Smuggler Archive
Thread: Slicing Loot Will Now Stack
Makris wrote:
/saves this post in the memory bank
I may seem quick to criticize, but that's come form years of really poor communication from SOE. I'm just as ready to be grateful when someone takes the time to come right out with important info.
I may be a cynic, but I'm glad to be proven wrong, really. ![]()
It depends
DanceRulez wrote:
I'm
glad you're addressing the problems of looted items that don't stack
together and take up an unfortunate amount of inventory space for the
professions that need them. Is there any chance that this kind of fix
can be applied to other items as well, such as the Heavy Duty Leathers
and Clasps, Crystal Clothing Treatments, and those Sith resources
(though I realize that the Sith resources do tend to be different, but
perhaps you could find a way for more of those to drop so that they are
identical and could be stacked)?
on the item. Items that have unique properties can't be made stackable.
Items that are all, always the same, can be made stackable fairly
easily. But then any system which utilizes those items may need to be
modified to deal with 'stacks' (so that it doesn't eat the whole stack
when you use the item).
'Course it's difficult to identify just what those items might be.
please please please....make it so we can unstack the decomposing skulls.....and for a vet reward...give us an item that allows us to change an objects name.....I have61 skulls that need names.
JFreeman wrote:
It depends on the item. Items that have unique properties can't be made stackable. Items that are all, always the same, can be made stackable fairly easily. But then any system which utilizes those items may need to be modified to deal with 'stacks' (so that it doesn't eat the whole stack when you use the item).
'Course it's difficult to identify just what those items might be.
Message Edited by Mystique2000uk on 08-16-2005 11:57 PM
TashunkaSapa wrote:
I can understand those concerns, but as a slicer, I'd rather have unsplittable stacks than no stacks at all. If I could carry ALL my slicing tools in a pouch or droid (instead of having to store them in two houses, two ships, a bank and a vendor), I'd be very happy.
Oh don't get me wrong i totaly agree but while he's here why not go for the brass ring.
JFreeman wrote:It depends on the item. Items that have unique properties can't be made stackable. Items that are all, always the same, can be made stackable fairly easily. But then any system which utilizes those items may need to be modified to deal with 'stacks' (so that it doesn't eat the whole stack when you use the item).
DanceRulez wrote:
I'm glad you're addressing the problems of looted items that don't stack together and take up an unfortunate amount of inventory space for the professions that need them. Is there any chance that this kind of fix can be applied to other items as well, such as the Heavy Duty Leathers and Clasps, Crystal Clothing Treatments, and those Sith resources (though I realize that the Sith resources do tend to be different, but perhaps you could find a way for more of those to drop so that they are identical and could be stacked)?
'Course it's difficult to identify just what those items might be.
The Heavy Duty Clasps and Leathers, and the Crystal Clothing Treatments often have different serial numbers, but sometimes drop in sets of several with the same serial number. I've had as many as 11 of the leathers or clasps all with the same serial number, and also one time got 10 of the clothing treatments all with the same serial number. Unfortunately these items never stacked together so they chewed up a lot of my free inventory space. It would really be handy to Tailors, in this case, if items with the same serial numbers did stack. Of course you would also want them to unstack properly for insertion into schematics and when making a factory run with a factory schematic (though I believe I heard about a change coming which might prohibit doing factory runs on limited use schematics which these resources are all used for). Hopefully this stacking fix could apply to these items.
Now the Sith resources may all be unique items with different properties, so there may not be a good way to apply this fix to the Sith resources unless another change was made to start making some of the Sith resources identical so they could be stacked sometimes. This would really help out people doing the crafing quests during phases 2 and 3 because to complete them requires a minimum of 200 Sith resources, and right now none of them stack so that means 200 inventory spaces somewhere. It's hard because the people who loot them off the Sith run out of inventory room fast, and the people trying to do the quest have to keep juggling inventory space to pick them up and then craft them into the quest items. Add to that the fact that the best time to collect them is during phase 4, but then you have to just hold on to them until phases 2 and 3. It would be real handy if there were a way to store these more easily with less inventory space.
JFreeman wrote:
The fix to existing items is a completely different thing than the code change to make them stackable (and making the existing items stackable couldn't happen until that change was done). Making the existing items stackable will require a database update. We're looking into that now.
SmugglinZane wrote:
MsNiL wrote:
Seriously, I am glad this is fixed. It's one of my list.
Mystique2000uk wrote:
Profession: Smuggler
- Slicing components will now auto-stack.
- Slicing Critical Damage will work correctly
Thank God!
Call it semi fixed.The main reason for needing this was the retrieval of AUKs and WUKs that we had to go through... which left many people with more tools than they could hold. Now this isn't going to help them at all really. Good for the future, meaningless to the present.
If we can't do it through a db update, we'll come up with some other solution to deal with those items.
Good news, JFreeman. Thank you for stopping by to let us know.
JFreeman wrote:
It depends on the item. Items that have unique properties can't be made stackable. Items that are all, always the same, can be made stackable fairly easily. But then any system which utilizes those items may need to be modified to deal with 'stacks' (so that it doesn't eat the whole stack when you use the item).
DanceRulez wrote:
I'm glad you're addressing the problems of looted items that don't stack together and take up an unfortunate amount of inventory space for the professions that need them. Is there any chance that this kind of fix can be applied to other items as well, such as the Heavy Duty Leathers and Clasps, Crystal Clothing Treatments, and those Sith resources (though I realize that the Sith resources do tend to be different, but perhaps you could find a way for more of those to drop so that they are identical and could be stacked)?
'Course it's difficult to identify just what those items might be.
JFreeman wrote:The fix to existing items is a completely different thing than the code change to make them stackable (and making the existing items stackable couldn't happen until that change was done). Making the existing items stackable will require a database update. We're looking into that now.
SmugglinZane wrote:
MsNiL wrote:
Seriously, I am glad this is fixed. It's one of my list.
Mystique2000uk wrote:
Profession: Smuggler
- Slicing components will now auto-stack.
- Slicing Critical Damage will work correctly
Thank God!
Call it semi fixed.The main reason for needing this was the retrieval of AUKs and WUKs that we had to go through... which left many people with more tools than they could hold. Now this isn't going to help them at all really. Good for the future, meaningless to the present.
If we can't do it through a db update, we'll come up with some other solution to deal with those items.
Just a thought, but since you've got recycler code in-game (as well as loot kits that hold items) - Wouldn't it be easier to make available some sort of recycler/toolbox that would hold these kits (In effect, stacking them)?
Granted, I don't know a thing about the code, but wouldn't it be easier/safer to do something along these lines that running a deep query on the db?
we had all of 24 hours to test everything >_< so most answers are not in yet. Seems Live will be the test server this time round (see how the publish failed when pushed already T_T )
LM wrote:
apprentice_of_eld wrote:
What do you think about still crated WUK/AUKs? If I remove one item from crate, salvage it, do you think it would stack if I do it after the patch?
That would be a question for SOE.
Maybe the folks on test center have found out the answer to this.
*runs off to look*