Smuggler Archive
Thread: Slicing Loot Will Now Stack
/cheer
Since i didn't explicitly say it before, thank you for keeping us informed on this issue. It goes a long way towards satisfying your subscribers.
TashunkaSapa wrote:
/cheer
Since i didn't explicitly say it before, thank you for keeping us informed on this issue. It goes a long way towards satisfying your subscribers.
/saves this post in the memory bank
JFreeman wrote:I believe there was a problem with the publish which prevented the stackable item change from going out. Salvaging an item should be creating a brand new (and stackable) loot item after the hotfix, and a db update will catch the items that have already been salvaged.
EEMAN wrote:
confirmed that newly created loot from salvaging WUK's that are in a factory crate do NOT stack.
scenario... factory crate WUK
take one from stack now have a WUK
select Salvage .. get a finely crafted tool
repeat the above till I get another finely crafted tool.. items dont stack.
what perplexes me is factory crates dont actually have anything in htem.. they sorta insta-craft when you pull it out of them (learned this when the old FWG5 pre-nerf crate fiasco hit)
that means that the WUK's themselves are brand newly crafted from an old object template (factory crate).
I would also assume that 'salvage' should pull a fresh item from the loot table and that too isnt happening.
this means that A) salvage pulls from a different template and that template wasnt updated when the loot table was
and possibly B) when they do a DB update to fix existing loot the WUKs will still salvage unstackable since there are no items in the database to convert prior to salvage. This leaves the potential problem lingering unless its fixed at level A.
going to cross post this in the bug thread for the publish
seriously, I've been trying to keep folks from badmouthing Tiggs all morning in the development posts, thanks J for the info. you guys don't hear Thank you enough..
TashunkaSapa wrote:/cheer
Since i didn't explicitly say it before, thank you for keeping us informed on this issue. It goes a long way towards satisfying your subscribers.
You know it's pathetic when a Dev does a better job at communicating with the community than the Community Director
Nice work JFreeman, I may not be a smuggler but I appreciate you talking to the community about issue and plans
JFreeman wrote:
I believe there was a problem with the publish which prevented the stackable item change from going out. Salvaging an item should be creating a brand new (and stackable) loot item after the hotfix, and a db update will catch the items that have already been salvaged.
EEMAN wrote:
confirmed that newly created loot from salvaging WUK's that are in a factory crate do NOT stack.
scenario... factory crate WUK
take one from stack now have a WUK
select Salvage .. get a finely crafted tool
repeat the above till I get another finely crafted tool.. items dont stack.
what perplexes me is factory crates dont actually have anything in htem.. they sorta insta-craft when you pull it out of them (learned this when the old FWG5 pre-nerf crate fiasco hit)
that means that the WUK's themselves are brand newly crafted from an old object template (factory crate).
I would also assume that 'salvage' should pull a fresh item from the loot table and that too isnt happening.
this means that A) salvage pulls from a different template and that template wasnt updated when the loot table was
and possibly B) when they do a DB update to fix existing loot the WUKs will still salvage unstackable since there are no items in the database to convert prior to salvage. This leaves the potential problem lingering unless its fixed at level A.
going to cross post this in the bug thread for the publish
JFreeman wrote:
I believe there was a problem with the publish which prevented the stackable item change from going out. Salvaging an item should be creating a brand new (and stackable) loot item after the hotfix, and a db update will catch the items that have already been salvaged.
JFreeman wrote:
I believe there was a problem with the publish which prevented the stackable item change from going out. Salvaging an item should be creating a brand new (and stackable) loot item after the hotfix, and a db update will catch the items that have already been salvaged.
EEMAN wrote:
confirmed that newly created loot from salvaging WUK's that are in a factory crate do NOT stack.
scenario... factory crate WUK
take one from stack now have a WUK
select Salvage .. get a finely crafted tool
repeat the above till I get another finely crafted tool.. items dont stack.
what perplexes me is factory crates dont actually have anything in htem.. they sorta insta-craft when you pull it out of them (learned this when the old FWG5 pre-nerf crate fiasco hit)
that means that the WUK's themselves are brand newly crafted from an old object template (factory crate).
I would also assume that 'salvage' should pull a fresh item from the loot table and that too isnt happening.
this means that A) salvage pulls from a different template and that template wasnt updated when the loot table was
and possibly B) when they do a DB update to fix existing loot the WUKs will still salvage unstackable since there are no items in the database to convert prior to salvage. This leaves the potential problem lingering unless its fixed at level A.
going to cross post this in the bug thread for the publish
Last night I had pulled 5 Featherweights from a crate I had laying around. Most of them has been generated to reflect the current mods as they should appear post-cu although one of them mysterioiusly appeared with the OLD mods as they appeared back in Beta.
Fixed????
Does this fall into the same category? I have the offending items in my inventory as proof if anyone would like to take a peak.
Server: Bria; Character: Igrat; Item; Featherweight FWG5 (hmm...now that I think about it there's a possiblity I had inadvertantly listed them on my broken vendors)
Oh yeah, Vendors are NOT displaying items. They do not load the items, period. You only see the title or name of the item although if it's a resources it will ONLY say "iron", "steel" etc...
GrandPotato wrote:
While you're poking your head in, what is the stack limit? I hope it's high.
One Miiiiillllliiioooonnn Dollars *holds pinkie near his pursed lips*
pokes head in Looks like the Smugglers got this one covered.
*goes to this threads fridge and takesALL the beer to another thread where they have pie*
SmugglinZane wrote:
JFreeman wrote:
The fix to existing items is a completely different thing than the code change to make them stackable (and making the existing items stackable couldn't happen until that change was done). Making the existing items stackable will require a database update. We're looking into that now.
If we can't do it through a db update, we'll come up with some other solution to deal with those items.
What about putting in trade in NPC's or trade in kits that we can use to convert existing items into stackable ones? I'd gladly take that than all the trouble a database conversion would bring you.
PS- Thanks for addressing this.
Message Edited by SmugglinZane on 08-16-2005 03:06 PM
Nice idea
DanceRulez wrote:
I'm glad you're addressing the problems of looted items that don't stack together and take up an unfortunate amount of inventory space for the professions that need them. Is there any chance that this kind of fix can be applied to other items as well, such as the Heavy Duty Leathers and Clasps, Crystal Clothing Treatments, and those Sith resources (though I realize that the Sith resources do tend to be different, but perhaps you could find a way for more of those to drop so that they are identical and could be stacked)?
what you mean modularize their code so that it can be plugged in and other objects can take use of it???? lol.. you would think eh. Sadly its probalby proprietary.