Smuggler Archive
Thread: Why I support the NEW LOOT-SLICE system :)
I'd like to thank GM first off, for being there for our profession in whatever way he can be.
Now, here's why I support the new system.
The slicing improvements have been "Improved across the board" as GM said. Meaning a high end slice will be that much better.
You will still be able to slice low end slices without trouble, and midrange slices will require either some basic looting OR a small investment. OR people can provide their own components.
High end looting. Rare components = HUGE profit if you loot them yourself, increased profit if you simply buy them, OR people can supply them themselves.
The Key to remember is, "People who want the very best possible, will pay whatever it takes"
It's an appealing system, I hope people will give it more of a chance.
Message Edited by maxtheusher on 06-23-2005 03:33 PM
maxtheusher wrote:
I'd like to thank GM first off, for being there for our profession in whatever way he can be.
Now, here's why I support the new system.
The slicing improvements have been "Improved across the board" as GM said. Meaning a high end slice will be that much better.
You will still be able to slice low end slices without trouble, and midrange slices will require either some basic looting OR a small investment. OR people can provide their own components.
High end looting. Rare components = HUGE profit if you loot them yourself, increased profit if you simply buy them, OR people can supply them themselves.
The Key to remember is, "People who want the very best possible, will pay whatever it takes"
It's an appealing system, I hope people will give it more of a chance.
Message Edited by maxtheusher on 06-23-2005 03:33 PM
I think I like this loot system too...
"Hey can you slice this?"
"Sure, I could make a few adjustments, give ya a little boost"
"a little?"
"Well yeah, few adustments the troopers won't pick up on...You know I may have some, shall we say quasi-legal parts store away somewhere, might help you weapon out here, gonna cost ya though..."
I'll give it a chance, but the whole idea of having a loot item needed for slicing seems to have a ready made solution already - Smuggler missions. Sure, they're still a few weeks off, but I'd be more than willing to wait.
Not only does it do away with loot camping, it gets rid of the overpricing that will surely happen when we'd have to buy from some loot vendor and it gives us a reason to do the smuggler missions over the long-term.
maxtheusher wrote:
The Key to remember is, "People who want the very best possible, will pay whatever it takes"
Message Edited by Rhu on 06-23-2005 03:49 PM
Rogue135 wrote:I'll give it a chance, but the whole idea of having a loot item needed for slicing seems to have a ready made solution already - Smuggler missions. Sure, they're still a few weeks off, but I'd be more than willing to wait.
Not only does it do away with loot camping, it gets rid of the overpricing that will surely happen when we'd have to buy from some loot vendor and it gives us a reason to do the smuggler missions over the long-term.
QFE!
i'd definitely like to see these slicing components be a reward from the Smuggling missions... unless... we're never getting the Smuggling missions...
maxtheusher wrote:
I'd like to thank GM first off, for being there for our profession in whatever way he can be.
Now, here's why I support the new system.
The slicing improvements have been "Improved across the board" as GM said. Meaning a high end slice will be that much better.
You will still be able to slice low end slices without trouble, and midrange slices will require either some basic looting OR a small investment. OR people can provide their own components.
High end looting. Rare components = HUGE profit if you loot them yourself, increased profit if you simply buy them, OR people can supply them themselves.
The Key to remember is, "People who want the very best possible, will pay whatever it takes"
It's an appealing system, I hope people will give it more of a chance.
Message Edited by maxtheusher on 06-23-2005 03:33 PM
I will not support any system i do not have details on.
If they pull this off, it'll be good.
If I kill 50 death watches (watchers?)and get a 20% slice, I'm not going to be happy.
If I kill one and get a 50%, it'll be overpowered.
If I killfive and get a 40%, I suppse that's okay.
Since breakage is now gone, they CAN pull this off. If I was my customer and paid 50k (and let's be realistic, if these come off of high-endMOBs, the value for the component alone will be at least 20k)for a top-end 45%slice with the death watch super-trigger of DOOM and couldn't use it for a battle because it was broken I know I'd never get a slice again.
I suppose I'll be editing my planned prices when this hits TC.
I'll hope with this. This could drastically improve the new system, or devastate it.
I like the idea that if I want to have the best slice for someone, I need to either go out and get the rare looted component, buy it from someone who took the time and risk to go get it, or use a component that someone has already to slice.
I see lots of contradictions on these forums with Smugglers. First, I see people complaining that knives, clamps, etc... were taken away in the slicing system and it's like "magic" that we slice.
Then I see people complaining about having loot drops.
The difference? The knives, clamps, etc... were made *by the smuggler*. Ah ha! There it is. People like to be self-sufficient. Having loot drops makes smugglers either have to go out and get the stuff, or rely on others to get it for them. I like interdependency.
My Smuggler is also a Weaponsmith. I'm already waaaay used to relying on others to get me high quality loot drops to make weapons. Myself, I don't buy these. I have people who *give* them to me, because I create weapons for them at a greatly reduced price. With the old slice system, I'd also give them free slices.
Under this new system, I'll have people that get me these slice components, and in exchange for a slice, I'll get 2-3 of these rare components as payment for doing it for them. Then I'll charge other people when I do the slices that require the 2-3 rare components I just got for my time and service.
It's all about networking, building relationships, and *playing the game*.
Saarek wrote:
maxtheusher wrote:
I'd like to thank GM first off, for being there for our profession in whatever way he can be.
Now, here's why I support the new system.
The slicing improvements have been "Improved across the board" as GM said. Meaning a high end slice will be that much better.
You will still be able to slice low end slices without trouble, and midrange slices will require either some basic looting OR a small investment. OR people can provide their own components.
High end looting. Rare components = HUGE profit if you loot them yourself, increased profit if you simply buy them, OR people can supply them themselves.The Key to remember is, "People who want the very best possible, will pay whatever it takes"
It's an appealing system, I hope people will give it more of a chance.Message Edited by maxtheusher on 06-23-2005 03:33 PM
I will not support any system i do not have details on.I'm still awaiting a reply to my "What are the new percenteages and loots for each teir of slicing" question.I cannot make a decision until that at the very least is answered.
You don't have to support it, but GM got ASSAULTED by a lot of people when he posted this, and that's worse, passing on something without getting the details.
Ya I saw that - that wasn't cool at all.
I tried to calmly post a question to clarify the changes, and got over-looked or ignored because of those posts.
I'd still really like an answer to this but I'm a patient man. Rember that Veela - I'm a patient man - I can wait for you ![]()
lol Veela j/k
As I understand the new system, I, a mostly solo smuggler in a small guild who has found it nearly impossible to get into a group to do the high end dungeons, won't be able to do anything by mid level slices. Tell me why I should remain a master smuggler? Am I supposed to quit my guild, which is mostly a small rp guild, and join a bigger, less personal one, just to be able to enjoy the benefits of mastering my beloved profession? Is this new slicing system really just another tool to force some kind of particular social order or gameplay on us all? And will a 0400 smuggler with a big guild behind him, be able to slice better than a master who doesn't have that same support behind him? I used to take pride in being a master smuggler, knowing I can get a better slice than some dabbler, but the way it seems to be going, dabblers might be able to out slice a master, and I think that is wrong.
And since it seems nearly everyone respec'd to smuggler, I beginning to realize my days as a smuggler are numbered. This system is unfair. What's going to end up happening is all the high end slicing components will end up staying within the big guilds and anyone else is out of luck, because they will be the only people who will be able to get the high end slicing components and it's doubtfull those things will ever be available to people who aren't so lucky as to know a bunch of jedi willing to help them out. (Maybe there is the truth, it's just another way to give jedi control over the game, cause face it, you need a jedi to get into the places they say the high end slicing components are, so smugglers will be at the mercy of jedi to be able to slice well.)
I would be much happier with a system that rewards smugglers with the high end slicing components as rewards for high level smuggling missions, not rewarding any dabbler who has the benefit of a group that can survive such henious places like the DWB and the Corvette. I'd much rather see master level smuggling missions that depend not only on your ground combat abilities, but your guile and your ability as a pilot. Remember, smuggler is a profession where space should play some role. (You have to fly to another planet to smuggle something don't you?)
At the very least, why not use the same system they did for the loot kit components, where some items dropped frequently, and others like the adhesives, were rarer, but many NPC's had a chance of dropping them. By restricting those components to the high end dungeons, they will be building a wall that will keep some smugglers from ever having a chance of slicing to their potential, and I think that is fundamentally wrong. I have no problem with them being rare, but making them rare and unaccessible to all is wrong. I should have just as much of a chance to get the high end slices as the next person.
Message Edited by lurdanta on 06-24-2005 02:41 AM
PikechickLei wrote:
With the speed weapons are currently decaying at through use, no one's going to want to even bother getting the level 3 and 4 slices done except on anti-decayed items. I know I, for one, am not going to be thrilled about going to the DWB once every two weeks when I have to replace my gun. Even less thrilled about paying 3 million to get another top end slice every two weeks.
So, think about that. Each person is going to get one, possibly two weapons sliced to the full extent. Ever. Some of them won't bother at all. That's business lost simply because the process is too time consuming to justify the period of use they're going to get out of it. Once everyone gets their single anti-decayed weapon sliced up to the fullest extent, then what? DWB -- empty and untouched once more. Avatar Station -- empty and untouched once more. No one's going to want to do this every month any more than they want to replace the candles in their house.
The solution? They don't buy candles any more and they won't even bother getting the top notch slices. Which means that we've just shot ourselves in the foot and accepted half of the potential new content simply by settling for the mediocre patch job the devs are pushing on us. Sure, we'll still do plenty of level 1 and 2 slices, since they don't require any huge expenditure of time and resources, but no one's going to make this extra effort for the best stuff if it's only going to last them two weeks.
This seems like the most plausible effect of the proposed system.