL. And even if you DO get a bounty, no one might pick it up, and if they DO, there is no guarantee they will be able to track you down. And if they DO track you down, there is the likelyhood you will ESCAPE through other SMuggler skills. SO realistically, if you are SMART about your profession, you wont often land on the temrinals, and if you DO you can get a partner to try and slice you off. If they CANT, then you might have to keep a speeder handy for the next couple days.
Intelerebel wrote:
Daker, I like thegeneral concept of your idea, but I feel that traveling from planet to planet for people to smuggle crates could become extremely mundane.
Daker-Naritus wrote:
SBRD0C wrote:
Translation: I wanna keep my uber weaponsand pay no penalty.. let the crafters pay for thier commodities instead!!
DUDE!!!! Get a clue. I don't give a crap whether my weapon is sliced or not. However, you should, because I HAVE TO PAY YOU TO SLICE IT. If I don't have my weapon sliced, it hurts YOU not me.
Back at you.. I don't give a crap if your weapon is sliced or not either, I don't even slice for the public, only for myself, my guild and a handful of friends. what does this mean? If everyone stops using sliced equipment, MY guild will still be well equipped, and Illegal weapons will be less the cornerstore Item they are now
You are trying to penalize all people for using your services. Why do you care if people are using "uber weapons" that they have to PAY YOU to obtain?
The funnier thing is that I'm trying to penalize myself also.. its called RolePlay.. if you break the law...
The point remains that if you discourage people from using sliced items/spices.....THEY WONT!!!
Good. I won't be as much of a slice monkey anymore.
Your system is no different except instead of targting the overpowered combat folks your targeting EVERY crafter..
2 very important differences.
(1) You are totally wrong. It doesn't effect just crafters. As I clearly illustrated, anyone who buys items in crates will be effected as well.
Honestly it will probably effect customers MORE, because artisans sometimes create items and put them on vendors IN THEIR SHOP (no travel). However, customers will ALMOST ALWAYS have to transport the crates they buy elsewhere.
It is not targeted at crafters, it hits anyone carrying a crate of goods, whether they made them or bought them.
(2) Crafters are not hurt....if they have to pay to smuggle things, they charge their customers a little more. Big honking deal! If works just like the black market in real life....the price of black market goods is directly proportional to how hard it is to acquire them.
You are right here, it does affect everybody.. perhaps we can use both systems?
Honestly to me it makes no difference WHO I smuggle for but your argument holds no water, and it makes alot less sense to make commodities illegal as opposed to weapons and mind-altering substances, that are currently seen as commodities whether or not they should be.
Heh....dude.... Where in any of the star wars movies did a smuggler EVER help someone get their invividual, personal weapons and armor through customs?
From what I see, There are enough alternatives for someone to get thier 'Personal' Items through without much trouble. As for 'Where in the movies?' I'd say the movies revolved more around the War, not the legal system.
They didn't....smuggler carries goods and people for others...you are the one who is not making sense...
If you want to make all crates Illegal as well.. more power to you.. well see how the playerbase reacts to that..
I will input this thought here.
Slicing should not be a commodity, nor a market. It is a survival skill for the smuggler, it improves his equipment, helps him get around travel delays and costs, and helps him to evade bounties. If he happens to make a few extra creds selling this skill.. that is BONUS
Smuggler_Caylin wrote:
You seem to be ignoring the point that not all smuggling consists of Guns, spice and slaves.
I could be an imperial...
My mission... Imperial troops are having a Pop Tart supply shortage. Get these Pop Tarts through the rebel blockade around planet Kellogs.
I hide, I sneak, I bribe my way through the blockade with my Pop Tarts in tow. If I am caught though, I am quite possibly going to be killed for aiding the enemy, even though my cargo consisted entirely of pop tarts. Hardly something that is illegal by itself, but what I was doing was still smuggling.
Message Edited by Nerj on 06-18-2004 04:52 PM
SBRD0C wrote:
If you want to make all crates Illegal as well.. more power to you.. well see how the playerbase reacts to that..
Message Edited by Daker-Naritus on 06-18-2004 03:55 PM
Daker-Naritus wrote:
SBRD0C wrote:
If you want to make all crates Illegal as well.. more power to you.. well see how the playerbase reacts to that..
Actually, I think it SHOULD be a part of the proposal regardless. Of course, if they also saw it as a reason to not over-penalize spices and slices it wouldn't hurt my feelings any...
Message Edited by Daker-Naritus on 06-18-2004 03:55 PM
I honestly don't understand your position here, I've seen you say that you have already stopped using sliced equipment, and I've garnered that your are not currently a smuggler.. how does this effect you at all?