Smuggler Archive
Thread: Slicing Loot Will Now Stack
sooo how many simple toolkits do you guys need to keep on hand?
just thinking that the easy fix to the houses and houses full of the bloody things would be that nifty destroy option on the radial menu as i thought these things were becoming more available now... at any rate you'd probably be ok with just one house full of them right?
Spiderhammer wrote:
just thinking that the easy fix to the houses and houses full of the bloody things would be that nifty destroy option on the radial menu as i thought these things were becoming more available now...
Tell you what - destroy all your stuff, then come talk to me about it. I mean, you can just buy more when you need it, right?
I'm not inclined to destroy something which is useful simply because the Devs can't get their act together. Imagine if resources didn't stack... "how much copper do you need? destroy all that!" would sound kind of stupid, wouldn't it?
And the low-end stuff is not what's becoming more widely available - it's the high end gear from BH missions.
TashunkaSapa wrote:
Rikina wrote:
As a programmer and IT professional, I understand how difficult it is to make something "backwards compatible" and in software terms, its even more time consuming. When any kind of change or update goes into anything technology wise, you have to weigh the costs with the benefits, and frankly, although the error was SOEs for not testing the software enough and finding an inconvience such as this, they had to make a decision that would benefit the players and not over stretch their development team. In a few months (weeks perhaps?) we will have all forgotten about this. Lets just be glad that the error was fixed NOW and not TWO MONTHS from now. Or not fixed at all.
Well, in a few months, I may be gone again unless SOE starts showing me that they care about keeping non-Jedi subscribers.
If it's a bytch to code so that components stack retroactively, then make an NPC I can trade them in to in return for stackable ones. How hard can that be? Or use the loot kit code where you drop several items in and get a finished item - and have that item be the stacked tools. Either way they could work it in. I just can't see a reason why they can't find a way around this, unless they're lazy and unimaginative... and I'd sure HOPE that game designers are not.
QFE
The fix to existing items is a completely
SmugglinZane wrote:
MsNiL wrote:
Seriously, I am glad this is fixed. It's one of my list.
Mystique2000uk wrote:
Profession: Smuggler
- Slicing components will now auto-stack.
- Slicing Critical Damage will work correctly
Thank God!
Call
it semi fixed.The main reason for needing this was
the retrieval of AUKs and WUKs that we had to go through... which left
many people with more tools than they could hold. Now this isn't going
to help them at all really. Good for the future, meaningless to the
present.
different thing than the code change to make them stackable (and making
the existing items stackable couldn't happen until that change was
done). Making the existing items stackable will require a database
update. We're looking into that now.
If we can't do it through a db update, we'll come up with some other solution to deal with those items.
JFreeman wrote:The fix to existing items is a completely different thing than the code change to make them stackable (and making the existing items stackable couldn't happen until that change was done). Making the existing items stackable will require a database update. We're looking into that now.
SmugglinZane wrote:
MsNiL wrote:
Seriously, I am glad this is fixed. It's one of my list.
Mystique2000uk wrote:
Profession: Smuggler
- Slicing components will now auto-stack.
- Slicing Critical Damage will work correctly
Thank God!
Call it semi fixed.The main reason for needing this was the retrieval of AUKs and WUKs that we had to go through... which left many people with more tools than they could hold. Now this isn't going to help them at all really. Good for the future, meaningless to the present.
If we can't do it through a db update, we'll come up with some other solution to deal with those items.
Thanks for popping in and letting us know what's going on with this
JFreeman wrote:
The fix to existing items is a completely different thing than the code change to make them stackable (and making the existing items stackable couldn't happen until that change was done). Making the existing items stackable will require a database update. We're looking into that now.
If we can't do it through a db update, we'll come up with some other solution to deal with those items.
So that mean it's the same code as the loot from Kashyyyk?
Meaning it auto stack when looted, but can't be un-stacked.
How will this reflect upon the slicing system?
Will we all have to sell stack of 4/16/48 tools now?
Will a slice take a componement out of the stack, or the entire stack?
...
scenario... factory crate WUK
take one from stack now have a WUK
select Salvage .. get a finely crafted tool
repeat the above till I get another finely crafted tool.. items dont stack.
what perplexes me is factory crates dont actually have anything in htem.. they sorta insta-craft when you pull it out of them (learned this when the old FWG5 pre-nerf crate fiasco hit)
that means that the WUK's themselves are brand newly crafted from an old object template (factory crate).
I would also assume that 'salvage' should pull a fresh item from the loot table and that too isnt happening.
this means that A) salvage pulls from a different template and that template wasnt updated when the loot table was
and possibly B) when they do a DB update to fix existing loot the WUKs will still salvage unstackable since there are no items in the database to convert prior to salvage. This leaves the potential problem lingering unless its fixed at level A.
going to cross post this in the bug thread for the publish
EEMAN,
Nothing stacks right now. The whole publish thing got all screwed up, they're working on it.
I
EEMAN wrote:
confirmed that newly created loot from salvaging WUK's that are in a factory crate do NOT stack.
scenario... factory crate WUK
take one from stack now have a WUK
select Salvage .. get a finely crafted tool
repeat the above till I get another finely crafted tool.. items dont stack.
what
perplexes me is factory crates dont actually have anything in htem..
they sorta insta-craft when you pull it out of them (learned this when
the old FWG5 pre-nerf crate fiasco hit)
that means that the WUK's themselves are brand newly crafted from an old object template (factory crate).
I would also assume that 'salvage' should pull a fresh item from the loot table and that too isnt happening.
this means that A) salvage pulls from a different template and that template wasnt updated when the loot table was
and
possibly B) when they do a DB update to fix existing loot the WUKs will
still salvage unstackable since there are no items in the database to
convert prior to salvage. This leaves the potential problem lingering
unless its fixed at level A.
going to cross post this in the bug thread for the publish
believe there was a problem with the publish which prevented the
stackable item change from going out. Salvaging an item should be
creating a brand new (and stackable) loot item after the hotfix, and a
db update will catch the items that have already been salvaged.